Monster Iestyn
9f726bc66d
Merge branch 'new_coop' into 'master'
...
New Co-op
See merge request !104
2017-08-16 15:01:39 -04:00
toasterbabe
709a43d3be
Fix that thing where you-know-who didn't have a lives icon.
2017-08-09 22:51:29 +01:00
toasterbabe
cca779e4a0
* Updated Supercyan constants/names to Supersky, considering the base skincolour Cyan was renamed Sky (and a new Cyan was made independently of that).
...
* Swapped the names of Cloudy and Silver so that Silver meant the shinier option.
2017-08-02 13:11:21 +01:00
toasterbabe
634c560e99
* Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png
...
* Now that Cyan is back, swap out the substitute Teal in the emblems for it.
* P_GetMobjSprite2 is now P_GetSkinSprite2.
* Correct "Siler".
2017-07-23 17:49:19 +01:00
toasterbabe
8941379c64
Implementation of all the new skincolours. No new exe yet, though, since I'm still doin' stuff.
2017-07-22 23:24:12 +01:00
toasterbabe
73ea33d3a1
Fixing the fuckup I made when creating the new palette.
2017-04-06 16:42:52 +01:00
toasterbabe
643daa3394
Updated coloropposite table for the purpose of the .wads under development.
2017-04-03 13:23:05 +01:00
toasterbabe
90758b47ec
* Limit spawning of endsign head to if a sprite for it exists.
...
* Rearrange colouropposite so lavender's opposite is crimson, considering gamegear.
2016-12-25 22:20:20 +00:00
toasterbabe
fb377ad44f
Minor tweaks to animations and endsigns.
2016-09-08 17:48:54 +01:00
toasterbabe
8b333f5933
Forgot a comment.
2016-08-10 22:47:42 +01:00
toasterbabe
8f5258fc22
Two changes to the supercolor stuff.
...
* Don't allow arbitrary numbers to be used for a skin's supercolor, only strings.
* Devmode is no fun allowed mode, so turn off the god hyper flash there.
2016-08-10 20:31:18 +01:00
toasterbabe
810e1ec041
SUPERCOLOR BONANZA COMMIT.
...
* Several new supercolours.
- SKINCOLOR_SUPERSILVER1-5 (for fun) - "Silver"
- SKINCOLOR_SUPERPERIDOT1-5 (nyeheheh) - "Peridot"
- SKINCOLOR_SUPERCYAN1-5 (for fun) - "Cyan"
- SKINCOLOR_SUPERPURPLE1-5 (for fun) - "Purple"
- SKINCOLOR_SUPERRUST1-5 (mecha/metal sonic) - "Rust"
- SKINCOLOR_SUPERTAN1-5 (shadow/silver the hedgehog) - "Tan"
* SKINCOLOR_SUPER1-5 renamed to SKINCOLOR_SUPERGOLD1-5, one index for darkest is changed - "Gold"
* SKINCOLOR_TSUPER1-5 renamed to SKINCOLOR_SUPERORANGE1-5, ported properly to the new palette - "Orange"
* SKINCOLOR_KSUPER1-5 renamed to SKINCOLOR_SUPERRED1-5, ported properly to the new palette - "Red"
* new S_SKIN attribute - supercolor - uses an entirely different function to get the names (R_GetSuperColorByName instead of R_GetColorByName)
* a fun little secret - typing "god on" in the console whilst super makes the player hyper (visual only, no sparkles - just rainbow flash) - can be removed if no fun is allowed
2016-08-10 19:48:20 +01:00
toasterbabe
4435815c35
"prefoppositecolor" - exists solely for metal so he can have his sonic 4 peridot-background end sign when using skincolor_blue. not updating player.dta yet though.
2016-07-20 15:48:24 +01:00
Alam Ed Arias
032313260a
Merge branch 'public_next' into master
2016-05-20 17:58:57 -04:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Alam Ed Arias
be63e6b860
Merge branch 'public_next' into private
2016-04-30 11:51:55 -04:00
Monster Iestyn
770fa6f924
Disable 16bpp drawing code since nothing of it is currently used anyway
2016-04-29 18:32:03 +01:00
Alam Ed Arias
3bfc402241
whitespace cleanup
2016-01-21 13:53:21 -05:00
Yukita Mayako
ca7151f1c2
Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2Internal.git into reduced_palette
...
Conflicts:
src/dehacked.c
2015-11-09 14:34:26 -05:00
wolfy852
1ed5407821
update stuff
2015-11-07 13:56:21 -06:00
Sryder13
5a033181b8
Metal Sonic Flash
2015-08-21 20:17:11 +01:00
Sryder13
d0d19e684c
Change Lavender, Azure, Blue
2015-08-21 18:34:21 +01:00
Sryder13
079f02ca69
Fix Peridot
2015-07-25 14:10:52 +01:00
Sryder13
5209787ebd
Rename Colours
2015-07-25 14:07:05 +01:00
Sryder13
14b157b98d
Fix yellow
2015-07-25 13:35:11 +01:00
Sryder13
c6c67d45b0
Fix Purple
2015-07-25 00:14:50 +01:00
Sryder13
9847668863
New Colours
2015-07-24 23:39:53 +01:00
Sryder13
1dd28ef15a
Rearange colours to be in more correct order
2015-07-23 22:57:54 +01:00
Sryder13
721a5f9b4b
Default Translation color + Neon Green change
2015-07-23 21:43:30 +01:00
Sryder13
70d0595817
Update colour changes
...
More correct colour ranges.
Added Rosewood.
Added Super Sonic Colours (No Super Tails or Knuckles, at least not yet).
2015-07-23 17:58:52 +01:00
Sryder13
0d357adb52
Base colour changes
...
Default colours before new colours are potentially added.
Rosewood is the same as orange and will likely be removed.
2015-07-23 00:03:31 +01:00
RedEnchilada
3629a2141b
Slope planes work again. I hacked an alignment fix in too.
2015-05-23 01:19:38 -05:00
RedEnchilada
89319b1c2a
Dummy out m_vector and use m_fixed's functions instead
...
These functions were already here before, and I /swear/ the slope
physics became slightly less glitchy after switching to them...
Only issue is the slope plane mapping code hasn't been properly
converted yet, so they don't render properly for now.
2015-05-22 22:07:07 -05:00
RedEnchilada
0cc917a0ff
Plane lighting for slopes now actually acts like it should
2015-05-13 21:41:54 -05:00
RedEnchilada
779faaa93f
SLOPES IN SOFTWARE MOD EHOLY SHIT
2015-04-20 02:10:14 -05:00
Alam Ed Arias
02a3b0776c
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00