Eidolon
12c2ddb115
Merge branch 'uncappedrevengeance' into next
...
Uncapped
See merge request STJr/SRB2!1856
# Conflicts:
# src/dummy/i_system.c
# src/win32/win_sys.c
2022-11-08 21:13:50 -06:00
GoldenTails
ba55947ee6
Make dummy compile again, if SDL is explicitly set to 0
2022-10-10 00:30:23 -05:00
Eidolon
f0d7d8467f
Refactor timing code even more
...
System layer is greatly simplified and framecap
logic has been moved internally. I_Sleep now
takes a sleep duration and I_SleepDuration
generically implements a precise sleep with spin
loop.
2022-05-01 00:32:46 -05:00
Eidolon
e79654a33a
Completely refactor timing system
...
Time is now tracked internally in the game using I_GetPreciseTime
and I_UpdateTime. I_Time now pulls from this internal timer. The
system code no longer needs to keep track of time itself.
This significantly improves frame and tic timing in interp mode,
resulting in a much smoother image with essentially no judder at
any framerate.
2022-04-30 16:33:23 -05:00
Eidolon
b625076c87
Implement interpolation at the renderer level
...
Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2022-04-26 20:31:37 -05:00
Jaime Passos
b15bbd505c
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
James R
dbd79a29a4
Replace C90's junk with a modest macro
2020-10-06 23:04:23 -07:00
Jaime Passos
78cc4a78d0
Refactor renderer switching
2020-08-14 22:27:16 -03:00
Hannu Hanhi
c9114867cc
Dummy I_GetTimeMicros
2020-05-02 23:24:49 +03:00
Jaime Passos
e53a17bb52
Rename stuff around
2020-02-17 21:11:56 -03:00
Louis-Antoine
5bde4df439
Grab mouse again when closing menu, unpausing, etc
2020-01-02 00:45:28 +01:00
Jaime Passos
dc93cafda9
can i push this already?
2019-09-08 22:25:18 -03:00
Jaime Passos
c7e01a558e
initial stuff
2019-09-08 18:44:40 -03:00
mazmazz
b7bb570f97
Merge remote-tracking branch 'public-gl/master' into public-musicplus-core
2019-01-01 10:41:40 -05:00
mazmazz
a288b95458
Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
2018-10-19 22:04:26 -04:00
Sryder
6184f91dd3
Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
...
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
mazmazz
c5ea6b5efe
MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport
2018-09-18 10:22:17 -04:00
mazmazz
4d61f00b86
Refactor I_MusicType MusicPlaying and MusicPaused other targets
...
(cherry picked from commit 9e6eebeb8d
)
2018-09-14 10:45:39 -04:00
mazmazz
d535c14fc6
Refactoring and reordering other targets
...
(cherry picked from commit cf065e106f
)
2018-09-14 10:43:46 -04:00
mazmazz
44557d9c9d
I_MusicPlaying, I_MusicPaused other targets
...
(cherry picked from commit d5ec388159
)
2018-09-14 10:28:35 -04:00
mazmazz
e58a8f4fe1
Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume other targets
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(cherry picked from commit 9fb9386f84
)
2018-09-14 10:23:47 -04:00
mazmazz
46b53e8bae
Added I_GetMusicType and removed midimode variable: other targets
...
(cherry picked from commit 14b393ab16
)
2018-09-14 09:55:45 -04:00
mazmazz
b59aa27104
Loose ends other targets
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(cherry picked from commit 9a5fc5f66a
)
2018-09-14 09:41:08 -04:00
Inuyasha
bb20cfd6be
Clipboard copy/paste testing
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(unfinished, but basics work)
2016-11-03 01:43:57 -07:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00