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Fix dropshadows of papersprites drifting depending on angle relative to camera. Discovered in Kart internal for the paper item drops and ported back, hence the branch name.
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d380405b2f
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1 changed files with 3 additions and 3 deletions
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@ -1423,7 +1423,7 @@ static void R_ProjectSprite(mobj_t *thing)
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fixed_t sheartan = 0;
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fixed_t shadowscale = FRACUNIT;
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fixed_t basetx; // drop shadows
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fixed_t basetx, basetz; // drop shadows
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boolean shadowdraw, shadoweffects, shadowskew;
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boolean splat = R_ThingIsFloorSprite(thing);
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@ -1453,7 +1453,7 @@ static void R_ProjectSprite(mobj_t *thing)
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tr_x = thing->x - viewx;
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tr_y = thing->y - viewy;
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tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); // near/far distance
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basetz = tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); // near/far distance
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// thing is behind view plane?
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if (!papersprite && (tz < FixedMul(MINZ, this_scale))) // papersprite clipping is handled later
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@ -2052,7 +2052,7 @@ static void R_ProjectSprite(mobj_t *thing)
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R_SplitSprite(vis);
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if (oldthing->shadowscale && cv_shadow.value)
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R_ProjectDropShadow(oldthing, vis, oldthing->shadowscale, basetx, tz);
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R_ProjectDropShadow(oldthing, vis, oldthing->shadowscale, basetx, basetz);
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// Debug
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++objectsdrawn;
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