spherallic
982d50470c
Make texture scaling actions more sensible, add multiply/divide by 2 actions
2024-05-24 15:05:59 +02:00
spherallic
54f1b38fec
Scale thing float offset by thing's mobjscale + more object scale handling improvements
2024-05-13 17:26:29 +02:00
spherallic
560d8fca57
Improve mobjscale handling & show it in classic editing modes
2024-05-08 15:39:20 +02:00
spherallic
37eb24573e
Fix bug with relative operations on linedef executor delay
2024-05-02 15:17:31 +02:00
spherallic
b33b609c96
Properly check for invalid act numbers
2024-04-28 23:31:05 +02:00
spherallic
0846e8f4ea
Merge remote-tracking branch 'udb/master'
2024-04-26 13:09:38 +02:00
spherallic
a3badb6501
Allow relative operations and expressions for linedef executor delay and sector trigger tag fields
2024-04-26 11:29:08 +02:00
spherallic
e780de2ae9
Add setting to scale flat offsets, matching SRB2
2024-04-23 13:55:12 +02:00
biwa
81ab73c8db
Fixes to make it compile with Visual Studio 2022
2024-04-21 19:01:45 +02:00
spherallic
6f5f53aee6
Texture browser: properly sort subfolders
2024-04-18 00:12:29 +02:00
spherallic
18b984c455
Allow filtering by action/type number for linedef actions and things
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Also remove number prefixes from linedef actions to reduce clutter
2024-04-17 13:03:27 +02:00
spherallic
768ea8fbad
Added string arguments to linedef info panel
2024-04-16 22:43:29 +02:00
spherallic
b39dabb8cb
Reorganized thing info panel:
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- Added string arguments
- Added pitch/roll
- Removed class/action
2024-04-16 22:04:24 +02:00
spherallic
f3e7e80866
Take sector trigger tag fields into account when looking for new/unused tag
2024-04-05 16:03:04 +02:00
spherallic
2b627b0e8a
Merge remote-tracking branch 'udb/master'
2024-04-05 15:25:28 +02:00
biwa
df743740c0
ZScript parser: added support for "final" and "sealed" classes. Fixes #1033
2024-03-31 22:56:41 +02:00
spherallic
a1658c66b3
Merge remote-tracking branch 'udb/master'
2024-03-07 12:52:54 +01:00
biwa
2df6004bf0
Fixed a crash when trying to load a voxel that could not be found multiple times. Fixes #1024
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Fixed a problem where voxels defined in VOXELDEF would not be found
2024-03-03 17:43:22 +01:00
spherallic
cb4608d073
Rename gzstretchview to doomstretchview
2024-02-24 22:09:57 +01:00
spherallic
f0ad463637
Small cleanup
2024-02-10 18:44:52 +01:00
spherallic
1b93dcb114
Fix only one SOC_ or LUA_ prefixed lump being rad from WAD files
2024-02-10 17:16:34 +01:00
spherallic
4c75fa7f6a
Fix classic rendering toggle not being part of the Rendering group
2024-02-10 14:41:35 +01:00
spherallic
8b7bd3ce8c
Add workaround for double slashes in SOC causing freezes
2024-02-09 22:47:00 +01:00
spherallic
85bc168377
Update version number to 0.7
2024-02-09 02:41:26 +01:00
spherallic
659e8fb13e
Merge remote-tracking branch 'udb/master'
2024-02-09 02:05:11 +01:00
spherallic
77d2e23424
Fixed closing the back sidedef's custom fields window closing the entire linedef window
2024-02-08 21:46:01 +01:00
spherallic
0ea7cdc429
Fix some SOC parsing bugs, use MT_ constant as default name if no object name is provided
2024-02-07 18:28:12 +01:00
spherallic
d5d1593a6a
Lower minimum sprite radius
2024-02-05 01:47:00 +01:00
biwa
f9dd98695b
SNDINFO parser: added support for GZDoom's new sound assignment format. Fixes #1017
2024-02-03 15:10:56 +01:00
spherallic
5f93c570df
Further improve fracunit parsing (it still sucks)
2024-01-31 22:33:47 +01:00
spherallic
cde9ac0cfd
Apparently FU is a valid constant
2024-01-31 22:08:30 +01:00
spherallic
3726bb5a3b
Merge remote-tracking branch 'udb/master'
2024-01-28 22:36:53 +01:00
ZZYZX
0a3cda013a
Internal: Add BccCompiler.cs to BuilderMono.csproj
2024-01-28 02:40:15 +02:00
ZZYZX
4e34897ac1
Fixed BCS compiler error reporting
2024-01-28 02:16:42 +02:00
biwa
14a494078a
Text parser: fixed a problem where the stream's position was not set correctly when checking the next token. Fixes #1010
2024-01-14 20:29:18 +01:00
biwa
66a0618e83
DECORATE parser: fixed a problem where parsing would fail when there was no space between the "States" label and the following curly brace
2024-01-14 15:14:41 +01:00
biwa
ce961501b9
Fixed a crash when trying to load a map from the command line and specifying a non-existent map using the -map parameter. Fixes 934
...
Fixed a crash when trying to load a map from the command line when the game configuration specified in the DBS file does not exist
2024-01-13 20:20:30 +01:00
biwa
6fcb5d2f57
DECORATE parser: fixed an issue where state block cast types were not recognized. Fixes #977
2024-01-13 19:18:52 +01:00
biwa
fcc5a0b2f8
Fixed a problem where the tag and high tag arguments of line actions 121 and 160 were not pasted correctly in Hexen format. Fixes #987
2024-01-12 15:56:50 +01:00
biwa
d5a6d7f242
Classic Modes: sector brightness is now displayed correctly in brightness level view mode is enabled even if displaying full brightness is enabled. Fixes #986
2024-01-11 17:45:31 +01:00
biwa
f7deef9ca3
UDMF map element editing forms: fixed a problem where some fields were rounded to two decimal places (they are not rounded anymore). Fixes #1004
2024-01-11 16:07:02 +01:00
biwa
f63be092dc
Improved error message when a CVAR used for actor distance check is not of type int. Fixes #1008
2024-01-11 12:03:18 +01:00
spherallic
b5f482e9dc
Merge remote-tracking branch 'udb/master'
2024-01-09 14:06:45 +01:00
spherallic
3846f15d32
Show light & fade alpha values in sector info panel
2023-12-28 15:16:34 +01:00
spherallic
5e330496ad
Fix small error in light/fade alpha and fade end field handling
2023-12-22 11:42:28 +01:00
spherallic
1691b4a395
More light/fade alpha & start/end fixes:
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- Prevent from showing up in Custom tab
- Make sure their sectors are updated upon value changes
2023-12-17 19:18:26 +01:00
biwa
39be7a722c
Preferences dialog: made tabs multiline. Fixed some panel sizes.
2023-12-15 23:01:06 +01:00
biwa
957bec7f43
Autosave map functionality ( #995 )
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Added autosaving of the current map. Autosaving happens in intervals when the map is changed. It will not overwrite the current map, but rather create new files, just like backups. Autosaving interval and number of files can be configured in the "Recovery" tab of the preferences. Autosaving can also be disabled there (not recommended). Autosaves will not have their nodes built for performance reason.
2023-12-15 22:49:28 +01:00
spherallic
a13329e7a0
Fix light/fade color and fade start/end not being editable
2023-12-12 01:44:34 +01:00
spherallic
63bb82a1d7
Apparently VertexDecimals affects every single numeric field, so revert its change
2023-12-09 14:23:09 +01:00