MascaraSnake
b98de5d362
Hardcoded the new BASH behavior (there's still a bug lurking somewhere)
2019-06-10 16:09:15 +02:00
MascaraSnake
98ea229680
Hardcoded the Canarivore
2019-06-10 13:58:16 +02:00
MascaraSnake
6df14492a5
Hardcoded train cameo
2019-06-09 13:48:07 +02:00
MascaraSnake
ca4ab06abf
Hardcoded wood debris
2019-06-09 12:27:09 +02:00
MascaraSnake
7b603f4ac8
Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch)
2019-06-09 10:51:33 +02:00
MascaraSnake
5ac594abf5
Fixed dust scaling, changed sound captions
2019-06-08 14:12:39 +02:00
MascaraSnake
1aaccfcd5c
Hardcoded dust devil
2019-06-08 09:51:46 +02:00
Monster Iestyn
742b11c0ff
Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
...
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
2019-05-21 21:51:19 +01:00
Monster Iestyn
ea951eef78
fix an inconsistency I introduced between counting the waypoints and finding them again
2019-05-05 21:16:44 +01:00
Monster Iestyn
9c0c0ad3dc
hardcoded the boss's A_BossDeath behaviour.
...
(also turned this part of the function into a switch case to make things neater)
2019-05-05 16:03:34 +01:00
Monster Iestyn
9e26d7bdaa
I just checked how P_LookForPlayers works, and it turns out it doesn't modify the target *unless* it returns true. So I guess we've no need to account for a change in target in A_LookForBetter after all?
2019-05-05 14:09:09 +01:00
Monster Iestyn
d44265a217
Mystery solved, he was turning "invisible" because of this mistake in A_DoNPCSkid
2019-05-04 22:38:14 +01:00
Monster Iestyn
445709037d
Fix some compiler complaints about A_Boss5FindWaypoint
2019-05-04 20:17:00 +01:00
Monster Iestyn
a5331f8024
Fix A_LookForBetter to not leave a stray thinker reference lingering potentially forever, as toaster pointed out it might do.
2019-05-04 17:15:59 +01:00
Monster Iestyn
54fea4d0b9
AND I forgot these checks, confound it
2019-05-03 23:16:11 +01:00
Monster Iestyn
ee1fd72f9f
ah, forgot to do this
2019-05-03 23:12:03 +01:00
Monster Iestyn
df99e93288
Hardcoded A_Boss5FindWaypoint
...
...that took a while x_x
2019-05-03 22:58:54 +01:00
Monster Iestyn
0d7cd34882
Hardcoded A_Boss5MakeItRain
2019-05-03 20:52:56 +01:00
Monster Iestyn
b03bfbabe4
Hardcode A_DoNPCSkid
2019-05-03 20:00:31 +01:00
Monster Iestyn
b4d8c2fa29
Hardcoded A_Boss5PinchShot
2019-05-03 19:46:41 +01:00
Monster Iestyn
6cd2b73273
Hardcoded A_LookForBetter
2019-05-03 19:14:17 +01:00
Monster Iestyn
a0220454fd
Hardcoded A_PrepareRepeat and A_Boss5Calm, added missing prototype for A_Boss5ExtraRepeat (and also fixed its description)
2019-05-03 18:51:17 +01:00
Monster Iestyn
266fa05e15
fix a slipup in A_DoNPCPain I just noticed I made, whoops
2019-05-02 21:34:00 +01:00
Monster Iestyn
61eb05eab2
Hardcoded A_Boss5CheckFalling
2019-05-02 21:32:28 +01:00
Monster Iestyn
953a0c2967
Hardcoded A_Boss5ExtraRepeat
2019-05-02 21:21:15 +01:00
Monster Iestyn
fb17c1ac5a
Hardcoded A_Boss5CheckOnGround
2019-05-02 19:09:40 +01:00
Monster Iestyn
3bbc5d0b08
hardcoded A_DoNPCPain
2019-05-02 18:32:43 +01:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Alam Ed Arias
7bd0900fad
Merge remote-tracking branch 'private/master' into EOL
2018-11-27 23:36:09 -05:00
Alam Ed Arias
e39e689aeb
fix EOL on src/p_enemy.c
2018-11-27 21:32:15 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Digiku
9e75774fd2
Merge branch 'nights-ideyaspawn-dronebox' into 'master'
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NiGHTS: Ideya Anchor Points
See merge request STJr/SRB2Internal!160
2018-11-21 21:03:29 -05:00
Digiku
c6bd1111e5
Merge branch 'nights-dronebox' into 'master'
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NiGHTS: Drone hitbox improvements and player position correction on Nightserize
See merge request STJr/SRB2Internal!158
2018-11-21 20:19:39 -05:00
mazmazz
eb204b6cc4
Add exec to GoldMonitorPop; transfer Angle tag to mobj->lastlook for Lua compat
2018-11-05 07:41:02 -05:00
mazmazz
b7c6661c76
Add MTF_EXTRA flag to monitors, to run linedef exec by Angle (Tag + 16384) upon pop
2018-11-04 20:16:33 -05:00
mazmazz
bc2f48a018
Merge branch 'master' into nights-dronebox
2018-09-07 09:06:32 -04:00
mazmazz
9e5b9ac50e
Flicky colors indexing fix
2018-09-06 13:20:55 -04:00
mazmazz
956d48b5e0
Compiler errors
2018-09-06 13:16:50 -04:00
mazmazz
bd6bc368a3
Stray comments
2018-09-06 12:13:03 -04:00
mazmazz
1c273cdcc8
Make default flicky home radius 384
2018-09-06 11:59:55 -04:00
mazmazz
e75213b14d
Limit random fish color to SRB2's defaults
2018-09-06 11:56:55 -04:00
mazmazz
f15bb2dfba
Change default radius to 448
...
* Put default radius back in FLICKY_CENTER states
2018-09-06 11:54:06 -04:00
mazmazz
0c2340b0bc
Impose home radius on aimless flickies; improve randomness of flickyhitwall angle
2018-09-06 11:17:08 -04:00
mazmazz
7d834ff894
Erase default home radius from states and impose default on home check
2018-09-06 10:20:01 -04:00
mazmazz
2cfd941778
Re-organize flags for FLICKY_CENTER
...
* Flickies can be in-place with just one flag (MF_GRENADEBOUNCE)
* Flickies can now hop whether orbiting, aimless, or in-place
* Removed ability to customize movedir for orbit; will always be random
* Removed ability to customize gravity sink for aimless flying flickies
* Misc: Use P_SetTarget to set actor->tracer for flicky center
2018-09-06 10:17:41 -04:00
mazmazz
fe2d1e9020
Merge branch 'master' into flicky-things
2018-09-06 08:09:02 -04:00
mazmazz
f000a68150
Impose default radius for orbiting flickies
2018-09-06 08:08:53 -04:00
mazmazz
21a55a4702
Make default behavior: aimless flying flickies stay at Z height
2018-09-06 08:07:13 -04:00
mazmazz
956b83729b
Store extravalue1 (home radius) immediately in A_FlickyCenter, not during player look routine
2018-09-06 07:55:15 -04:00
Monster Iestyn
2b0ce807c7
Fix mixed d+c in NiGHTS trigger code, fix stray "INT8" in A_ConnectToGround
2018-09-04 17:04:24 +01:00