Commit graph

11863 commits

Author SHA1 Message Date
Steel Titanium
54ec64062c Revert "Move to the end of the list"
This reverts commit 32c65ae844.
2020-01-16 19:20:05 -05:00
Steel Titanium
32c65ae844 Move to the end of the list 2020-01-16 18:59:39 -05:00
Sally Cochenour
56f96674b0 Slope contrast
Off by default
2020-01-16 16:45:49 -05:00
Sally Cochenour
ef81bf810b ??
did not commit??
2020-01-16 14:56:11 -05:00
Sally Cochenour
e5215e929c Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
Steel Titanium
4c6edd87df Restore this that got removed shomehow 2020-01-16 14:31:36 -05:00
Steel Titanium
36511afda9 Add missing name to the credits 2020-01-16 14:28:47 -05:00
Sally Cochenour
4e481340ce OpenGL shadows 2020-01-16 12:37:32 -05:00
Alam Ed Arias
709489cab8 Merge branch 'master' into next 2020-01-16 12:08:36 -05:00
Alam Ed Arias
0134be8b78 please stop breaking clang 2020-01-16 12:05:21 -05:00
lachwright
28c466a0a5 Reset pmomz after transfer to momz 2020-01-16 22:56:01 +08:00
Sally Cochenour
28cd5b2f03 Merge remote-tracking branch 'fickle/software-dropshadows' into gl-dropshadows 2020-01-16 09:38:12 -05:00
James R
542e38e717 Don't draw player mobj in first person
This solves that annoying albeit slightly amusing bug
where your sprite clips into your view during a quake.

For OpenGL, this also solves the player's model
rendering while in first person. So you'll no
longer be looking through Sonic's body!
2020-01-16 03:18:05 -08:00
James R
bbbe76d2ca Expose viewmobj as r_viewmobj 2020-01-16 03:09:02 -08:00
James R
36b9549b23 Merge branch 'locale-liberation' into 'master'
Locale liberation

Closes #113

See merge request STJr/SRB2!677
2020-01-15 23:38:40 -05:00
James R
55cc978f40 Merge branch 'extra-life-jingle' into 'master'
Optionally use a sound for 1-Up

See merge request STJr/SRB2!668
2020-01-15 23:38:21 -05:00
James R
06105f6d8f Merge branch 'flats-in-walls-fix' into 'master'
Prefer textures on walls, not flats

See merge request STJr/SRB2!687
2020-01-15 23:37:41 -05:00
James R
1e3fd79601 Expose G_FindMapByNameOrCode to Lua 2020-01-15 20:32:40 -08:00
James R
50b18acd3f Expose G_BuildMapTitle to Lua 2020-01-15 20:04:50 -08:00
James R
7d5a8ac14b Allow G_BuildMapName outside of levels 2020-01-15 19:25:48 -08:00
James R
bcd90b96d4 Add comment to lib_gFindMap so I know what the fuck I did 2020-01-15 19:01:28 -08:00
James R
a4149cfe37 Expose G_FindMap to Lua 2020-01-15 18:49:22 -08:00
Louis-Antoine
0197a83db7 bruh 2020-01-15 15:57:38 +01:00
Louis-Antoine
ec5db89e55 Cleanup chat code a little 2020-01-15 15:48:03 +01:00
Louis-Antoine
9504ba96da Increase maximum and default chat width 2020-01-15 15:36:11 +01:00
James R
1489b4bcdd It's FALLTHRU not fallthru
It took a week and me staying up until 2AM to look at the damn manpage and
figure out THIS is why I was getting an error about 'if (tutorialmode)' falling
through. But I still don't know why it didn't trigger on the MT_TNTBARREL case.
Oh well.
2020-01-15 02:14:20 -08:00
fickleheart
e23f632cdb Clean up fisheye and fix crashes 2020-01-14 23:44:21 -06:00
James R
708ab6ff90 Update buffer for SendNameAndColor 2020-01-14 21:40:58 -08:00
fickleheart
cdbea0be26 Revert "LMAO fisheye"
This reverts commit cd957d84f7.
2020-01-14 23:30:39 -06:00
fickleheart
cd957d84f7 LMAO fisheye 2020-01-14 23:30:19 -06:00
fickleheart
c25e969676 wip viewroll stuff 2020-01-14 23:29:56 -06:00
James R
619efb3d4e And free addrinfo
(cherry picked from commit 986c80fb13e7ae6900792de5b4b43327af7ca76c)
2020-01-14 19:33:52 -08:00
James R
af2d3cfd16 Let MS_Connect use -bindaddr
And so now you really can host from multiple IP addresses.

(cherry picked from commit e56bf12537700af7b7fcd0d3b0e8586e41edddd1)
2020-01-14 19:33:52 -08:00
Tatsuru
fb19d25de1 What 2020-01-14 00:52:54 -03:00
James R
68b78f44d8 Load flats first so textures with the same name are prefered on walls 2020-01-13 15:21:35 -08:00
James R
0d6b6efe0f Refactor R_LoadTextures into something manageable (no goto!!) 2020-01-13 15:20:50 -08:00
Tatsuru
0fa638eaf5 Logistical problems 2020-01-13 19:12:02 -03:00
James R
acb3372644 Merge branch '@moderator' into 'next'
Kill adminplayer for good

See merge request STJr/SRB2!686
2020-01-13 16:47:49 -05:00
James R
223edd8ee0 Merge branch 'disable-titlemap-in-netgames' into 'master'
Disable title map when entering a netgame

See merge request STJr/SRB2!683
2020-01-13 16:47:17 -05:00
James R
339ceafdf0 Remove adminplayer from SERVERINFO (PACKETVERSION 2) 2020-01-12 20:21:35 -08:00
James R
84ac743d73 Kill Lua adminplayer 2020-01-12 20:04:05 -08:00
Alam Ed Arias
a2b1b6289c use a byte, not a ptr2int with memset 2020-01-12 18:59:35 -05:00
James R
bff6875b95 Merge branch 'fangpogo' into 'next'
Make Fangboss' player pogo a little less bullshit.

See merge request STJr/SRB2!676
2020-01-12 17:54:02 -05:00
James R
2b95ea0135 Merge remote-tracking branch 'origin/master' into next 2020-01-12 14:17:52 -08:00
James R
2bb8b85754 Merge branch 'split-emblem-hints' into 'next'
"Symmetrical"-ish Emblem Hint pages

See merge request STJr/SRB2!670
2020-01-12 17:16:03 -05:00
Zwip-Zwap Zapony
66c9e8e3aa Fix "symmetrical"-ish emblem hints for ERRORMODE
"left_hints" is always 3, 4, or 5, so the signedness is irrelevant.
But with ERRORMODE set to 1 when compiling,
the compile would previously stop due to comparing INT32 to UINT32.
2020-01-12 23:09:27 +01:00
LJ Sonic
6eba68bc3b Merge branch 'fix-node-player-mixups' into 'master'
Fix node player mixups

See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
James R
70bd7132c5 Merge branch 'egg2pogo' into 'next'
Egg Slimer Pogo Bruh Moment (resolves #112)

See merge request STJr/SRB2!674
2020-01-12 15:43:24 -05:00
James R
34b42507d1 Merge branch 'targetproblem' into 'next'
Homing Targetting Issues

See merge request STJr/SRB2!671
2020-01-12 15:43:08 -05:00
LJ Sonic
2c0bdc71b0 Merge branch 'refactor-kicks' into 'fix-node-player-mixups'
Replace all instances of XD_KICK with a SendKick function

See merge request STJr/SRB2!682
2020-01-12 15:41:18 -05:00