James R
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32134a01fe
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Save cvar names in demos; refactor cvar loading
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2020-06-19 17:58:42 -07:00 |
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James R
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32773b71e0
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Use ordered ids instead of hashes for cvar netid
Originally 6acd99c0a4
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2020-06-19 16:36:36 -07:00 |
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kaysrishaq
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c74a607c54
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Whoops, switched these for no reason
|
2020-06-19 11:11:19 -04:00 |
|
kaysrishaq
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cad1f57b1e
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
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2020-06-19 11:11:18 -04:00 |
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Hannu Hanhi
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f3212746d2
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Don't repeatedly look for model texture files
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2020-06-19 16:18:04 +03:00 |
|
Hannu Hanhi
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6f9b9aacf4
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Faster OGL sprite sorting algorithm
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2020-06-19 14:32:34 +03:00 |
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lachwright
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cab87b4632
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lol should have tested before pushing
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2020-06-19 15:59:09 +08:00 |
|
lachwright
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47d9d87654
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Fix the Eggman signpost's background color
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2020-06-19 15:49:24 +08:00 |
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kaysrishaq
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682791a024
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brak missile fix, pw_ignorelatch, small Recycler fix
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2020-06-18 17:09:29 -04:00 |
|
Nev3r
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8063814f1c
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Merge branch 'shaderless-support-next' into 'next'
Backwards compatibility for shaderless hardware
See merge request STJr/SRB2!1003
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2020-06-18 13:49:09 -04:00 |
|
Hannu Hanhi
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ffaffdf3e1
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Faster and more correct OGL transparent surface sorting
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2020-06-18 20:27:19 +03:00 |
|
lachwright
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7b2e54b426
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Fix Dragonbomber z positioning
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2020-06-19 00:52:24 +08:00 |
|
Hannu Hanhi
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9477d372b9
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Backwards compatibility for shaderless hardware
|
2020-06-18 17:39:34 +03:00 |
|
James R
|
193c45aa2f
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Forgot a comma
|
2020-06-17 22:58:11 -07:00 |
|
James R
|
489bb81d00
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Makefile: Move the PREFIX stuff up so version detection can take advantage of
|
2020-06-17 22:52:19 -07:00 |
|
James R
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bf90fbb91f
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Detect the compiler version and set the correct GCC flag
If the version is not supported by the Makefile, the flag for the latest
version supported is set instead.
|
2020-06-17 22:49:12 -07:00 |
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SteelT
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bff6b19056
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Merge branch 'marathonmode' into 'next'
MARATHON RUN
See merge request STJr/SRB2!941
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2020-06-17 19:36:10 -04:00 |
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SteelT
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5a52f9cbf4
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Merge branch 'sal-oglshaderport' into 'next'
OpenGL shaders
See merge request STJr/SRB2!724
|
2020-06-17 18:53:04 -04:00 |
|
Steel Titanium
|
8365d975d3
|
A even more better fix for this
|
2020-06-17 18:40:56 -04:00 |
|
Steel Titanium
|
1e655fb2c1
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Better fix for may be used uninitialized, maybe fixes GCC 4.x
|
2020-06-17 18:23:54 -04:00 |
|
Steel Titanium
|
3946309ece
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
|
2020-06-17 18:15:07 -04:00 |
|
Steel Titanium
|
5708325d2b
|
Use SAMPLERATE for consistency with the rest of the code
|
2020-06-17 14:50:22 -04:00 |
|
Steel Titanium
|
f626b9f4d9
|
Fix VGZ sometimes causing SRB2 to crash by not playing the song early in I_LoadSong
|
2020-06-17 14:31:49 -04:00 |
|
Steel Titanium
|
a34be0e370
|
Reduce code duplication by creating get_zlib_error function
Reduce calls to gme_set_equalizer in I_LoadSong by moving it to I_PlaySong
Return false if it fails to decompress VGZ data in some form.
|
2020-06-17 14:19:19 -04:00 |
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Steel Titanium
|
d3d5496a78
|
Fix facecolor may be used uninitialized.
|
2020-06-17 14:09:49 -04:00 |
|
lachwright
|
7d92631d97
|
Whoops, forgot hu_stuff.c
|
2020-06-17 05:27:42 +08:00 |
|
lachwright
|
edfd64877c
|
Add SF_NOSUPERSPRITES
|
2020-06-17 04:53:42 +08:00 |
|
lachwright
|
e403de7459
|
Merge branch 'next' into more-platform-fixes
|
2020-06-17 01:53:19 +08:00 |
|
lachwright
|
29738fcdd0
|
Allow Fang to bounce on solid rising floors without taking damage/losing all scorechain
|
2020-06-17 01:46:36 +08:00 |
|
lachwright
|
38e2c999c5
|
Platform fixes
|
2020-06-14 12:17:30 +08:00 |
|
Zachary McAlpin
|
6eccc7030d
|
I forgot to pop the error handler
|
2020-06-12 07:50:57 -05:00 |
|
Zachary McAlpin
|
965d42f974
|
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
|
2020-06-12 07:32:44 -05:00 |
|
Nev3r
|
2322644488
|
Merge branch 'dofile' into 'next'
Add dofile() to Lua
See merge request STJr/SRB2!969
|
2020-06-12 02:32:16 -04:00 |
|
Steel Titanium
|
b056bf1d6c
|
Merge branch 'master' into next
|
2020-06-11 20:11:26 -04:00 |
|
SteelT
|
c810ea3945
|
Merge branch 'next-lc-uint16' into 'next'
Custom skincolor bugfixes
See merge request STJr/SRB2!971
|
2020-06-11 20:08:50 -04:00 |
|
Zachary McAlpin
|
0d70e16b0b
|
Updated LUAh_GameQuit to use new error handler
|
2020-06-11 15:11:01 -05:00 |
|
Zachary McAlpin
|
08e9efee76
|
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
|
2020-06-11 15:02:31 -05:00 |
|
lachwright
|
fad82265e0
|
Allow macOS builds to be launched through Steam
|
2020-06-12 01:19:06 +08:00 |
|
LJ Sonic
|
38a8fe2baa
|
Merge branch 'better-download' into 'next'
Improvements to the in-game file downloader
See merge request STJr/SRB2!976
|
2020-06-11 13:02:13 -04:00 |
|
mazmazz
|
8fc414536f
|
CMAKE: Move launch-c into more sensible location
|
2020-06-10 15:08:09 -04:00 |
|
LJ Sonic
|
7ffee074d8
|
Merge branch 'next' into 'better-download'
# Conflicts:
# src/d_clisrv.c
|
2020-06-10 07:57:49 -04:00 |
|
LJ Sonic
|
bc2edb2ae4
|
Merge branch 'snake' into 'next'
Add a Snake minigame to the file transfer screen
See merge request STJr/SRB2!903
|
2020-06-10 07:38:37 -04:00 |
|
Zachary McAlpin
|
291479e3e8
|
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
|
2020-06-09 19:54:47 -05:00 |
|
mazmazz
|
46b383acda
|
CMAKE: Fix toggle fullscreen breakage due to missing define
This is lazy. The correct solution is to eliminate the define in the program code
|
2020-06-09 17:32:14 -04:00 |
|
MascaraSnake
|
a76c8af60c
|
Compiling fix
|
2020-06-09 22:10:02 +02:00 |
|
mazmazz
|
36e17006b7
|
CMAKE: Fix OS X ccache scripts
|
2020-06-09 11:12:52 -04:00 |
|
MascaraSnake
|
d07c376f6d
|
Adapt POF_SPLAT to UDMF setup
|
2020-06-09 09:44:49 +02:00 |
|
MascaraSnake
|
4a0206b38d
|
Merge branch 'next' into udmf-next
# Conflicts:
# src/p_mobj.c
# src/p_polyobj.c
|
2020-06-09 09:38:01 +02:00 |
|
Steel Titanium
|
2abdc86537
|
Fix these "may be used uninitialized in this function" errors with batching
|
2020-06-08 20:18:32 -04:00 |
|
Steel Titanium
|
3dd89f67fa
|
Fix no previous prototype for TimeFunction
|
2020-06-08 19:56:24 -04:00 |
|