Derek MacDonald
|
4b1e5d8e22
|
Avoid infinite recursion in script editor's Find/Replace All (#615)
|
2021-09-11 12:30:08 +02:00 |
|
biwa
|
0b70b08bd8
|
Fixed some compiler warnings
|
2021-09-06 23:43:30 +02:00 |
|
biwa
|
21471a45f9
|
Dehacked: fixed warning about unsupported patch version 19
|
2021-09-06 23:27:07 +02:00 |
|
biwa
|
da52f71154
|
Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
|
2021-09-06 23:05:58 +02:00 |
|
biwa
|
d766f27e75
|
Fixed a bug with generalized options introduced in ea37ed1
|
2021-09-05 16:42:27 +02:00 |
|
biwa
|
e362df1d98
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
|
biwa
|
dd7d109e2b
|
Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
|
2021-09-04 12:21:17 +02:00 |
|
biwa
|
ea37ed18fc
|
Fixed a problem where generalized effects could output a warning if they are made up of multiple bits (like in the MBF21 generalized sector effects)
|
2021-09-04 09:12:16 +02:00 |
|
biwa
|
2abd39fa97
|
Texture Browser: fixed a problem where cycling through the width and height jumped to 196 instead of 192. Fixes #613
|
2021-09-04 08:58:00 +02:00 |
|
Derek MacDonald
|
d7a4e2bf8b
|
Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
|
2021-09-03 18:31:36 +02:00 |
|
Derek MacDonald
|
e75dc2c746
|
Draws vector arrow between Doom format line-to-line specials (#602)
|
2021-08-25 20:31:28 +02:00 |
|
Derek MacDonald
|
edfd1fcae8
|
Cursor position playtest: stop always marking map changed (#605)
|
2021-08-25 19:28:20 +02:00 |
|
Derek MacDonald
|
f652678f35
|
Cursor position playtest: Fix spawning sector height check (#604)
|
2021-08-25 19:25:03 +02:00 |
|
biwa
|
c047998501
|
Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603
|
2021-08-24 21:33:57 +02:00 |
|
biwa
|
45dc796dca
|
ZScript: added support for extending classes. Resolves #597
|
2021-08-21 20:42:06 +02:00 |
|
Derek MacDonald
|
be84f19da1
|
Add player view height dropdown to Visplane Explorer plugin UI (#600)
|
2021-08-21 09:28:05 +02:00 |
|
Derek MacDonald
|
73b7eac30c
|
Improve game detection in "Open Map" modal dialog (#595)
|
2021-08-14 11:40:09 +02:00 |
|
Derek MacDonald
|
166e3281d2
|
Don't auto-add upper texture for lower adjacent sky sectors (#594)
|
2021-08-14 11:33:52 +02:00 |
|
Derek MacDonald
|
6622c6f516
|
Skip validating unchecked game config resources (#593)
|
2021-08-12 12:54:41 +02:00 |
|
biwa
|
3ade52303d
|
Added safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log instead
|
2021-08-01 11:10:51 +02:00 |
|
biwa
|
80a3237cc7
|
Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
|
2021-07-31 23:51:47 +02:00 |
|
biwa
|
9944748cbf
|
Fixed a bug that could cause a crash when going over the maximum linedef limit
|
2021-07-16 17:56:55 +02:00 |
|
biwa
|
62d9da0e73
|
Fixed a rare crash when pasting a thing that has a model assigned to another map
|
2021-06-26 22:20:39 +02:00 |
|
biwa
|
a86a596e00
|
OBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normals
|
2021-06-24 18:07:05 +02:00 |
|
biwa
|
2407b2d1f3
|
MODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578
|
2021-06-24 17:45:02 +02:00 |
|
biwa
|
9055170a61
|
DECALDEF parser: fixed a crash when decal numbers were reused
|
2021-06-06 18:13:23 +02:00 |
|
biwa
|
102e251fda
|
Improved solution for issue #573 to not destroy the undo history when no player start is present
|
2021-06-03 12:02:51 +02:00 |
|
biwa
|
c35a409f54
|
Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573
|
2021-06-02 20:06:19 +02:00 |
|
biwa
|
3e9d86e4b3
|
Fixed a crash when textures contain non-existing patches
|
2021-05-29 19:40:39 +02:00 |
|
biwa
|
e980523843
|
Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
|
2021-05-29 12:04:32 +02:00 |
|
biwa
|
793643b20d
|
Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567
|
2021-05-29 11:43:06 +02:00 |
|
biwa
|
839eb843bb
|
Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566
|
2021-05-29 11:21:40 +02:00 |
|
biwa
|
d3205d4557
|
UDMF: ceiling plane equation fields are not rounded anymore
|
2021-05-28 18:56:50 +02:00 |
|
biwa
|
307c319375
|
Grid transform actions can now be assigned to special keys
|
2021-05-27 19:45:13 +02:00 |
|
biwa
|
369403c7de
|
Action browser form: fixed a visual glitch with action ids that have more than 3 digits
|
2021-05-24 22:26:01 +02:00 |
|
biwa
|
0817ea2de6
|
Generalized options in game configurations can now optionally define a name
|
2021-05-24 21:37:23 +02:00 |
|
ZZYZX
|
9fcb45e1b1
|
Fixed: a single selected linedef was deselected after flipping it
|
2021-05-19 12:59:24 +03:00 |
|
biwa
|
ea15732e8d
|
Vertical patch offsets for masked patches are now handled correctly based on the game configuration
|
2021-05-16 22:48:45 +02:00 |
|
biwa
|
5191e9822a
|
Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
|
2021-05-16 16:47:42 +02:00 |
|
biwa
|
898fe21f75
|
TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled
|
2021-05-13 21:36:29 +02:00 |
|
biwa
|
0d78a48bd5
|
Fixed a problem where linedefs were not split correctly under certain conditions when drawing or moving lines
|
2021-05-13 14:44:15 +02:00 |
|
biwa
|
3ae5b1e27d
|
Fixed a problem where sprites with 16 rotations defined in the TEXTURES lump would not be handled correctly (they are still not displayed with 16 rotations, but don't throw an error anymore)
|
2021-04-27 20:12:46 +02:00 |
|
biwa
|
23c4325f96
|
Fixed a problem where UDB would try to compile a nonexistent DIALOGUES lump
|
2021-04-23 18:46:09 +02:00 |
|
biwa
|
a790f224db
|
Fixed a problem where dragging or drawing geometry sometimes broke sectors. Fixes #556
|
2021-04-21 22:24:10 +02:00 |
|
biwa
|
7d67ec2be9
|
Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height
|
2021-04-18 21:16:28 +02:00 |
|
biwa
|
871d46e50c
|
Added some sanity checks for maximum number of entries in the VERTEXES/SIDEDEFS/LINEDEFS/THINGS lumps for the binary map formats
|
2021-04-15 22:06:49 +02:00 |
|
biwa
|
37ef0ed868
|
Fixed a problem where saving a map would hang when the nodesbuilder produced too much output on stdout and strerr. Fixes #417. Fixes #498
|
2021-04-10 19:45:57 +02:00 |
|
biwa
|
ba497f1c45
|
Fixed some problems with determining which sector a thing is in
|
2021-04-10 11:31:36 +02:00 |
|
biwa
|
6b9565604d
|
Sector Edit Form UDMF: fixed a bug where resetting a slope when the sectors doesn't have a slope resulted in a nonsensical sector height
|
2021-04-09 19:48:38 +02:00 |
|
biwa
|
f1bf6a6803
|
Fixed a crash that happened when a thing isn't inside a sector. Fixes #548
|
2021-04-09 07:26:15 +02:00 |
|