A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2013-09-11 15:01:55 +00:00
Build Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions. 2013-09-03 09:34:28 +00:00
Documents UDMF: added "waterzone" sector flag. 2013-08-10 09:06:24 +00:00
Help Added "Place Things" action (available in Sectors/Linedefs/Vertices menus). When used from Linedefs or Vertices mode, it will place things on top of vertices. When used from Sectors mode, it will place things inside of selected sectors. 2013-09-11 13:14:45 +00:00
Resources @ work in progress 2011-12-07 21:05:09 +00:00
Setup Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
Source Probably fixed a D3D-related crash after testing the map in GZDoom. Or not. 2013-09-11 15:01:55 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00
CompileHelp.bat GZDoom Builder 1.09b: 2012-06-29 18:58:18 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00