UltimateZoneBuilder/Source/Core
biwa 957bec7f43
Autosave map functionality (#995)
Added autosaving of the current map. Autosaving happens in intervals when the map is changed. It will not overwrite the current map, but rather create new files, just like backups. Autosaving interval and number of files can be configured in the "Recovery" tab of the preferences. Autosaving can also be disabled there (not recommended). Autosaves will not have their nodes built for performance reason.
2023-12-15 22:49:28 +01:00
..
Actions Add support for toasts (#817) 2022-11-06 15:08:22 +01:00
Compilers Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
Config Autosave map functionality (#995) 2023-12-15 22:49:28 +01:00
Controls Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
Data Sound Propagation Mode: added sound leak finder (#944) 2023-08-13 21:19:25 +02:00
Dehacked DeHackEd: editor keys are once again recognized 2022-05-15 00:38:36 +02:00
Editing Autosave map functionality (#995) 2023-12-15 22:49:28 +01:00
General Autosave map functionality (#995) 2023-12-15 22:49:28 +01:00
Geometry Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping 2023-03-03 09:53:08 +01:00
GZBuilder Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things 2023-09-29 21:19:18 +02:00
IO Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
Map Fixed an issue where the "exclude from testing" option was not read from the .dbs file. Fixes #947 2023-09-09 13:49:38 +02:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
Rendering Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things 2023-09-29 21:19:18 +02:00
Resources Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
Types UDMF type handler: fixed a problem where default values provided as integers for floating point fields failed to convert properly 2023-10-14 15:16:29 +02:00
VisualModes Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things 2023-09-29 21:19:18 +02:00
Windows Autosave map functionality (#995) 2023-12-15 22:49:28 +01:00
ZDoom ZScript parser: added support for #region and #endregion. Fixes #958 2023-10-07 17:51:07 +02:00
app.config Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Autosave map functionality (#995) 2023-12-15 22:49:28 +01:00
BuilderMono.csproj Autosave map functionality (#995) 2023-12-15 22:49:28 +01:00