UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
2020-05-30 16:41:05 +02:00
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BaseVisualGeometrySector.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
BaseVisualGeometrySidedef.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
BaseVisualMode.cs Fixed a potential crash when undoing while having slope handle picking enabled 2020-05-30 16:41:05 +02:00
BaseVisualSector.cs - Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309. 2019-11-01 17:23:41 +01:00
BaseVisualThing.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
BaseVisualVertex.cs It's compiling! 2020-05-21 14:20:02 +02:00
Effect3DFloor.cs Fixed: color_absolute is not actually in GZDoom 2017-02-02 07:34:29 +02:00
EffectBrightnessLevel.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectCopySlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectGlowingFlat.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
EffectLineSlope.cs It's compiling! 2020-05-21 14:20:02 +02:00
EffectPlaneCopySlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectThingLineSlope.cs - Fixed several issues where slopes were not shown correctly in visual mode 2019-10-06 21:56:55 +02:00
EffectThingSlope.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
EffectThingVertexSlope.cs It's compiling! 2020-05-21 14:20:02 +02:00
EffectTransferCeilingBrightness.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectTransferFloorBrightness.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectUDMFVertexOffset.cs It's compiling! 2020-05-21 14:20:02 +02:00
IVisualEventReceiver.cs Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
NullVisualEventReceiver.cs Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
SectorData.cs It's compiling! 2020-05-21 14:20:02 +02:00
SectorEffect.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorLevel.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorLevelComparer.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
SectorLevelType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturePlane.cs It's compiling! 2020-05-21 14:20:02 +02:00
ThingData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VertexData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualActionResult.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualCeiling.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
VisualFloor.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
VisualFogBoundary.cs It's compiling! 2020-05-21 14:20:02 +02:00
VisualLower.cs Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
VisualMiddle3D.cs Fixed some more places where values given to new UniValue were cast to float instead of double 2020-05-26 18:49:42 +02:00
VisualMiddleBack.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
VisualMiddleDouble.cs Fixed some more places where values given to new UniValue were cast to float instead of double 2020-05-26 18:49:42 +02:00
VisualMiddleSingle.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
VisualSidedefParts.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualSidedefSlope.cs Fixed a potential crash when undoing while having slope handle picking enabled 2020-05-30 16:41:05 +02:00
VisualUpper.cs Fixed some more places where values given to new UniValue were cast to float instead of double 2020-05-26 18:49:42 +02:00
WallPolygon.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00