codeimp
726c949b4a
@ work on (G)ZDoom Editing plugin
2010-09-15 06:01:11 +00:00
codeimp
6c09634660
Added Find & Replace for Thing Angles
...
Added lots of new filter options for Things Filters
Some interface polishing
2010-09-01 14:36:31 +00:00
codeimp
08e6f30d0f
Added source for Tag Range plugin
2010-08-30 13:51:24 +00:00
codeimp
d27ac60a9d
@ I will probably never finish this WadAuthor Mode plugin (because I simply don't care for it) but I felt the files were outdated an in the wrong place (BuilderModes)
2010-08-22 12:54:09 +00:00
codeimp
6a685b7678
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
...
Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
77c3db9c80
@ Updated version numbers for upcoming release
2010-08-18 15:11:41 +00:00
codeimp
ea3243edb3
Fixed crash when double-clicking a sector in Make Sector Mode
2010-08-16 19:31:56 +00:00
codeimp
27d30072fb
Fixed brightness preview when changing sector brightnesses in Brightness Mode
2010-08-16 18:29:56 +00:00
codeimp
7f685b4c77
Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
2010-08-15 19:43:00 +00:00
codeimp
34bd24505d
Added some missing things in ZDoom game configurations
...
Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
codeimp
14415a7767
@ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action.
2010-08-14 18:07:38 +00:00
boris_i
aa34d0605e
Fixed a bug that allowed to place vertices and things outside the map format grid boundaries
2010-08-13 18:32:21 +00:00
codeimp
19909bac0c
Fixed crash in Make Sectors mode when using Undo or Redo actions while a sector is highlighted.
2010-08-13 05:36:06 +00:00
codeimp
f1aa81bd32
Added quick-keys to menus and menu items (such as Alt+F for File menu, but for some reason they don't underline when you press Alt)
2010-08-12 21:00:54 +00:00
codeimp
43528834a1
Added a minimum revision property to a Plugin's plug as a safety for newer plugins.
2010-08-12 18:42:52 +00:00
codeimp
f8aea7cbc4
Added error check for unknown flat names.
...
@ Some fixes in default texture/flat determination and added nicer functions to check if texture/flat exists.
2010-08-12 09:01:22 +00:00
codeimp
299f7a5e1c
Fixed sector triangulation issues.
2010-08-11 18:50:37 +00:00
codeimp
7d92d2b343
@ Added some code that I helps fixing some triangulation issues, but now it breaks other shapes. Also added test cases so I can figure this out later.
2010-08-11 14:30:54 +00:00
codeimp
702dc6a6c3
@ Small improvement for the earlier committed sprite scale support. The DECORATE 'xscale' and 'yscale' Actor properties are now also supported, but I am not sure what the intended behavior is when one of these is used in combination with 'scale'. Right now 'scale' overrides them.
2010-08-02 08:08:52 +00:00
codeimp
e25fe882f2
Fixed crash when undoing newly added Things in Visual Mode.
...
Fixed Thing update in Visual Mode when the Thing type is changed.
2010-08-01 18:49:46 +00:00
codeimp
d1d917da96
Added support for DECORATE 'scale' property in actors (sprites in Visual Mode now scale accordingly)
2010-07-31 21:17:49 +00:00
boris_i
72d688f8d0
Added actions to move the camera up and down in 3D visual modes (no default keys bound)
...
@ more fixes for auto-aligning hi-res textures: now takes the WorldPanning flag into account
2010-05-08 13:14:48 +00:00
boris_i
cdddeffa80
- Fixed a problem in the linedef info panel where the linedef numbers was displayed instead of the sidedef number
...
- Fixed a problem where dragging geometry and things onto the window title bar locked up DB2
- Fixed a problem with wrong texture offsets of hi-res textures
2010-01-02 22:06:40 +00:00
codeimp
ed9f393fb1
- Tools.DrawLines no longer snaps the geometry to map format accuracy. Use General.Map.Map.SnapAllToAccuracy() to compensate.
2010-01-02 21:28:18 +00:00
codeimp
50b9765377
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
...
- Camera offsets in Visual Modes now changeable in Game Configurations (default is Doom's camera position)
@ Some other stuff dealing with the new dockers I forgot what it's for.
2010-01-02 20:22:05 +00:00
codeimp
b36af4bc37
@ Better description for size "relative" -> "scale"
2009-08-21 09:31:26 +00:00
codeimp
a48cde8509
@ Oops. These files go with the previous commit.
2009-08-21 08:40:00 +00:00
codeimp
02290d6898
Added Edit Selection Mode docker panel to view and modify transformation values manually
2009-08-21 08:38:24 +00:00
codeimp
fcde15398a
Fixed a bug with thing heights in Visual Mode for things that have no sprite
2009-08-19 14:06:21 +00:00
codeimp
3ca0b615aa
- Things browser no longer closes when double-clicked on a category
...
- Find & Replace mode now changes render presentation to show Things on-top when a Things search is performed
2009-08-19 13:14:55 +00:00
codeimp
b1c23198d9
Fixed bug that caused highlighted objects to join pasted objects in the Edit Selection Mode
2009-08-19 11:42:20 +00:00
codeimp
07b82ce082
Fixed a bug with the combination of "Additive select without shift" and "Automatic clear selection" behavior
2009-08-19 11:09:10 +00:00
codeimp
67dfcb2c0d
@ This action was for testing only (BlockMapMode). Removing it.
2009-08-14 13:55:29 +00:00
codeimp
d75bd6be69
@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
...
@ Added BlockMapMode as an example to show how the BlockMap class behaves
2009-08-14 10:45:22 +00:00
codeimp
93bcd61f7b
Selection is now kept when leaving Edit Selection mode (also when pasting)
2009-07-23 11:19:50 +00:00
codeimp
b68ae937eb
@ fixed some bugs with the undo / redo list scrollbars
2009-07-23 05:09:53 +00:00
codeimp
061221d9ac
Added Undo/Redo list side panel
2009-07-22 15:16:28 +00:00
codeimp
dbc89a36aa
@ version number update
2009-07-12 11:52:48 +00:00
codeimp
7bf248130a
@ and a small improvement on that
2009-07-12 11:17:30 +00:00
codeimp
123167461d
Added option to drag automatically (without having to press the mouse button) when pasting
2009-07-12 11:14:34 +00:00
codeimp
d593294304
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
codeimp
2bbaf80b5a
Changed sector brightness levels in Visual Mode to closer simulate Doom's brightness levels
2009-07-12 09:32:53 +00:00
codeimp
5874496ab2
@ bug fixes regarding the selection in visual mode
...
@ fixed bug that caused a question message to save the map appear on closing after saving the map
2009-07-11 10:28:58 +00:00
codeimp
0db777a5aa
@ Set default key to toggle highlight to H
2009-07-10 19:23:24 +00:00
codeimp
0aa067cffc
Added up/down buttons to numeric input controls
2009-07-10 19:15:22 +00:00
codeimp
3400046080
@ some undo/redo fixes
...
@ working on NumericTextbox versions with up/down buttons and dropdown lists
2009-07-10 13:56:22 +00:00
codeimp
89f8b3542e
- Added some error handling for invalid wad files
...
- Fixed bug that allowed pasting geometry in visual mode (and the geometry becomes erroneous)
2009-07-10 08:25:04 +00:00
codeimp
5b58693a71
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
codeimp
85fcc2bd25
Added default start mode option to configuration dialog (see Modes tab)
2009-07-09 15:15:49 +00:00
codeimp
ee8d88c3dc
Added options for pasting and inserting prefabs
2009-07-09 14:03:47 +00:00