A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED 25c0f0dd1f Classic modes: missing floor/ceiling textures are now rendered using proper texture.
Sector Info panel: in soma cases texture size was shown for unknown/missing textures.
2013-08-26 11:09:37 +00:00
Build Replaced editor sprite for "Teleport (Z Height and Gravity)" and "Teleport (Z Height)" things with internal one, because old sprite was Doom-specific and was not shown properly in other game configurations. 2013-08-21 15:01:56 +00:00
Documents UDMF: added "waterzone" sector flag. 2013-08-10 09:06:24 +00:00
Help Vertices mode: fixed an exception when "DeleteItem" action tried to delete already deleted vertex. 2013-08-26 09:31:43 +00:00
Resources @ work in progress 2011-12-07 21:05:09 +00:00
Setup Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
Source Classic modes: missing floor/ceiling textures are now rendered using proper texture. 2013-08-26 11:09:37 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00
CompileHelp.bat GZDoom Builder 1.09b: 2012-06-29 18:58:18 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00