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https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-22 02:42:20 +00:00
Fix Lua stacktrace not showing in various situations
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parent
de70934552
commit
01124f2076
6 changed files with 58 additions and 21 deletions
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@ -277,6 +277,9 @@ void Got_LuaFile(UINT8 **cp, INT32 playernum)
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if (!luafiletransfers)
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I_Error("No Lua file transfer\n");
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lua_settop(gL, 0); // Just in case...
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lua_pushcfunction(gL, LUA_GetErrorMessage);
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// Retrieve the callback and push it on the stack
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lua_pushfstring(gL, FMT_FILECALLBACKID, luafiletransfers->id);
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lua_gettable(gL, LUA_REGISTRYINDEX);
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@ -304,7 +307,8 @@ void Got_LuaFile(UINT8 **cp, INT32 playernum)
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lua_pushstring(gL, luafiletransfers->filename);
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// Call the callback
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LUA_Call(gL, 2);
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LUA_Call(gL, 2, 0, 1);
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lua_settop(gL, 0);
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if (success)
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{
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@ -40,6 +40,10 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
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// like sending random junk lua commands to crash the server
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if (!gL) goto deny;
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lua_settop(gL, 0); // Just in case...
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lua_pushcfunction(gL, LUA_GetErrorMessage);
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lua_getfield(gL, LUA_REGISTRYINDEX, "COM_Command"); // push COM_Command
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if (!lua_istable(gL, -1)) goto deny;
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@ -76,7 +80,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
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READSTRINGN(*cp, buf, 255);
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lua_pushstring(gL, buf);
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}
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LUA_Call(gL, (int)argc); // argc is 1-based, so this will cover the player we passed too.
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LUA_Call(gL, (int)argc, 0, 1); // argc is 1-based, so this will cover the player we passed too.
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return;
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deny:
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@ -98,6 +102,10 @@ void COM_Lua_f(void)
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INT32 playernum = consoleplayer;
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I_Assert(gL != NULL);
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lua_settop(gL, 0); // Just in case...
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lua_pushcfunction(gL, LUA_GetErrorMessage);
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lua_getfield(gL, LUA_REGISTRYINDEX, "COM_Command"); // push COM_Command
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I_Assert(lua_istable(gL, -1));
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@ -167,7 +175,7 @@ void COM_Lua_f(void)
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LUA_PushUserdata(gL, &players[playernum], META_PLAYER);
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for (i = 1; i < COM_Argc(); i++)
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lua_pushstring(gL, COM_Argv(i));
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LUA_Call(gL, (int)COM_Argc()); // COM_Argc is 1-based, so this will cover the player we passed too.
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LUA_Call(gL, (int)COM_Argc(), 0, 1); // COM_Argc is 1-based, so this will cover the player we passed too.
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}
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// Wrapper for COM_AddCommand
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@ -277,6 +285,9 @@ static void Lua_OnChange(void)
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/// \todo Network this! XD_LUAVAR
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lua_settop(gL, 0); // Just in case...
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lua_pushcfunction(gL, LUA_GetErrorMessage);
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// From CV_OnChange registry field, get the function for this cvar by name.
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lua_getfield(gL, LUA_REGISTRYINDEX, "CV_OnChange");
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I_Assert(lua_istable(gL, -1));
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@ -288,7 +299,7 @@ static void Lua_OnChange(void)
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lua_getfield(gL, -1, cvname); // get consvar_t* userdata.
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lua_remove(gL, -2); // pop the CV_Vars table.
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LUA_Call(gL, 1); // call function(cvar)
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LUA_Call(gL, 1, 0, 1); // call function(cvar)
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lua_pop(gL, 1); // pop CV_OnChange table
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}
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@ -1345,6 +1345,8 @@ void LUAh_GameHUD(player_t *stplayr)
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hud_running = true;
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lua_settop(gL, 0);
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lua_pushcfunction(gL, LUA_GetErrorMessage);
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lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
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I_Assert(lua_istable(gL, -1));
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lua_rawgeti(gL, -1, 2+hudhook_game); // HUD[2] = rendering funcs
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@ -1365,7 +1367,7 @@ void LUAh_GameHUD(player_t *stplayr)
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lua_pushvalue(gL, -5); // graphics library (HUD[1])
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lua_pushvalue(gL, -5); // stplayr
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lua_pushvalue(gL, -5); // camera
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LUA_Call(gL, 3);
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LUA_Call(gL, 3, 0, 1);
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}
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lua_settop(gL, 0);
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hud_running = false;
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@ -1379,6 +1381,8 @@ void LUAh_ScoresHUD(void)
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hud_running = true;
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lua_settop(gL, 0);
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lua_pushcfunction(gL, LUA_GetErrorMessage);
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lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
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I_Assert(lua_istable(gL, -1));
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lua_rawgeti(gL, -1, 2+hudhook_scores); // HUD[3] = rendering funcs
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@ -1390,7 +1394,7 @@ void LUAh_ScoresHUD(void)
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lua_pushnil(gL);
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while (lua_next(gL, -3) != 0) {
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lua_pushvalue(gL, -3); // graphics library (HUD[1])
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LUA_Call(gL, 1);
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LUA_Call(gL, 1, 0, 1);
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}
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lua_settop(gL, 0);
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hud_running = false;
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@ -1404,6 +1408,8 @@ void LUAh_TitleHUD(void)
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hud_running = true;
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lua_settop(gL, 0);
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lua_pushcfunction(gL, LUA_GetErrorMessage);
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lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
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I_Assert(lua_istable(gL, -1));
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lua_rawgeti(gL, -1, 2+hudhook_title); // HUD[5] = rendering funcs
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@ -1415,7 +1421,7 @@ void LUAh_TitleHUD(void)
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lua_pushnil(gL);
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while (lua_next(gL, -3) != 0) {
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lua_pushvalue(gL, -3); // graphics library (HUD[1])
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LUA_Call(gL, 1);
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LUA_Call(gL, 1, 0, 1);
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}
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lua_settop(gL, 0);
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hud_running = false;
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@ -1429,6 +1435,8 @@ void LUAh_TitleCardHUD(player_t *stplayr)
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hud_running = true;
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lua_settop(gL, 0);
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lua_pushcfunction(gL, LUA_GetErrorMessage);
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lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
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I_Assert(lua_istable(gL, -1));
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lua_rawgeti(gL, -1, 2+hudhook_titlecard); // HUD[6] = rendering funcs
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@ -1448,7 +1456,7 @@ void LUAh_TitleCardHUD(player_t *stplayr)
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lua_pushvalue(gL, -6); // stplayr
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lua_pushvalue(gL, -6); // lt_ticker
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lua_pushvalue(gL, -6); // lt_endtime
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LUA_Call(gL, 4);
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LUA_Call(gL, 4, 0, 1);
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}
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lua_settop(gL, 0);
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@ -1463,6 +1471,8 @@ void LUAh_IntermissionHUD(void)
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hud_running = true;
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lua_settop(gL, 0);
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lua_pushcfunction(gL, LUA_GetErrorMessage);
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lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
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I_Assert(lua_istable(gL, -1));
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lua_rawgeti(gL, -1, 2+hudhook_intermission); // HUD[4] = rendering funcs
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@ -1474,7 +1484,7 @@ void LUAh_IntermissionHUD(void)
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lua_pushnil(gL);
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while (lua_next(gL, -3) != 0) {
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lua_pushvalue(gL, -3); // graphics library (HUD[1])
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LUA_Call(gL, 1);
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LUA_Call(gL, 1, 0, 1);
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}
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lua_settop(gL, 0);
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hud_running = false;
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@ -630,6 +630,9 @@ static void A_Lua(mobj_t *actor)
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boolean found = false;
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I_Assert(actor != NULL);
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lua_settop(gL, 0); // Just in case...
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lua_pushcfunction(gL, LUA_GetErrorMessage);
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// get the action for this state
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lua_getfield(gL, LUA_REGISTRYINDEX, LREG_STATEACTION);
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I_Assert(lua_istable(gL, -1));
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@ -658,7 +661,7 @@ static void A_Lua(mobj_t *actor)
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LUA_PushUserdata(gL, actor, META_MOBJ);
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lua_pushinteger(gL, var1);
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lua_pushinteger(gL, var2);
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LUA_Call(gL, 3);
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LUA_Call(gL, 3, 0, 1);
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if (found)
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{
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@ -824,6 +827,8 @@ boolean LUA_CallAction(const char *csaction, mobj_t *actor)
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if (superstack && fasticmp(csaction, superactions[superstack-1])) // the action is calling itself,
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return false; // let it call the hardcoded function instead.
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lua_pushcfunction(gL, LUA_GetErrorMessage);
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// grab function by uppercase name.
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lua_getfield(gL, LUA_REGISTRYINDEX, LREG_ACTIONS);
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{
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@ -836,14 +841,14 @@ boolean LUA_CallAction(const char *csaction, mobj_t *actor)
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if (lua_isnil(gL, -1)) // no match
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{
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lua_pop(gL, 1); // pop nil
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lua_pop(gL, 2); // pop nil and error handler
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return false; // action not called.
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}
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if (superstack == MAXRECURSION)
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{
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CONS_Alert(CONS_WARNING, "Max Lua Action recursion reached! Cool it on the calling A_Action functions from inside A_Action functions!\n");
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lua_pop(gL, 1); // pop function
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lua_pop(gL, 2); // pop function and error handler
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return true;
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}
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@ -857,7 +862,8 @@ boolean LUA_CallAction(const char *csaction, mobj_t *actor)
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superactions[superstack] = csaction;
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++superstack;
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LUA_Call(gL, 3);
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LUA_Call(gL, 3, 0, -(2 + 3));
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lua_pop(gL, -1); // Error handler
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--superstack;
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superactions[superstack] = NULL;
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@ -133,6 +133,19 @@ int LUA_GetErrorMessage(lua_State *L)
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return 1;
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}
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int LUA_Call(lua_State *L, int nargs, int nresults, int errorhandlerindex)
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{
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int err = lua_pcall(L, nargs, nresults, errorhandlerindex);
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if (err)
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{
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CONS_Alert(CONS_WARNING, "%s\n", lua_tostring(L, -1));
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lua_pop(L, 1);
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}
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return err;
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}
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// Moved here from lib_getenum.
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int LUA_PushGlobals(lua_State *L, const char *word)
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{
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@ -40,6 +40,7 @@ void LUA_ClearExtVars(void);
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extern INT32 lua_lumploading; // is LUA_LoadLump being called?
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int LUA_GetErrorMessage(lua_State *L);
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int LUA_Call(lua_State *L, int nargs, int nresults, int errorhandlerindex);
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void LUA_LoadLump(UINT16 wad, UINT16 lump, boolean noresults);
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#ifdef LUA_ALLOW_BYTECODE
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void LUA_DumpFile(const char *filename);
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@ -65,14 +66,6 @@ void LUAh_NetArchiveHook(lua_CFunction archFunc);
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// Console wrapper
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void COM_Lua_f(void);
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#define LUA_Call(L,a)\
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{\
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if (lua_pcall(L, a, 0, 0)) {\
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(L,-1));\
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lua_pop(L, 1);\
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}\
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}
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#define LUA_ErrInvalid(L, type) luaL_error(L, "accessed " type " doesn't exist anymore, please check 'valid' before using " type ".");
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// Deprecation warnings
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