Commit graph

4459 commits

Author SHA1 Message Date
spherallic
1afa0b9e7b Disable deprecated Draw Slopes Mode 2024-05-28 14:46:01 +02:00
spherallic
bd5793087b Hide actions related to deprecated slope modes 2024-05-28 14:44:31 +02:00
spherallic
085e1ca77b Filter vertices to join by edited area when stitching geometry 2024-05-28 14:26:56 +02:00
spherallic
f425ed7909 Clean up slope correction for dragged FOF control sectors 2024-05-27 17:08:03 +02:00
spherallic
17068b7708 Make texture scale multiply/divide actions work on FOF sides 2024-05-25 00:20:39 +02:00
spherallic
34cf407330 Fix unknown thing types crashing because of unknown stringarg info 2024-05-24 21:08:45 +02:00
spherallic
097ad4107c Improve slope handling when dragging FOF control sectors 2024-05-24 19:58:53 +02:00
spherallic
c6eecdec5d Merge remote-tracking branch 'udb/master' 2024-05-24 15:24:42 +02:00
spherallic
004eaf28a0 Improve scaling action behavior on things, modify mobjscale instead of sprite x/y scale 2024-05-24 15:19:03 +02:00
spherallic
982d50470c Make texture scaling actions more sensible, add multiply/divide by 2 actions 2024-05-24 15:05:59 +02:00
spherallic
b663277992 Never clamp double-sided midtexture Y offsets 2024-05-15 14:22:29 +02:00
spherallic
54f1b38fec Scale thing float offset by thing's mobjscale + more object scale handling improvements 2024-05-13 17:26:29 +02:00
biwa
b36c14ae70 Game Configuration dialog: fixed a problem where the start editing mode was not saved correctly. Fixes #1052 2024-05-11 15:05:16 +02:00
biwa
2a404cf1fc Linedefs Mode, Sectors Mode, Things Mode: fixed a problem where multi-selecting many spread out map elements could result in an exception. Fixes #1053 2024-05-11 14:28:52 +02:00
biwa
d0176253b0 Disabled MacOS CI 2024-05-09 20:09:39 +02:00
biwa
456ae573ed ZScript parser: added support for min and max value constants in the states block. Fixes #1019 2024-05-09 20:01:09 +02:00
spherallic
560d8fca57 Improve mobjscale handling & show it in classic editing modes 2024-05-08 15:39:20 +02:00
spherallic
ac74639453 Add 2 new scripts 2024-05-07 01:30:01 +02:00
spherallic
b1833b0100 Clean up 3D floor texture offset handling, and make it match SRB2 more closely 2024-05-06 22:55:46 +02:00
spherallic
201968d169 Change "angle" arguments to regular integers because the angle selector sucks 2024-05-06 14:27:46 +02:00
Nash Muhandes
071818dc2d
ZDRayInfo fixes - remove unused lm_gridsize and fix name of lm_sampledist (#1047)
GZDoom Game Configuration: fixed UDMF fields related to ZDRay. Fixes #1043. Fixes #1044.
2024-05-04 10:06:51 +02:00
spherallic
56a38ee16d Don't clamp floor/ceiling texture offsets prematurely 2024-05-03 23:40:31 +02:00
spherallic
f1d1ac0e55 Correct lavafall objects not being set to hang 2024-05-02 15:17:50 +02:00
spherallic
37eb24573e Fix bug with relative operations on linedef executor delay 2024-05-02 15:17:31 +02:00
spherallic
0f9b5ba059 Show trigger tag associations from sectors to linedefs 2024-05-01 12:26:48 +02:00
spherallic
b33b609c96 Properly check for invalid act numbers 2024-04-28 23:31:05 +02:00
spherallic
0846e8f4ea Merge remote-tracking branch 'udb/master' 2024-04-26 13:09:38 +02:00
spherallic
a3badb6501 Allow relative operations and expressions for linedef executor delay and sector trigger tag fields 2024-04-26 11:29:08 +02:00
spherallic
da4808d2b7 Make fog blocks invisible 2024-04-23 23:58:10 +02:00
spherallic
e780de2ae9 Add setting to scale flat offsets, matching SRB2 2024-04-23 13:55:12 +02:00
biwa
e527b8bb78 More changes to get it to compile with Visual Studio 2022 2024-04-21 19:19:34 +02:00
biwa
81ab73c8db Fixes to make it compile with Visual Studio 2022 2024-04-21 19:01:45 +02:00
biwa
77c1fb8aab Updated build script to use Visual Studio 2022 2024-04-21 17:08:15 +02:00
biwa
b853f11236 Changed BuilderNative project file to work in Visual Studio 2022 2024-04-21 16:44:49 +02:00
spherallic
6f5f53aee6 Texture browser: properly sort subfolders 2024-04-18 00:12:29 +02:00
spherallic
8e5b5b03ca Forgot to stage the removal of linedef action prefixes 2024-04-17 13:03:44 +02:00
spherallic
18b984c455 Allow filtering by action/type number for linedef actions and things
Also remove number prefixes from linedef actions to reduce clutter
2024-04-17 13:03:27 +02:00
spherallic
768ea8fbad Added string arguments to linedef info panel 2024-04-16 22:43:29 +02:00
spherallic
b39dabb8cb Reorganized thing info panel:
- Added string arguments
- Added pitch/roll
- Removed class/action
2024-04-16 22:04:24 +02:00
spherallic
af8b070363 Fix incorrect ceiling height check for things with centered hitbox 2024-04-09 16:36:14 +02:00
spherallic
66965674a6 Clean up example UDBScripts some more 2024-04-05 16:54:20 +02:00
spherallic
f3e7e80866 Take sector trigger tag fields into account when looking for new/unused tag 2024-04-05 16:03:04 +02:00
spherallic
2b627b0e8a Merge remote-tracking branch 'udb/master' 2024-04-05 15:25:28 +02:00
biwa
df743740c0 ZScript parser: added support for "final" and "sealed" classes. Fixes #1033 2024-03-31 22:56:41 +02:00
biwa
5726421c9d GZDoom game configuration: removed support for path nodes, because the feature was removed from GZDoom 2024-03-31 18:36:31 +02:00
spherallic
2ca05336dd Add 3 example scripts that recreate ZB actions 2024-03-13 18:45:28 +01:00
spherallic
01ad1d07f9 Add flags for disabling equation slope physics 2024-03-13 18:44:48 +01:00
spherallic
77d45c78f9 Merge remote-tracking branch 'udb/master' 2024-03-13 18:39:54 +01:00
MajorCooke
a023633c16
GZDoom Game Configuration: Added support for PathNodes. (#1032)
UDBScript: Added scripts for PathNode management
2024-03-09 14:14:12 +01:00
spherallic
a1658c66b3 Merge remote-tracking branch 'udb/master' 2024-03-07 12:52:54 +01:00