Commit graph

11948 commits

Author SHA1 Message Date
Jaime Ita Passos
2ca8efd7ee Revert accidental push 2021-02-25 20:17:27 -03:00
Jaime Ita Passos
70ebca2bf6 Update README 2021-02-25 19:49:37 -03:00
Jaime Ita Passos
5b1dc6ba33 [Meta] Change branding 2021-02-25 19:49:34 -03:00
LJ Sonic
75d0e70236 Fix sector tags being signed in Lua 2021-02-25 23:41:43 +01:00
Zwip-Zwap Zapony
308ab0e079 Fix OpenGL V_DrawCroppedPatch 2021-02-21 22:16:38 +01:00
toaster
73758f50ff Fix dropshadows of papersprites drifting depending on angle relative to camera. Discovered in Kart internal for the paper item drops and ported back, hence the branch name. 2021-02-19 06:45:28 -05:00
James R
747c278bc2 Makefile: add a SILENT flag
This makes it print nothing to stdout.

Also fixed some irregularities.
2021-02-18 07:24:20 -08:00
James R
3d32f3145c Generate individual dependency files
This removes Makefile.depends. Instead, '.d' files are included from the 'dep'
directory. This speeds up building because dependencies for every file don't
need to be regenerated if only one changes.

As a bonus, dependencies also won't be generated if only clean type targets
are going to be run. Also added a 'distclean' target, which cleans both
objects and dependency files.
2021-02-18 06:23:18 -08:00
James R
3003c252d1 Makfile: don't print some messages twice 2021-02-18 06:23:12 -08:00
X.organic
0cbf9a791b
Fix indentation in MOBJCONSISTANCY conditional 2021-02-16 23:27:44 +01:00
X.organic
90611ed547
Fix MOBJCONSISTANCY and make it optional in DEBUGMODE
MOBJCONSISTANCY checks confined to gamestate GS_LEVEL. DEBUGMODE
no longer implicitly enables them, making it netgame-compatible.
2021-02-16 21:36:28 +01:00
X.organic
205ccc2727
Move Dehacked table sanity check to deh_tables.c 2021-02-16 19:46:31 +01:00
LJ Sonic
d380405b2f Merge branch 'final-tweaks' into 'next'
A few minor tweaks before 2.2.9

See merge request STJr/SRB2!1403
2021-02-16 12:50:15 -05:00
LJ Sonic
7133c703b4 Show an alternate ping icon when the player is disconnected 2021-02-15 22:19:48 +01:00
LJ Sonic
97daba68d0 Enable rejointimeout by default 2021-02-15 16:24:30 +01:00
LJ Sonic
aa33d90215 Add rejointimeout to the server options 2021-02-15 16:23:57 +01:00
LJ Sonic
0b012d5db0 Make the names of disconnected players flicker in tab HUD 2021-02-15 16:21:26 +01:00
LJ Sonic
b369243beb Use standard Lua naming scheme for polyobject list 2021-02-15 13:37:25 +01:00
LJ Sonic
d26a6a33c5 Merge branch 'hippo' into 'next'
Remove P_AproxDistance deprecation warning

See merge request STJr/SRB2!1402
2021-02-15 06:00:24 -05:00
SMS Alfredo
4430835a71 This might be dumb, but whatever 2021-02-14 20:49:03 -06:00
LJ Sonic
41fe113af4 Merge branch 'revert-redundant-hypot' into 'next'
Revert redundant hypot

Closes #450 and #451

See merge request STJr/SRB2!1400
2021-02-13 12:08:39 -05:00
LJ Sonic
70850b0836 Deprecate P_AproxDistance for Lua scripts 2021-02-13 18:04:27 +01:00
LJ Sonic
758de501da Use R_PointToDist2 for the Lua versions of P_AproxDistance and FixedHypot 2021-02-13 18:04:12 +01:00
LJ Sonic
a58df577fe Revert "Use FixedHypot over P_AproxDistance"
This reverts commit c5474436af.
2021-02-13 17:46:29 +01:00
LJ Sonic
d2d1f83b62 Revert "Use R_PointToDist2 instead"
This reverts commit e19196a86e.
2021-02-13 17:45:54 +01:00
LJ Sonic
09d911a5b6 Revert "Replace all instances of P_AproxDistance with FixedHypot"
This reverts commit 75633bde50.
2021-02-13 17:45:20 +01:00
LJ Sonic
481ddb6532 Merge branch 'fix-joiner-consoleplayer' into 'next'
Fix consoleplayer returning the server player during joining phase

See merge request STJr/SRB2!1396
2021-02-12 17:42:15 -05:00
LJ Sonic
dfc1767794 Only call PlayerCmd hooks if added to game 2021-02-11 00:24:42 +01:00
LJ Sonic
3dff1eb1b7 Fix consoleplayer returning the server player during joining phase 2021-02-11 00:10:15 +01:00
SteelT
6089550972 Merge branch 'gl-texture-management' into 'next'
Manage uploaded OpenGL textures with an internal list

Closes #411

See merge request STJr/SRB2!1391
2021-02-07 13:37:33 -05:00
James R
5b287f9cce Merge branch 'fix-doublejump-divby0' into 'next'
Fix a divby0 when you have specific character stats.

See merge request STJr/SRB2!1374
2021-01-31 01:17:41 -05:00
Jaime Ita Passos
8318935811 Remove GLMipmap_t.nextmipmap 2021-01-27 21:23:20 -03:00
Jaime Ita Passos
d4044a4f82 Add PF_ColorMapped
Not all surfaces have tint and fade colors. Checking for a specific surface flag, that tells the backend those colors are present, avoids uninitialized reads.
2021-01-27 18:54:33 -03:00
Jaime Ita Passos
5501d495c7 OpenGL backend: Manage uploaded GPU textures with an internal list
Indirectly fixes the game doing whatever after freeing a patch.
This commit implements a FTextureInfo struct type, instead of it being a typedef to the GLMipmap_s struct type.
2021-01-27 17:48:57 -03:00
James R
29b6bd5df9 Merge branch 'fix-mobj-slidemove' into 'next'
Make sliding against objects actually work (Fixes #400)

Closes #400

See merge request STJr/SRB2!1348
2021-01-26 20:43:17 -05:00
LJ Sonic
36c193f317 Merge branch 'fix-boss2pogotarget' into 'next'
Make several actions actually check for a player smh (Fixes #387)

Closes #387

See merge request STJr/SRB2!1340
2021-01-25 18:11:38 -05:00
LJ Sonic
83947d4428 Merge branch 'redundant-hypot' into 'next'
Replace P_AproxDistance with FixedHypot, and replace FixedHypot's algorithm with R_PointToDist2's

See merge request STJr/SRB2!1320
2021-01-25 18:08:25 -05:00
LJ Sonic
2d3e302929 Merge branch 'mode0-centering' into 'next'
Fix video mode 0 not getting centered

See merge request STJr/SRB2!1344
2021-01-25 17:59:26 -05:00
LJ Sonic
14ee92ef67 Merge branch 'gl-levelflat-fix' into 'next'
Fix a misuse of levelflat_t.picture in OpenGL

See merge request STJr/SRB2!1327
2021-01-25 16:40:02 -05:00
LJ Sonic
41f1b3cfa3 Merge branch 'jimita-why-you-done-this!!!' into 'next'
Fix mobj unarchiving code

See merge request STJr/SRB2!1384
2021-01-22 18:26:26 -05:00
Lachlan Wright
ea55a614d1 Merge branch 'flipped-waterrun' into 'next'
Allow water running in reverse gravity

See merge request STJr/SRB2!1369
2021-01-19 23:20:57 -05:00
Jaime Ita Passos
f3ad648874 Revert "Move a few mobj spawn defaults to its own function"
This reverts commit 6f9c48a305.

# Conflicts:
#	src/p_mobj.c
2021-01-17 23:17:46 +01:00
SteelT
65f7745775 Merge branch 'credits-229' into 'next'
Add Logan to the credits

See merge request STJr/SRB2!1379
2021-01-13 19:08:09 -05:00
Tatsuru
90b0242802 Put his name at the right order 2021-01-11 21:49:31 -03:00
Tatsuru
fbcc0c25b3 Add Logan to the art credits 2021-01-10 23:17:40 -03:00
Hannu Hanhi
d252f074b7 Render midtextures on two-sided lines with a z-buffer offset
This will fix z-fighting issues when they overlap with FOFs.
2021-01-10 21:33:54 +02:00
GoldenTails
59bc197f32 Fix a divby0 when you have SF_MULTIABILITY, CA_DOUBLEJUMP, and actionspd -FRACUNIT. 2021-01-10 10:01:31 -06:00
Zwip-Zwap Zapony
679bf5f999 Fix CA_BOUNCE when flipped
Fix P_DoAbilityBounce() always using "max",
instead of "min" while upside-down and "max" while not
2021-01-08 16:25:10 +01:00
SteelT
52c96239ba Merge branch 'fix-lua-consvars-with-functions' into 'next'
Fix CV_RegisterVar returning LUA_GetErrorMessage to Lua when CV_CALL is involved. (Resolves #403)

Closes #403

See merge request STJr/SRB2!1346
2021-01-07 16:33:39 -05:00
SteelT
4041e69fad Merge branch 'pressing-two-keys-in-the-console-crashes-srb2' into 'next'
Pressing Ctrl+Backspace In An Empty Console Crashes SRB2

See merge request STJr/SRB2!1370
2021-01-07 16:32:51 -05:00