spherallic
073798166a
Implement absolutez flag for things
2023-06-10 03:00:20 +02:00
spherallic
ba4fca0861
Add centerhitbox thing property
2023-06-10 01:13:54 +02:00
spherallic
a962eed418
Update revision number to reflect latest UDB merge
2023-05-29 11:06:02 +02:00
spherallic
69c667073a
Merge remote-tracking branch 'udb/master'
2023-05-29 11:04:31 +02:00
wisselstem
d2a4dcffce
Edit Selection Mode: added actions for moving the selection around the grid ( #888 )
2023-05-26 20:56:30 +02:00
spherallic
78dc4e5c1e
Update git revision in assembly version
2023-05-26 16:59:12 +02:00
spherallic
3aad6d2bb7
Rebrand UDB to UZB
2023-05-26 16:55:19 +02:00
sphere
10e2e3f4cb
Merge branch 'texture-skewing' into 'master'
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Implement proper texture skewing in Visual Mode
See merge request STJr/UltimateZoneBuilder!5
2023-05-26 12:51:41 +00:00
sphere
af9c803ed6
Merge branch 'reduce-blockmap-use' into 'master'
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Reduce blockmap use when drawing/stitching geometry
See merge request STJr/UltimateZoneBuilder!4
2023-05-26 12:51:28 +00:00
spherallic
5b9dc62dde
Change hardcoded line slope action to match SRB2
2023-05-26 14:09:04 +02:00
spherallic
2bbb2aaf30
Implement proper texture skewing in Visual Mode
2023-05-26 13:26:15 +02:00
spherallic
06e2c06553
Reduce blockmap use when drawing/stitching geometry, increasing performance in large maps
2023-05-24 12:50:45 +02:00
MascaraSnake
787dfe33f4
Infinitely repeating midtextures: Handle offsets correctly
2023-05-23 09:53:47 +02:00
MascaraSnake
cbf1fe14c8
Add support for repeating midtextures
2023-05-23 08:51:09 +02:00
MascaraSnake
4783f4823c
Thing-based vertex slopes: Pick the right mapthings
2023-05-22 20:51:10 +02:00
spherallic
087b1c8e8f
Merge remote-tracking branch 'udb/master' into udbmerge202304
2023-05-12 13:45:56 +02:00
biwa
86f1532a9f
Edit Selection Mode: fixed a problem where floor and ceiling textures were unintentionally scaled in UDMF when resizing the selection. Fixes #873
2023-04-22 19:38:18 +02:00
James R
e2900f8d25
Fix mono build
2023-03-19 01:28:15 -07:00
biwa
bb7857d2bb
Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping
2023-03-03 09:53:08 +01:00
MascaraSnake
d29bd54034
Refactor code that relies on the number of action args being exactly 5
2022-12-28 23:04:32 +01:00
biwa
f839269a72
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
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Added toasts for visual sloping events
2022-11-27 11:02:26 +01:00
biwa
204982e5f8
Add support for toasts ( #817 )
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Behavior can be configured in the "Toasts" tab in the preferences.
2022-11-06 15:08:22 +01:00
biwa
9e5a6b5377
Tag Range plugin: fixed a problem where the new tags were not displayed in Sectors Mode when selection numbering was disabled. Fixes #795
2022-10-03 11:29:31 +02:00
biwa
9c4c63a749
Sectors Mode: fixed a regression where sector labels were not updated after editing sectors. Fixes #793
2022-09-21 21:05:30 +02:00
biwa
fa5c741b76
Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791
2022-09-20 23:52:41 +02:00
biwa
179f72068f
Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works:
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- editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element
- dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element
- dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore
- dragging a highlighted, not selected thing will not select it after dragging
- dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
2022-09-18 16:54:09 +02:00
biwa
d2967e7a78
Linedefs Mode: fixed a problem where the "Select Single-sided only" and "Select Double-sided only" actions would still display the selection numbers of deselected linedefs
2022-08-28 18:25:50 +02:00
biwa
4f526dc57f
Toolbar buttons now show their assigned shortcut key in their tool tip
2022-05-28 16:19:01 +02:00
biwa
a1df690ae4
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2022-05-09 23:16:21 +02:00
ZZYZX
c82ef4880c
Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor
2022-05-10 00:10:55 +03:00
biwa
d1e9043958
Visual Mode: fixed an issue where using the "apply camera rotation to things" action did not update the thing cages properly
2022-05-08 16:42:15 +02:00
biwa
ccdbc28ed8
Visual Mode: fixed an issue where deleting a thing could cause a crash. Fixes #730
2022-05-07 18:49:36 +02:00
biwa
44a2a0daae
Edit Selection Mode: floor and ceiling textures can now be pinned independently. Fixes #728
2022-05-07 17:44:06 +02:00
biwa
d363ab9c30
Draw Settings docker: fixed an issue where toggling the texture check boxes stopped texture overrides from being applied
2022-04-18 16:02:54 +02:00
biwa
f8e0f0b25b
Map element associations: fixed a problem where things that have a argument of type tag set to 0 were referencing all things with tag 0. Fixes #718
2022-04-09 19:14:46 +02:00
biwa
98d32f7946
Linedefs Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map
2022-04-09 17:52:38 +02:00
biwa
5115686a69
Sectors Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map
2022-03-15 21:31:00 +01:00
biwa
9b08454138
Edit Selection Mode: improved handling of texture transformation (still doesn't work 100% correctly)
2022-03-14 19:52:46 +01:00
biwa
e2ed08261e
Map Analysis Mode: fixed an issue where lines were erroneously reported as overlapping in certain situations. Fixes #713
2022-03-11 12:31:48 +01:00
biwa
69fb4ba413
Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes
2022-03-05 10:37:00 +01:00
biwa
12f0d53775
Copy and Paste Properties: fixed a problem where the "fadecolor" GZDoom UDMF sector property was not copied/pasted
2022-02-19 08:47:30 +01:00
biwa
6c2ad3efaf
Linedefs Mode: further speed improvements related to sector labels
2022-02-08 21:30:54 +01:00
biwa
e0bd927450
Visual Mode: fixed a problem where offsetting the middle texture of double sided lines would not work under certain circumstances. Fixes #702
2022-02-08 19:07:02 +01:00
biwa
7d11b0dd27
Linedefs Mode: fixed a problem where sector labels and linedef selection labels were not shown
2022-02-06 13:55:37 +01:00
volte
be06471f52
Vertex rendering options ( #701 )
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* Extended rendering options for drawing vertices
* Fixed vertex scale slider behaviour
* Force plot highlighted vertex in DragSectorsMode
* Moved ShouldRenderVertices property into the properties region
* made config file variable lower case to be in line with other config file variables
2022-02-06 12:19:03 +01:00
biwa
c425b2bdc9
Visual Mode: added actions to lower and raise map elements by the current grid size (no defaults bound). Resolves #699
2022-02-05 18:40:08 +01:00
biwa
6259b6d99f
Linedefs Mode: improved performance when showing the vertex insertion preview
2022-02-05 00:44:04 +01:00
biwa
484b0817bd
Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid
2022-02-03 19:35:10 +01:00
biwa
b369b944f9
Visual Mode: fixed a problem that resulted in incorrect texture offsets when moving a texture by grid size, and the grid was a multiple of the texture size
2022-02-02 19:37:43 +01:00
MascaraSnake
5ed59088fc
Add support for Peg Midtexture flag
2022-01-30 08:39:16 +01:00