Eidolon
12c2ddb115
Merge branch 'uncappedrevengeance' into next
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Uncapped
See merge request STJr/SRB2!1856
# Conflicts:
# src/dummy/i_system.c
# src/win32/win_sys.c
2022-11-08 21:13:50 -06:00
Sally Coolatta
f330374c1f
Interpolate model interpolation (lol)
2022-04-26 20:56:34 -05:00
Sally Coolatta
c186d6402b
Lots of FPS stuff
...
- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.
(This also consolidates several more commits ahead of this
fixing various issues. -eid)
2022-04-26 20:56:32 -05:00
Eidolon
ca8698d13e
Interpolate HWR_DrawModel
2022-04-26 20:56:31 -05:00
spherallic
5bdfb7ffc1
Fix semibright/fulldark frame flags for models
2022-04-09 16:42:54 +02:00
Jaime Ita Passos
3581d06012
Fix frame blend flags not working with 3D models
2022-04-08 16:01:41 -03:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
sphere
fb453491dd
Merge branch 'models-spr2endstate' into 'next'
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Fix models interpolating to frame 0 from a same-sprite2 FF_SPR2ENDSTATE state
See merge request STJr/SRB2!1515
2021-06-02 06:28:51 -04:00
lachablock
750bdd9d60
Respect mobj->color while enemies & bosses flash, but in OpenGL
2021-05-22 23:25:36 +10:00
lachablock
99ad188263
Fix models interpolating to frame 0 from a same-sprite2 FF_SPR2ENDSTATE state
2021-05-22 18:17:48 +10:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
Monster Iestyn
b882aea2e4
Fix clobbering error in hw_md2.c by adding "volatile" to png_FILE.
...
(Apparently Kart made this exact fix 2 years ago and it was never backported?)
2021-03-21 19:49:32 +00:00
Lach
6ab5432713
Merge branch 'opengl-renderflags-fix' into 'next'
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Fix a few renderflags oversights in OpenGL
See merge request STJr/SRB2!1422
2021-03-14 20:51:57 -04:00
Hannu Hanhi
746c84e0b5
Fix wrong color on player models' first frame by updating variable after loading blend texture
2021-03-13 23:07:51 +02:00
Jaime Ita Passos
f6cb1798cc
Fix a few renderflags oversights in OpenGL
2021-03-02 02:27:14 -03:00
Jaime Ita Passos
18ee97c583
Fix animated skincolors in OpenGL
2020-12-06 20:17:14 -03:00
Jaime Ita Passos
152c540c1e
Fix sprite textures in models
2020-11-22 17:10:10 -03:00
Jaime Ita Passos
5e890ee6f8
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
Jaime Passos
b03d95c5c6
Bug fixes
2020-10-27 17:02:35 -03:00
Jaime Passos
b872222b50
Implement blend modes
2020-10-27 00:03:41 -03:00
James R
1cd73315f1
Merge branch 'model-fallback' into 'next'
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Model fallback
See merge request STJr/SRB2!1167
2020-10-18 16:52:42 -04:00
Jaime Passos
b15bbd505c
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
Jaime Passos
63d4c1dffc
Merge remote-tracking branch 'origin' into slight-shader-cleanup
2020-10-08 22:45:39 -03:00
Steel Titanium
386db4b7a1
Model fallback
2020-10-02 15:45:43 -04:00
Hannu Hanhi
bda1d1e725
Convince the compiler that I know what I'm doing, I think
2020-08-18 23:21:26 +03:00
Jaime Passos
78cc4a78d0
Refactor renderer switching
2020-08-14 22:27:16 -03:00
Jaime Passos
91ed56ef40
Refactor patch loading
2020-08-08 05:16:47 -03:00
Jaime Passos
74dfa9f700
Shader code cleanup
2020-08-07 18:17:05 -03:00
Hannu Hanhi
afd0858b4d
More work on sprite-texture model uv adjustment
2020-07-16 22:11:36 +03:00
Hannu Hanhi
893ff0fa19
Merge remote-tracking branch 'upstream/next' into ogl-model-uv-adjust
2020-07-14 20:30:56 +03:00
James R
839f086216
A few more instances of "gr" to purge
2020-07-12 16:09:43 -07:00
James R
b9a24001d8
Merge remote-tracking branch 'origin/next' into remove-glide-2
2020-07-12 16:05:15 -07:00
Hannu Hanhi
ec13272d8c
Adjust model uvs when used sprite texture changes
2020-07-12 18:04:56 +03:00
Hannu Hanhi
ad57426713
Adjust model uvs to power of two texture if sprite texture is used
2020-07-10 23:05:21 +03:00
Jaime Passos
5c5d907251
gr_ -> gl_
2020-07-06 01:15:08 -03:00
Jaime Passos
3d50bef0e5
Rename structs, turn GrTextureFormat_t into an enum
2020-07-06 00:52:10 -03:00
Jaime Passos
ac04853f8c
Remove GrTexInfo
2020-07-06 00:35:48 -03:00
LJ Sonic
6e7446dea3
Merge branch 'ff_horizontalflip' into 'next'
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
See merge request STJr/SRB2!987
2020-07-03 16:56:32 -04:00
kaysrishaq
cad1f57b1e
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
2020-06-19 11:11:18 -04:00
Hannu Hanhi
f3212746d2
Don't repeatedly look for model texture files
2020-06-19 16:18:04 +03:00
Hannu Hanhi
da98ea242e
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
2020-06-07 20:01:05 +03:00
SwitchKaze
b37c73b008
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00
James R
fe9b933b97
Merge remote-tracking branch 'origin/master' into HEAD
2020-04-24 22:10:59 -07:00
James R
efe74cfd8f
Merge branch 'md2-rollangle' into 'master'
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Fix MD2 rollangle in reverse gravity
See merge request STJr/SRB2!818
2020-04-09 21:25:02 -04:00
GoldenTails
0d92bf3dd0
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
...
Disclaimer: I'm not actually from Florida.
2020-03-07 21:41:52 -06:00
fickleheart
d1dcdf88c7
Fix MD2 rollangle in reverse gravity
2020-02-23 18:44:22 -06:00
James Hale
56b67a3b4f
Custom skincolors
2020-02-21 21:56:39 -05:00
James R
fb0bedf02c
Merge branch 'ogl-colorbug' into 'master'
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Fix OpenGL "color bug"
See merge request STJr/SRB2!795
2020-02-20 19:32:34 -05:00
Jaime Passos
00bdb41640
Merge remote-tracking branch 'origin/master' into sal-oglshaderport
2020-02-17 12:28:16 -03:00