Nev3r
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ca694c8c43
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Merge branch 'udmf-next' into udmf-thingargs
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2020-04-12 10:02:12 +02:00 |
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Nev3r
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4128f826b7
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
# Conflicts:
# src/lua_hooklib.c
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2020-04-12 09:57:19 +02:00 |
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Nev3r
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21de33bd08
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Add mapthing arg support.
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2020-04-11 12:54:34 +02:00 |
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James R
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d460e1e826
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Merge branch 'pk3-xtra-comm-fix' into 'next'
PK3: Proper ignorance for file comments/extra data
See merge request STJr/SRB2!761
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2020-04-09 21:25:11 -04:00 |
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James R
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aca39d6210
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Merge remote-tracking branch 'origin/master' into next
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2020-04-09 17:04:04 -07:00 |
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James R
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b029ccff0d
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Merge branch 'hide-useless-1p-menu-options' into 'master'
Hide record & NiGHTS attack options if there are no available maps for them.
See merge request STJr/SRB2!868
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2020-04-09 19:57:27 -04:00 |
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James R
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40a74a6211
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Merge branch 'ra-emblemhints' into 'master'
Allow emblem hints (and radar) in record attack.
See merge request STJr/SRB2!820
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2020-04-09 19:56:17 -04:00 |
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James R
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5f7bd9a947
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Merge branch 'fix-256-brightness' into 'master'
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
See merge request STJr/SRB2!840
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2020-04-09 19:53:40 -04:00 |
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James R
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2fda89f1c3
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Merge branch 'bot-respawn-hook' into 'next'
BotRespawn hook
See merge request STJr/SRB2!804
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2020-04-09 19:52:25 -04:00 |
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James R
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bd7d05fdf0
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Merge branch 'gtr-replace' into 'next'
Separate PvP damage from ringslinger
See merge request STJr/SRB2!831
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2020-04-09 19:51:52 -04:00 |
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James R
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2dfe276a73
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Merge branch 'sdlglcontext' into 'master'
Only initialise OpenGL if the user intends to load it (for real this time)
See merge request STJr/SRB2!796
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2020-04-09 19:51:20 -04:00 |
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James R
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b8d40a5783
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Merge branch 'dye' into 'next'
Expose colorization to mappers and SOC
See merge request STJr/SRB2!679
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2020-04-09 19:50:32 -04:00 |
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James R
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78613ec445
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Merge branch 'supergoldedit' into 'next'
Change SKINCOLOR_SUPERGOLD1-5
See merge request STJr/SRB2!805
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2020-04-09 19:50:06 -04:00 |
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James R
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4e7283c833
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Merge branch 'pk3-directory-start' into 'next'
Don't skip the first directory entry of PK3 if it's a file
See merge request STJr/SRB2!764
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2020-04-09 19:49:44 -04:00 |
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James R
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d4c08a8410
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Merge branch 'lightmemedata' into 'next'
Cvars returned by CV_FindVar did not work with userdataType
See merge request STJr/SRB2!754
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2020-04-09 19:48:39 -04:00 |
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James R
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e100f21dda
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Merge branch 'loop-patch' into 'next'
Let MUSICDEF set loop point
See merge request STJr/SRB2!762
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2020-04-09 19:47:43 -04:00 |
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James R
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aad225932d
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Merge branch 'SF_NONIGHTSSUPER' into 'next'
Skin flag for disabling super colors in NiGHTS
See merge request STJr/SRB2!782
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2020-04-09 19:47:20 -04:00 |
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James R
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673a842043
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Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER
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2020-04-09 16:47:52 -07:00 |
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James R
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1edc300d0c
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Merge branch 'lua-hook-cleanup' into 'next'
Lua hook cleanup
See merge request STJr/SRB2!851
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2020-04-09 19:40:09 -04:00 |
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James R
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a4fa4351d8
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Merge branch 'fix-consbackpic' into 'master'
Fix console backpic
See merge request STJr/SRB2!850
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2020-04-09 19:39:16 -04:00 |
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James R
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b4ab284d21
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Merge branch 'fixed2float-funcs' into 'master'
Turn FIXED_TO_FLOAT into a function
See merge request STJr/SRB2!869
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2020-04-09 19:37:22 -04:00 |
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sphere
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806884a3f4
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Use M_GametypeHasLevels again (properly this time) to save memory.
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2020-04-02 17:59:56 +02:00 |
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sphere
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3074880ac1
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Actually check for available maps correctly. Whoops!
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2020-04-02 16:07:38 +02:00 |
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Steel Titanium
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9a242818a7
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Merge branch 'master' into next
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2020-03-31 20:46:54 -04:00 |
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Louis-Antoine
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ad12e29fda
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Fix allowjoin off affecting single player
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2020-03-30 22:11:48 +02:00 |
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Monster Iestyn
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befae492fe
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use ATTRINLINE rather than inline to match some of the other functions in this file, though I'm told modern compilers ignore inlining info as they actually decide themselves now
(though I could pretend we still support the older ones lol)
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2020-03-30 20:25:56 +01:00 |
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Monster Iestyn
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2e27b3ea87
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Turn the fixed-float convert macros into inline functions, like those in GZDoom. The old macros get to be just the same as calling these inline functions.
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2020-03-30 19:58:46 +01:00 |
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Louis-Antoine
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8130599a4f
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Fix disconnected players being kicked for high ping
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2020-03-28 15:23:15 +01:00 |
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MascaraSnake
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92c74814cf
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Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES
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2020-03-25 08:34:52 +01:00 |
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sphere
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99a5192872
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Hide record/NiGHTS attack if there are no available maps for them.
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2020-03-24 16:10:30 +01:00 |
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Monster Iestyn
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4722fbbc2a
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Merge branch 'demos-refactor' into 'next'
Demos refactor
See merge request STJr/SRB2!853
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2020-03-22 17:52:45 -04:00 |
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Monster Iestyn
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23b6679b3a
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Merge branch 'buggle-trouble' into 'next'
P_HomingAttack related fixes
See merge request STJr/SRB2!836
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2020-03-22 16:57:22 -04:00 |
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Monster Iestyn
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3b9dd31faf
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Merge branch 'fix-setspriteinfo' into 'next'
Fix lib_setSpriteInfo indexes being off-by-one
See merge request STJr/SRB2!854
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2020-03-22 16:40:34 -04:00 |
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MascaraSnake
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1580e14cbc
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Merge branch 'next' into udmf-next
# Conflicts:
# extras/conf/Includes/SRB222_linedefs.cfg
# extras/conf/Includes/SRB222_misc.cfg
# src/p_spec.c
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2020-03-21 20:04:31 +01:00 |
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MascaraSnake
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42445b39d7
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Merge branch 'master' into next
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2020-03-21 19:16:52 +01:00 |
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LJ Sonic
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fa9c2f43f7
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Merge branch 'skip-empty-gametypes' into 'master'
Skip empty gametypes in level select menu
See merge request STJr/SRB2!819
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2020-03-21 08:52:54 -04:00 |
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Louis-Antoine
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892a8dd6e7
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Make SRB2 flat like Earth
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2020-03-20 18:55:29 +01:00 |
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Monster Iestyn
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7a585e2498
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Merge branch 'next' into demos-refactor
# Conflicts:
# src/g_game.c
(also update g_demo.c)
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2020-03-20 17:48:31 +00:00 |
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fickleheart
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78ec210896
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hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
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2020-03-19 18:55:10 -05:00 |
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Jaime Passos
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5eaa73b6ac
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Fix lib_setSpriteInfo indexes being off-by-one
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2020-03-19 19:09:34 -03:00 |
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Monster Iestyn
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4236ae7c08
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We don't need m_cheat.h either in g_demo.c
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2020-03-19 21:10:23 +00:00 |
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Monster Iestyn
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6610150bfe
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We definitely don't need these files to compile!
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2020-03-19 20:43:56 +00:00 |
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Monster Iestyn
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dd76be16cb
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Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL; at all)
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2020-03-19 20:42:51 +00:00 |
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Monster Iestyn
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1a14234088
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update Makefile, CMakeLists.txt and MSVC project files
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2020-03-19 20:13:39 +00:00 |
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Monster Iestyn
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dcb4ce8cb9
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Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c
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2020-03-19 20:09:55 +00:00 |
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Louis-Antoine
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e3cbdf8fab
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Use HAVE_BLUA as fuel for my fireplace
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2020-03-19 18:36:14 +01:00 |
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Louis-Antoine
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c1b50397ce
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Fix compiler warning
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2020-03-19 14:40:35 +01:00 |
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Louis-Antoine
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1d5d6ead65
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Fix misleading naming
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2020-03-19 14:40:12 +01:00 |
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Louis-Antoine
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58c42eec29
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Simplify hook code
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2020-03-19 14:38:42 +01:00 |
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fickleheart
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725826a64b
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Avoid infinite loops if no maps are selectable (y tho)
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2020-03-18 22:56:20 -05:00 |
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