Jaime Passos
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e63f77ea1a
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Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
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2019-12-28 21:39:38 -03:00 |
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James R
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90e56bcdf9
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Merge branch 'levelload-refactor' into 'next'
Hack P_SetupLevel into little pie- actually just clean it up a bit
See merge request STJr/SRB2!587
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2019-12-28 19:37:06 -05:00 |
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James R
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97f1da9c12
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Merge branch 'give-brains-back' into 'next'
Remove MF_NOTHINK from join-breaking referenced objects
See merge request STJr/SRB2!589
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2019-12-28 19:33:35 -05:00 |
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Jaime Passos
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dede51fc4c
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Disallow few more characters.
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2019-12-28 21:05:42 -03:00 |
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Jaime Passos
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5b1b556946
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Remove characters that will not be allowed in the constant string.
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2019-12-28 20:54:22 -03:00 |
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Jaime Passos
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2166571920
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Add GTR_CUTSCENES. And I ran out of rule slots. Cool.
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2019-12-28 20:33:28 -03:00 |
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Jaime Passos
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ae0acfba0f
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Organise gametype ruleset again.
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2019-12-28 20:18:21 -03:00 |
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Jaime Passos
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7a00b3a331
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Add GTR_FRIENDLY.
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2019-12-28 19:56:18 -03:00 |
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Jaime Passos
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093a1baf1d
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Remove debugging stuff.
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2019-12-28 19:50:14 -03:00 |
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Jaime Passos
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45af6d8899
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Rename GTR_MATCHEMERALDS to GTR_POWERSTONES.
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2019-12-28 19:49:34 -03:00 |
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Jaime Passos
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4b604328d5
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Rename GTR_HIDETIME to GTR_STARTCOUNTDOWN.
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2019-12-28 19:47:03 -03:00 |
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lachwright
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5ed1dc5410
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Remove MF_NOTHINK from join-breaking referenced objects
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2019-12-29 03:01:09 +08:00 |
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MascaraSnake
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ceca99e3c5
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Fix accidental removal of sector_t's spawn_lightlevel initialization
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2019-12-28 13:58:23 +01:00 |
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MascaraSnake
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e9376a8353
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Cleaned up some more stuff in P_LoadLevel()
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2019-12-28 12:48:32 +01:00 |
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MascaraSnake
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c059146937
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Move more P_LoadLevel parts into subfunctions
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2019-12-28 11:37:56 +01:00 |
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MascaraSnake
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319ed09c00
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Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions
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2019-12-28 11:30:39 +01:00 |
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MascaraSnake
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08895ef751
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Fixed/clarified some flag descriptions in the ZB config
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2019-12-28 08:43:27 +01:00 |
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Alam Ed Arias
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94bb6655a5
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Merge branch 'master' into next
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2019-12-27 17:08:16 -05:00 |
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James R
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152a63b682
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Merge branch 'rotsprite3' into 'next'
More rollangle changes
See merge request STJr/SRB2!582
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2019-12-27 16:49:21 -05:00 |
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James R
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69ad41e58e
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Merge branch 'skinusable-fix' into 'next'
Fix edge case with R_SkinUsable
See merge request STJr/SRB2!573
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2019-12-27 16:49:06 -05:00 |
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Jaime Passos
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1fb244d87f
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GTR_HIDETIME, not GTR_TAG
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2019-12-27 18:24:08 -03:00 |
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Jaime Passos
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e03eaa554b
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In P_KillPlayer, check for the gametype's rules, instead of the gametype itself, before bursting rings.
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2019-12-27 17:22:55 -03:00 |
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Jaime Passos
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4b2c88fab8
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Fix CoopLives_OnChange.
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2019-12-27 17:15:23 -03:00 |
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Jaime Passos
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3b341245f1
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Same deal, but for starposts.
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2019-12-27 17:14:56 -03:00 |
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Jaime Passos
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1f96f70173
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Preparing for the inevitable gametype rule that will handle cooplives...
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2019-12-27 17:08:20 -03:00 |
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Jaime Passos
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ed29efd9eb
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ST_drawLivesArea stuff.
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2019-12-27 16:58:55 -03:00 |
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Alam Ed Arias
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0caa08defd
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fread and fwrite use size_t, not int
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2019-12-27 13:08:26 -05:00 |
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Alam Ed Arias
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ff004c4cf6
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we only need link on unix systems
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2019-12-27 13:05:15 -05:00 |
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Jaime Passos
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6b8839d5aa
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burst emeralds with GTR_MATCHEMERALDS
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2019-12-27 12:34:35 -03:00 |
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Jaime Passos
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f0d58368f9
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look for GTR_LIVES rule instead of coop/competition gametype
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2019-12-27 12:29:21 -03:00 |
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Jaime Passos
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f8eed7171a
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add G_CompetitionGametype(void)
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2019-12-27 12:28:00 -03:00 |
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Jaime Passos
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5c023739e6
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change this > to >=
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2019-12-27 12:23:50 -03:00 |
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Jaime Passos
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1d0d404922
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check if the gametype allows spectators to allow jump key respawn
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2019-12-27 12:17:38 -03:00 |
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Jaime Passos
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9613bdeca6
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use GTR_DEATHMATCHSTARTS
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2019-12-27 12:14:33 -03:00 |
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MascaraSnake
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45c432462e
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Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big
See merge request STJr/SRB2!581
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2019-12-27 02:12:01 -05:00 |
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MascaraSnake
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6a85e40232
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Merge branch 'zb-config-refactor' into 'next'
Zone Builder configuration refactor
See merge request STJr/SRB2!570
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2019-12-27 02:04:22 -05:00 |
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Jaime Passos
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56e94182d5
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P_SetupCamera funny
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2019-12-27 02:07:13 -03:00 |
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Jaime Passos
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51404130af
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Respawn delay gametype rule
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2019-12-27 01:44:27 -03:00 |
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James R
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e19d0877e8
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Merge branch 'time' into 'master'
haha log files
See merge request STJr/SRB2!567
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2019-12-26 21:43:46 -05:00 |
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Jaime Passos
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da1718f93c
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Avoid possible overflows in the rotsprite arrays.
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2019-12-26 21:49:36 -03:00 |
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Jaime Passos
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4b653a0b12
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Remove the min() and max() calls.
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2019-12-26 21:36:35 -03:00 |
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Jaime Passos
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56fd29a42a
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stuff
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2019-12-26 21:27:30 -03:00 |
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James R
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1dac3d174e
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Merge remote-tracking branch 'origin/master' into next
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2019-12-26 15:35:53 -08:00 |
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James R
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5872e8d453
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Merge branch 'rotsprite2' into 'next'
rollangle and SpriteInfo changes
See merge request STJr/SRB2!547
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2019-12-26 18:32:37 -05:00 |
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Jaime Passos
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c0390f5186
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Merge remote-tracking branch 'origin/next' into rotsprite2
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2019-12-26 20:27:29 -03:00 |
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James R
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414a066ec8
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Merge branch 'turnmultiplier' into 'master'
Option to increase the turning speed
See merge request STJr/SRB2!553
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2019-12-26 18:18:23 -05:00 |
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James R
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aa9cc6e6f2
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Merge branch 'char-damage-fix' into 'next'
Fix Amy and Fang being able to attack other players in MP Special Stages
See merge request STJr/SRB2!558
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2019-12-26 18:18:10 -05:00 |
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James R
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e6532b9bad
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Merge branch 'gametype-clownery' into 'next'
Custom gametypes
See merge request STJr/SRB2!566
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2019-12-26 18:08:41 -05:00 |
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James R
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dd1ca69f54
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P_PlayerHitsPlayer is too big for inline, and these other functions are getting there
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2019-12-26 14:59:31 -08:00 |
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Monster Iestyn
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ca5a4d90e0
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Fix mixed declaration-and-code compiling error
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2019-12-26 21:59:09 +00:00 |
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