GoldenTails
75d94c6c1a
Create V_DrawSmallThinStringAtFixed() for new "small-thin-fixed" option in v.drawString()
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I removed the limitation present in "small-thin" by converting all relevant variables to fixed_t's and using FixedMul() and FixedDiv() when necessary. Who'da thunk it would actually work?
2020-02-01 11:00:02 -06:00
GoldenTails
a216736ef4
Create V_DrawCenteredSmallStringAtFixed() for new "small-fixed-center" option in v.drawString()
2020-02-01 10:59:38 -06:00
GoldenTails
5f56d19a43
Create V_DrawRightAlignedSmallStringAtFixed() for new "small-fixed-right" option in v.drawString()
2020-02-01 10:59:21 -06:00
GoldenTails
f7085fc171
Create V_DrawCenteredThinStringAtFixed() for new "thin-fixed-center" option in v.drawString()
2020-02-01 10:58:55 -06:00
GoldenTails
f1655d32f5
Fixed V_DrawRightAlignedThinStringAtFixed declaration to use fixed_t for positioning.
2020-02-01 10:58:19 -06:00
GoldenTails
cb5c90fc40
Create V_DrawRightAlignedThinStringAtFixed() for new "thin-fixed-right" option in v.drawString()
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These function names are starting to become rediculous...
2020-02-01 10:55:54 -06:00
GoldenTails
d147a50e9b
remove large commented broken version of V_DrawSmallThinString() lol
2020-02-01 10:54:10 -06:00
GoldenTails
6527b5d16b
Create V_DrawSmallThinString() for new "small-thin" option in v.drawString()
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Note this has some major limitations to prevent squished text. It defaults to using V_MONOSPACE|V_OLDSPACING and you cannot change the size of characters. V_6WIDTHSPACE seems to act exactly the same as V_OLDSPACING too.
2020-02-01 10:53:06 -06:00
GoldenTails
9f50b6ef73
Create V_DrawCenteredStringAtFixed() for new "fixed-center" option in v.drawString()
2020-02-01 10:51:43 -06:00
GoldenTails
b0e66874d3
Fixed v_video.h declaration for V_DrawRightAlignedStringAtFixed()
2020-02-01 10:51:31 -06:00
GoldenTails
dc1871a74f
Create V_DrawRightAlignedStringAtFixed() for new "fixed-right" option in v.drawString()
2020-02-01 10:50:57 -06:00
GoldenTails
426ccc9203
Create V_DrawCenteredThinString() for new "thin-center" option in v.drawString()
2020-02-01 10:50:50 -06:00
GoldenTails
df15ad82d2
Create V_DrawCenteredSmallString() for new "small-center" option in v.drawString()
2020-02-01 10:50:46 -06:00
GoldenTails
37cef69c95
Add V_COLORMAP support for small-fixed and thin-fixed text.
2020-02-01 10:46:26 -06:00
GoldenTails
63721b99cf
Create V_DrawSmallStringAtFixed() for new "small-fixed" option in v.drawString()
2020-02-01 10:43:04 -06:00
GoldenTails
93b64a8d7d
Create V_DrawThinStringAtFixed() for new "thin-fixed" option in v.drawString()
2020-02-01 10:42:15 -06:00
lachwright
af7366058d
Merge branch 'next' into knuxtweaks
2020-02-01 18:00:55 +08:00
lachwright
d2bfc673a9
Distance orbital camera appropriately when gr_shearing is enabled
2020-02-01 17:01:27 +08:00
Jaime Passos
77f373c903
Merge branch 'am-line' into 'master'
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Automap fixes
See merge request STJr/SRB2!735
2020-02-01 03:22:53 -05:00
Jaime Passos
decc381698
Merge branch 'colorlutfix' into 'master'
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Fix color LUT using the wrong palette
See merge request STJr/SRB2!739
2020-02-01 03:22:26 -05:00
lachwright
f5e49ace00
Have spin set fly1 to 2 instead of 0, akin to the previous cutoff behavior
2020-02-01 14:49:48 +08:00
lachwright
ec02a90ebc
Make flight controls less bullshit
2020-02-01 14:29:49 +08:00
lachwright
d67388ece0
Merge branch 'next' into platform-fixes
2020-02-01 13:34:04 +08:00
Steel Titanium
a2c15c5cb2
Only check if the directory is not empty, use strncasecmp for case insensitive comparing, and remove debug print
2020-01-31 20:21:09 -05:00
James R
a46b397659
Remove code that does effectively nothing
2020-01-31 14:35:19 -08:00
James R
71707e6dca
Reset rollangle on TNT explosion
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This is the where the extreme lag when TNT Barrels explode came from. Probably
because the sprites are big and there's four of 'em! It shouldn't matter that
these aren't rotated--they're pretty round.
2020-01-31 14:32:47 -08:00
Steel Titanium
7c83e5e420
Implement folder blacklisting
2020-01-31 16:37:55 -05:00
James R
3afc766f5e
Oops
2020-01-30 23:58:35 -08:00
James R
4238003887
Merge remote-tracking branch 'origin/master' into next
2020-01-30 23:54:56 -08:00
James R
aad4b6f8a1
Merge branch 'i-can-see-myself' into 'master'
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Don't draw yourself in first person!
See merge request STJr/SRB2!697
2020-01-31 02:34:11 -05:00
James R
6528b4a0f8
Merge branch 'opengl-skipintro-sigabrt' into 'master'
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Fix crash when using -skipintro and the renderer is set to OpenGL from config
See merge request STJr/SRB2!714
2020-01-31 02:34:08 -05:00
James R
d7fcd3384a
Merge branch 'cybrak_flamedmg' into 'next'
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Fix damagetype for Cybrak flamethrower.
See merge request STJr/SRB2!731
2020-01-31 02:34:05 -05:00
James R
d1e954ec9c
Merge branch 'angle-clamp' into 'master'
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Fix the minecart angle thing in netgames
Closes #69
See merge request STJr/SRB2!732
2020-01-31 02:33:59 -05:00
James R
56839f428d
Merge branch 'ttfixes2' into 'next'
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Fix title card not showing up at all if focus lost
See merge request STJr/SRB2!736
2020-01-31 02:33:57 -05:00
James R
8297dbd373
Merge branch 'ntsatkbgfix' into 'master'
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Fix M_DrawNightsAttackMountains integer overflow
See merge request STJr/SRB2!737
2020-01-31 02:33:53 -05:00
James R
4e9fb2de7d
Merge branch 'startcontinue' into 'master'
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Fix F_StartContinue fading out incorrectly in OpenGL
See merge request STJr/SRB2!738
2020-01-31 02:33:51 -05:00
James R
8815b9f326
Merge branch 'chat-memory-leak-fix' into 'master'
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Fix memory leak while chat is on screen
See merge request STJr/SRB2!743
2020-01-31 02:33:48 -05:00
Steel Titanium
f4de193809
Fix memory leak while chat is on screen
2020-01-30 22:11:50 -05:00
lachwright
2e48539251
Merge branch 'next' into platform-fixes
2020-01-30 21:39:01 +08:00
Jaime Passos
85211dcc09
Only write a Local Color Table if the frame's palette differs from the header's palette
2020-01-29 17:31:27 -03:00
Jaime Passos
999e72ab32
Uh
2020-01-29 13:56:39 -03:00
Jaime Passos
99c755c186
Update the Screenshot Options menu
2020-01-29 13:52:02 -03:00
Jaime Passos
5a330803ec
Local Color Table for GIF movie mode
2020-01-29 13:47:55 -03:00
SteelT
3a6c7e9577
Merge branch 'dehacked-hud-fix' into 'next'
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Fix missing "RINGSNUMTICS" in dehacked.c's HUD items
See merge request STJr/SRB2!733
2020-01-28 20:25:07 -05:00
LJ Sonic
48cb5a326d
Merge branch 'fix-keep-body-tag' into 'next'
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Only call P_CheckSurvivors() in tag gametypes
See merge request STJr/SRB2!740
2020-01-28 08:45:09 -05:00
Louis-Antoine
31ce076411
Only call P_CheckSurvivors() in tag gametypes
2020-01-28 14:02:36 +01:00
Jaime Passos
a321ec9135
no more 3dfx
2020-01-28 00:56:22 -03:00
Jaime Passos
b0ba9d22a8
i want to die
2020-01-28 00:41:41 -03:00
Jaime Passos
b6b875f934
so is the accumulation buffer (deprecated)
2020-01-28 00:33:45 -03:00
Jaime Passos
93fe6a50ac
glFog is unused
2020-01-28 00:26:09 -03:00