Magnus Norddahl
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ef6d217623
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
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Magnus Norddahl
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848ff8e771
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Fix typo
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2019-12-21 03:32:59 +01:00 |
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Magnus Norddahl
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b0538ac3c8
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Move matrix functions to its own file
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2019-12-21 03:31:44 +01:00 |
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Magnus Norddahl
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236ddd14eb
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Remove shader references from BuilderNative.vcxproj
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2019-12-21 01:36:31 +01:00 |
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ZZYZX
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d1ff6bcc36
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Fixed: line can be either dotted or smoothed
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2019-12-15 07:20:54 +02:00 |
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ZZYZX
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2c3013f74c
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
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Magnus Norddahl
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4c0e6e8fcc
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- implement plotter as a shader
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2019-08-20 11:00:24 +02:00 |
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Magnus Norddahl
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9b53939f0c
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- simplify vertex buffer and vertex format
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2019-08-16 13:07:57 +02:00 |
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Magnus Norddahl
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5604685770
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- remove old fixed function shader as it isn't used
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2019-08-16 07:10:46 +02:00 |
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Magnus Norddahl
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55c404e689
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- add raw mouse input
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2019-08-16 06:39:18 +02:00 |
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Magnus Norddahl
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3c44f77b60
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- port all the direct3d shaders to glsl
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2019-08-14 07:55:21 +02:00 |
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Magnus Norddahl
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2eaf323ad0
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- fix vertex array object binding bug
- add shader program
- fix that alpha color was stored in red channel in Color4
- fix buffer upload bug
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2019-08-12 08:33:40 +02:00 |
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Magnus Norddahl
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d48f032b71
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- create OpenGL context
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2019-08-10 02:32:08 +02:00 |
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Magnus Norddahl
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37876f6d8a
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- add BuilderNative library that does the actual rendering
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2019-08-09 06:18:08 +02:00 |
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