UltimateZoneBuilder/Source/Core/GZBuilder
2016-08-01 08:08:57 +00:00
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Data Fixed, Visual mode: thing argument helper shapes were rendered at incorrect height. 2016-08-01 08:08:57 +00:00
md3 Changed: optimized generated voxel mesh size. Pro: they occupy ~50% less memory. Con: voxel loading takes ~30% more time. 2016-07-18 23:41:02 +00:00
GZGeneral.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00