Jaime Passos
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2166571920
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Add GTR_CUTSCENES. And I ran out of rule slots. Cool.
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2019-12-28 20:33:28 -03:00 |
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Zachary McAlpin
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5a9b80b5d5
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
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2019-12-28 17:32:27 -06:00 |
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Jaime Passos
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ae0acfba0f
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Organise gametype ruleset again.
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2019-12-28 20:18:21 -03:00 |
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Jaime Passos
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7a00b3a331
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Add GTR_FRIENDLY.
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2019-12-28 19:56:18 -03:00 |
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Jaime Passos
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093a1baf1d
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Remove debugging stuff.
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2019-12-28 19:50:14 -03:00 |
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Jaime Passos
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45af6d8899
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Rename GTR_MATCHEMERALDS to GTR_POWERSTONES.
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2019-12-28 19:49:34 -03:00 |
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Jaime Passos
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4b604328d5
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Rename GTR_HIDETIME to GTR_STARTCOUNTDOWN.
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2019-12-28 19:47:03 -03:00 |
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lachwright
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5ed1dc5410
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Remove MF_NOTHINK from join-breaking referenced objects
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2019-12-29 03:01:09 +08:00 |
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Sally Cochenour
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a66fb15ff2
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Merge branch 'next' into oglshaderport
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2019-12-28 13:58:41 -05:00 |
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MascaraSnake
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bd7765227e
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Rename P_GroupLines to the more apt P_LinkMapData
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2019-12-28 17:40:08 +01:00 |
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MascaraSnake
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7e5b87ce42
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Fix debug prints
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2019-12-28 17:37:32 +01:00 |
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MascaraSnake
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d38ee51d49
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Separate setting of sector field defaults into P_InitializeSector
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2019-12-28 17:29:58 +01:00 |
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MascaraSnake
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54fe91b1cc
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Refactor P_SetupLines into P_InitializeLinedef
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2019-12-28 17:21:31 +01:00 |
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MascaraSnake
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1ca25224c2
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Fix P_SetupLines printing the wrong line number
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2019-12-28 17:05:04 +01:00 |
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MascaraSnake
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85de3614cb
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Standardize P_LoadVertices and P_LoadSidedefs
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2019-12-28 16:58:48 +01:00 |
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MascaraSnake
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86d1fb73f4
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Split P_LoadLineDefs2 into P_ProcessLinedefsWithSidedefs and P_CompressSidedefs
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2019-12-28 16:49:56 +01:00 |
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MascaraSnake
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21b7507aee
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Reorganize and partially rename map loading functions
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2019-12-28 16:40:35 +01:00 |
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MascaraSnake
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b1854b5c96
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Remove stray #endif
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2019-12-28 14:50:00 +01:00 |
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MascaraSnake
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5590343043
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Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them.
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2019-12-28 14:13:26 +01:00 |
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MascaraSnake
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3971067cf3
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Remove some old #if 0'd code
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2019-12-28 14:03:48 +01:00 |
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MascaraSnake
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303e6cee4a
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Merge branch 'next' into mapload-refactor
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2019-12-28 13:59:24 +01:00 |
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MascaraSnake
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ceca99e3c5
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Fix accidental removal of sector_t's spawn_lightlevel initialization
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2019-12-28 13:58:23 +01:00 |
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MascaraSnake
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e9376a8353
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Cleaned up some more stuff in P_LoadLevel()
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2019-12-28 12:48:32 +01:00 |
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MascaraSnake
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c059146937
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Move more P_LoadLevel parts into subfunctions
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2019-12-28 11:37:56 +01:00 |
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MascaraSnake
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319ed09c00
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Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions
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2019-12-28 11:30:39 +01:00 |
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MascaraSnake
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08895ef751
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Fixed/clarified some flag descriptions in the ZB config
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2019-12-28 08:43:27 +01:00 |
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MascaraSnake
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f83d0fe3a1
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Fixed/clarified some flag descriptions in the ZB config
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2019-12-28 08:42:16 +01:00 |
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GoldenTails
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f62579811b
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Fixed messed up comparison.
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2019-12-27 23:51:13 -06:00 |
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James R
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afc78fb56a
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Only return if we damaged the monitor
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2019-12-27 14:48:55 -08:00 |
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Alam Ed Arias
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94bb6655a5
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Merge branch 'master' into next
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2019-12-27 17:08:16 -05:00 |
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James R
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152a63b682
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Merge branch 'rotsprite3' into 'next'
More rollangle changes
See merge request STJr/SRB2!582
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2019-12-27 16:49:21 -05:00 |
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James R
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69ad41e58e
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Merge branch 'skinusable-fix' into 'next'
Fix edge case with R_SkinUsable
See merge request STJr/SRB2!573
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2019-12-27 16:49:06 -05:00 |
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Jaime Passos
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1fb244d87f
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GTR_HIDETIME, not GTR_TAG
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2019-12-27 18:24:08 -03:00 |
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Jaime Passos
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e03eaa554b
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In P_KillPlayer, check for the gametype's rules, instead of the gametype itself, before bursting rings.
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2019-12-27 17:22:55 -03:00 |
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Jaime Passos
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4b2c88fab8
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Fix CoopLives_OnChange.
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2019-12-27 17:15:23 -03:00 |
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Jaime Passos
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3b341245f1
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Same deal, but for starposts.
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2019-12-27 17:14:56 -03:00 |
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Jaime Passos
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1f96f70173
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Preparing for the inevitable gametype rule that will handle cooplives...
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2019-12-27 17:08:20 -03:00 |
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Jaime Passos
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ed29efd9eb
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ST_drawLivesArea stuff.
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2019-12-27 16:58:55 -03:00 |
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Monster Iestyn
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1d04001fdf
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use P_SetTarget to assign a value to th->target
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2019-12-27 19:24:00 +00:00 |
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Monster Iestyn
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282fe7667c
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added a "target" pointer to polywaypoint_t, so the polyobj waypoint thinker doesn't have to re-find the next waypoint every tic
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2019-12-27 19:10:14 +00:00 |
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Alam Ed Arias
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c394ad056c
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use size_t to count the sprites
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2019-12-27 13:20:58 -05:00 |
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Alam Ed Arias
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0caa08defd
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fread and fwrite use size_t, not int
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2019-12-27 13:08:26 -05:00 |
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Alam Ed Arias
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ff004c4cf6
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we only need link on unix systems
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2019-12-27 13:05:15 -05:00 |
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Jaime Passos
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6b8839d5aa
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burst emeralds with GTR_MATCHEMERALDS
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2019-12-27 12:34:35 -03:00 |
|
Jaime Passos
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f0d58368f9
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look for GTR_LIVES rule instead of coop/competition gametype
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2019-12-27 12:29:21 -03:00 |
|
Jaime Passos
|
f8eed7171a
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add G_CompetitionGametype(void)
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2019-12-27 12:28:00 -03:00 |
|
Jaime Passos
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5c023739e6
|
change this > to >=
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2019-12-27 12:23:50 -03:00 |
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Jaime Passos
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1d0d404922
|
check if the gametype allows spectators to allow jump key respawn
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2019-12-27 12:17:38 -03:00 |
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Jaime Passos
|
9613bdeca6
|
use GTR_DEATHMATCHSTARTS
|
2019-12-27 12:14:33 -03:00 |
|
MascaraSnake
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45c432462e
|
Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big
See merge request STJr/SRB2!581
|
2019-12-27 02:12:01 -05:00 |
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