Monster Iestyn
b74c01b38f
Merge branch 'precipmobj-fix' into 'master'
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Add sprite2 to precipmobj_t
See merge request STJr/SRB2Internal!150
2018-06-20 08:25:40 -04:00
MascaraSnake
a601cacfff
Added sprite2 to precipmobj_t
2018-06-20 14:04:49 +02:00
Monster Iestyn
e39bbab532
Merge branch 'public_flatsprite'
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# Conflicts:
# src/hardware/hw_main.c
# src/r_things.c
2018-06-11 19:53:16 +01:00
Monster Iestyn
5f09f60856
Merge branch 'public_flatsprite' into 'public_flatsprite'
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OpenGL: Paper Sprites: The Thousands of Bugs
See merge request STJr/SRB2!253
2018-06-11 14:46:51 -04:00
Sryder
672ca12550
Merge branch 'public_flatsprite' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
2018-06-11 19:40:35 +01:00
Monster Iestyn
54e92a96b3
backport fix to L/R sprite loading code from internal
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basically we don't want L/R sprites to always be flipped, for obvious reasons
2018-06-11 19:36:47 +01:00
Sryder
ea915e5778
Fix papersprites more for real this time
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(Seperate AL and AR sprites were broken, I figured out I was a dunce, oh noey)
2018-06-09 22:58:03 +01:00
Monster Iestyn
82b69b7de5
Merge branch 'public_flatsprite'
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# Conflicts:
# src/dehacked.c
# src/hardware/hw_main.c
# src/p_enemy.c
# src/p_inter.c
# src/p_map.c
# src/p_mobj.c
# src/p_mobj.h
# src/p_pspr.h
# src/p_user.c
# src/r_defs.h
# src/r_things.c
# src/r_things.h
2018-06-09 21:14:41 +01:00
Monster Iestyn
14d49b8bf1
Merge branch 'public_next'
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# Conflicts:
# src/d_main.c
# src/d_netfil.c
# src/p_setup.c
2018-06-09 19:35:36 +01:00
Monster Iestyn
d3a60d9921
Merge branch 'public_flatsprite' into 'public_flatsprite'
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OpenGL: Public flatsprite: The Fixening
See merge request STJr/SRB2!252
2018-06-09 14:25:52 -04:00
Sryder
0f4e8c1eda
Merge branch 'next' into public_flatsprite
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I also fix papersprites in regards to flipping on one sprite fits all rotation stuff
# Conflicts:
# src/hardware/hw_main.c
2018-06-09 18:47:42 +01:00
Monster Iestyn
bf042ed86c
Merge branch 'master' into next
2018-06-03 20:17:51 +01:00
Monster Iestyn
650e0eafce
Merge branch 'fixedmul-c-fix' into 'master'
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Correct C FixedMul() off-by-one errors
See merge request STJr/SRB2!245
2018-06-03 15:14:06 -04:00
Monster Iestyn
602d5e0aa0
Merge branch 'f12-fix' into 'master'
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F12 fix
See merge request STJr/SRB2!250
2018-06-03 15:11:20 -04:00
Monster Iestyn
37b8be2103
Merge branch 'demototalplaytime' into 'next'
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Don't increment totalplaytime if a demo is playing.
See merge request STJr/SRB2!241
2018-06-03 15:10:42 -04:00
Monster Iestyn
ef174f7b43
Merge branch 'opengl-mappalette-fix' into 'master'
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OpenGL: Map Specific Palette Fix
See merge request STJr/SRB2!247
2018-06-03 15:09:23 -04:00
Monster Iestyn
8e5dbb22f0
Merge branch 'opengl-bigmap-fix' into 'master'
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OpenGL: Very large map rendering issue fixed
See merge request STJr/SRB2!249
2018-06-03 15:08:10 -04:00
Monster Iestyn
f4152e2e5d
Merge branch 'addfile-typo' into 'master'
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Fix console typo
See merge request STJr/SRB2!246
2018-06-03 15:06:13 -04:00
Monster Iestyn
98addbafa7
Merge branch 'opengl-fullbrightsprite-fix' into 'master'
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OpenGL: Fix FF_FULLBRIGHT not working in sectors with multiple light levels
See merge request STJr/SRB2!244
2018-06-03 15:05:00 -04:00
Monster Iestyn
a3d8ceb9e5
Merge branch 'fof-sector-special-fixes' into 'next'
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FOF sector special fixes
See merge request STJr/SRB2!242
2018-06-03 15:03:10 -04:00
Monster Iestyn
41e9c20c04
Ignore mouse button events if the mouse's focus is not actually on the window at the moment.
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This should hopefully kill the F12 getting stuck issue once and for all.
2018-05-28 21:29:46 +01:00
Sryder
f4181f7eb6
Very large map rendering issue fixed
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Move old fix for too large maps having rendering issues from R_CheckBBox to OpenGL's HWR_CheckBBox
From what I know, this effects at least Aerial Garden and Seraphic Skylands
2018-05-26 13:13:37 +01:00
Monster Iestyn
f061ffa00e
Stop Each Time trigger linedefs and object-carrying scrollers from doing anything with FOFs without FF_EXISTS
2018-05-21 20:02:30 +01:00
Tasos Sahanidis
001e4e11ca
Correct C FixedMul() off-by-one errors
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The FixedMul() C implementation would produce off by one results,
causing constant desyncs on 64 bit builds and builds without an
ASM implementation of the function.
This is fixed by shifting instead of dividing, possibly avoiding
rounding errors.
2018-05-20 22:55:21 +03:00
Sryder
092e709235
OpenGL Map Specific palettes working
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This makes OpenGL stop using a specific function that doesn't really do anything for it anymore. It looks like it was used for a hack that would change the colour of polygons for the flashpal equivalent in DOOM.
I made it so ST_DoPaletteStuff doesn't set the flashpal in OpenGL as it already does its own hacky overlay and doing that would cause all the textures to be flushed more mid-level, it could be enabled for more correct flashpals, but they still wouldn't effect fog or lighting.
This means the palette will be set when going to the title screen, and twice when starting a map, (causing the OpenGL cached textures to also be flushed at those times)
2018-05-17 22:17:20 +01:00
Steel Titanium
0bef99f566
Fix console typo
2018-05-17 13:57:19 -04:00
Sryder
badbb4324e
Fix FF_FULLBRIGHT not working in sectors with multiple light levels in OpenGL
2018-05-16 21:04:57 +01:00
MascaraSnake
90d6f1d5ba
Merge branch 'flat-alignment-change' into 'master'
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Change to linedef type 7 (flat alignment): If no tag is given, affect front sector.
See merge request STJr/SRB2Internal!145
2018-05-15 03:40:31 -04:00
MascaraSnake
2e8cb9582a
Consistency: Pointer declarations next to the variable name instead of the type
2018-05-15 09:39:52 +02:00
MascaraSnake
975a318460
Change to linedef type 7 (flat alignment): If no tag is given, affect front sector.
2018-05-14 19:34:22 +02:00
Monster Iestyn
4f75ae3a68
Fix both Bouncy FOF and Space Countdown sector specials working on FOFs without the FF_EXISTS flag
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Also move the Bouncy FOF sector special check above the FOF heights checking in P_CheckBouncySectors, because it means not having to waste time calculating FOF heights only for it not to be bouncy anyway :P
2018-05-11 20:35:46 +01:00
Alam Ed Arias
6be0f90fbe
Merge branch 'master' into next
2018-05-08 21:26:26 -04:00
Steel Titanium
a1d696b38e
Fix small typo
2018-05-08 18:38:28 -04:00
Steel Titanium
9ff491dd78
Add indentation
2018-05-08 18:36:47 -04:00
Steel Titanium
29e80c5300
Don't increment totalplaytime if a demo is playing.
2018-05-08 18:16:01 -04:00
Monster Iestyn
8e5ac64d7c
Merge branch 'dedicated-nosoundinit' into 'master'
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Don't init the sound system on dedicated servers
See merge request STJr/SRB2!225
2018-04-21 17:40:45 -04:00
Monster Iestyn
452aef4981
Merge branch 'connect-empty-address-fix' into 'master'
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Fixed "invalid pointer" error when passing "" to Command_connect().
See merge request STJr/SRB2!234
2018-04-21 17:32:50 -04:00
Monster Iestyn
83a84d5a81
Merge branch 'connect-server-fix' into 'master'
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Removed contradictory `-connect` check
See merge request STJr/SRB2!236
2018-04-21 16:25:28 -04:00
Monster Iestyn
eb0f9681d7
Merge branch 'findfile-rewrite' into 'master'
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Rewrite of d_netfil.c's findfile
See merge request STJr/SRB2!240
2018-04-21 16:22:21 -04:00
Monster Iestyn
48a85512a0
Merge branch 'dedicated-debug-hotfix' into 'master'
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Dedicated debug hotfix
See merge request STJr/SRB2!239
2018-04-21 16:13:38 -04:00
Monster Iestyn
6c7acdbd9e
Merge branch 'movie-spec-stage-fade-fix' into 'master'
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Movie mode: special stage intro fade recording fix
See merge request STJr/SRB2!229
2018-04-21 16:12:46 -04:00
Monster Iestyn
9cdf87404e
Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
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This means that, if the three paths are not the same, you should be able to tell if at least one of them has a file that just had a bad MD5. Most relevant for Linux peeps I expect.
Note: Untested as of writing
2018-04-15 22:00:31 +01:00
Monster Iestyn
3fb12cf337
Don't use CV_StealthSetValue on cv_itemfinder if running the game in dedicated mode
2018-04-15 19:59:57 +01:00
toasterbabe
375c3c584e
[13:01] toaster: hey
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[13:01] toaster: would anyone object if i pushed this to master
[13:02] toaster: so my changes to devmode don't fuck with gifs, for example https://cdn.discordapp.com/attachments/428262628893261828/432500920773771264/srb20575.gif
[13:02] NEV3R: ¯\_(ツ)_/¯
[13:02] toaster: ok i'll just do it
2018-04-08 13:03:40 +01:00
toaster
5f79a2f1df
Merge branch 'delag_maces' into 'master'
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Delag Maces
See merge request STJr/SRB2Internal!141
2018-04-07 18:11:31 -04:00
toasterbabe
790e334d19
comment goof
2018-04-07 23:10:34 +01:00
toasterbabe
ff9775225e
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into delag_maces
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# Conflicts:
# src/p_mobj.c
2018-04-07 01:54:43 +01:00
Digiku
e1cd6357cc
Merge branch 'op-nightsbumper' into 'master'
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NiGHTS Objectplace: Preserve MT_NIGHTSBUMPER vertical angle upon WRITETHINGS
See merge request STJr/SRB2Internal!137
2018-04-06 20:21:25 -04:00
toaster
d315072e3f
Merge branch 'texture-fixes' into 'master'
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Texture fixes
See merge request STJr/SRB2Internal!135
2018-04-06 17:44:17 -04:00
toaster
8c33cb9134
Merge branch '100-make-slopes-static-by-default-and-require-flag-to-turn-them-dynamic' into 'master'
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Resolve "Make slopes static by default, and require flag to turn them dynamic."
Closes #100
See merge request STJr/SRB2Internal!140
2018-04-06 17:43:47 -04:00