Derek MacDonald
86123ccf6a
"Unknown Texture" checker skips Boom translucency special ( #545 )
...
Boom's linedef special 260 allows a 64K
translucency lump to be applied to the
front sidedef's midtex for applying a
custom 1 to 99% translucency value. Stop
reporting this as an unknown texture.
2021-04-08 20:22:11 +02:00
Derek MacDonald
bef514fabb
Ignore texture patch negative vertical offset ( #544 )
...
https://doomwiki.org/wiki/Vertical_offsets_are_ignored_in_texture_patches
BIGDOOR7 & STEP2 in doom.wad and doom2.wad contain
negative Y-offsets some a patch but instead the
renderer defaults to Y-offset value of 0.
This stops UDB's 3D visual mode from using the
negative value - change it to 0 to match the game
renderer. (G)ZDoom behaves the same as vanilla.
2021-04-06 21:16:50 +02:00
Derek MacDonald
f693959df4
Unchanged script editor skips implicit save ( #543 )
...
Stop calling ScriptFileDocumentTab.RemoveTrailingWhitespace()
on a text editor that has unchanged text. This causes the
currently-opened map to be marked 'isChanged == true' when
nothing is modified.
2021-04-06 20:38:48 +02:00
biwa
6c8a3cb50b
Visual Mode: things inside self-referencing sectors are now displayed at the correct height
2021-04-05 19:15:14 +02:00
biwa
fe71e53edc
Game configurations are now saved as soon as the configuration dialog is closed
...
Program preferences are now saved as soon as the configuration dialog is closed
Recent files are now saved as soon as an existing map is loaded
2021-04-02 12:13:22 +02:00
biwa
95f5c719b7
Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
...
Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
2021-04-01 23:31:52 +02:00
biwa
c748209eba
Curve Linedefs Mode: fixed a problem where the curve would not flip when being dragged with the mouse
2021-04-01 21:44:49 +02:00
biwa
7dd0a0a4af
OBJ Exporter: unchecking the "Generate ZScript/DECORATE" and/or "Generate MODELDEF" checkboxes will now really not generate the respective files
2021-04-01 21:12:34 +02:00
DoomKrawa
e8c3a41a47
Update ZDaemon_ACS.cfg ( #542 )
...
Updated ZDaemon ACS configuration (thanks to DoomKrawa)
2021-04-01 20:33:28 +02:00
DoomKrawa
4e579a53ed
Update zdaemon.acs ( #541 )
...
Several new ZDaemon ACS function added (thanks to DoomKrawa).
2021-04-01 20:32:38 +02:00
biwa
0bd049b29b
Sectors Mode: fixed a crash when joining sectors. Fixes #539
2021-03-22 22:01:55 +01:00
biwa
ccfafec7d8
OBJ Exporter: fixed problem where parts of the dialog would be erroneously enabled or disabled
2021-03-22 18:14:05 +01:00
biwa
a771de1848
OBJ Exporter: once again trying to fix normals
2021-03-22 17:54:20 +01:00
biwa
72ff5ecf24
OBJ Exporter: fixed a problem where concave sectors with exactly four corners were not exported correctly. Fixes #249
2021-03-22 16:16:34 +01:00
biwa
6de1d10065
Script Editor: fixed a problem where folded blocks were unfolded unexpectedly when the script was saved. Fixes #392
2021-03-22 12:11:25 +01:00
biwa
6917ded506
Linedef Editing Form (UDMF): fixed a problem where activation checkboxes were shown red for actions that don't require activation
2021-03-22 10:56:31 +01:00
biwa
85b8b41580
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
...
Linedef Editing Form (UDMF): now only missing required activation flags are marked red
2021-03-22 10:41:21 +01:00
biwa
6c003f1cb1
Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463
2021-03-21 22:58:06 +01:00
biwa
58c476f4e5
Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog
2021-03-21 21:19:14 +01:00
biwa
72085284fe
3D Floor Mode: added option to use Synchronized Things Editing when (de)selecting sectors. Resolves #443
2021-03-21 19:42:43 +01:00
biwa
2ef76c39d0
Sector Edit Form (UDMF): fixed a problem where resetting slopes did not work correctly
2021-03-21 17:38:43 +01:00
biwa
8e95b074ec
Visual Mode: fixed inaccuracies of when upper/lower textures are shown when sky rendering is enabled
2021-03-17 20:04:10 +01:00
biwa
a99d5c239b
Fixed a bug where pasting texture offsets in UDMF configurations without support for local sidedef texture offset (like the Eternity UDMF configuration) didn't work. Fixes #538
2021-03-16 21:44:12 +01:00
biwa
2abcbfffab
Fixed a bug where trying to align the grid to a linedef or setting the grid origin to a vertex would crash when no map was opened. Fixes #536
2021-03-14 16:40:55 +01:00
James R
feef304423
Ignore Keys.None event ( #537 )
...
Such an event invokes every unbound action.
2021-03-14 16:26:09 +01:00
biwa
5addd6508c
Started to add support for arbitrary UDMF field associations ( #401 )
2021-03-14 15:58:40 +01:00
biwa
608d1e6ca2
Fixed some visual issues with the OBJ export dialog
2021-03-11 21:56:12 +01:00
biwa
a2b007b9ae
OBJ model export: added option to disable generating ZScript/DECORATE and/or MODELDEF
2021-03-11 21:54:48 +01:00
biwa
122784f739
Removed limitation of 4 models per frame as this limitation is lifted in GZDoom
2021-03-11 21:06:34 +01:00
biwa
250b89dc4e
Find And Replace Mode: added options to search for UDMF fields
2021-03-07 14:27:23 +01:00
biwa
b1583060b6
CVARINFO: added support for "nosave" scope
2021-03-06 23:07:04 +01:00
biwa
0264224e6e
CVARINFO: added support for "cheat" and "latch" flags. Fixes #535
2021-03-06 22:51:22 +01:00
biwa
9de8202aa4
Added correct Eternity_misc.cfg
2021-03-06 21:45:14 +01:00
biwa
ee869629fb
Eternity Engine configuration: moved portal related sector flags to the portals tab of the sector edit form
2021-03-06 21:42:35 +01:00
biwa
f0c985385a
Added portal options to the sector edit form for the Eternity Engine UDMF configuration
2021-03-06 21:28:00 +01:00
biwa
677473fce8
Small cleanups to the build process
2021-02-28 11:30:13 +01:00
biwa
5534a93051
Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association
2021-02-28 01:44:38 +01:00
biwa
46c577b9e1
Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531
2021-02-27 17:47:37 +01:00
biwa
d3a578c6cc
Map Analysis Mode: fixed a crash when the sidedef of 1-sided lines had upper/lower textures defined. Fixes #533
2021-02-23 16:26:31 +01:00
biwa
1e3cf5ccec
Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box center
2021-02-20 16:26:35 +01:00
biwa
7d2e3db982
Fixed a bug where resetting the ceiling slope in the UDMF sector edit form would invert its original height
2021-02-20 16:17:32 +01:00
biwa
93cc15640f
Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
2021-02-20 15:04:47 +01:00
biwa
f8c3768f33
Added missing "noattack" GZDoom UDMF sector flag. Resolves #530
2021-02-20 13:26:41 +01:00
biwa
b168570241
Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529 .
2021-02-20 13:11:03 +01:00
biwa
467f791bd3
Find and Replace Mode: fixed a bug where searching for linedef or thing action and arguments would not show "0" as an argument if it was the last arguments. Fixes 528
2021-02-20 12:29:35 +01:00
biwa
cbedfb24b5
DECALDEF parser: fixed a problem where opening curly braces in the same line as a decal definition caused a parsing error
2021-02-14 23:17:16 +01:00
biwa
3fbad3c8ac
More fixes for erroneously being able to select object multiple times when paint selecting
2021-02-13 22:59:06 +01:00
biwa
18d56c6e04
Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122
2021-02-13 15:12:49 +01:00
biwa
3c7811de5e
Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
2021-02-13 12:03:37 +01:00
biwa
b70970ebcf
Some refactoring related to visual sloping
2021-02-13 09:57:09 +01:00