codeimp
27f4acac04
thing in cages
2008-12-14 23:24:40 +00:00
codeimp
93522a1461
sprite icons
2008-12-11 10:59:35 +00:00
codeimp
fe5d5a2001
working on visual mode
2008-12-09 15:45:24 +00:00
codeimp
71282714ac
better fix for lost key input after testing map
2008-12-08 06:29:30 +00:00
codeimp
3daf9307e9
- created MapSet serialization system for undo/redo
...
- added hourglass crosshair in visual mode for time consuming actions
2008-12-06 13:20:47 +00:00
codeimp
7a081986f2
merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin.
2008-12-04 23:01:52 +00:00
codeimp
95f6dcee6a
working on visual mode
2008-12-03 07:04:57 +00:00
codeimp
e0539e626b
added le plane
2008-12-01 14:21:48 +00:00
codeimp
69376ee5e0
working on visual mode
2008-12-01 06:51:00 +00:00
codeimp
858e36acef
added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily
2008-11-30 22:04:30 +00:00
codeimp
a2407ebc3b
optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches)
2008-11-30 11:23:20 +00:00
codeimp
43a0e69de7
visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently
2008-11-30 02:17:19 +00:00
codeimp
ae8daa2924
- refactored all editing mode management into the EditingManager
...
- added interface controls for editing mode selection in game configurations
2008-11-27 10:33:09 +00:00
codeimp
0fee24865c
working on visual mode
2008-11-25 21:54:50 +00:00
codeimp
eee46b13f2
working on visual mode
2008-11-19 16:18:36 +00:00
codeimp
06467d718a
removed unused files, updated to use slimdx november 2008 and updated the setup installer
2008-11-15 16:51:29 +00:00
codeimp
ed50a992ad
working on generalized compiler interfacing (note: nodebuilder temporarely out of order)
2008-11-13 23:05:16 +00:00
codeimp
d2553534cb
working on script editor
2008-11-13 16:21:11 +00:00
codeimp
3b871bbd09
working on script editor
2008-11-11 16:19:50 +00:00
codeimp
fc44793fd2
working on script editor
2008-11-10 16:11:44 +00:00
codeimp
2a568cb7d7
working on script editor
2008-11-09 17:59:13 +00:00
codeimp
b1792c9c10
added margin images and autocomplete images in script editor
2008-11-09 10:34:03 +00:00
codeimp
360bd58b0c
pretty toolbar icons for script editor
2008-11-06 22:54:23 +00:00
codeimp
a266bd82d1
better names for these classes
2008-11-06 08:32:21 +00:00
codeimp
1dbdfd9c41
script editor panel class structure added
2008-11-05 22:20:52 +00:00
codeimp
0958677cac
working on script editor
2008-11-01 09:35:54 +00:00
codeimp
28d47f88d7
implemented script configurations
2008-10-31 13:47:52 +00:00
codeimp
4f7aaeaa53
working on script editor
2008-10-30 21:38:55 +00:00
codeimp
b4a77cdfb5
replaced script editing control with a potentially better control (using Scintilla)
2008-10-30 20:13:12 +00:00
codeimp
4e07270816
working on script editor
2008-10-26 23:10:48 +00:00
codeimp
b4fcd78897
moved intuitive line drawing code to doom builder core
2008-10-26 09:49:06 +00:00
codeimp
800dc6a620
generalized selectable map elements in a base class
2008-10-16 08:45:23 +00:00
codeimp
b120c567bc
generic system to display sector brightness and textures in their polygons (still buggy, working on it)
2008-10-15 11:46:43 +00:00
codeimp
ae79633c39
cleaning up
2008-10-07 14:46:36 +00:00
codeimp
09da6dbefd
nice automatic label positions for sectors
2008-10-07 12:54:15 +00:00
codeimp
46935a6132
sector triangulator changes
2008-10-07 05:50:39 +00:00
codeimp
2dd337cffa
renamed SectorTools to Tools and removed useless Polygon class (methods are in Tools now)
2008-10-06 19:33:13 +00:00
codeimp
6d6b594c24
small user-interface improvements regarding texture sets and texture browsers
2008-10-01 20:04:50 +00:00
codeimp
dfab6c4183
working on texture sets
2008-10-01 14:17:52 +00:00
codeimp
6659577b27
started work on texture sets
2008-10-01 08:21:10 +00:00
codeimp
edee6a40c2
started work on texture sets
2008-09-30 15:09:37 +00:00
codeimp
1dad4b68c6
- change a lot in the resources system
...
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
2008-09-28 21:20:56 +00:00
codeimp
996a56dafc
DOES NOT COMPILE - working on resource management
2008-09-26 15:15:56 +00:00
codeimp
4d67cc7dd4
- added button to switch monsters on/off for testing (adds -nomonsters to parameters)
...
- preparations for new resource management
2008-09-26 05:53:34 +00:00
codeimp
5c93390222
better icons for the status bar buttons (arrows now point up)
2008-09-25 18:42:45 +00:00
codeimp
b717794aed
- splitten up UDMF reading/writing in seperate classes where they write to/read from a stream. the UniversalMapSetIO now simply makes use of the reader and writer.
...
- EmptyLongName in MapSet is now a static field
2008-09-17 19:21:45 +00:00
codeimp
0437ddff57
more code for copy/paste
2008-09-16 13:43:47 +00:00
codeimp
6a4ffcc498
- updated todo list
...
- added some icons for copy/paste
- begun working on copy/paste features
2008-09-15 21:53:00 +00:00
codeimp
d41d7c2ec1
updated to latest SlimDX version (september 2008)
2008-09-13 13:24:06 +00:00
codeimp
0c77136c30
- clearing selection now editing mode's responsibility (because it is not wanted in all modes)
...
- fixes flashing of editing mode name and button when editing mode refuses to engage
- a highlight also works now for classic modes to go to EditSelectionMode
2008-09-12 05:50:19 +00:00