Steel Titanium
54ec64062c
Revert "Move to the end of the list"
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This reverts commit 32c65ae844
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2020-01-16 19:20:05 -05:00
Steel Titanium
32c65ae844
Move to the end of the list
2020-01-16 18:59:39 -05:00
Sally Cochenour
56f96674b0
Slope contrast
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Off by default
2020-01-16 16:45:49 -05:00
Sally Cochenour
ef81bf810b
??
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did not commit??
2020-01-16 14:56:11 -05:00
Sally Cochenour
e5215e929c
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-16 14:55:55 -05:00
Steel Titanium
4c6edd87df
Restore this that got removed shomehow
2020-01-16 14:31:36 -05:00
Steel Titanium
36511afda9
Add missing name to the credits
2020-01-16 14:28:47 -05:00
Sally Cochenour
4e481340ce
OpenGL shadows
2020-01-16 12:37:32 -05:00
Alam Ed Arias
709489cab8
Merge branch 'master' into next
2020-01-16 12:08:36 -05:00
Alam Ed Arias
0134be8b78
please stop breaking clang
2020-01-16 12:05:21 -05:00
lachwright
28c466a0a5
Reset pmomz after transfer to momz
2020-01-16 22:56:01 +08:00
Sally Cochenour
28cd5b2f03
Merge remote-tracking branch 'fickle/software-dropshadows' into gl-dropshadows
2020-01-16 09:38:12 -05:00
James R
542e38e717
Don't draw player mobj in first person
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This solves that annoying albeit slightly amusing bug
where your sprite clips into your view during a quake.
For OpenGL, this also solves the player's model
rendering while in first person. So you'll no
longer be looking through Sonic's body!
2020-01-16 03:18:05 -08:00
James R
bbbe76d2ca
Expose viewmobj as r_viewmobj
2020-01-16 03:09:02 -08:00
James R
36b9549b23
Merge branch 'locale-liberation' into 'master'
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Locale liberation
Closes #113
See merge request STJr/SRB2!677
2020-01-15 23:38:40 -05:00
James R
55cc978f40
Merge branch 'extra-life-jingle' into 'master'
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Optionally use a sound for 1-Up
See merge request STJr/SRB2!668
2020-01-15 23:38:21 -05:00
James R
06105f6d8f
Merge branch 'flats-in-walls-fix' into 'master'
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Prefer textures on walls, not flats
See merge request STJr/SRB2!687
2020-01-15 23:37:41 -05:00
James R
1e3fd79601
Expose G_FindMapByNameOrCode to Lua
2020-01-15 20:32:40 -08:00
James R
50b18acd3f
Expose G_BuildMapTitle to Lua
2020-01-15 20:04:50 -08:00
James R
7d5a8ac14b
Allow G_BuildMapName outside of levels
2020-01-15 19:25:48 -08:00
James R
bcd90b96d4
Add comment to lib_gFindMap so I know what the fuck I did
2020-01-15 19:01:28 -08:00
James R
a4149cfe37
Expose G_FindMap to Lua
2020-01-15 18:49:22 -08:00
Louis-Antoine
0197a83db7
bruh
2020-01-15 15:57:38 +01:00
Louis-Antoine
ec5db89e55
Cleanup chat code a little
2020-01-15 15:48:03 +01:00
Louis-Antoine
9504ba96da
Increase maximum and default chat width
2020-01-15 15:36:11 +01:00
James R
1489b4bcdd
It's FALLTHRU not fallthru
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It took a week and me staying up until 2AM to look at the damn manpage and
figure out THIS is why I was getting an error about 'if (tutorialmode)' falling
through. But I still don't know why it didn't trigger on the MT_TNTBARREL case.
Oh well.
2020-01-15 02:14:20 -08:00
fickleheart
e23f632cdb
Clean up fisheye and fix crashes
2020-01-14 23:44:21 -06:00
James R
708ab6ff90
Update buffer for SendNameAndColor
2020-01-14 21:40:58 -08:00
fickleheart
cdbea0be26
Revert "LMAO fisheye"
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This reverts commit cd957d84f7
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2020-01-14 23:30:39 -06:00
fickleheart
cd957d84f7
LMAO fisheye
2020-01-14 23:30:19 -06:00
fickleheart
c25e969676
wip viewroll stuff
2020-01-14 23:29:56 -06:00
James R
619efb3d4e
And free addrinfo
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(cherry picked from commit 986c80fb13e7ae6900792de5b4b43327af7ca76c)
2020-01-14 19:33:52 -08:00
James R
af2d3cfd16
Let MS_Connect use -bindaddr
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And so now you really can host from multiple IP addresses.
(cherry picked from commit e56bf12537700af7b7fcd0d3b0e8586e41edddd1)
2020-01-14 19:33:52 -08:00
Tatsuru
fb19d25de1
What
2020-01-14 00:52:54 -03:00
James R
68b78f44d8
Load flats first so textures with the same name are prefered on walls
2020-01-13 15:21:35 -08:00
James R
0d6b6efe0f
Refactor R_LoadTextures into something manageable (no goto!!)
2020-01-13 15:20:50 -08:00
Tatsuru
0fa638eaf5
Logistical problems
2020-01-13 19:12:02 -03:00
James R
acb3372644
Merge branch '@moderator' into 'next'
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Kill adminplayer for good
See merge request STJr/SRB2!686
2020-01-13 16:47:49 -05:00
James R
223edd8ee0
Merge branch 'disable-titlemap-in-netgames' into 'master'
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Disable title map when entering a netgame
See merge request STJr/SRB2!683
2020-01-13 16:47:17 -05:00
James R
339ceafdf0
Remove adminplayer from SERVERINFO (PACKETVERSION 2)
2020-01-12 20:21:35 -08:00
James R
84ac743d73
Kill Lua adminplayer
2020-01-12 20:04:05 -08:00
Alam Ed Arias
a2b1b6289c
use a byte, not a ptr2int with memset
2020-01-12 18:59:35 -05:00
James R
bff6875b95
Merge branch 'fangpogo' into 'next'
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Make Fangboss' player pogo a little less bullshit.
See merge request STJr/SRB2!676
2020-01-12 17:54:02 -05:00
James R
2b95ea0135
Merge remote-tracking branch 'origin/master' into next
2020-01-12 14:17:52 -08:00
James R
2bb8b85754
Merge branch 'split-emblem-hints' into 'next'
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"Symmetrical"-ish Emblem Hint pages
See merge request STJr/SRB2!670
2020-01-12 17:16:03 -05:00
Zwip-Zwap Zapony
66c9e8e3aa
Fix "symmetrical"-ish emblem hints for ERRORMODE
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"left_hints" is always 3, 4, or 5, so the signedness is irrelevant.
But with ERRORMODE set to 1 when compiling,
the compile would previously stop due to comparing INT32 to UINT32.
2020-01-12 23:09:27 +01:00
LJ Sonic
6eba68bc3b
Merge branch 'fix-node-player-mixups' into 'master'
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Fix node player mixups
See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
James R
70bd7132c5
Merge branch 'egg2pogo' into 'next'
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Egg Slimer Pogo Bruh Moment (resolves #112 )
See merge request STJr/SRB2!674
2020-01-12 15:43:24 -05:00
James R
34b42507d1
Merge branch 'targetproblem' into 'next'
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Homing Targetting Issues
See merge request STJr/SRB2!671
2020-01-12 15:43:08 -05:00
LJ Sonic
2c0bdc71b0
Merge branch 'refactor-kicks' into 'fix-node-player-mixups'
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Replace all instances of XD_KICK with a SendKick function
See merge request STJr/SRB2!682
2020-01-12 15:41:18 -05:00