biwa
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631ccc12af
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Slope handles can now be set as pivot while other surfaces are selected
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2020-02-23 00:48:47 +01:00 |
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biwa
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9c3d8d46ba
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It's not possible to have a slope handle be selected and set as pivot at the same time
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2020-02-23 00:09:57 +01:00 |
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biwa
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1b79d9f6c4
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Improved drawing length of slope handles on sloped lines (still too short, possibly because of aspect ratio correction?)
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2020-02-19 23:03:32 +01:00 |
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biwa
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50a73b6af2
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Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed)
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2020-02-19 22:43:41 +01:00 |
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biwa
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e4644b7cab
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The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore)
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2020-02-19 22:14:29 +01:00 |
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biwa
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21c8379904
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Added action to toggle between picking slope handles or other map elements
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2020-02-19 21:59:42 +01:00 |
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biwa
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7154dec8c7
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Code cleanup, added some comments
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2020-02-16 22:07:20 +01:00 |
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biwa
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ff1ea95d86
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Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
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2020-02-16 20:51:16 +01:00 |
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biwa
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d9cfc04e2e
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More trying to get it to work...
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2020-01-18 21:10:21 +01:00 |
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biwa
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247d3e7a97
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-09 20:05:34 +01:00 |
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biwa
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2c9235e4ea
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Trying to figure out matrix black magic
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2020-01-07 21:27:37 +01:00 |
|
Magnus Norddahl
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20f5f01b84
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Unix build fixes
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2020-01-06 08:07:52 +01:00 |
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biwa
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8aee7fc550
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-04 22:15:13 +01:00 |
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biwa
|
0efb786a97
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Slopes in 3D floors work again
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2020-01-03 01:11:23 +01:00 |
|
biwa
|
7e84883125
|
Some cleanups
|
2020-01-02 20:32:37 +01:00 |
|
biwa
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e4e05542ec
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Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
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2020-01-02 01:32:55 +01:00 |
|
biwa
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55135f2982
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- Handles on floor are shown
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
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2020-01-01 21:47:33 +01:00 |
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biwa
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4bfbe567c1
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2019-12-31 23:46:56 +01:00 |
|
Magnus Norddahl
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a18e165d99
|
Fix geometry constantly being rebuilt in some situations
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2019-12-31 03:44:36 +01:00 |
|
biwa
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ba713f7a25
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Ported visual sloping to UDB
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2019-12-31 00:08:17 +01:00 |
|
biwa
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1e90500a3f
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Call RedrawSurface in OnRedrawDisplay of NodesViewerMode, SoundPropagationMode and SoundEnvironmentMode so that the map gets updated properly and not being stretched/squished when the windows is resized
|
2019-12-30 11:28:08 +01:00 |
|
Magnus Norddahl
|
03e50615f6
|
Remove explicit image unloading and fix previews
|
2019-12-29 22:59:57 +01:00 |
|
Magnus Norddahl
|
f97f2d36b1
|
Remove preview manager and remove CreateTexture
|
2019-12-29 20:48:11 +01:00 |
|
ZZYZX
|
58d2d67e77
|
Do not try to continuously reload failed textures
|
2019-12-29 14:25:53 +02:00 |
|
biwa
|
0ebba7bdb9
|
Fixed a bug where flats on a 3D floor could not be auto-aligned (auto-aligning the flats of the tagged sector instead). Fixes #338.
|
2019-12-27 18:49:12 +01:00 |
|
biwa
|
9b256efdbb
|
Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337.
|
2019-12-27 17:00:13 +01:00 |
|
ZZYZX
|
624c5ea1d3
|
Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
|
2019-12-26 14:33:23 +02:00 |
|
ZZYZX
|
cbe8abbc9a
|
Fixed: 3D mode linedefs were completely broken -- reverted 718405b580
|
2019-12-26 10:08:11 +02:00 |
|
ZZYZX
|
3491bdccea
|
Fixed: lines in 2D mode had random gray pixels with high quality enabled (resolves #331)
|
2019-12-26 08:16:38 +02:00 |
|
ZZYZX
|
607ac7751e
|
Fixed: use application default font family for rendered labels if user-selected font is not available
|
2019-12-26 07:09:28 +02:00 |
|
Magnus Norddahl
|
9d5f8ec7c1
|
Rewrite VisualBlockMap to use a quad tree
|
2019-12-26 00:39:15 +01:00 |
|
Magnus Norddahl
|
718405b580
|
Remove the remaining dictionary lookups when culling
|
2019-12-25 18:57:39 +01:00 |
|
ZZYZX
|
96f2b4e94e
|
Fixed TGA texture loading
|
2019-12-24 21:33:16 +02:00 |
|
ZZYZX
|
99b1770004
|
Fixed references to GZDB in the setup
|
2019-12-24 20:43:55 +02:00 |
|
ZZYZX
|
8b682a658c
|
Fixed wrong icon in auto-update Newsflash
|
2019-12-24 20:04:20 +02:00 |
|
ZZYZX
|
e1f3dfda87
|
Changed link to UDB
|
2019-12-24 19:47:07 +02:00 |
|
ZZYZX
|
81df5e858f
|
Removed remaining DirectX references, fixed setup
|
2019-12-24 19:45:23 +02:00 |
|
ZZYZX
|
cd9da4b4a1
|
Changed splash image and icons
|
2019-12-24 11:59:58 +02:00 |
|
ZZYZX
|
d995f983fc
|
Rebranding
|
2019-12-24 09:14:28 +02:00 |
|
Magnus Norddahl
|
11aa31452b
|
Remove more dictionaries from the render loop
|
2019-12-21 05:43:16 +01:00 |
|
ZZYZX
|
5d3e78ad8f
|
Add FPS counter for visual mode
|
2019-12-20 16:17:32 +02:00 |
|
ZZYZX
|
4de0d96d13
|
Only set uniform for world matrix if it was the only one that changed
|
2019-12-18 15:24:54 +02:00 |
|
ZZYZX
|
b3a4f563e9
|
Call wglMakeCurrent before SwapBuffers in Windows context implementation
|
2019-12-18 00:36:13 +02:00 |
|
ZZYZX
|
bd967138f2
|
Return old code for grid drawing on the renderer side
|
2019-12-16 08:32:01 +02:00 |
|
ZZYZX
|
4cb6d68c45
|
Use PBO to stream texture data for software rendering
|
2019-12-16 06:54:44 +02:00 |
|
ZZYZX
|
8ac7e40754
|
Returned CodeImp's software renderer for line plotting
|
2019-12-16 04:15:53 +02:00 |
|
ZZYZX
|
2433b8eb0d
|
Removed -f suffixes for floats (not supported on AMD)
|
2019-12-16 01:17:41 +02:00 |
|
ZZYZX
|
81c8cdeec6
|
Added credit to Talon1024 & dpJ
|
2019-12-16 00:27:29 +02:00 |
|
ZZYZX
|
bd6d21773e
|
Deleted SlimDX; returned pre-build event to copy appropriate DevIL version
|
2019-12-16 00:20:48 +02:00 |
|
ZZYZX
|
eafce14a9a
|
Merge remote-tracking branch 'origin/master' into slimgl_merge
|
2019-12-16 00:00:01 +02:00 |
|