katsy
4521827e2c
you too
2020-12-14 04:06:28 -05:00
katsy
200e444016
go away whitespace
2020-12-14 04:05:14 -05:00
katsy
2bebaf12d0
add checks for new flag, make emergency jump call shieldspecial
2020-12-14 04:03:14 -05:00
katsy
dfbb1825f4
ditto
2020-12-14 04:02:17 -05:00
katsy
0ce9d9127a
add SF_NOSHIELDABILITY
2020-12-14 04:01:50 -05:00
katsy
2b23468359
remove amy
2020-12-14 02:36:00 -05:00
Zippy_Zolton
c247b94be7
Merge branch 'next' of https://github.com/STJr/SRB2 into text-color
2020-12-14 00:16:38 -06:00
Jaime Ita Passos
6160a2d0fe
Fix a misuse of levelflat_t.picture in OpenGL (Kitchen Sink SRB2 port)
2020-12-14 02:07:12 -03:00
Jaime Ita Passos
ca78fc69ca
Restore the viewpoint's angle in R_DrawPlanes instead
2020-12-14 01:14:55 -03:00
Jaime Ita Passos
7e0a1709de
Fix a crash in Picture_GetPatchPixel with PICFMT_DOOMPATCH formats
2020-12-14 00:53:42 -03:00
James R
760e083c30
Merge branch 'fix-playintro-crash' into 'next'
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Fix intro crash
See merge request STJr/SRB2!1310
2020-12-13 22:17:25 -05:00
James R
75633bde50
Replace all instances of P_AproxDistance with FixedHypot
2020-12-12 14:53:54 -08:00
Sally Coolatta
e19196a86e
Use R_PointToDist2 instead
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Apparently overflows less often
Actually, lets just fix FixedHypot instead.
Now FixedHypot uses the code from R_PointToDist2, and R_PointToDist2 just calls FixedHypot.
Ultimately, this branch was intended to get rid of a redundant way to retrieve distance and replace it with the one that was actually good at its job. So consolidating FixedHypot and R_PointToDist2 together is just an extension of that.
2020-12-12 14:49:26 -08:00
Sally Coolatta
c5474436af
Use FixedHypot over P_AproxDistance
...
Not convinced that the small speed benefit from P_AproxDistance is worth the "aproximate"[sic] results it gives. Let's instead try a define to replace it with FixedHypot. In Lua, the function gives a deprecated warning.
Inspired by the hyperwall fix for vanilla, except for everything. From little testing, actively improves waypoint checks, bumping, speed checks, wall collisions, Jawz targetting, Lightning Shield attacks, so on.
The only way I see this as a potential downgrade is A_Look (and related functions) getting slower, which are barely used in Kart.
2020-12-12 14:49:25 -08:00
James R
e94bccc503
Merge branch 'apng-downscale' into 'next'
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Add aPNG downscaling
See merge request STJr/SRB2!1197
2020-12-12 17:39:56 -05:00
James R
9649a9fbae
Merge branch 'player-speed' into 'next'
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Make player->speed and other things use R_PointToDist2
See merge request STJr/SRB2!1309
2020-12-12 17:38:02 -05:00
James R
69ea84db80
Merge branch 'credits-229' into 'next'
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Add Zolton and Ors to the credits
See merge request STJr/SRB2!1308
2020-12-12 17:35:29 -05:00
James R
7b6675178e
Merge branch 'oldguards' into 'next'
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Kill remaining HAVE_BLUA and SEENAMES
See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00
James R
c8cc9c7a6f
Remove trailing whitespace
2020-12-12 02:40:46 -08:00
James R
143ec3e40b
Merge branch 'master' into next
2020-12-12 02:38:51 -08:00
James R
b31c4db89d
Remove trailing whitespace
2020-12-12 02:37:03 -08:00
James R
e55d842d7f
Kill SEENAMES
2020-12-12 02:11:23 -08:00
katsy
2971156ba7
Update info.c
2020-12-11 23:39:42 -05:00
katsy
ddf743d521
make fire spindust dust fullbright
2020-12-11 20:59:14 -05:00
Zippy_Zolton
68de9f4bbe
Make Ring Drain sectors play the depletion sound instead of the ring sound
2020-12-11 12:34:30 -06:00
Zippy_Zolton
f2095b57fd
Player-Colored Elemental Fire for competitive gametypes
2020-12-10 20:37:50 -06:00
Jaime Ita Passos
440f46144a
Fix intro crash
2020-12-10 22:01:53 -03:00
Zippy_Zolton
916cacb38f
snailer
2020-12-10 19:01:09 -06:00
Jaime Ita Passos
3472b3ece3
Fix ERZ3 mode
2020-12-10 21:55:22 -03:00
Zippy_Zolton
317c107064
Make player->speed use R_PointToDist2
2020-12-10 16:09:43 -06:00
James R
69d98b22ad
Credits: add Zolton and Ors to the programming section
2020-12-10 13:40:47 -08:00
James R
29745f80dc
Merge branch 'lua-skinsprites' into 'next'
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Lua: Allow access to skin.sprites[]
See merge request STJr/SRB2!1238
2020-12-10 15:49:48 -05:00
James R
e05433f282
Merge branch 'fix-gl-draw-cropped' into 'next'
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Fix HWR_DrawCroppedPatch scaling a patch when cropping the top and left sides.
See merge request STJr/SRB2!1297
2020-12-10 15:44:51 -05:00
James R
6d3442a5d7
Merge branch 'saloondoor-revengeance' into 'next'
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Saloon door fixes (closes #394 )
Closes #394
See merge request STJr/SRB2!1296
2020-12-10 15:43:31 -05:00
James R
d8bf015467
Merge branch 'caret-color-letter' into 'next'
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Make caret coloring support letters.
See merge request STJr/SRB2!1295
2020-12-10 15:41:02 -05:00
James R
7e8fc66654
Merge branch 'brak' into 'next'
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Fix brak barrier size (Closes #139 )
Closes #139
See merge request STJr/SRB2!1294
2020-12-10 15:39:42 -05:00
James R
fc5708b2f2
Merge branch 'firemelt' into 'next'
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Fix objects with MF_FIRE disappearing in lava (Closes #366 )
Closes #366
See merge request STJr/SRB2!1287
2020-12-10 15:37:57 -05:00
James R
c6dd218e2b
Merge branch 'dehacked-hell-bruh' into 'next'
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Fix some stuff I missed when rebasing `spritestuff2` to `dehacked-hell`... oops
See merge request STJr/SRB2!1286
2020-12-10 15:36:01 -05:00
James R
8c74dd26a9
Merge branch 'ffloorclip-fixes' into 'next'
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ffloorclip fixes (resolves #385 and #391 )
Closes #385 and #391
See merge request STJr/SRB2!1284
2020-12-10 15:35:39 -05:00
James R
e46c6e75f3
Merge branch 'metal-sigfpe' into 'next'
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Fix a division by zero in BCZ2 Metal Sonic's routine
See merge request STJr/SRB2!1283
2020-12-10 15:35:03 -05:00
James R
413fa89555
Merge branch 'fixargstr' into 'next'
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Fixargstr
See merge request STJr/SRB2!1280
2020-12-10 15:31:05 -05:00
James R
0b2e60ba1d
Merge branch 'my-junk' into 'next'
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Initialize dummy linedef tag lists
See merge request STJr/SRB2!1279
2020-12-10 15:29:10 -05:00
James R
5a0d3981f1
Merge branch 'super-giverings' into 'next'
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Make P_DoSuperTransformation (with giverings) only set 50 rings if you have less than 50
See merge request STJr/SRB2!1278
2020-12-10 15:27:01 -05:00
James R
9ea969b62d
Merge branch 'gamequit-argument' into 'next'
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Send a `quitting` argument to the GameQuit Lua hook.
See merge request STJr/SRB2!1276
2020-12-10 15:25:52 -05:00
James R
f180a1fc3c
Merge branch 'holy-zip' into 'next'
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Disallow pk3s with extra bytes
See merge request STJr/SRB2!1275
2020-12-10 15:21:20 -05:00
James R
ef6f69ee22
Merge branch 'CR_BRUH' into 'next'
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Allow non-player objects to apply the CR_PLAYER carry type without crashing the game
See merge request STJr/SRB2!1274
2020-12-10 15:20:11 -05:00
James R
703631956b
Merge branch 'dumb-stuff' into 'next'
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Fix TC_DASHMODE not accessible to v.getColormap; add missing skin flags
See merge request STJr/SRB2!1273
2020-12-10 15:17:28 -05:00
James R
ee48fa2de3
Merge branch 'mario1up' into 'next'
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Fix normal one-up sound playing in Mario mode
See merge request STJr/SRB2!1272
2020-12-10 15:15:08 -05:00
James R
9a77cf6306
Merge branch 'lastlineshit' into 'next'
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Allow player.lastlinehit and player.lastsidehit to be usable outside of Knuckles' climbing ability
See merge request STJr/SRB2!1271
2020-12-10 15:14:16 -05:00
James R
1d31fe3759
Merge branch 'exposed!!!' into 'next'
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Expose player.skin and player.availabilities to Lua as Read-only
See merge request STJr/SRB2!1269
2020-12-10 15:09:55 -05:00