UltimateZoneBuilder/Source/Core/GZBuilder
MaxED da3fde9a00 Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label.
Fixed, Script Editor: fixed infinite loop when trying to search for empty string.
Changed, Linedefs mode: selection labels are now positioned in a less line angle obscuring way.
Changed, Draw Lines mode: text label background alpha didn't match the alpha of the labels used in other classic modes.
Updated ZDoom_ACS.cfg (SetMusicVolume).
Updated ZDoom ACC (SetMusicVolume).
2016-04-17 22:52:03 +00:00
..
Controls Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame. 2016-04-09 23:18:39 +00:00
Data Changed, Draw Ellipse mode: lowered minimum subdivisions to 4. 2016-03-04 21:21:41 +00:00
Geometry Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style). 2016-02-22 15:20:08 +00:00
GZDoom Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
md3 Sectors, Linedefs, Things modes: optimized text label rendering. 2016-04-05 22:24:36 +00:00
Rendering Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
Windows Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label. 2016-04-17 22:52:03 +00:00
GZGeneral.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00