biwa
9c7526a80c
Added command palette that allows the user to search for (and execute) commands at any time. Unbound by default. Resolves #555
2022-04-09 11:10:41 +02:00
volte
be06471f52
Vertex rendering options ( #701 )
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* Extended rendering options for drawing vertices
* Fixed vertex scale slider behaviour
* Force plot highlighted vertex in DragSectorsMode
* Moved ShouldRenderVertices property into the properties region
* made config file variable lower case to be in line with other config file variables
2022-02-06 12:19:03 +01:00
volte
d37e2400bc
Made classic rendererer respect per-surface light levels ( #698 )
2022-01-31 19:49:26 +01:00
biwa
78ded20481
GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
2022-01-29 14:48:41 +01:00
biwa
92fefb766a
UDBScript: the scalex and scaley UDMF properties of things can now be set through the UDMF fields
2022-01-07 11:45:13 +01:00
volte
7fbd07e586
New feature: classic lighting renderer for visual mode ( #680 )
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Added classic rendering mode to closer emulate software renderer visuals in visual mode
2022-01-04 20:17:12 +01:00
volte
90896acd43
Additional camera movement actions in visual mode ( #682 )
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Added "Orbit" and "Move Camera to Cursor" visual mode actions (not bound by default)
2022-01-03 15:46:00 +01:00
biwa
307c319375
Grid transform actions can now be assigned to special keys
2021-05-27 19:45:13 +02:00
biwa
12b3906470
Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound.
2020-04-10 13:40:30 +02:00
biwa
7b0adadbfb
Merge branch 'master' into visual-slope2
2020-03-17 22:10:04 +01:00
biwa
ff1ea95d86
Drawing visual slope handles is (mostly) working now
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Also fixed some cases where slopes were applied incorrectly
2020-02-16 20:51:16 +01:00
biwa
d9cfc04e2e
More trying to get it to work...
2020-01-18 21:10:21 +01:00
ZZYZX
42aa6c8832
Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
2020-01-14 11:09:33 +02:00
biwa
8aee7fc550
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-04 22:15:13 +01:00
ZZYZX
0e7875e0ad
Fixed: light clipping on back faces was gone
2020-01-03 03:55:34 +02:00
ZZYZX
044dbbcfd0
Rewrote dynamic light support. Resolves #319 . Resolves #318 . Resolves #233 .
2020-01-03 03:22:33 +02:00
ZZYZX
6374b498ab
Added GLSL shader preprocessor
2020-01-01 22:41:04 +02:00
ZZYZX
8320402201
Fixed background in About form for larger fonts
2019-12-26 04:16:23 +02:00
ZZYZX
96f2b4e94e
Fixed TGA texture loading
2019-12-24 21:33:16 +02:00
ZZYZX
cd9da4b4a1
Changed splash image and icons
2019-12-24 11:59:58 +02:00
ZZYZX
d995f983fc
Rebranding
2019-12-24 09:14:28 +02:00
Magnus Norddahl
3de2427e7c
Removed -f suffixes for floats (not supported on AMD)
2019-12-21 01:34:51 +01:00
Magnus Norddahl
7f6ff8929d
Move the shaders to C# resources
2019-12-21 01:26:58 +01:00
volte
a1d28e1e56
Grid rotation and alignment functionality (PR#252 by Volte)
2019-01-14 20:07:08 +02:00
ZZYZX
4213be1c7a
Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
2018-05-27 08:53:54 +03:00
ZZYZX
5344700f77
Added UDMF desaturation preview in classic modes
2018-04-10 20:54:57 +03:00
ZZYZX
9742a9f7bb
Added UDMF desaturation preview in visual modes
2018-04-10 19:41:44 +03:00
ZZYZX
184982dc67
Added spotlight preview in visual mode
2018-02-04 04:18:59 +02:00
ZZYZX
089906bac0
Removed leftovers of default string value implementation
2018-02-04 02:50:46 +02:00
ZZYZX
a122dacf1d
Added lights on models
2017-07-26 18:35:22 +03:00
ZZYZX
10aa7e9493
Fixed translucent sprites. Added visual stencil color preview. (reported by Lud)
2017-03-25 05:19:42 +02:00
ZZYZX
957314a9ac
Fixed: field name for things is called color_sprites.
2017-03-09 01:24:31 +02:00
ZZYZX
d8701b7a3a
Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
2017-03-09 01:00:20 +02:00
ZZYZX
cafd1a6f4e
Fixed: lights were not applied to translucent textures
2017-02-09 15:08:31 +02:00
ZZYZX
71440fb21e
Implemented more reliable dynlight-surface angle clip threshold
2017-02-01 17:29:08 +02:00
ZZYZX
fc7b9ec9a8
Removed dynlight-surface angle clip threshold - it didn't work properly anyway
2017-02-01 16:53:19 +02:00
ZZYZX
30a5edfdfe
Added: attenuated dynamic light support
2017-01-20 00:17:43 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
MaxED
a9c19754ce
Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties.
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Updated ZDoom ACC.
2016-12-29 18:15:35 +03:00
MaxED
659250e805
Internal: removed some old unused resource/test/documentation files. This reduces repository size by approx. 20Mb.
2016-12-28 14:29:31 +03:00
MaxED
ed3233736b
Internal: updated the manual ("Compiling GZDoom Builder" page) and UI to reference GitHub/Git instead of SourceForge/SVN.
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Internal: post build event in Builder.csproj worked only when compiling using batch files.
Internal: updated README.md.
2016-12-27 13:12:10 +03:00
MaxED
447851e457
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
Updated ZDoom_DECORATE.cfg (A_SetSize).
2016-12-22 15:04:40 +00:00
MaxED
aecd017b19
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
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Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
2016-11-26 00:02:56 +00:00
MaxED
894279b4ba
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
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WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00
MaxED
70d35bf1d6
Added, Edit Sectors window: added UI for floor/ceiling portals.
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Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Sectors Settings" page).
2016-10-11 12:58:35 +00:00
MaxED
c9f125aade
Added Rendering toolbar items to the View menu.
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Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
Removed "Dynamic light size" and "Dynamic light intensity" settings.
Updated documentation ("Rendering toolbar" page).
2016-09-07 15:15:07 +00:00
MaxED
59c4a75b11
Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
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Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations.
Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode.
Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-06-15 22:02:51 +00:00
MaxED
5212079f5f
Removed: activating the same 2D mode repeatedly no longer toggles View modes.
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Added "Next View Mode" and "Previous View Mode" actions.
Removed "Replace unused textures" checkboxes from Edit Linedefs window.
Fixed, SNDINFO parser: commented $ambient sound definitions were treated as editor comments (and still processed).
2016-06-05 22:06:56 +00:00
MaxED
3bef7dbf72
Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
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- "Merge Dragged Vertices Only". Only vertex-line intersections will be processed (DB2 mode).
- "Merge Dragged Geometry". Geometry merging will be performed.
- "Replace with Dragged Geometry". Dragged geometry will replace underlaying geometry.
You can switch between these using 3 new actions, top toolbar buttons and Edit menu buttons.
Changed: activating the same 2D mode repeatedly now toggles View modes.
Renamed "Merge Geometry" action/menu item to "Snap to Geometry".
More fixes to vertex/linedef/sector dragging logic.
Updated ZDoom_DECORATE.cfg.
2016-06-02 09:55:01 +00:00
MaxED
701468fcd8
Added: angle selector button used in arguments custom fields controls now shows angle value.
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Fixed a crash when trying to store a custom field with "Byte Angle" type.
Fixed: in some cases custom field types stored in the map's .dbs file were not applied when loading a map.
2016-05-16 13:04:31 +00:00