Commit graph

11843 commits

Author SHA1 Message Date
James R
e100f21dda Merge branch 'loop-patch' into 'next'
Let MUSICDEF set loop point

See merge request STJr/SRB2!762
2020-04-09 19:47:43 -04:00
James R
aad225932d Merge branch 'SF_NONIGHTSSUPER' into 'next'
Skin flag for disabling super colors in NiGHTS

See merge request STJr/SRB2!782
2020-04-09 19:47:20 -04:00
James R
673a842043 Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER 2020-04-09 16:47:52 -07:00
James R
1edc300d0c Merge branch 'lua-hook-cleanup' into 'next'
Lua hook cleanup

See merge request STJr/SRB2!851
2020-04-09 19:40:09 -04:00
James R
a4fa4351d8 Merge branch 'fix-consbackpic' into 'master'
Fix console backpic

See merge request STJr/SRB2!850
2020-04-09 19:39:16 -04:00
James R
b4ab284d21 Merge branch 'fixed2float-funcs' into 'master'
Turn FIXED_TO_FLOAT into a function

See merge request STJr/SRB2!869
2020-04-09 19:37:22 -04:00
Zachary McAlpin
28de6b1f93 Execute LUAh_GameQuit in 2 additional places in m_menu.c 2020-04-03 17:44:57 -05:00
Zachary McAlpin
c629883afa Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-02 16:13:20 -05:00
sphere
806884a3f4 Use M_GametypeHasLevels again (properly this time) to save memory. 2020-04-02 17:59:56 +02:00
sphere
3074880ac1 Actually check for available maps correctly. Whoops! 2020-04-02 16:07:38 +02:00
Steel Titanium
9a242818a7 Merge branch 'master' into next 2020-03-31 20:46:54 -04:00
SteelT
6620364158 Merge branch 'fix-allowjoin' into 'next'
Delete singleplayer

See merge request STJr/SRB2!870
2020-03-31 20:45:02 -04:00
SteelT
b6f1155ae1 Merge branch 'fix-keepbody-ping' into 'master'
Fix disconnected players being kicked for high ping

See merge request STJr/SRB2!866
2020-03-31 20:25:43 -04:00
Louis-Antoine
ad12e29fda Fix allowjoin off affecting single player 2020-03-30 22:11:48 +02:00
Monster Iestyn
befae492fe use ATTRINLINE rather than inline to match some of the other functions in this file, though I'm told modern compilers ignore inlining info as they actually decide themselves now
(though I could pretend we still support the older ones lol)
2020-03-30 20:25:56 +01:00
Monster Iestyn
2e27b3ea87 Turn the fixed-float convert macros into inline functions, like those in GZDoom. The old macros get to be just the same as calling these inline functions. 2020-03-30 19:58:46 +01:00
Louis-Antoine
8130599a4f Fix disconnected players being kicked for high ping 2020-03-28 15:23:15 +01:00
toaster
da86c17ee1 Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
toaster
ce2a1aa3b2 Minor optimisations surrounding R_DrawFlippedMaskedColumn.
* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
* Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
* SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
* Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
* "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
2020-03-26 16:09:19 +00:00
MascaraSnake
e471134746 Merge branch 'invertplanes-bruh' into 'next'
Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES

See merge request STJr/SRB2!863
2020-03-25 12:25:48 -04:00
MascaraSnake
92c74814cf Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES 2020-03-25 08:34:52 +01:00
Zachary McAlpin
decce7905b Moved LUAh_GameQuit(void) function to the end of the lua_hooklib.c 2020-03-24 22:55:25 -05:00
Zachary McAlpin
21353f1209 Screw merge conflicts 2020-03-24 20:38:46 -05:00
Sonic Edge
60f7e35383 Character select in Nights mode. 2020-03-24 16:21:33 -04:00
sphere
99a5192872 Hide record/NiGHTS attack if there are no available maps for them. 2020-03-24 16:10:30 +01:00
fickleheart
719f29d27e Reduce near renderdist to lessen visible texture distortion 2020-03-23 08:23:36 -05:00
Monster Iestyn
4722fbbc2a Merge branch 'demos-refactor' into 'next'
Demos refactor

See merge request STJr/SRB2!853
2020-03-22 17:52:45 -04:00
Monster Iestyn
23b6679b3a Merge branch 'buggle-trouble' into 'next'
P_HomingAttack related fixes

See merge request STJr/SRB2!836
2020-03-22 16:57:22 -04:00
Monster Iestyn
3b9dd31faf Merge branch 'fix-setspriteinfo' into 'next'
Fix lib_setSpriteInfo indexes being off-by-one

See merge request STJr/SRB2!854
2020-03-22 16:40:34 -04:00
fickleheart
f9027ccaeb Split horizon lines for minimal distortion 2020-03-22 12:52:17 -05:00
fickleheart
14d6a01292 Distort far edges to viewz for a flat horizon line 2020-03-22 12:28:49 -05:00
fickleheart
deff1565dc GL horizon lines 2020-03-22 12:13:59 -05:00
Louis-Antoine
6ffbc89f42 Remove redundant conditional in P_IsClimbingValid 2020-03-22 17:45:07 +01:00
Louis-Antoine
478f0f2059 Cleanup P_IsClimbingValid 2020-03-22 17:39:51 +01:00
Louis-Antoine
ea631715a6 Remove unused define 2020-03-22 17:29:15 +01:00
Louis-Antoine
6f9422d380 Encapsulate plane height checks 2020-03-22 17:28:50 +01:00
Louis-Antoine
077543f2e9 Fix typo in camera handling code 2020-03-22 15:21:23 +01:00
MascaraSnake
d596dcf79d Merge branch 'udmf-next' into udmf-colormaps 2020-03-22 12:57:19 +01:00
MascaraSnake
ab133e50c9 Add wall spike arrow to UDB config as well 2020-03-22 12:56:59 +01:00
MascaraSnake
c931b4fa67 Merge branch 'next' into udmf-next 2020-03-22 12:56:21 +01:00
MascaraSnake
5864788333 Merge branch 'master' into next 2020-03-22 12:55:56 +01:00
MascaraSnake
48e8c9058a Add arrow to wall spike in ZB config 2020-03-22 12:55:34 +01:00
MascaraSnake
34221d05fc Merge branch 'udmf-next' into udmf-colormaps 2020-03-22 08:08:47 +01:00
MascaraSnake
79bfe14678 Move UDB configs into a subfolder 2020-03-22 08:08:34 +01:00
MascaraSnake
2133bc89e6 Merge branch 'udmf-next' into udmf-colormaps 2020-03-22 08:05:05 +01:00
MascaraSnake
c4b5c20d3d Add UDB config 2020-03-22 08:04:28 +01:00
MascaraSnake
2c8daabba1 Merge branch 'next' into udmf-next 2020-03-22 07:52:09 +01:00
MascaraSnake
bc1e42d222 Merge branch 'master' into next 2020-03-22 07:51:35 +01:00
MascaraSnake
6911097b56 Minor ZB config fix 2020-03-22 07:50:57 +01:00
MascaraSnake
faac3c7023 Merge branch 'next' into udmf-next 2020-03-21 20:18:07 +01:00