Commit graph

589 commits

Author SHA1 Message Date
Lactozilla
fecf5616cc Add gametype parameter to G_SetCustomExitVars and G_ExitLevel 2023-08-05 22:15:38 -03:00
Lactozilla
b9cab85df0 Allow replacing gametype data through SOC
Make other fixes
2023-08-05 22:01:50 -03:00
Lactozilla
f2bbc445a0 Implement adding new teams 2023-08-05 20:14:44 -03:00
Lactozilla
4a2f3a2b18 Make teams more customizable 2023-08-05 17:26:00 -03:00
Lactozilla
e62c085e19 Custom teams WIP 2023-08-05 05:27:53 -03:00
Lactozilla
08c087f6f6 Make gametype struct and organize gametype data 2023-08-05 01:58:18 -03:00
Sal
1ddc04abc6 Merge branch 'cmake-rr-ports' into 'next'
Ring Racers CMake + Debug build improvements

See merge request STJr/SRB2!2075
2023-08-01 02:29:45 +00:00
Sal
26583a9845 Ring Racers CMake + Debug build improvements 2023-08-01 02:29:45 +00:00
Monster Iestyn
d20ca3d919 reset emeralds and luabanks in G_InitNew, not Got_Mapcmd 2023-07-31 19:44:50 +01:00
katsy
7634a96031 delete ASM code, remove NASM 2023-07-27 23:58:53 -05:00
Sally Coolatta
77576c3c5d Allow Record Attack in modified games
Replays now store & validate the add-on list before loading them. Custom characters can now be allowed in Record Attack.
2023-07-25 08:45:42 -04:00
Sal
1a209146d6 Merge branch 'spemblems' into 'next'
Allow obtaining ring, time & grade emblems in regular gameplay

See merge request STJr/SRB2!1752
2023-07-25 09:45:12 +00:00
Sal
ee67070547 Merge branch 'fix-no-sdl-build' into 'next'
Fix build errors when building without SDL

See merge request STJr/SRB2!2062
2023-07-25 09:44:33 +00:00
Sal
3a52e6deb2 Merge branch 'waiting-players-intermission' into 'next'
SRB2Kart netcode ports

See merge request STJr/SRB2!2019
2023-07-24 18:03:45 +00:00
spherallic
86b4f93610 Allow obtaining ring, time & grade emblems in regular SP gameplay. 2023-07-24 08:34:10 -04:00
Gustaf Alhäll
4bc7b2da11
fixup! fixup! Fix build errors when building without SDL 2023-07-22 22:59:00 +02:00
Sally Coolatta
4a735470b9 Even more SRB2Kart netcode improvement ports
- Prevent connection timeout during the waiting gamestate from the last commit.
- Keep client connections alive during fades / other internal loops.
- More consistently timeout clients when they reach the end of BACKUPTICS.
- Dedicated servers will not run any game logic if no nodes are sending packets to it, to reduce CPU usage when there is no one interacting with your server.
  - Unlike SRB2Kart, the amount of time is configurable with the "dedicatedidletime" console variable. Setting this to 0 will disable this feature.
- CL_SendClientCmd uses exact packet types instead of magic number offsets.
2023-07-17 00:44:34 -04:00
Sally Coolatta
80bf4d6c2d Port SRB2Kart join on intermission fix
All gamestates besides GS_LEVEL are unsupported by the save game functions. This commit forces players joining during these gamestates into GS_WAITINGPLAYERS, which is a basic gamestate that just maintains the connection until we can enter the start of a new one. Also provides an extremely simple drawer for GS_WAITINGPLAYERS so the joining player knows what's going on.
2023-07-16 20:53:28 -04:00
spherallic
009e1ef157 Merge branch 'next' into fullscreen-toggle 2023-07-14 15:30:14 +02:00
sphere
59685937da Merge branch 'fix-exit-automap-segfault' into 'next'
Fix segfault when exiting game with automap open

Closes #1049

See merge request STJr/SRB2!2044
2023-07-14 13:15:56 +00:00
sphere
f428759150 Merge branch 'bbox' into 'next'
Hitbox Renderer

See merge request STJr/SRB2!1838
2023-07-14 13:14:56 +00:00
spherallic
34ce172a90 Allow toggling PF_NoDepthTest for OpenGL hitboxes 2023-07-14 15:03:43 +02:00
Gustaf Alhäll
281e6012f3
Fix segfault when exiting game with automap open 2023-07-08 14:02:32 +02:00
sphere
b8a25ae53c Add interpolation to hitbox viewer, tweak hitbox colors 2023-06-13 00:05:58 +00:00
Sally Coolatta
49fa46d80e Online emblems
Currently, emblems share with everyone. Will add an option to toggle this.
2023-06-02 16:06:43 -04:00
spherallic
264ec02223 Merge branch 'next' into bbox 2023-05-26 03:06:30 +02:00
MascaraSnake
e4933b3e94 Merge branch 'allow-modified-saving' into 'next'
[SUGOI] Allow saving in modified games.

See merge request STJr/SRB2!1749
2023-05-24 05:04:26 +00:00
spherallic
488f0fdfab bruh 2023-04-12 20:06:02 +02:00
spherallic
9499cb5409 Merge branch 'next' into public_next 2023-04-12 19:51:17 +02:00
sphere
2df3fb53da Merge branch 'strong-lua-command-restrictions' into 'next'
Fix up Lua command/cvar safety

See merge request STJr/SRB2!1943
2023-04-12 17:50:01 +00:00
spherallic
4b6de096e5 Define cv_addons_folder in dedicated 2023-04-12 00:59:08 +02:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
James R
07e4497320 Add COM_LUA to a bunch of commands
These commands be run from Lua:

- add
- addfile
- addfolder
- archivetest
- ban
- banip
- causecfail
- cecho
- cechoduration
- cechoflags
- changeteam
- changeteam2
- charability
- charspeed
- cheats
- clearbans
- clearscores
- connect
- countmobjs
- csay
- demote
- devmode
- displayplayer
- downloads
- drop
- droprate
- dumplua
- echo
- exitgame
- exitlevel
- gametype
- getallemeralds
- getplayernum
- god
- gravflip
- help
- hurtme
- isgamemodified
- jumptoaxis
- kick
- listwad
- login
- manual
- map
- mapmd5
- masterserver_update
- memdump
- memfree
- mod_details
- motd
- noclip
- nodes
- notarget
- numnodes
- numthinkers
- objectplace
- password
- pause
- ping
- playintro
- promote
- quit
- reloadbans
- resendgamestate
- resetcamera
- resetemeralds
- restartaudio
- retry
- rteleport
- runsoc
- savecheckpoint
- say
- sayteam
- sayto
- scale
- screenshot
- serverchangeteam
- setcontinues
- setlives
- setrings
- showbanlist
- showmap
- showscores
- showtime
- skynum
- startmovie
- stopdemo
- stopmovie
- suicide
- teleport
- toggle
- togglemodified
- toggletwod
- tunes
- version
- vid_info
- vid_modelist
- vid_nummodes
- weather
2023-03-15 17:22:56 -07:00
James R
8a6f2e568b Add a flags parameter to COM_AddCommand 2023-03-15 16:40:21 -07:00
James R
ff0f6e9b74 Add CV_ALLOWLUA to a bunch of cvars
These cvars can be modified by Lua.

- advancemap
- allowexitlevel
- allowjoin
- allowmlook
- allowseenames
- allowteamchange
- autobalance
- basenumlaps
- cam2_adjust
- cam2_centertoggle
- cam2_curdist
- cam2_curheight
- cam2_dist
- cam2_height
- cam2_lockaimassist
- cam2_lockedinput
- cam2_orbit
- cam2_rotate
- cam2_rotspeed
- cam2_shiftfacingchar
- cam2_simpledist
- cam2_simpleheight
- cam2_speed
- cam2_still
- cam2_turnfacingability
- cam2_turnfacingchar
- cam2_turnfacinginput
- cam2_turnfacingspindash
- cam2_turnmultiplier
- cam_adjust
- cam_centertoggle
- cam_curdist
- cam_curheight
- cam_dist
- cam_height
- cam_lockaimassist
- cam_lockedinput
- cam_orbit
- cam_rotate
- cam_rotspeed
- cam_shiftfacingchar
- cam_simpledist
- cam_simpleheight
- cam_speed
- cam_still
- cam_turnfacingability
- cam_turnfacingchar
- cam_turnfacinginput
- cam_turnfacingspindash
- cam_turnmultiplier
- color
- color2
- competitionboxes
- cooplives
- coopstarposts
- countdowntime
- exitmove
- flagtime
- forceskin
- friendlyfire
- gravity
- hidetime
- inttime
- itemfinder
- killingdead
- matchboxes
- maxplayers
- mute
- numlaps
- overtime
- pausepermission
- playersforexit
- pointlimit
- powerstones
- respawndelay
- respawnitem
- respawnitemtime
- restrictskinchange
- ringslinger
- runscripts
- scrambleonchange
- seenames
- servername
- showhud
- showinputjoy
- skin
- skin2
- specialrings
- startinglives
- tailspickup
- teamscramble
- timelimit
- touchtag
- tv_1up
- tv_bombshield
- tv_eggman
- tv_forceshield
- tv_invincibility
- tv_jumpshield
- tv_recycler
- tv_ringshield
- tv_superring
- tv_supersneaker
- tv_teleporter
- tv_watershield
2023-03-15 16:40:21 -07:00
spherallic
94396a9f9d Merge branch 'next' into fullscreen-toggle 2023-03-02 12:14:42 +01:00
spherallic
3bc519ed65 Merge branch 'next' into bbox 2023-01-27 14:59:39 +01:00
Eidolon
e5dea805fa Revert "Merge branch 'gamepad-refactor' into next"
This reverts commit 696e2ab909, reversing
changes made to d98d59494f.
2023-01-26 19:26:28 -06:00
Eidolon
bbd4cff75c Revert "Merge branch 'gamepadtweaks' into 'next'"
This reverts commit 96bfd8cea7, reversing
changes made to 24f9ec4ec4.
2023-01-26 19:24:21 -06:00
LJ Sonic
379cc4207a Revert "Merge branch 'netcode-refactor' into merging"
This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
717e0d5a17 Move netcode files to a new folder 2022-12-31 14:10:19 +01:00
LJ Sonic
05d232c029 Delete netcode
Just kidding, I just deleted NONET
2022-12-30 15:07:57 +01:00
LJ Sonic
d561b5a0bf Remove broken joinnextround console variable 2022-12-30 13:10:01 +01:00
LJ Sonic
ba91520eab Remove useless return value for SV_AddWaitingPlayers 2022-12-30 00:24:06 +01:00
spherallic
ba1bad7a96 Merge branch 'next' into fullscreen-toggle 2022-11-24 21:41:06 +01:00
James R
356bdb25a1 Add a hitbox renderer to Software mode
renderhitbox
- Tangible - collision activating objects, minus rings
- All - every object
- Intangible - the opposite of Tangible, also no rings
- Rings - rings
2022-11-22 18:12:49 -08:00
Sally Coolatta
a22fa1c455 Compromise on cheats setting modified game
Instead of modifying the game, cheats now set a separate "cheats were used in this session" variable, which returns some of the old behavior.

HOWEVER, cheats will STILL allow spawning / collecting emblems & unlocking unlockables. Cheats will purely prevent saving progress. (It was always frustrating that devmode would make debugging unlockable features harder...)

Lastly, the function to set no-saving was exposed to Lua (`G_SetUsedCheats(silent)`). Just thought it'd be useful for large-scale gamedata-using mods that want to add their own cheat commands.
2022-11-16 11:14:31 -05:00
Sally Coolatta
1b43cdddd5 Allow saving in modified games. 2022-11-16 11:14:29 -05:00
Jaime Ita Passos
14065fb23f Properly make padrumble and padrumble2 CV_OnOff toggles 2022-11-15 23:37:57 -03:00
Jaime Ita Passos
46f7fa406f Refactor gamepad code
Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00