.. |
BaseVisualGeometrySector.cs
|
More fixes for erroneously being able to select object multiple times when paint selecting
|
2021-02-13 22:59:06 +01:00 |
BaseVisualGeometrySidedef.cs
|
Fixed a bug where pasting texture offsets in UDMF configurations without support for local sidedef texture offset (like the Eternity UDMF configuration) didn't work. Fixes #538
|
2021-03-16 21:44:12 +01:00 |
BaseVisualMode.cs
|
Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box center
|
2021-02-20 16:26:35 +01:00 |
BaseVisualSector.cs
|
- Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309.
|
2019-11-01 17:23:41 +01:00 |
BaseVisualSlope.cs
|
Some more performance improvements related to visual sloping
|
2021-02-07 16:44:12 +01:00 |
BaseVisualThing.cs
|
More fixes for erroneously being able to select object multiple times when paint selecting
|
2021-02-13 22:59:06 +01:00 |
BaseVisualVertex.cs
|
It's compiling!
|
2020-05-21 14:20:02 +02:00 |
Effect3DFloor.cs
|
Fixed: color_absolute is not actually in GZDoom
|
2017-02-02 07:34:29 +02:00 |
EffectBrightnessLevel.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
EffectCopySlope.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
EffectGlowingFlat.cs
|
More conversion from float to double. Doesn't seem to crash anymore.
|
2020-05-22 21:39:18 +02:00 |
EffectLineSlope.cs
|
It's compiling!
|
2020-05-21 14:20:02 +02:00 |
EffectPlaneCopySlope.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
EffectThingLineSlope.cs
|
- Fixed several issues where slopes were not shown correctly in visual mode
|
2019-10-06 21:56:55 +02:00 |
EffectThingSlope.cs
|
Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
|
2020-05-22 22:30:32 +02:00 |
EffectThingVertexSlope.cs
|
It's compiling!
|
2020-05-21 14:20:02 +02:00 |
EffectTransferCeilingBrightness.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
EffectTransferFloorBrightness.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
EffectUDMFVertexOffset.cs
|
It's compiling!
|
2020-05-21 14:20:02 +02:00 |
IVisualEventReceiver.cs
|
Added paint selecting to visual mode (PR#248 by biwa)
|
2019-01-19 09:56:13 +02:00 |
NullVisualEventReceiver.cs
|
Added paint selecting to visual mode (PR#248 by biwa)
|
2019-01-19 09:56:13 +02:00 |
SectorData.cs
|
It's compiling!
|
2020-05-21 14:20:02 +02:00 |
SectorEffect.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SectorLevel.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SectorLevelComparer.cs
|
Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
|
2020-05-22 22:30:32 +02:00 |
SectorLevelType.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SlopeArcher.cs
|
Some code cleanup
|
2020-06-08 20:58:00 +02:00 |
TexturePlane.cs
|
It's compiling!
|
2020-05-21 14:20:02 +02:00 |
ThingData.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
VertexData.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
VisualActionResult.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
VisualCeiling.cs
|
Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517
|
2021-01-06 19:37:58 +01:00 |
VisualFloor.cs
|
Visual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediately
|
2020-12-31 11:43:56 +01:00 |
VisualFogBoundary.cs
|
It's compiling!
|
2020-05-21 14:20:02 +02:00 |
VisualLower.cs
|
Fixed a bug where the effective size of scaled textures was too small under certain circumstances
|
2020-07-11 18:43:49 +02:00 |
VisualMiddle3D.cs
|
Fixed a bug where the effective size of scaled textures was too small under certain circumstances
|
2020-07-11 18:43:49 +02:00 |
VisualMiddleBack.cs
|
Fixed a bug where the effective size of scaled textures was too small under certain circumstances
|
2020-07-11 18:43:49 +02:00 |
VisualMiddleDouble.cs
|
Fixed a bug where the effective size of scaled textures was too small under certain circumstances
|
2020-07-11 18:43:49 +02:00 |
VisualMiddleSingle.cs
|
Fixed a bug where the effective size of scaled textures was too small under certain circumstances
|
2020-07-11 18:43:49 +02:00 |
VisualSidedefParts.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
VisualSidedefSlope.cs
|
Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
|
2021-02-13 12:03:37 +01:00 |
VisualUpper.cs
|
Fixed a bug where the effective size of scaled textures was too small under certain circumstances
|
2020-07-11 18:43:49 +02:00 |
VisualVertexSlope.cs
|
Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
|
2021-02-13 12:03:37 +01:00 |
WallPolygon.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |