spherallic
24939e7de8
Add SOC parser for level headers, plus some cleanup
2023-10-10 14:05:59 +02:00
biwa
1f1f9937ae
ZScript parser: added support for #region and #endregion. Fixes #958
2023-10-07 17:51:07 +02:00
biwa
432be2a061
Text file parser: fixed a problem where parsing could fail if the file ended with a comment without an trailing newline
2023-10-07 15:31:21 +02:00
biwa
6e7eaf0359
Game Configurations: fixed a crash when no default values for UDMF integer or floating point fields are set
2023-10-07 09:24:29 +02:00
biwa
682c4b92bf
Game Configurations: UDMF integer and floating point fields can now have default values other than 0
2023-10-06 21:05:57 +02:00
spherallic
e2e7afa733
Add SOC parser for custom objects
2023-10-06 19:23:48 +02:00
biwa
9d8ddfad35
OBJ Exporter: fixed a problem where the wrong textures were used on 3D floors when they have the "use upper/lower texture" flag set
2023-10-03 19:23:03 +02:00
biwa
7834bd1f15
OBJ Exporter: fixed a problem where 3D floor sides were not exported correctly. Fixes #963
2023-10-03 19:18:33 +02:00
biwa
10c7594c63
Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things
2023-09-29 21:19:18 +02:00
biwa
2b40a08f13
Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map
2023-09-29 20:44:04 +02:00
spherallic
cca2949f6d
Fix Lua scripts not being read from WAD files
2023-09-27 19:59:30 +02:00
spherallic
86422d7498
Retain argument values if new thing/line action has the same argument(s)
2023-09-26 15:13:22 +02:00
biwa
0a9837050a
Game Configurations: fixed a problem where the enum list of enum bits handlers was not set for UDMF fields
2023-09-23 20:21:19 +02:00
spherallic
82ef2ab3de
Display mobjscale for things in Visual Mode
2023-09-23 00:29:33 +02:00
spherallic
fe4aef43b7
Allow editing thing info through Lua
2023-09-21 01:36:59 +02:00
spherallic
9046f6a4f7
Merge remote-tracking branch 'udb/master'
2023-09-20 21:04:54 +02:00
spherallic
aaa469e838
Fixed some issues with 3D circle rendering, plus UDMF config changes:
...
- Added unique sprite sprites for custom rows/circles of items
- Set default values for hoops and custom rows/circles of items
2023-09-20 02:18:22 +02:00
spherallic
4aa373aba8
Allow changing string argument properties via Lua
2023-09-19 19:06:32 +02:00
spherallic
76f6483829
Visual Mode: changing brightness now affects sector brightness, holding Alt will change local brightness
2023-09-19 17:53:27 +02:00
biwa
efcce48953
Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954
2023-09-17 17:23:27 +02:00
biwa
59197fdfe0
Visual Mode: fixed a problem where scaled sprites were shown with the wrong offset
2023-09-17 17:03:58 +02:00
wisselstem
63010d871a
Draw Curve Mode, Draw Ellipse Mode, Draw Rectangle Mode: added option to place things at the designated vertex positions instead of drawing geometry ( #956 )
2023-09-17 15:39:19 +02:00
wisselstem
01bcdc01b2
Point Thing at Cursor: check for a thing's fixedrotation rather than its category's arrow setting ( #957 )
2023-09-17 13:06:57 +02:00
biwa
ed93c4d69b
Visual Mode: looking through selection now applies the thing's pitch to the camera
2023-09-17 13:05:50 +02:00
biwa
1d6c2a1c13
Visual Mode: when applying camera rotation and pitch to things a status message will now be displayed. Fixes #955
2023-09-17 12:40:28 +02:00
spherallic
20e1445515
Merge branch 'master' of git.do.srb2.org:STJr/UltimateZoneBuilder
2023-09-16 14:02:10 +02:00
spherallic
a2324f5d98
Lua parsing tweaks:
...
- All files in a PK3's Lua folder are now checked, instead of just LUA_ and .lua files
- Slightly improve radius/height handling
- Simplify wallsprite/flatsprite/spawnceiling settings
2023-09-16 14:01:40 +02:00
SteelT
8003061534
Fix building the mono version
...
diff --git a/Source/Core/BuilderMono.csproj b/Source/Core/BuilderMono.csproj
index 980fed4b..2419a7b0 100644
--- a/Source/Core/BuilderMono.csproj
+++ b/Source/Core/BuilderMono.csproj
@@ -304,6 +304,8 @@
<Compile Include="Rendering\Vector4.cs" />
<Compile Include="Rendering\VertexBuffer.cs" />
<Compile Include="Rendering\VisualSlopeHandle.cs" />
+ <Compile Include="SRB2\LuaMobjStructure.cs" />
+ <Compile Include="SRB2\LuaParser.cs" />
<Compile Include="VisualModes\VisualSlope.cs" />
<Compile Include="Windows\ILinedefEditForm.cs" />
<Compile Include="Windows\ISectorEditForm.cs" />
2023-09-15 16:10:23 -04:00
spherallic
87069be13b
Update version number to 0.6
2023-09-15 21:48:26 +02:00
spherallic
7214e1b8b2
Curve Linedefs: increment angle by 5 instead of 8 when using rotate actions
2023-09-15 21:35:57 +02:00
spherallic
f8e7bd3739
Add Lua parser for custom objects
2023-09-15 21:28:20 +02:00
spherallic
89f781bdc4
Make $(Not)Angled property set fixedrotation
2023-09-15 16:55:51 +02:00
spherallic
22e0154c19
Fix unknown thing sprite offsets
2023-09-15 16:51:58 +02:00
spherallic
fb5d404e0c
Change one more instance of code assuming 5 arguments instead of 10
2023-09-15 16:44:56 +02:00
spherallic
e8eb7ec1f0
Fix string argument handling, fix tooltip on item row/circle argument
2023-09-15 14:17:35 +02:00
spherallic
7964875710
Expand 3D floor checks to encompass SRB2's multiple actions
2023-09-14 22:17:57 +02:00
spherallic
181df8bb15
Info panel: fix executor delay being shown incorrectly above 100% GUI scale
2023-09-11 15:06:03 +02:00
spherallic
388e206d03
v0.5: Update version number and revision
2023-09-11 03:09:30 +02:00
spherallic
2abdfaf3e4
Display floating things via temporary method
2023-09-11 03:04:07 +02:00
spherallic
705f618eb5
Specify that executor delay is in tics
2023-09-11 02:42:03 +02:00
spherallic
a51366131c
Fix string arguments not being copied/pasted as a property
2023-09-11 02:13:14 +02:00
spherallic
8b161a78a6
Draw Modes: Don't draw preview lines when "Place things" is enabled
2023-09-11 02:05:46 +02:00
spherallic
0c2532e160
Merge remote-tracking branch 'udb/master'
2023-09-11 01:55:11 +02:00
spherallic
570040f011
Display sky on horizon lines
2023-09-11 00:37:20 +02:00
spherallic
6bedba39ad
Fix argument 6-10 not being handled properly
2023-09-11 00:23:09 +02:00
biwa
5ce1b3a799
Fixed an issue where the "exclude from testing" option was not read from the .dbs file. Fixes #947
2023-09-09 13:49:38 +02:00
spherallic
56ad6997aa
Allow a specified starting value for +++/---
2023-09-09 11:18:23 +02:00
spherallic
27a268ae89
Iterate over things before lines in Visual Mode
2023-09-08 23:04:00 +02:00
spherallic
464a6eba9f
Update BuilderMono to use UZB icon
2023-09-08 19:35:42 +02:00
wisselstem
32cfe294e2
Things Mode: update things filter when clone-dragging things ( #951 )
2023-09-08 19:19:57 +02:00
spherallic
0f1c06d44b
v0.4: Update version number and installer script
2023-09-08 13:35:37 +02:00
spherallic
845cbe2c3a
Fixed "Place Things" not working for Draw Curve mode
2023-09-08 13:35:26 +02:00
spherallic
f50b138424
Update things filter when clone-dragging things
2023-09-08 12:22:50 +02:00
spherallic
50aa71245c
Re-disable texture scale fields, fix wall brightness label not being greyed out
2023-09-08 12:16:26 +02:00
spherallic
5f408e2c6e
Add "Place Things" option to curve, ellipse and rectangle drawing modes
2023-09-08 02:57:22 +02:00
spherallic
925c50bfd3
Clean up map element loops when rebuilding Visual Mode data
2023-09-07 14:27:53 +02:00
spherallic
92418d40a6
Merge remote-tracking branch 'udb/master'
2023-09-06 22:42:33 +02:00
biwa
809bb24ae0
Visual Mode: fixed an issue where trying to apply a rotation to things that were not seen yet would cause a crash
2023-09-06 19:20:12 +02:00
spherallic
c891cad6fc
Increase amount of sides for rendered circles
2023-09-06 00:11:20 +02:00
spherallic
d2b4c05aa6
Don't cancel pointing thing at cursor if category info doesn't have arrow
2023-09-06 00:10:56 +02:00
spherallic
ab830ea159
Disable Visual Mode features that don't apply to SRB2
2023-09-04 18:36:03 +02:00
spherallic
758f480faf
Render additive FOFs as such in Visual Mode
2023-09-04 15:25:22 +02:00
biwa
3a7d926704
Image Exporter: added support for transparency
2023-09-03 15:39:34 +02:00
wisselstem
edc4c2bd16
Visual Mode: prevent crash if no potential slope handles are found ( #949 )
2023-09-02 14:21:40 +02:00
spherallic
3e13b6ccdf
Fix sidedef part brightness fields for SRB2
2023-09-01 00:30:57 +02:00
spherallic
395243df3e
Prevent possible slope handle crash
2023-09-01 00:30:19 +02:00
biwa
5c76efb8c0
Fixed a problem where not selected geometry and things could not be dragged when the "don't move selection if any part of it is outside of map boundary" option was enabled
2023-08-26 13:49:00 +02:00
sphere
16b1027d7b
Merge branch 'offsets-and-scaling' into 'master'
...
Re-enable texture scaling
See merge request STJr/UltimateZoneBuilder!11
2023-08-26 07:06:28 +00:00
spherallic
b56ca5e018
Merge remote-tracking branch 'udb/master'
2023-08-21 20:41:15 +02:00
biwa
1fca52ef08
3D Floor Mode: fixed a problem where creating 3D floors failed. Fixes #945
2023-08-15 20:45:30 +02:00
biwa
fbfd4dc0af
Fixed line endings of ControlSectorArea.cs
2023-08-15 20:01:06 +02:00
biwa
7e29ba3099
3D Floor Mode: fixed an issue where new control sectors could not be created if any sector's bounding box completely encompassed the Control Sector Area
2023-08-14 23:00:42 +02:00
biwa
882744593d
Sound Propagation Mode: added missing hints file
2023-08-13 21:24:03 +02:00
biwa
4389870162
Sound Propagation Mode: added sound leak finder ( #944 )
...
In Sound Propagation Mode you can set the start (default: Shift+S) and end (default: Shift+E) sectors between which a path the sound can travel will be found and displayed.
2023-08-13 21:19:25 +02:00
biwa
1d0430d48e
Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938
2023-08-12 16:43:07 +02:00
biwa
1a116574b9
Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes #940
2023-08-12 11:15:13 +02:00
samwiddowson
19b8bd1e6c
Edit Selection Mode: Fix Ceiling/Floor transforms when pinned ( #943 )
2023-08-11 18:25:49 +02:00
biwa
8f1d645e81
Fixed an issue where hires replacement sprites did not have the correct offset. Fixes #939 .
2023-08-05 13:14:04 +02:00
biwa
f56ae2e0c9
Visual Mode: Fixed problem where UDB-internal sprites were shown with a wrong offset
2023-08-02 20:39:28 +02:00
biwa
085df399f5
Fixed an issue where sprite offsets defined in TEXTURES were not used
2023-07-29 13:32:42 +02:00
spherallic
a92cd89ff0
Sector info panel: replace effect with damage type, add trigger info
2023-07-17 17:42:51 +02:00
biwa
f34ab6a606
Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode
2023-07-15 18:45:58 +02:00
spherallic
a6d0531c95
Fix another error in SRB2 linedef edit form
2023-07-14 01:07:06 +02:00
spherallic
f0b42710a4
Fix errors in SRB2 linedef edit form
2023-07-14 00:19:19 +02:00
spherallic
778cf4be7c
Merge remote-tracking branch 'udb/master'
2023-07-14 00:19:00 +02:00
spherallic
dffb3c15bb
Add some more exception messages
2023-07-14 00:06:17 +02:00
biwa
58480f5b31
Visual Mode: fixed a crash when toggling visual vertex slope picking and the map contains double-sided linedefs without a front sidedef. Fixes #928
2023-07-09 14:18:24 +02:00
biwa
f3ac4c39a4
Edit Linedef Dialog:
...
- fixed an issue where undo snapshots were not created correctly when editing a sidedef's custom UDMF fields. Fixes #920
- fixed an issue where closing the back sidedef's custom UDMF field editing dialog would close the linedef dialog
2023-07-09 12:59:29 +02:00
biwa
4dba3a9234
Texture skewing:
...
- fixed a rare condition where skewed mid textures were not clipped correctly
- fixed a problem where translucent mid textures were not skewed correctly
- fixed a problem where sprites were skewed unintentionally
2023-07-09 11:45:47 +02:00
biwa
9c35a8f65d
Eternity Engine: added support for texture skewing in Visual Mode ( #930 )
2023-07-08 22:39:50 +02:00
spherallic
675078ac83
Tweak SRB2 linedef editing form
2023-07-06 12:04:39 +02:00
spherallic
694e43e809
Update SRB2 linedef edit form
2023-07-06 12:04:39 +02:00
spherallic
ca0cdf6c0c
Restore config-based toggle for parity
2023-07-06 12:04:39 +02:00
spherallic
f6b284a204
Re-enable per-texture offsets and scaling
2023-07-06 12:04:39 +02:00
spherallic
730449c986
Copy/paste properties: Forgot to disable floor portal render style
2023-07-05 22:58:32 +02:00
spherallic
6fff1e5784
Double-hijack linedef info panel to show executor delay
2023-07-05 13:47:52 +02:00
spherallic
841b2e9658
Show arguments 6 to 10 in linedef & thing info panels
2023-07-05 13:29:06 +02:00
spherallic
9d659ad797
Add SRB2-specific properties to copy/paste, disable unused properties
2023-07-04 23:19:17 +02:00
biwa
abaf08e32f
Linedef Edit Form: fixed a crash when using 402 as the linedef action
2023-06-30 19:40:42 +02:00
Magnus Norddahl
192b69c8af
Added support for models in IQM format
2023-06-29 20:37:47 +02:00