mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 05:41:45 +00:00
241 lines
No EOL
12 KiB
XML
241 lines
No EOL
12 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|x64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{78938655-9807-485E-9D4B-46226DC7AD27}</ProjectGuid>
|
|
<RootNamespace>BuilderNative</RootNamespace>
|
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<PlatformToolset>v142</PlatformToolset>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<PlatformToolset>v142</PlatformToolset>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<PlatformToolset>v142</PlatformToolset>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<PlatformToolset>v142</PlatformToolset>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup>
|
|
<_ProjectFileVersion>14.0.25431.1</_ProjectFileVersion>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<OutDir>$(ProjectDir)..\..\Build\</OutDir>
|
|
<IntDir>$(Configuration)\</IntDir>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<OutDir>$(ProjectDir)..\..\Build\</OutDir>
|
|
<IntDir>$(Configuration)\</IntDir>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<OutDir>$(ProjectDir)..\..\Build\</OutDir>
|
|
<IntDir>$(Configuration)\</IntDir>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<OutDir>$(ProjectDir)..\..\Build\</OutDir>
|
|
<IntDir>$(Configuration)\</IntDir>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MinimalRebuild>true</MinimalRebuild>
|
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>Precomp.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<Link>
|
|
<OutputFile>$(OutDir)BuilderNative.dll</OutputFile>
|
|
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<SubSystem>Windows</SubSystem>
|
|
<FixedBaseAddress>false</FixedBaseAddress>
|
|
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>Precomp.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<Link>
|
|
<OutputFile>$(OutDir)BuilderNative.dll</OutputFile>
|
|
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<SubSystem>Windows</SubSystem>
|
|
<FixedBaseAddress>false</FixedBaseAddress>
|
|
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
|
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
|
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>WIN32;_RELEASE;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
|
<FloatingPointModel>Fast</FloatingPointModel>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>Precomp.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<Link>
|
|
<OutputFile>$(OutDir)BuilderNative.dll</OutputFile>
|
|
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<SubSystem>Windows</SubSystem>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<FixedBaseAddress>false</FixedBaseAddress>
|
|
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
|
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>WIN32;_RELEASE;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
|
<FloatingPointModel>Fast</FloatingPointModel>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>Precomp.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<Link>
|
|
<OutputFile>$(OutDir)BuilderNative.dll</OutputFile>
|
|
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<SubSystem>Windows</SubSystem>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<FixedBaseAddress>false</FixedBaseAddress>
|
|
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
|
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<None Include="exports.def" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="gl_load\gl_load.c">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
|
</ClCompile>
|
|
<ClCompile Include="IndexBuffer.cpp" />
|
|
<ClCompile Include="OpenGLContext.cpp" />
|
|
<ClCompile Include="Precomp.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
|
</ClCompile>
|
|
<ClCompile Include="RawMouse.cpp" />
|
|
<ClCompile Include="RenderDevice.cpp" />
|
|
<ClCompile Include="Shader.cpp" />
|
|
<ClCompile Include="ShaderManager.cpp" />
|
|
<ClCompile Include="Texture.cpp" />
|
|
<ClCompile Include="VertexBuffer.cpp" />
|
|
<ClCompile Include="VertexDeclaration.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="gl_load\gl_load.h" />
|
|
<ClInclude Include="gl_load\gl_system.h" />
|
|
<ClInclude Include="IndexBuffer.h" />
|
|
<ClInclude Include="OpenGLContext.h" />
|
|
<ClInclude Include="Precomp.h" />
|
|
<ClInclude Include="RawMouse.h" />
|
|
<ClInclude Include="RenderDevice.h" />
|
|
<ClInclude Include="Shader.h" />
|
|
<ClInclude Include="ShaderDefault.h" />
|
|
<ClInclude Include="ShaderDisplay2D.h" />
|
|
<ClInclude Include="ShaderManager.h" />
|
|
<ClInclude Include="ShaderThings2D.h" />
|
|
<ClInclude Include="ShaderWorld3D.h" />
|
|
<ClInclude Include="Texture.h" />
|
|
<ClInclude Include="VertexBuffer.h" />
|
|
<ClInclude Include="VertexDeclaration.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Text Include="gl_load\gl_extlist.txt" />
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |