biwa
|
5a19e70c05
|
Visual Mode: added some safeguards against potential crashes that should never happen. Potentially fixes #614
|
2021-09-05 11:06:50 +02:00 |
|
biwa
|
b77bb9fe6f
|
Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection
|
2021-08-24 20:25:36 +02:00 |
|
Derek MacDonald
|
166e3281d2
|
Don't auto-add upper texture for lower adjacent sky sectors (#594)
|
2021-08-14 11:33:52 +02:00 |
|
biwa
|
e0515c3209
|
Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)
|
2021-07-04 10:51:05 +02:00 |
|
biwa
|
7d67ec2be9
|
Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height
|
2021-04-18 21:16:28 +02:00 |
|
biwa
|
8e95b074ec
|
Visual Mode: fixed inaccuracies of when upper/lower textures are shown when sky rendering is enabled
|
2021-03-17 20:04:10 +01:00 |
|
biwa
|
a99d5c239b
|
Fixed a bug where pasting texture offsets in UDMF configurations without support for local sidedef texture offset (like the Eternity UDMF configuration) didn't work. Fixes #538
|
2021-03-16 21:44:12 +01:00 |
|
biwa
|
1e3cf5ccec
|
Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box center
|
2021-02-20 16:26:35 +01:00 |
|
biwa
|
3fbad3c8ac
|
More fixes for erroneously being able to select object multiple times when paint selecting
|
2021-02-13 22:59:06 +01:00 |
|
biwa
|
3c7811de5e
|
Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
|
2021-02-13 12:03:37 +01:00 |
|
biwa
|
b70970ebcf
|
Some refactoring related to visual sloping
|
2021-02-13 09:57:09 +01:00 |
|
biwa
|
f80159d528
|
Toggling visual sloping is now only possible in UDMF
|
2021-02-07 16:48:45 +01:00 |
|
biwa
|
0911a3a9a4
|
Some more performance improvements related to visual sloping
|
2021-02-07 16:44:12 +01:00 |
|
biwa
|
5ed77c5d05
|
Improved performance in visual mode related to visual slopes
|
2021-02-06 14:51:00 +01:00 |
|
biwa
|
90e7dd1149
|
Fixed a problem with visual vertex slope indicator angles
|
2021-01-31 18:29:58 +01:00 |
|
biwa
|
d65fb7bbab
|
Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519. Fixes #520
|
2021-01-31 00:12:07 +01:00 |
|
biwa
|
5bcb27e51f
|
Added some missing files
Some refactoring regarding visual sloping
|
2021-01-30 22:45:08 +01:00 |
|
biwa
|
5d1492c5c2
|
Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
|
2021-01-30 22:01:55 +01:00 |
|
biwa
|
478690e08f
|
Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517
|
2021-01-06 19:37:58 +01:00 |
|
biwa
|
46962aac89
|
Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
|
2021-01-01 22:08:54 +01:00 |
|
biwa
|
4f5a4eba24
|
Visual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediately
|
2020-12-31 11:43:56 +01:00 |
|
ZZYZX
|
2945ca24cd
|
Fixed: flat slope != no slope
|
2020-12-28 00:47:55 +02:00 |
|
ZZYZX
|
eaa5227dc8
|
Slightly tweaked size of Controls list. Added 'Reset plane slope' action.
|
2020-12-28 00:13:56 +02:00 |
|
biwa
|
2dda3d228d
|
Visual Mode: changed name from "GZDB Visual Mode" to simply "Visual Mode". The naming difference was for historical reason that doesn't apply anymore. Also reverted the mode icon to the original one
|
2020-11-01 11:31:57 +01:00 |
|
biwa
|
d92ab46838
|
Visual Mode: fixed a bug where selected 3D floor tops/bottoms would appear to be selected after undo, but actually weren't selected anymore
|
2020-10-23 20:56:50 +02:00 |
|
biwa
|
eec2c40dcc
|
Visual Mode: fixed a bug where the line slope things (9500 and 9501) would slope the same sector multiple times when multiple lines of the same sector were tagged to the thing. Fixes #491.
|
2020-10-22 21:11:12 +02:00 |
|
biwa
|
9c10069d58
|
Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485
|
2020-10-19 21:42:34 +02:00 |
|
biwa
|
2217e6f633
|
Visual Sloping: fixed a problem where slopes were not computed correctly in certain cases
|
2020-10-19 17:32:34 +02:00 |
|
biwa
|
e79a15807b
|
Visual Mode: changed "Apply Camera Rotation To Things" action to apply more sensible rotation values to things
|
2020-09-28 16:18:36 +02:00 |
|
biwa
|
e6a7751c2d
|
Visual Mode: added "Apply Camera Rotation To Things" action that applies the Visual Mode's current camera pitch and yaw to the selected things. No default key bound
|
2020-09-27 14:46:16 +02:00 |
|
biwa
|
9d6244ed65
|
Fixed a bug where the effective size of scaled textures was too small under certain circumstances
|
2020-07-11 18:43:49 +02:00 |
|
biwa
|
cb0cbe827c
|
Visual Mode: auto-aligning flats does not round the panning anymore, making it more precise
|
2020-06-25 21:02:56 +02:00 |
|
biwa
|
1d9759aedf
|
Improved interaction of auto-alignment with 3D floors
|
2020-06-16 19:11:03 +02:00 |
|
biwa
|
cce50e9376
|
Hopefully fixed broken auto alignment of certain sloped 3D floors (without breaking anything else)
|
2020-06-09 22:10:15 +02:00 |
|
biwa
|
d01cbb2c37
|
Some code cleanup
Added comments to code
|
2020-06-08 20:58:00 +02:00 |
|
biwa
|
f5d12e06df
|
Improved slope arching form
|
2020-06-07 18:01:19 +02:00 |
|
biwa
|
d6d579ab76
|
Some refactoring
Made sloping work more reliably with irregularly shaped sectors
|
2020-06-06 11:51:09 +02:00 |
|
biwa
|
f93a13c1f2
|
Fixed base heights for 3D floors
Improved handling of changing input boxes in slope arching form
|
2020-06-05 18:37:48 +02:00 |
|
biwa
|
b04cafd016
|
Added missing file
|
2020-06-04 17:12:56 +02:00 |
|
biwa
|
aaa252bd35
|
Moved slope arching code into its own class
Improved functionality
|
2020-06-03 23:34:22 +02:00 |
|
biwa
|
b4e89974bd
|
Added dialog to modify the slope arch
|
2020-06-01 21:57:17 +02:00 |
|
biwa
|
4e36099b22
|
Arching works... kind of
|
2020-06-01 17:16:13 +02:00 |
|
biwa
|
aecb1e67b7
|
Preliminary code for arching
|
2020-06-01 09:50:35 +02:00 |
|
biwa
|
82f019b8bd
|
Fixed a potential crash when undoing while having slope handle picking enabled
|
2020-05-30 16:41:05 +02:00 |
|
biwa
|
c164139d5e
|
Fixed some more places where values given to new UniValue were cast to float instead of double
|
2020-05-26 18:49:42 +02:00 |
|
biwa
|
342ea4f518
|
Trying to fix jittery camera when being really far away from the map origin (didn't fix it yet)
|
2020-05-23 10:37:42 +02:00 |
|
biwa
|
bdc6a23934
|
Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
|
2020-05-23 10:01:52 +02:00 |
|
biwa
|
9338d1221f
|
Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
|
2020-05-22 22:30:32 +02:00 |
|
biwa
|
ab81b17554
|
More conversion from float to double. Doesn't seem to crash anymore.
|
2020-05-22 21:39:18 +02:00 |
|
biwa
|
91cbcde1eb
|
It's compiling!
|
2020-05-21 14:20:02 +02:00 |
|