spherallic
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1afa0b9e7b
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Disable deprecated Draw Slopes Mode
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2024-05-28 14:46:01 +02:00 |
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spherallic
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bd5793087b
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Hide actions related to deprecated slope modes
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2024-05-28 14:44:31 +02:00 |
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spherallic
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085e1ca77b
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Filter vertices to join by edited area when stitching geometry
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2024-05-28 14:26:56 +02:00 |
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spherallic
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f425ed7909
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Clean up slope correction for dragged FOF control sectors
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2024-05-27 17:08:03 +02:00 |
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spherallic
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17068b7708
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Make texture scale multiply/divide actions work on FOF sides
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2024-05-25 00:20:39 +02:00 |
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spherallic
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34cf407330
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Fix unknown thing types crashing because of unknown stringarg info
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2024-05-24 21:08:45 +02:00 |
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spherallic
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097ad4107c
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Improve slope handling when dragging FOF control sectors
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2024-05-24 19:58:53 +02:00 |
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spherallic
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c6eecdec5d
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Merge remote-tracking branch 'udb/master'
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2024-05-24 15:24:42 +02:00 |
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spherallic
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004eaf28a0
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Improve scaling action behavior on things, modify mobjscale instead of sprite x/y scale
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2024-05-24 15:19:03 +02:00 |
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spherallic
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982d50470c
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Make texture scaling actions more sensible, add multiply/divide by 2 actions
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2024-05-24 15:05:59 +02:00 |
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spherallic
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b663277992
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Never clamp double-sided midtexture Y offsets
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2024-05-15 14:22:29 +02:00 |
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spherallic
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54f1b38fec
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Scale thing float offset by thing's mobjscale + more object scale handling improvements
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2024-05-13 17:26:29 +02:00 |
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biwa
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b36c14ae70
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Game Configuration dialog: fixed a problem where the start editing mode was not saved correctly. Fixes #1052
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2024-05-11 15:05:16 +02:00 |
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biwa
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2a404cf1fc
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Linedefs Mode, Sectors Mode, Things Mode: fixed a problem where multi-selecting many spread out map elements could result in an exception. Fixes #1053
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2024-05-11 14:28:52 +02:00 |
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biwa
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d0176253b0
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Disabled MacOS CI
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2024-05-09 20:09:39 +02:00 |
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biwa
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456ae573ed
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ZScript parser: added support for min and max value constants in the states block. Fixes #1019
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2024-05-09 20:01:09 +02:00 |
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spherallic
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560d8fca57
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Improve mobjscale handling & show it in classic editing modes
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2024-05-08 15:39:20 +02:00 |
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spherallic
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ac74639453
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Add 2 new scripts
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2024-05-07 01:30:01 +02:00 |
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spherallic
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b1833b0100
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Clean up 3D floor texture offset handling, and make it match SRB2 more closely
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2024-05-06 22:55:46 +02:00 |
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spherallic
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201968d169
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Change "angle" arguments to regular integers because the angle selector sucks
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2024-05-06 14:27:46 +02:00 |
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Nash Muhandes
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071818dc2d
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ZDRayInfo fixes - remove unused lm_gridsize and fix name of lm_sampledist (#1047)
GZDoom Game Configuration: fixed UDMF fields related to ZDRay. Fixes #1043. Fixes #1044.
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2024-05-04 10:06:51 +02:00 |
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spherallic
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56a38ee16d
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Don't clamp floor/ceiling texture offsets prematurely
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2024-05-03 23:40:31 +02:00 |
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spherallic
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f1d1ac0e55
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Correct lavafall objects not being set to hang
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2024-05-02 15:17:50 +02:00 |
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spherallic
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37eb24573e
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Fix bug with relative operations on linedef executor delay
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2024-05-02 15:17:31 +02:00 |
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spherallic
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0f9b5ba059
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Show trigger tag associations from sectors to linedefs
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2024-05-01 12:26:48 +02:00 |
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spherallic
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b33b609c96
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Properly check for invalid act numbers
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2024-04-28 23:31:05 +02:00 |
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spherallic
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0846e8f4ea
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Merge remote-tracking branch 'udb/master'
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2024-04-26 13:09:38 +02:00 |
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spherallic
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a3badb6501
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Allow relative operations and expressions for linedef executor delay and sector trigger tag fields
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2024-04-26 11:29:08 +02:00 |
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spherallic
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da4808d2b7
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Make fog blocks invisible
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2024-04-23 23:58:10 +02:00 |
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spherallic
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e780de2ae9
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Add setting to scale flat offsets, matching SRB2
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2024-04-23 13:55:12 +02:00 |
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biwa
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e527b8bb78
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More changes to get it to compile with Visual Studio 2022
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2024-04-21 19:19:34 +02:00 |
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biwa
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81ab73c8db
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Fixes to make it compile with Visual Studio 2022
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2024-04-21 19:01:45 +02:00 |
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biwa
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77c1fb8aab
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Updated build script to use Visual Studio 2022
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2024-04-21 17:08:15 +02:00 |
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biwa
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b853f11236
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Changed BuilderNative project file to work in Visual Studio 2022
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2024-04-21 16:44:49 +02:00 |
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spherallic
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6f5f53aee6
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Texture browser: properly sort subfolders
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2024-04-18 00:12:29 +02:00 |
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spherallic
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8e5b5b03ca
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Forgot to stage the removal of linedef action prefixes
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2024-04-17 13:03:44 +02:00 |
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spherallic
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18b984c455
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Allow filtering by action/type number for linedef actions and things
Also remove number prefixes from linedef actions to reduce clutter
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2024-04-17 13:03:27 +02:00 |
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spherallic
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768ea8fbad
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Added string arguments to linedef info panel
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2024-04-16 22:43:29 +02:00 |
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spherallic
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b39dabb8cb
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Reorganized thing info panel:
- Added string arguments
- Added pitch/roll
- Removed class/action
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2024-04-16 22:04:24 +02:00 |
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spherallic
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af8b070363
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Fix incorrect ceiling height check for things with centered hitbox
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2024-04-09 16:36:14 +02:00 |
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spherallic
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66965674a6
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Clean up example UDBScripts some more
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2024-04-05 16:54:20 +02:00 |
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spherallic
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f3e7e80866
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Take sector trigger tag fields into account when looking for new/unused tag
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2024-04-05 16:03:04 +02:00 |
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spherallic
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2b627b0e8a
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Merge remote-tracking branch 'udb/master'
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2024-04-05 15:25:28 +02:00 |
|
biwa
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df743740c0
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ZScript parser: added support for "final" and "sealed" classes. Fixes #1033
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2024-03-31 22:56:41 +02:00 |
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biwa
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5726421c9d
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GZDoom game configuration: removed support for path nodes, because the feature was removed from GZDoom
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2024-03-31 18:36:31 +02:00 |
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spherallic
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2ca05336dd
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Add 3 example scripts that recreate ZB actions
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2024-03-13 18:45:28 +01:00 |
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spherallic
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01ad1d07f9
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Add flags for disabling equation slope physics
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2024-03-13 18:44:48 +01:00 |
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spherallic
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77d45c78f9
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Merge remote-tracking branch 'udb/master'
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2024-03-13 18:39:54 +01:00 |
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MajorCooke
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a023633c16
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GZDoom Game Configuration: Added support for PathNodes. (#1032)
UDBScript: Added scripts for PathNode management
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2024-03-09 14:14:12 +01:00 |
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spherallic
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a1658c66b3
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Merge remote-tracking branch 'udb/master'
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2024-03-07 12:52:54 +01:00 |
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