Commit graph

8772 commits

Author SHA1 Message Date
MascaraSnake
54fe91b1cc Refactor P_SetupLines into P_InitializeLinedef 2019-12-28 17:21:31 +01:00
MascaraSnake
1ca25224c2 Fix P_SetupLines printing the wrong line number 2019-12-28 17:05:04 +01:00
MascaraSnake
85de3614cb Standardize P_LoadVertices and P_LoadSidedefs 2019-12-28 16:58:48 +01:00
MascaraSnake
86d1fb73f4 Split P_LoadLineDefs2 into P_ProcessLinedefsWithSidedefs and P_CompressSidedefs 2019-12-28 16:49:56 +01:00
MascaraSnake
21b7507aee Reorganize and partially rename map loading functions 2019-12-28 16:40:35 +01:00
MascaraSnake
b1854b5c96 Remove stray #endif 2019-12-28 14:50:00 +01:00
MascaraSnake
5590343043 Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them. 2019-12-28 14:13:26 +01:00
MascaraSnake
3971067cf3 Remove some old #if 0'd code 2019-12-28 14:03:48 +01:00
MascaraSnake
303e6cee4a Merge branch 'next' into mapload-refactor 2019-12-28 13:59:24 +01:00
MascaraSnake
ceca99e3c5 Fix accidental removal of sector_t's spawn_lightlevel initialization 2019-12-28 13:58:23 +01:00
MascaraSnake
e9376a8353 Cleaned up some more stuff in P_LoadLevel() 2019-12-28 12:48:32 +01:00
MascaraSnake
c059146937 Move more P_LoadLevel parts into subfunctions 2019-12-28 11:37:56 +01:00
MascaraSnake
319ed09c00 Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions 2019-12-28 11:30:39 +01:00
MascaraSnake
08895ef751 Fixed/clarified some flag descriptions in the ZB config 2019-12-28 08:43:27 +01:00
MascaraSnake
f83d0fe3a1 Fixed/clarified some flag descriptions in the ZB config 2019-12-28 08:42:16 +01:00
Alam Ed Arias
94bb6655a5 Merge branch 'master' into next 2019-12-27 17:08:16 -05:00
James R
152a63b682 Merge branch 'rotsprite3' into 'next'
More rollangle changes

See merge request STJr/SRB2!582
2019-12-27 16:49:21 -05:00
James R
69ad41e58e Merge branch 'skinusable-fix' into 'next'
Fix edge case with R_SkinUsable

See merge request STJr/SRB2!573
2019-12-27 16:49:06 -05:00
Alam Ed Arias
c394ad056c use size_t to count the sprites 2019-12-27 13:20:58 -05:00
Alam Ed Arias
0caa08defd fread and fwrite use size_t, not int 2019-12-27 13:08:26 -05:00
Alam Ed Arias
ff004c4cf6 we only need link on unix systems 2019-12-27 13:05:15 -05:00
MascaraSnake
45c432462e Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big

See merge request STJr/SRB2!581
2019-12-27 02:12:01 -05:00
MascaraSnake
e71d07fa8e Merge branch 'next' into kill-zshift
# Conflicts:
#	src/p_mobj.c
2019-12-27 08:11:04 +01:00
MascaraSnake
6a85e40232 Merge branch 'zb-config-refactor' into 'next'
Zone Builder configuration refactor

See merge request STJr/SRB2!570
2019-12-27 02:04:22 -05:00
Jaime Passos
5ea43aa023 Fix sprite rotation crashes. 2019-12-27 00:37:40 -03:00
Jaime Passos
96609e45ae OpenGL funny 2019-12-27 00:02:30 -03:00
Jaime Passos
2d3f45de0d Merge branch 'renderswitch' of https://git.magicalgirl.moe/STJr/SRB2 into renderswitch 2019-12-26 23:53:03 -03:00
Jaime Passos
eca5be52b2 And the sound test 2019-12-26 23:52:42 -03:00
Jaime Passos
956905c8f4 Same deal, but for the level platter and save select screen 2019-12-26 23:49:31 -03:00
James R
76a1a80d71 Save the renderer 2019-12-26 18:44:02 -08:00
James R
e19d0877e8 Merge branch 'time' into 'master'
haha log files

See merge request STJr/SRB2!567
2019-12-26 21:43:46 -05:00
Jaime Passos
644e41d90c Handle character select screen correctly after a renderer switch 2019-12-26 23:39:40 -03:00
Jaime Passos
e617f35182 PU_PATCH funny 2019-12-26 23:26:43 -03:00
James R
4865a19057 One more optimization 2019-12-26 18:23:01 -08:00
James R
9673439628 e 2019-12-26 18:20:48 -08:00
James R
4959d52ae0 Make cv_renderer CV_NOLUA instead of hidden!!! 2019-12-26 18:15:52 -08:00
James R
cb29a9dd0a CV_NOLUA for when a cvar should not be changed via Lua 2019-12-26 18:15:19 -08:00
James R
f26bdf00fe A system to encode flags in the command buffer 2019-12-26 18:12:10 -08:00
Jaime Passos
da1718f93c Avoid possible overflows in the rotsprite arrays. 2019-12-26 21:49:36 -03:00
Jaime Passos
4b653a0b12 Remove the min() and max() calls. 2019-12-26 21:36:35 -03:00
Jaime Passos
56fd29a42a stuff 2019-12-26 21:27:30 -03:00
James R
1dac3d174e Merge remote-tracking branch 'origin/master' into next 2019-12-26 15:35:53 -08:00
James R
5872e8d453 Merge branch 'rotsprite2' into 'next'
rollangle and SpriteInfo changes

See merge request STJr/SRB2!547
2019-12-26 18:32:37 -05:00
Zachary McAlpin
9fe20aa1a3 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-26 17:29:54 -06:00
Jaime Passos
c0390f5186 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
James R
414a066ec8 Merge branch 'turnmultiplier' into 'master'
Option to increase the turning speed

See merge request STJr/SRB2!553
2019-12-26 18:18:23 -05:00
James R
aa9cc6e6f2 Merge branch 'char-damage-fix' into 'next'
Fix Amy and Fang being able to attack other players in MP Special Stages

See merge request STJr/SRB2!558
2019-12-26 18:18:10 -05:00
James R
e6532b9bad Merge branch 'gametype-clownery' into 'next'
Custom gametypes

See merge request STJr/SRB2!566
2019-12-26 18:08:41 -05:00
Zachary McAlpin
e08b3b691f Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-26 16:59:47 -06:00
James R
dd1ca69f54 P_PlayerHitsPlayer is too big for inline, and these other functions are getting there 2019-12-26 14:59:31 -08:00