Commit graph

276 commits

Author SHA1 Message Date
ZZYZX
0f469e90ad Updated Unreal model loading to the fixed behavior (only this time really fixed) 2018-05-28 11:12:04 +03:00
ZZYZX
320b5f017f Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame) 2018-05-28 11:00:57 +03:00
ZZYZX
8af4a46c5b Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues) 2018-05-28 04:06:21 +03:00
ZZYZX
260ffbe57b Fixed skin remapping method 2018-05-27 23:25:17 +03:00
ZZYZX
85f00ab9d7 Added multiple texture support for Unreal models 2018-05-27 21:05:57 +03:00
ZZYZX
4213be1c7a Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF 2018-05-27 08:53:54 +03:00
jewalky
0b14bdeec1
GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
ZZYZX
88d98acd49 Fixed: zero-radius point lights would crash upon entering things mode (reported by blood) 2018-03-31 14:13:35 +03:00
ZZYZX
efd2ded0b3 Made 2D spotlight projection even more accurate (reported by Gutawer) 2018-02-04 13:20:11 +02:00
ZZYZX
f97b0b2ee8 Made 2D spotlight projection more accurate 2018-02-04 07:28:41 +02:00
ZZYZX
4462224aaa Oops quickfix: inherited generic lights did not work 2018-02-04 06:30:50 +02:00
ZZYZX
5791171851 Added proper spotlight preview in 2D mode 2018-02-04 06:16:46 +02:00
ZZYZX
e91fe94794 Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
ZZYZX
184982dc67 Added spotlight preview in visual mode 2018-02-04 04:18:59 +02:00
ZZYZX
d8bee559dc Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now) 2018-02-03 22:31:43 +02:00
ZZYZX
e7328e4caa Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly. 2017-08-27 08:10:22 +03:00
ZZYZX
f14a4bd64a Added new flags for internal dynamic lights (reported by Nash) 2017-06-20 21:30:00 +03:00
ZZYZX
153c63b5d2 Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81) 2017-03-29 04:11:05 +03:00
ZZYZX
4611aa1bc8 Added more specific debug logging to random NullPointerException crash place 2017-03-08 05:35:56 +02:00
ZZYZX
52e771fe1d Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClass 2017-03-02 00:57:29 +02:00
ZZYZX
61085027c2 Fixed: actor flags with inheritance from GZDoom dynamic lights (i.e. PointLight) 2017-03-02 00:36:33 +02:00
ZZYZX
748fe9e2e5 Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments. 2017-03-02 00:21:08 +02:00
ZZYZX
3ac39598db Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts 2017-02-23 13:54:42 +02:00
Xabis
a886a53e75 * A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
* Added interpolation and patrol point specials to the persistent event line processing
2017-02-14 12:33:50 -05:00
ZZYZX
49f55120ad Added: GLDEFS support for 'attenuate 1' keyword 2017-01-20 00:27:36 +02:00
ZZYZX
30a5edfdfe Added: attenuated dynamic light support 2017-01-20 00:17:43 +02:00
ZZYZX
ebd7fb1a57 Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
m-x-d
2b24ce3c25 Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items.
Internal: moved thing helper shapes creation logic from ThingsMode to LinksCollector.
2017-01-09 01:04:55 +03:00
MaxED
a7d2417844 Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties.
Internal, build tools: use origin/master to get commits count and current hash instead of local master.
2017-01-04 16:28:36 +03:00
MaxED
437fe9ce86 Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.
Removed, GLDEFS parser: removed GLOOME glow definitions support code.
2016-11-09 10:07:21 +00:00
MaxED
158df426f4 Fixed, Visual mode: thing argument helper shapes were rendered at incorrect height. 2016-08-01 08:08:57 +00:00
MaxED
a8c23266bb Changed: optimized generated voxel mesh size. Pro: they occupy ~50% less memory. Con: voxel loading takes ~30% more time.
Changed, Browse Textures window: several textures with the same name were displayed in "All" texture set when overriding WAD textures by Folder/PK3 textures.
2016-07-18 23:41:02 +00:00
MaxED
3f93525ebc Added support for SurfaceSkin MODELDEF property.
Changed, Visual mode: increased maximum rendreable dynamic lights count to 64.
2016-07-18 12:05:19 +00:00
MaxED
94dedf9aa9 Added support for USEACTORPITCH and USEACTORROLL MODELDEF flags.
Changed: LOKCDEFS keys are now sorted alphabetically.
Fixed, MAPINFO parser: blocks inside map definition block were parsed incorrectly when using new MAPINFO format.
Fixed, rendering: custom MODELDEF scale was applied incorrectly when "Stretched view in visual modes" option was enabled.
Updated ZDoom_DECORATE.cfg.
Updated GZDoom_MODELDEF.cfg.
2016-07-17 00:00:29 +00:00
MaxED
09e1eef95c Added LOCKDEFS parser.
Changed, Game Configurations: changed "basegame" value type from int to string.
Updated documentation.
2016-07-14 23:39:48 +00:00
MaxED
9a6d3ea84c Added, DECORATE: added "//$ArgNRenderStyle" special comment. It allows to specify a rendering shape to display the value of given argument. Supported values are "circle" and "rectangle".
Added, DECORATE: added "//$ArgNRenderColor" special comment. It allows to specify a color used by the rendering shape.
Updated documentation.
2016-07-14 12:42:16 +00:00
MaxED
ec9c3a71f9 Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
Fixed: voxel support logic was outdated, which in some cases resulted in voxels not being loaded and in some weird behaviour when trying to change pitch/roll of associated things.
Updated sprites lookup logic. Now it correctly handles sprites named like NNNNA0B0.
Fixed: in some cases DECORATE parser was unable to correctly detect sprite name & frame(s) block.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-07-11 22:13:43 +00:00
MaxED
2627a5bb39 Added partial "LightMode" MAPINFO property support. Currently only "Standard" and "Doom" light modes are supported.
Updated Zandronum acc.
Updated Zandronum_ACS.cfg.
2016-06-19 21:17:46 +00:00
MaxED
cb1eb1de83 Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last.
Changed, Map Analysis mode: the view is now much more zoomed after clocking on a "Check very short linedefs" error check result.
Removed single testing engine launchable by the editor at once limitation (it worked properly only when using Test map actions anyway).
Fixed: re-did the fix for invalid geometry created when drawing very large grids from R2653, because it caused other issues.
2016-06-19 00:09:53 +00:00
MaxED
6b25086795 Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
MaxED
7667f14ca2 Fixed, Game configurations window: new test engine entry was still added when pressing "New Test Engine" button, then canceling the browse dialog.
Fixed, general interface: in some cases opening "Test Map" drop-down resulted in an exception when trying to access a disposed/non-existing test engine icon.
2016-04-26 22:28:03 +00:00
MaxED
5ab50fc981 Fixed: added a simple extension-based filtering to Folder/PK3/PK7 resources to prevent loading data from unrelated resources.
Fixed: there can be several entries of the most ZDoom text lumps in WADs. Previously only the first one was processed.
Internal: rewritten DirectoryFilesList to use one collection instead of two.
2016-04-23 23:15:43 +00:00
MaxED
d888e57c76 Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button.
Changed, Draw Lines mode: line angles are now shown only when "Show guidelines" mode is enabled.
Fixed, Draw Lines mode: in some cases "Snap to cardinal directions" mode was snapping only to diagonals.
Fixed, Draw Lines mode: snap to geometry behaved incorrectly when "Snap to cardinal directions" mode was enabled.
Changed, Things mode: dynamic light shape is now drawn using highlight color when a dynamic light thing is highlighted.
Added more sanity checks to MODELDEFS parser.
2016-04-21 21:00:58 +00:00
MaxED
da3fde9a00 Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label.
Fixed, Script Editor: fixed infinite loop when trying to search for empty string.
Changed, Linedefs mode: selection labels are now positioned in a less line angle obscuring way.
Changed, Draw Lines mode: text label background alpha didn't match the alpha of the labels used in other classic modes.
Updated ZDoom_ACS.cfg (SetMusicVolume).
Updated ZDoom ACC (SetMusicVolume).
2016-04-17 22:52:03 +00:00
MaxED
06d7209871 Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame.
Fixed, Tags Selector control, UDMF: in some cases tags adding/removing worked unreliably when mixed tag values were used.
Fixed, Arguments control: in some cases ending colon was not appended to argument names.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-04-09 23:18:39 +00:00
MaxED
23e4a86a95 Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
Added, GLDEFS parser: light name can have spaces too, so it also can be quoted...
Removed some excessive quote stripping from most of the ZDoom-related text parsers.
Some parsing error reporting improvements in MODELDEF and GLDEFS parsers.
Added a special warning when a texture/flat is overridden by a cameratexture.
2016-04-06 22:54:04 +00:00
MaxED
580f7d4461 Classic modes: further text label rendering optimization.
MODELDEF parser: rewrote most of the parser logic. Now it picks actor model(s) based on Frame / FrameName properties.
2016-04-06 11:44:38 +00:00
MaxED
ee12da96a1 Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
MaxED
6cb9f96a46 Fixed, Classic modes: thing sprite should always be rendered when it's size is affected by "Fixed Things Scale" option or FixedSize setting.
MAPINFO parser: removed a misleading warning.
2016-04-01 22:23:05 +00:00
MaxED
002d6e9c89 Fixed inability to disable bilinear filtering in Visual mode some users experienced.
Fixed occasional TreeView flickering in Edit Things window, Browse Action window and Tag Explorer panel.
Updated Thing category icons in the Edit Things window. They now have "opened" and "closed" states.
Internal: added BufferedTreeView to the core controls.
Updated ZDoom game configurations (sector crush mode).
Updated ZDoom ACC.
2016-03-29 14:38:07 +00:00