mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-17 23:21:22 +00:00
Do not factor height into sprite thickseg sorting
This commit is contained in:
parent
8d63a994f0
commit
0d97903573
1 changed files with 7 additions and 1 deletions
|
@ -2410,7 +2410,7 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
|
|||
}
|
||||
else if (r2->thickseg)
|
||||
{
|
||||
fixed_t topplaneobjectz, topplanecameraz, botplaneobjectz, botplanecameraz;
|
||||
//fixed_t topplaneobjectz, topplanecameraz, botplaneobjectz, botplanecameraz;
|
||||
if (rover->x1 > r2->thickseg->x2 || rover->x2 < r2->thickseg->x1)
|
||||
continue;
|
||||
|
||||
|
@ -2421,6 +2421,11 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
|
|||
if (scale <= rover->sortscale)
|
||||
continue;
|
||||
|
||||
// bird: Always sort sprites behind segs. This helps the plane
|
||||
// sorting above too. Basically if the sprite gets sorted behind
|
||||
// the seg here, it will be behind the plane too, since planes
|
||||
// are added after segs in the list.
|
||||
#if 0
|
||||
topplaneobjectz = P_GetFFloorTopZAt (r2->ffloor, rover->gx, rover->gy);
|
||||
topplanecameraz = P_GetFFloorTopZAt (r2->ffloor, viewx, viewy);
|
||||
botplaneobjectz = P_GetFFloorBottomZAt(r2->ffloor, rover->gx, rover->gy);
|
||||
|
@ -2429,6 +2434,7 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
|
|||
if ((topplanecameraz > viewz && botplanecameraz < viewz) ||
|
||||
(topplanecameraz < viewz && rover->gzt < topplaneobjectz) ||
|
||||
(botplanecameraz > viewz && rover->gz > botplaneobjectz))
|
||||
#endif
|
||||
{
|
||||
entry = R_CreateDrawNode(NULL);
|
||||
(entry->prev = r2->prev)->next = entry;
|
||||
|
|
Loading…
Reference in a new issue