codeimp
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31184de358
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prefabs support added
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2008-12-31 16:43:23 +00:00 |
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codeimp
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2b7cfbac06
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flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs)
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2008-12-31 14:08:40 +00:00 |
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codeimp
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27f4acac04
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thing in cages
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2008-12-14 23:24:40 +00:00 |
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codeimp
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93522a1461
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sprite icons
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2008-12-11 10:59:35 +00:00 |
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codeimp
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fe5d5a2001
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working on visual mode
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2008-12-09 15:45:24 +00:00 |
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codeimp
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71282714ac
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better fix for lost key input after testing map
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2008-12-08 06:29:30 +00:00 |
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codeimp
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3daf9307e9
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- created MapSet serialization system for undo/redo
- added hourglass crosshair in visual mode for time consuming actions
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2008-12-06 13:20:47 +00:00 |
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codeimp
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7a081986f2
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merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin.
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2008-12-04 23:01:52 +00:00 |
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codeimp
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95f6dcee6a
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working on visual mode
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2008-12-03 07:04:57 +00:00 |
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codeimp
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e0539e626b
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added le plane
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2008-12-01 14:21:48 +00:00 |
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codeimp
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69376ee5e0
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working on visual mode
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2008-12-01 06:51:00 +00:00 |
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codeimp
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858e36acef
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added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily
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2008-11-30 22:04:30 +00:00 |
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codeimp
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a2407ebc3b
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optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches)
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2008-11-30 11:23:20 +00:00 |
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codeimp
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43a0e69de7
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visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently
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2008-11-30 02:17:19 +00:00 |
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codeimp
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ae8daa2924
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- refactored all editing mode management into the EditingManager
- added interface controls for editing mode selection in game configurations
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2008-11-27 10:33:09 +00:00 |
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codeimp
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0fee24865c
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working on visual mode
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2008-11-25 21:54:50 +00:00 |
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codeimp
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eee46b13f2
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working on visual mode
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2008-11-19 16:18:36 +00:00 |
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codeimp
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06467d718a
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removed unused files, updated to use slimdx november 2008 and updated the setup installer
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2008-11-15 16:51:29 +00:00 |
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codeimp
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ed50a992ad
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working on generalized compiler interfacing (note: nodebuilder temporarely out of order)
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2008-11-13 23:05:16 +00:00 |
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codeimp
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d2553534cb
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working on script editor
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2008-11-13 16:21:11 +00:00 |
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codeimp
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3b871bbd09
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working on script editor
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2008-11-11 16:19:50 +00:00 |
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codeimp
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fc44793fd2
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working on script editor
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2008-11-10 16:11:44 +00:00 |
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codeimp
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2a568cb7d7
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working on script editor
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2008-11-09 17:59:13 +00:00 |
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codeimp
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b1792c9c10
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added margin images and autocomplete images in script editor
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2008-11-09 10:34:03 +00:00 |
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codeimp
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360bd58b0c
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pretty toolbar icons for script editor
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2008-11-06 22:54:23 +00:00 |
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codeimp
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a266bd82d1
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better names for these classes
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2008-11-06 08:32:21 +00:00 |
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codeimp
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1dbdfd9c41
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script editor panel class structure added
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2008-11-05 22:20:52 +00:00 |
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codeimp
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0958677cac
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working on script editor
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2008-11-01 09:35:54 +00:00 |
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codeimp
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28d47f88d7
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implemented script configurations
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2008-10-31 13:47:52 +00:00 |
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codeimp
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4f7aaeaa53
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working on script editor
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2008-10-30 21:38:55 +00:00 |
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codeimp
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b4a77cdfb5
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replaced script editing control with a potentially better control (using Scintilla)
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2008-10-30 20:13:12 +00:00 |
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codeimp
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4e07270816
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working on script editor
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2008-10-26 23:10:48 +00:00 |
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codeimp
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b4fcd78897
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moved intuitive line drawing code to doom builder core
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2008-10-26 09:49:06 +00:00 |
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codeimp
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800dc6a620
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generalized selectable map elements in a base class
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2008-10-16 08:45:23 +00:00 |
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codeimp
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b120c567bc
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generic system to display sector brightness and textures in their polygons (still buggy, working on it)
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2008-10-15 11:46:43 +00:00 |
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codeimp
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ae79633c39
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cleaning up
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2008-10-07 14:46:36 +00:00 |
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codeimp
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09da6dbefd
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nice automatic label positions for sectors
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2008-10-07 12:54:15 +00:00 |
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codeimp
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46935a6132
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sector triangulator changes
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2008-10-07 05:50:39 +00:00 |
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codeimp
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2dd337cffa
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renamed SectorTools to Tools and removed useless Polygon class (methods are in Tools now)
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2008-10-06 19:33:13 +00:00 |
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codeimp
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6d6b594c24
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small user-interface improvements regarding texture sets and texture browsers
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2008-10-01 20:04:50 +00:00 |
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codeimp
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dfab6c4183
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working on texture sets
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2008-10-01 14:17:52 +00:00 |
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codeimp
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6659577b27
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started work on texture sets
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2008-10-01 08:21:10 +00:00 |
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codeimp
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edee6a40c2
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started work on texture sets
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2008-09-30 15:09:37 +00:00 |
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codeimp
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1dad4b68c6
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- change a lot in the resources system
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
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2008-09-28 21:20:56 +00:00 |
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codeimp
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996a56dafc
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DOES NOT COMPILE - working on resource management
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2008-09-26 15:15:56 +00:00 |
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codeimp
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4d67cc7dd4
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- added button to switch monsters on/off for testing (adds -nomonsters to parameters)
- preparations for new resource management
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2008-09-26 05:53:34 +00:00 |
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codeimp
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5c93390222
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better icons for the status bar buttons (arrows now point up)
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2008-09-25 18:42:45 +00:00 |
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codeimp
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b717794aed
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- splitten up UDMF reading/writing in seperate classes where they write to/read from a stream. the UniversalMapSetIO now simply makes use of the reader and writer.
- EmptyLongName in MapSet is now a static field
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2008-09-17 19:21:45 +00:00 |
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codeimp
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0437ddff57
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more code for copy/paste
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2008-09-16 13:43:47 +00:00 |
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codeimp
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6a4ffcc498
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- updated todo list
- added some icons for copy/paste
- begun working on copy/paste features
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2008-09-15 21:53:00 +00:00 |
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