mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
Merge branch 'sal-oglshaderport' into 'next'
OpenGL shaders See merge request STJr/SRB2!724
This commit is contained in:
commit
5a52f9cbf4
53 changed files with 3086 additions and 2500 deletions
|
@ -418,6 +418,7 @@ endif()
|
|||
if(${SRB2_CONFIG_HWRENDER})
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add_definitions(-DHWRENDER)
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set(SRB2_HWRENDER_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
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@ -433,6 +434,7 @@ if(${SRB2_CONFIG_HWRENDER})
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)
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set (SRB2_HWRENDER_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
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|
|
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@ -222,12 +222,10 @@ endif
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|||
ifdef NOHW
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OPTS+=-DNOHW
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else
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#Hurdler: not really supported and not tested recently
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#OPTS+=-DUSE_PALETTED_TEXTURE
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OPTS+=-DHWRENDER
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OBJS+=$(OBJDIR)/hw_bsp.o $(OBJDIR)/hw_draw.o $(OBJDIR)/hw_light.o \
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$(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o $(OBJDIR)/hw_trick.o \
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$(OBJDIR)/hw_md2load.o $(OBJDIR)/hw_md3load.o $(OBJDIR)/hw_model.o $(OBJDIR)/u_list.o
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$(OBJDIR)/hw_md2load.o $(OBJDIR)/hw_md3load.o $(OBJDIR)/hw_model.o $(OBJDIR)/u_list.o $(OBJDIR)/hw_batching.o
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endif
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ifdef NOHS
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|
|
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@ -1649,10 +1649,7 @@ void CON_Drawer(void)
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return;
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if (needpatchrecache)
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{
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W_FlushCachedPatches();
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HU_LoadGraphics();
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}
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if (con_recalc)
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{
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|
|
84
src/d_main.c
84
src/d_main.c
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@ -416,6 +416,7 @@ static void D_Display(void)
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if (!automapactive && !dedicated && cv_renderview.value)
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{
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rs_rendercalltime = I_GetTimeMicros();
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if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD)
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{
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topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
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|
@ -462,6 +463,7 @@ static void D_Display(void)
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if (postimgtype2)
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V_DoPostProcessor(1, postimgtype2, postimgparam2);
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}
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rs_rendercalltime = I_GetTimeMicros() - rs_rendercalltime;
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}
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if (lastdraw)
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@ -596,23 +598,97 @@ static void D_Display(void)
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snprintf(s, sizeof s - 1, "SysMiss %.2f%%", lostpercent);
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V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-10, V_YELLOWMAP, s);
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}
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if (cv_renderstats.value)
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{
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char s[50];
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int frametime = I_GetTimeMicros() - rs_prevframetime;
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int divisor = 1;
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rs_prevframetime = I_GetTimeMicros();
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if (rs_rendercalltime > 10000) divisor = 1000;
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snprintf(s, sizeof s - 1, "ft %d", frametime / divisor);
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V_DrawThinString(30, 10, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "rtot %d", rs_rendercalltime / divisor);
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V_DrawThinString(30, 20, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "bsp %d", rs_bsptime / divisor);
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V_DrawThinString(30, 30, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "nbsp %d", rs_numbspcalls);
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V_DrawThinString(80, 10, V_MONOSPACE | V_BLUEMAP, s);
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snprintf(s, sizeof s - 1, "nspr %d", rs_numsprites);
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V_DrawThinString(80, 20, V_MONOSPACE | V_BLUEMAP, s);
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snprintf(s, sizeof s - 1, "nnod %d", rs_numdrawnodes);
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V_DrawThinString(80, 30, V_MONOSPACE | V_BLUEMAP, s);
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snprintf(s, sizeof s - 1, "npob %d", rs_numpolyobjects);
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V_DrawThinString(80, 40, V_MONOSPACE | V_BLUEMAP, s);
|
||||
if (rendermode == render_opengl) // OpenGL specific stats
|
||||
{
|
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snprintf(s, sizeof s - 1, "nsrt %d", rs_hw_nodesorttime / divisor);
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V_DrawThinString(30, 40, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "ndrw %d", rs_hw_nodedrawtime / divisor);
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V_DrawThinString(30, 50, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "ssrt %d", rs_hw_spritesorttime / divisor);
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V_DrawThinString(30, 60, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "sdrw %d", rs_hw_spritedrawtime / divisor);
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V_DrawThinString(30, 70, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "fin %d", rs_swaptime / divisor);
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V_DrawThinString(30, 80, V_MONOSPACE | V_YELLOWMAP, s);
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if (cv_grbatching.value)
|
||||
{
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snprintf(s, sizeof s - 1, "bsrt %d", rs_hw_batchsorttime / divisor);
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V_DrawThinString(80, 55, V_MONOSPACE | V_REDMAP, s);
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snprintf(s, sizeof s - 1, "bdrw %d", rs_hw_batchdrawtime / divisor);
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V_DrawThinString(80, 65, V_MONOSPACE | V_REDMAP, s);
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snprintf(s, sizeof s - 1, "npol %d", rs_hw_numpolys);
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V_DrawThinString(130, 10, V_MONOSPACE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "ndc %d", rs_hw_numcalls);
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V_DrawThinString(130, 20, V_MONOSPACE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "nshd %d", rs_hw_numshaders);
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V_DrawThinString(130, 30, V_MONOSPACE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "nvrt %d", rs_hw_numverts);
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V_DrawThinString(130, 40, V_MONOSPACE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "ntex %d", rs_hw_numtextures);
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V_DrawThinString(185, 10, V_MONOSPACE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "npf %d", rs_hw_numpolyflags);
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V_DrawThinString(185, 20, V_MONOSPACE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "ncol %d", rs_hw_numcolors);
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V_DrawThinString(185, 30, V_MONOSPACE | V_PURPLEMAP, s);
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}
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}
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else // software specific stats
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{
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snprintf(s, sizeof s - 1, "prtl %d", rs_sw_portaltime / divisor);
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V_DrawThinString(30, 40, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "plns %d", rs_sw_planetime / divisor);
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V_DrawThinString(30, 50, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "mskd %d", rs_sw_maskedtime / divisor);
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V_DrawThinString(30, 60, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "fin %d", rs_swaptime / divisor);
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V_DrawThinString(30, 70, V_MONOSPACE | V_YELLOWMAP, s);
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}
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}
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rs_swaptime = I_GetTimeMicros();
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I_FinishUpdate(); // page flip or blit buffer
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rs_swaptime = I_GetTimeMicros() - rs_swaptime;
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||||
}
|
||||
|
||||
needpatchflush = false;
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||||
needpatchrecache = false;
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||||
}
|
||||
|
||||
// Lactozilla: Check the renderer's state
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||||
// Check the renderer's state
|
||||
// after a possible renderer switch.
|
||||
void D_CheckRendererState(void)
|
||||
{
|
||||
// flush all patches from memory
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||||
// (also frees memory tagged with PU_CACHE)
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// (which are not necessarily patches but I don't care)
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||||
if (needpatchflush)
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||||
{
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Z_FlushCachedPatches();
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needpatchflush = false;
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||||
}
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||||
|
||||
// some patches have been freed,
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||||
// so cache them again
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||||
|
@ -668,7 +744,7 @@ void D_SRB2Loop(void)
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|||
*/
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/* Smells like a hack... Don't fade Sonic's ass into the title screen. */
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if (gamestate != GS_TITLESCREEN)
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V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_CACHE));
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V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_PATCH));
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|
||||
for (;;)
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{
|
||||
|
|
|
@ -9364,8 +9364,6 @@ static const char *const MENUTYPES_LIST[] = {
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"OP_COLOR",
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"OP_OPENGL",
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"OP_OPENGL_LIGHTING",
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"OP_OPENGL_FOG",
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"OP_OPENGL_COLOR",
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||||
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"OP_SOUND",
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|
||||
|
|
|
@ -638,17 +638,13 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
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/// SRB2CB itself ported this from PrBoom+
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#define NEWCLIP
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/// OpenGL shaders
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#define GL_SHADERS
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/// Handle touching sector specials in P_PlayerAfterThink instead of P_PlayerThink.
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/// \note Required for proper collision with moving sloped surfaces that have sector specials on them.
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#define SECTORSPECIALSAFTERTHINK
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|
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/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up
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/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down)
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/// on the bright side it fixes some weird issues with translucent walls
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/// \note SRB2CB port.
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/// SRB2CB itself ported this from PrBoom+
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#define NEWCLIP
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/// Cache patches in Lua in a way that renderer switching will work flawlessly.
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//#define LUA_PATCH_SAFETY
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|
||||
|
|
|
@ -16,6 +16,11 @@ tic_t I_GetTime(void)
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return 0;
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}
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||||
|
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int I_GetTimeMicros(void)
|
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{
|
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return 0;
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}
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|
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void I_Sleep(void){}
|
||||
|
||||
void I_GetEvent(void){}
|
||||
|
|
|
@ -1,20 +1,12 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 2001 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \file hw3dsdrv.h
|
||||
/// \brief 3D sound import/export prototypes for low-level hardware interface
|
||||
|
||||
#ifndef __HW_3DS_DRV_H__
|
||||
|
|
|
@ -1,19 +1,12 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 2001 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \file hw3sound.c
|
||||
/// \brief Hardware 3D sound general code
|
||||
|
||||
#include "../doomdef.h"
|
||||
|
|
|
@ -1,20 +1,12 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 2001 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \file hw3sound.h
|
||||
/// \brief High-level functions of hardware 3D sound
|
||||
|
||||
#ifndef __HW3_SOUND_H__
|
||||
|
|
454
src/hardware/hw_batching.c
Normal file
454
src/hardware/hw_batching.c
Normal file
|
@ -0,0 +1,454 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file hw_batching.c
|
||||
/// \brief Draw call batching and related things.
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hw_glob.h"
|
||||
#include "hw_batching.h"
|
||||
#include "../i_system.h"
|
||||
|
||||
// The texture for the next polygon given to HWR_ProcessPolygon.
|
||||
// Set with HWR_SetCurrentTexture.
|
||||
GLMipmap_t *current_texture = NULL;
|
||||
|
||||
boolean currently_batching = false;
|
||||
|
||||
FOutVector* finalVertexArray = NULL;// contains subset of sorted vertices and texture coordinates to be sent to gpu
|
||||
UINT32* finalVertexIndexArray = NULL;// contains indexes for glDrawElements, taking into account fan->triangles conversion
|
||||
// NOTE have this alloced as 3x finalVertexArray size
|
||||
int finalVertexArrayAllocSize = 65536;
|
||||
//GLubyte* colorArray = NULL;// contains color data to be sent to gpu, if needed
|
||||
//int colorArrayAllocSize = 65536;
|
||||
// not gonna use this for now, just sort by color and change state when it changes
|
||||
// later maybe when using vertex attributes if it's needed
|
||||
|
||||
PolygonArrayEntry* polygonArray = NULL;// contains the polygon data from DrawPolygon, waiting to be processed
|
||||
int polygonArraySize = 0;
|
||||
UINT32* polygonIndexArray = NULL;// contains sorting pointers for polygonArray
|
||||
int polygonArrayAllocSize = 65536;
|
||||
|
||||
FOutVector* unsortedVertexArray = NULL;// contains unsorted vertices and texture coordinates from DrawPolygon
|
||||
int unsortedVertexArraySize = 0;
|
||||
int unsortedVertexArrayAllocSize = 65536;
|
||||
|
||||
// Enables batching mode. HWR_ProcessPolygon will collect polygons instead of passing them directly to the rendering backend.
|
||||
// Call HWR_RenderBatches to render all the collected geometry.
|
||||
void HWR_StartBatching(void)
|
||||
{
|
||||
if (currently_batching)
|
||||
I_Error("Repeat call to HWR_StartBatching without HWR_RenderBatches");
|
||||
|
||||
// init arrays if that has not been done yet
|
||||
if (!finalVertexArray)
|
||||
{
|
||||
finalVertexArray = malloc(finalVertexArrayAllocSize * sizeof(FOutVector));
|
||||
finalVertexIndexArray = malloc(finalVertexArrayAllocSize * 3 * sizeof(UINT32));
|
||||
polygonArray = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry));
|
||||
polygonIndexArray = malloc(polygonArrayAllocSize * sizeof(UINT32));
|
||||
unsortedVertexArray = malloc(unsortedVertexArrayAllocSize * sizeof(FOutVector));
|
||||
}
|
||||
|
||||
currently_batching = true;
|
||||
}
|
||||
|
||||
// This replaces the direct calls to pfnSetTexture in cases where batching is available.
|
||||
// The texture selection is saved for the next HWR_ProcessPolygon call.
|
||||
// Doing this was easier than getting a texture pointer to HWR_ProcessPolygon.
|
||||
void HWR_SetCurrentTexture(GLMipmap_t *texture)
|
||||
{
|
||||
if (currently_batching)
|
||||
{
|
||||
current_texture = texture;
|
||||
}
|
||||
else
|
||||
{
|
||||
HWD.pfnSetTexture(texture);
|
||||
}
|
||||
}
|
||||
|
||||
// If batching is enabled, this function collects the polygon data and the chosen texture
|
||||
// for later use in HWR_RenderBatches. Otherwise the rendering backend is used to
|
||||
// render the polygon immediately.
|
||||
void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader, boolean horizonSpecial)
|
||||
{
|
||||
if (currently_batching)
|
||||
{
|
||||
if (!pSurf)
|
||||
I_Error("Got a null FSurfaceInfo in batching");// nulls should not come in the stuff that batching currently applies to
|
||||
if (polygonArraySize == polygonArrayAllocSize)
|
||||
{
|
||||
PolygonArrayEntry* new_array;
|
||||
// ran out of space, make new array double the size
|
||||
polygonArrayAllocSize *= 2;
|
||||
new_array = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry));
|
||||
memcpy(new_array, polygonArray, polygonArraySize * sizeof(PolygonArrayEntry));
|
||||
free(polygonArray);
|
||||
polygonArray = new_array;
|
||||
// also need to redo the index array, dont need to copy it though
|
||||
free(polygonIndexArray);
|
||||
polygonIndexArray = malloc(polygonArrayAllocSize * sizeof(UINT32));
|
||||
}
|
||||
|
||||
while (unsortedVertexArraySize + (int)iNumPts > unsortedVertexArrayAllocSize)
|
||||
{
|
||||
FOutVector* new_array;
|
||||
// need more space for vertices in unsortedVertexArray
|
||||
unsortedVertexArrayAllocSize *= 2;
|
||||
new_array = malloc(unsortedVertexArrayAllocSize * sizeof(FOutVector));
|
||||
memcpy(new_array, unsortedVertexArray, unsortedVertexArraySize * sizeof(FOutVector));
|
||||
free(unsortedVertexArray);
|
||||
unsortedVertexArray = new_array;
|
||||
}
|
||||
|
||||
// add the polygon data to the arrays
|
||||
|
||||
polygonArray[polygonArraySize].surf = *pSurf;
|
||||
polygonArray[polygonArraySize].vertsIndex = unsortedVertexArraySize;
|
||||
polygonArray[polygonArraySize].numVerts = iNumPts;
|
||||
polygonArray[polygonArraySize].polyFlags = PolyFlags;
|
||||
polygonArray[polygonArraySize].texture = current_texture;
|
||||
polygonArray[polygonArraySize].shader = shader;
|
||||
polygonArray[polygonArraySize].horizonSpecial = horizonSpecial;
|
||||
polygonArraySize++;
|
||||
|
||||
memcpy(&unsortedVertexArray[unsortedVertexArraySize], pOutVerts, iNumPts * sizeof(FOutVector));
|
||||
unsortedVertexArraySize += iNumPts;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (shader)
|
||||
HWD.pfnSetShader(shader);
|
||||
HWD.pfnDrawPolygon(pSurf, pOutVerts, iNumPts, PolyFlags);
|
||||
}
|
||||
}
|
||||
|
||||
static int comparePolygons(const void *p1, const void *p2)
|
||||
{
|
||||
unsigned int index1 = *(const unsigned int*)p1;
|
||||
unsigned int index2 = *(const unsigned int*)p2;
|
||||
PolygonArrayEntry* poly1 = &polygonArray[index1];
|
||||
PolygonArrayEntry* poly2 = &polygonArray[index2];
|
||||
int diff;
|
||||
INT64 diff64;
|
||||
|
||||
int shader1 = poly1->shader;
|
||||
int shader2 = poly2->shader;
|
||||
// make skywalls and horizon lines first in order
|
||||
if (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial)
|
||||
shader1 = -1;
|
||||
if (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial)
|
||||
shader2 = -1;
|
||||
diff = shader1 - shader2;
|
||||
if (diff != 0) return diff;
|
||||
|
||||
// skywalls and horizon lines must retain their order for horizon lines to work
|
||||
if (shader1 == -1 && shader2 == -1)
|
||||
return index1 - index2;
|
||||
|
||||
diff64 = poly1->texture - poly2->texture;
|
||||
if (diff64 != 0) return diff64;
|
||||
|
||||
diff = poly1->polyFlags - poly2->polyFlags;
|
||||
if (diff != 0) return diff;
|
||||
|
||||
diff64 = poly1->surf.PolyColor.rgba - poly2->surf.PolyColor.rgba;
|
||||
if (diff64 < 0) return -1; else if (diff64 > 0) return 1;
|
||||
diff64 = poly1->surf.TintColor.rgba - poly2->surf.TintColor.rgba;
|
||||
if (diff64 < 0) return -1; else if (diff64 > 0) return 1;
|
||||
diff64 = poly1->surf.FadeColor.rgba - poly2->surf.FadeColor.rgba;
|
||||
if (diff64 < 0) return -1; else if (diff64 > 0) return 1;
|
||||
|
||||
diff = poly1->surf.LightInfo.light_level - poly2->surf.LightInfo.light_level;
|
||||
if (diff != 0) return diff;
|
||||
diff = poly1->surf.LightInfo.fade_start - poly2->surf.LightInfo.fade_start;
|
||||
if (diff != 0) return diff;
|
||||
diff = poly1->surf.LightInfo.fade_end - poly2->surf.LightInfo.fade_end;
|
||||
return diff;
|
||||
}
|
||||
|
||||
static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
||||
{
|
||||
unsigned int index1 = *(const unsigned int*)p1;
|
||||
unsigned int index2 = *(const unsigned int*)p2;
|
||||
PolygonArrayEntry* poly1 = &polygonArray[index1];
|
||||
PolygonArrayEntry* poly2 = &polygonArray[index2];
|
||||
int diff;
|
||||
INT64 diff64;
|
||||
|
||||
GLMipmap_t *texture1 = poly1->texture;
|
||||
GLMipmap_t *texture2 = poly2->texture;
|
||||
if (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial)
|
||||
texture1 = NULL;
|
||||
if (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial)
|
||||
texture2 = NULL;
|
||||
diff64 = texture1 - texture2;
|
||||
if (diff64 != 0) return diff64;
|
||||
|
||||
// skywalls and horizon lines must retain their order for horizon lines to work
|
||||
if (texture1 == NULL && texture2 == NULL)
|
||||
return index1 - index2;
|
||||
|
||||
diff = poly1->polyFlags - poly2->polyFlags;
|
||||
if (diff != 0) return diff;
|
||||
|
||||
diff64 = poly1->surf.PolyColor.rgba - poly2->surf.PolyColor.rgba;
|
||||
if (diff64 < 0) return -1; else if (diff64 > 0) return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// This function organizes the geometry collected by HWR_ProcessPolygon calls into batches and uses
|
||||
// the rendering backend to draw them.
|
||||
void HWR_RenderBatches(void)
|
||||
{
|
||||
int finalVertexWritePos = 0;// position in finalVertexArray
|
||||
int finalIndexWritePos = 0;// position in finalVertexIndexArray
|
||||
|
||||
int polygonReadPos = 0;// position in polygonIndexArray
|
||||
|
||||
int currentShader;
|
||||
int nextShader = 0;
|
||||
GLMipmap_t *currentTexture;
|
||||
GLMipmap_t *nextTexture = NULL;
|
||||
FBITFIELD currentPolyFlags = 0;
|
||||
FBITFIELD nextPolyFlags = 0;
|
||||
FSurfaceInfo currentSurfaceInfo;
|
||||
FSurfaceInfo nextSurfaceInfo;
|
||||
|
||||
int i;
|
||||
|
||||
if (!currently_batching)
|
||||
I_Error("HWR_RenderBatches called without starting batching");
|
||||
|
||||
nextSurfaceInfo.LightInfo.fade_end = 0;
|
||||
nextSurfaceInfo.LightInfo.fade_start = 0;
|
||||
nextSurfaceInfo.LightInfo.light_level = 0;
|
||||
|
||||
currently_batching = false;// no longer collecting batches
|
||||
if (!polygonArraySize)
|
||||
{
|
||||
rs_hw_numpolys = rs_hw_numcalls = rs_hw_numshaders = rs_hw_numtextures = rs_hw_numpolyflags = rs_hw_numcolors = 0;
|
||||
return;// nothing to draw
|
||||
}
|
||||
// init stats vars
|
||||
rs_hw_numpolys = polygonArraySize;
|
||||
rs_hw_numcalls = rs_hw_numverts = 0;
|
||||
rs_hw_numshaders = rs_hw_numtextures = rs_hw_numpolyflags = rs_hw_numcolors = 1;
|
||||
// init polygonIndexArray
|
||||
for (i = 0; i < polygonArraySize; i++)
|
||||
{
|
||||
polygonIndexArray[i] = i;
|
||||
}
|
||||
|
||||
// sort polygons
|
||||
rs_hw_batchsorttime = I_GetTimeMicros();
|
||||
if (cv_grshaders.value) // TODO also have the shader availability check here when its done
|
||||
qsort(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygons);
|
||||
else
|
||||
qsort(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygonsNoShaders);
|
||||
rs_hw_batchsorttime = I_GetTimeMicros() - rs_hw_batchsorttime;
|
||||
// sort order
|
||||
// 1. shader
|
||||
// 2. texture
|
||||
// 3. polyflags
|
||||
// 4. colors + light level
|
||||
// not sure about what order of the last 2 should be, or if it even matters
|
||||
|
||||
rs_hw_batchdrawtime = I_GetTimeMicros();
|
||||
|
||||
currentShader = polygonArray[polygonIndexArray[0]].shader;
|
||||
currentTexture = polygonArray[polygonIndexArray[0]].texture;
|
||||
currentPolyFlags = polygonArray[polygonIndexArray[0]].polyFlags;
|
||||
currentSurfaceInfo = polygonArray[polygonIndexArray[0]].surf;
|
||||
// For now, will sort and track the colors. Vertex attributes could be used instead of uniforms
|
||||
// and a color array could replace the color calls.
|
||||
|
||||
// set state for first batch
|
||||
|
||||
if (cv_grshaders.value) // TODO also have the shader availability check here when its done
|
||||
{
|
||||
HWD.pfnSetShader(currentShader);
|
||||
}
|
||||
|
||||
if (currentPolyFlags & PF_NoTexture)
|
||||
currentTexture = NULL;
|
||||
else
|
||||
HWD.pfnSetTexture(currentTexture);
|
||||
|
||||
while (1)// note: remember handling notexture polyflag as having texture number 0 (also in comparePolygons)
|
||||
{
|
||||
int firstIndex;
|
||||
int lastIndex;
|
||||
|
||||
boolean stopFlag = false;
|
||||
boolean changeState = false;
|
||||
boolean changeShader = false;
|
||||
boolean changeTexture = false;
|
||||
boolean changePolyFlags = false;
|
||||
boolean changeSurfaceInfo = false;
|
||||
|
||||
// steps:
|
||||
// write vertices
|
||||
// check for changes or end, otherwise go back to writing
|
||||
// changes will affect the next vars and the change bools
|
||||
// end could set flag for stopping
|
||||
// execute draw call
|
||||
// could check ending flag here
|
||||
// change states according to next vars and change bools, updating the current vars and reseting the bools
|
||||
// reset write pos
|
||||
// repeat loop
|
||||
|
||||
int index = polygonIndexArray[polygonReadPos++];
|
||||
int numVerts = polygonArray[index].numVerts;
|
||||
// before writing, check if there is enough room
|
||||
// using 'while' instead of 'if' here makes sure that there will *always* be enough room.
|
||||
// probably never will this loop run more than once though
|
||||
while (finalVertexWritePos + numVerts > finalVertexArrayAllocSize)
|
||||
{
|
||||
FOutVector* new_array;
|
||||
unsigned int* new_index_array;
|
||||
finalVertexArrayAllocSize *= 2;
|
||||
new_array = malloc(finalVertexArrayAllocSize * sizeof(FOutVector));
|
||||
memcpy(new_array, finalVertexArray, finalVertexWritePos * sizeof(FOutVector));
|
||||
free(finalVertexArray);
|
||||
finalVertexArray = new_array;
|
||||
// also increase size of index array, 3x of vertex array since
|
||||
// going from fans to triangles increases vertex count to 3x
|
||||
new_index_array = malloc(finalVertexArrayAllocSize * 3 * sizeof(UINT32));
|
||||
memcpy(new_index_array, finalVertexIndexArray, finalIndexWritePos * sizeof(UINT32));
|
||||
free(finalVertexIndexArray);
|
||||
finalVertexIndexArray = new_index_array;
|
||||
}
|
||||
// write the vertices of the polygon
|
||||
memcpy(&finalVertexArray[finalVertexWritePos], &unsortedVertexArray[polygonArray[index].vertsIndex],
|
||||
numVerts * sizeof(FOutVector));
|
||||
// write the indexes, pointing to the fan vertexes but in triangles format
|
||||
firstIndex = finalVertexWritePos;
|
||||
lastIndex = finalVertexWritePos + numVerts;
|
||||
finalVertexWritePos += 2;
|
||||
while (finalVertexWritePos < lastIndex)
|
||||
{
|
||||
finalVertexIndexArray[finalIndexWritePos++] = firstIndex;
|
||||
finalVertexIndexArray[finalIndexWritePos++] = finalVertexWritePos - 1;
|
||||
finalVertexIndexArray[finalIndexWritePos++] = finalVertexWritePos++;
|
||||
}
|
||||
|
||||
if (polygonReadPos >= polygonArraySize)
|
||||
{
|
||||
stopFlag = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// check if a state change is required, set the change bools and next vars
|
||||
int nextIndex = polygonIndexArray[polygonReadPos];
|
||||
nextShader = polygonArray[nextIndex].shader;
|
||||
nextTexture = polygonArray[nextIndex].texture;
|
||||
nextPolyFlags = polygonArray[nextIndex].polyFlags;
|
||||
nextSurfaceInfo = polygonArray[nextIndex].surf;
|
||||
if (nextPolyFlags & PF_NoTexture)
|
||||
nextTexture = 0;
|
||||
if (currentShader != nextShader)
|
||||
{
|
||||
changeState = true;
|
||||
changeShader = true;
|
||||
}
|
||||
if (currentTexture != nextTexture)
|
||||
{
|
||||
changeState = true;
|
||||
changeTexture = true;
|
||||
}
|
||||
if (currentPolyFlags != nextPolyFlags)
|
||||
{
|
||||
changeState = true;
|
||||
changePolyFlags = true;
|
||||
}
|
||||
if (cv_grshaders.value) // TODO also have the shader availability check here when its done
|
||||
{
|
||||
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba ||
|
||||
currentSurfaceInfo.TintColor.rgba != nextSurfaceInfo.TintColor.rgba ||
|
||||
currentSurfaceInfo.FadeColor.rgba != nextSurfaceInfo.FadeColor.rgba ||
|
||||
currentSurfaceInfo.LightInfo.light_level != nextSurfaceInfo.LightInfo.light_level ||
|
||||
currentSurfaceInfo.LightInfo.fade_start != nextSurfaceInfo.LightInfo.fade_start ||
|
||||
currentSurfaceInfo.LightInfo.fade_end != nextSurfaceInfo.LightInfo.fade_end)
|
||||
{
|
||||
changeState = true;
|
||||
changeSurfaceInfo = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba)
|
||||
{
|
||||
changeState = true;
|
||||
changeSurfaceInfo = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (changeState || stopFlag)
|
||||
{
|
||||
// execute draw call
|
||||
HWD.pfnDrawIndexedTriangles(¤tSurfaceInfo, finalVertexArray, finalIndexWritePos, currentPolyFlags, finalVertexIndexArray);
|
||||
// update stats
|
||||
rs_hw_numcalls++;
|
||||
rs_hw_numverts += finalIndexWritePos;
|
||||
// reset write positions
|
||||
finalVertexWritePos = 0;
|
||||
finalIndexWritePos = 0;
|
||||
}
|
||||
else continue;
|
||||
|
||||
// if we're here then either its time to stop or time to change state
|
||||
if (stopFlag) break;
|
||||
|
||||
// change state according to change bools and next vars, update current vars and reset bools
|
||||
if (changeShader)
|
||||
{
|
||||
HWD.pfnSetShader(nextShader);
|
||||
currentShader = nextShader;
|
||||
changeShader = false;
|
||||
|
||||
rs_hw_numshaders++;
|
||||
}
|
||||
if (changeTexture)
|
||||
{
|
||||
// texture should be already ready for use from calls to SetTexture during batch collection
|
||||
HWD.pfnSetTexture(nextTexture);
|
||||
currentTexture = nextTexture;
|
||||
changeTexture = false;
|
||||
|
||||
rs_hw_numtextures++;
|
||||
}
|
||||
if (changePolyFlags)
|
||||
{
|
||||
currentPolyFlags = nextPolyFlags;
|
||||
changePolyFlags = false;
|
||||
|
||||
rs_hw_numpolyflags++;
|
||||
}
|
||||
if (changeSurfaceInfo)
|
||||
{
|
||||
currentSurfaceInfo = nextSurfaceInfo;
|
||||
changeSurfaceInfo = false;
|
||||
|
||||
rs_hw_numcolors++;
|
||||
}
|
||||
// and that should be it?
|
||||
}
|
||||
// reset the arrays (set sizes to 0)
|
||||
polygonArraySize = 0;
|
||||
unsortedVertexArraySize = 0;
|
||||
|
||||
rs_hw_batchdrawtime = I_GetTimeMicros() - rs_hw_batchdrawtime;
|
||||
}
|
||||
|
||||
|
||||
#endif // HWRENDER
|
37
src/hardware/hw_batching.h
Normal file
37
src/hardware/hw_batching.h
Normal file
|
@ -0,0 +1,37 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file hw_batching.h
|
||||
/// \brief Draw call batching and related things.
|
||||
|
||||
#ifndef __HWR_BATCHING_H__
|
||||
#define __HWR_BATCHING_H__
|
||||
|
||||
#include "hw_defs.h"
|
||||
#include "hw_data.h"
|
||||
#include "hw_drv.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
FSurfaceInfo surf;// surf also has its own polyflags for some reason, but it seems unused
|
||||
unsigned int vertsIndex;// location of verts in unsortedVertexArray
|
||||
FUINT numVerts;
|
||||
FBITFIELD polyFlags;
|
||||
GLMipmap_t *texture;
|
||||
int shader;
|
||||
// this tells batching that the plane belongs to a horizon line and must be drawn in correct order with the skywalls
|
||||
boolean horizonSpecial;
|
||||
} PolygonArrayEntry;
|
||||
|
||||
void HWR_StartBatching(void);
|
||||
void HWR_SetCurrentTexture(GLMipmap_t *texture);
|
||||
void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader, boolean horizonSpecial);
|
||||
void HWR_RenderBatches(void);
|
||||
|
||||
#endif
|
|
@ -1,19 +1,12 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \file hw_bsp.c
|
||||
/// \brief convert SRB2 map
|
||||
|
||||
#include "../doomdef.h"
|
||||
|
|
|
@ -1,20 +1,13 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \file hw_cache.c
|
||||
/// \brief load and convert graphics to the hardware format
|
||||
|
||||
#include "../doomdef.h"
|
||||
|
@ -22,6 +15,7 @@
|
|||
#ifdef HWRENDER
|
||||
#include "hw_glob.h"
|
||||
#include "hw_drv.h"
|
||||
#include "hw_batching.h"
|
||||
|
||||
#include "../doomstat.h" //gamemode
|
||||
#include "../i_video.h" //rendermode
|
||||
|
@ -33,9 +27,6 @@
|
|||
#include "../r_patch.h"
|
||||
#include "../p_setup.h"
|
||||
|
||||
// Values set after a call to HWR_ResizeBlock()
|
||||
static INT32 blocksize, blockwidth, blockheight;
|
||||
|
||||
INT32 patchformat = GR_TEXFMT_AP_88; // use alpha for holes
|
||||
INT32 textureformat = GR_TEXFMT_P_8; // use chromakey for hole
|
||||
|
||||
|
@ -308,13 +299,13 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
|
|||
if (pwidth <= 0 || pheight <= 0)
|
||||
return;
|
||||
|
||||
ncols = (pwidth * pblockwidth) / pwidth;
|
||||
ncols = pwidth;
|
||||
|
||||
// source advance
|
||||
xfrac = 0;
|
||||
xfracstep = (pwidth << FRACBITS) / pblockwidth;
|
||||
yfracstep = (pheight << FRACBITS) / pblockheight;
|
||||
scale_y = (pblockheight << FRACBITS) / pheight;
|
||||
xfracstep = FRACUNIT;
|
||||
yfracstep = FRACUNIT;
|
||||
scale_y = FRACUNIT;
|
||||
|
||||
bpp = format2bpp[mipmap->grInfo.format];
|
||||
|
||||
|
@ -322,7 +313,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
|
|||
I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
|
||||
|
||||
// NOTE: should this actually be pblockwidth*bpp?
|
||||
blockmodulo = blockwidth*bpp;
|
||||
blockmodulo = pblockwidth*bpp;
|
||||
|
||||
// Draw each column to the block cache
|
||||
for (; ncols--; block += bpp, xfrac += xfracstep)
|
||||
|
@ -415,7 +406,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
|||
I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
|
||||
|
||||
// NOTE: should this actually be pblockwidth*bpp?
|
||||
blockmodulo = blockwidth*bpp;
|
||||
blockmodulo = pblockwidth*bpp;
|
||||
|
||||
// Draw each column to the block cache
|
||||
for (block += col*bpp; ncols--; block += bpp, xfrac += xfracstep)
|
||||
|
@ -433,142 +424,12 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// resize the patch to be 3dfx compliant
|
||||
// set : blocksize = blockwidth * blockheight (no bpp used)
|
||||
// blockwidth
|
||||
// blockheight
|
||||
//note : 8bit (1 byte per pixel) palettized format
|
||||
static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
|
||||
GrTexInfo *grInfo)
|
||||
{
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
// Build the full textures from patches.
|
||||
static const GrLOD_t gr_lods[9] =
|
||||
{
|
||||
GR_LOD_LOG2_256,
|
||||
GR_LOD_LOG2_128,
|
||||
GR_LOD_LOG2_64,
|
||||
GR_LOD_LOG2_32,
|
||||
GR_LOD_LOG2_16,
|
||||
GR_LOD_LOG2_8,
|
||||
GR_LOD_LOG2_4,
|
||||
GR_LOD_LOG2_2,
|
||||
GR_LOD_LOG2_1
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GrAspectRatio_t aspect;
|
||||
float max_s;
|
||||
float max_t;
|
||||
} booring_aspect_t;
|
||||
|
||||
static const booring_aspect_t gr_aspects[8] =
|
||||
{
|
||||
{GR_ASPECT_LOG2_1x1, 255, 255},
|
||||
{GR_ASPECT_LOG2_2x1, 255, 127},
|
||||
{GR_ASPECT_LOG2_4x1, 255, 63},
|
||||
{GR_ASPECT_LOG2_8x1, 255, 31},
|
||||
|
||||
{GR_ASPECT_LOG2_1x1, 255, 255},
|
||||
{GR_ASPECT_LOG2_1x2, 127, 255},
|
||||
{GR_ASPECT_LOG2_1x4, 63, 255},
|
||||
{GR_ASPECT_LOG2_1x8, 31, 255}
|
||||
};
|
||||
|
||||
INT32 j,k;
|
||||
INT32 max,min;
|
||||
#else
|
||||
(void)grInfo;
|
||||
#endif
|
||||
|
||||
// find a power of 2 width/height
|
||||
if (cv_grrounddown.value)
|
||||
{
|
||||
blockwidth = 256;
|
||||
while (originalwidth < blockwidth)
|
||||
blockwidth >>= 1;
|
||||
if (blockwidth < 1)
|
||||
I_Error("3D GenerateTexture : too small");
|
||||
|
||||
blockheight = 256;
|
||||
while (originalheight < blockheight)
|
||||
blockheight >>= 1;
|
||||
if (blockheight < 1)
|
||||
I_Error("3D GenerateTexture : too small");
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
//size up to nearest power of 2
|
||||
blockwidth = 1;
|
||||
while (blockwidth < originalwidth)
|
||||
blockwidth <<= 1;
|
||||
// scale down the original graphics to fit in 256
|
||||
if (blockwidth > 2048)
|
||||
blockwidth = 2048;
|
||||
//I_Error("3D GenerateTexture : too big");
|
||||
|
||||
//size up to nearest power of 2
|
||||
blockheight = 1;
|
||||
while (blockheight < originalheight)
|
||||
blockheight <<= 1;
|
||||
// scale down the original graphics to fit in 256
|
||||
if (blockheight > 2048)
|
||||
blockheight = 2048;
|
||||
//I_Error("3D GenerateTexture : too big");
|
||||
#else
|
||||
blockwidth = originalwidth;
|
||||
blockheight = originalheight;
|
||||
#endif
|
||||
}
|
||||
|
||||
// do the boring LOD stuff.. blech!
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
if (blockwidth >= blockheight)
|
||||
{
|
||||
max = blockwidth;
|
||||
min = blockheight;
|
||||
}
|
||||
else
|
||||
{
|
||||
max = blockheight;
|
||||
min = blockwidth;
|
||||
}
|
||||
|
||||
for (k = 2048, j = 0; k > max; j++)
|
||||
k>>=1;
|
||||
grInfo->smallLodLog2 = gr_lods[j];
|
||||
grInfo->largeLodLog2 = gr_lods[j];
|
||||
|
||||
for (k = max, j = 0; k > min && j < 4; j++)
|
||||
k>>=1;
|
||||
// aspect ratio too small for 3Dfx (eg: 8x128 is 1x16 : use 1x8)
|
||||
if (j == 4)
|
||||
{
|
||||
j = 3;
|
||||
//CONS_Debug(DBG_RENDER, "HWR_ResizeBlock : bad aspect ratio %dx%d\n", blockwidth,blockheight);
|
||||
if (blockwidth < blockheight)
|
||||
blockwidth = max>>3;
|
||||
else
|
||||
blockheight = max>>3;
|
||||
}
|
||||
if (blockwidth < blockheight)
|
||||
j += 4;
|
||||
grInfo->aspectRatioLog2 = gr_aspects[j].aspect;
|
||||
#endif
|
||||
|
||||
blocksize = blockwidth * blockheight;
|
||||
|
||||
//CONS_Debug(DBG_RENDER, "Width is %d, Height is %d\n", blockwidth, blockheight);
|
||||
}
|
||||
|
||||
static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
|
||||
{
|
||||
UINT8 *block;
|
||||
INT32 bpp, i;
|
||||
UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX);
|
||||
INT32 blocksize = (grMipmap->width * grMipmap->height);
|
||||
|
||||
bpp = format2bpp[grMipmap->grInfo.format];
|
||||
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(grMipmap->grInfo.data));
|
||||
|
@ -599,6 +460,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
|
|||
texpatch_t *patch;
|
||||
patch_t *realpatch;
|
||||
UINT8 *pdata;
|
||||
INT32 blockwidth, blockheight, blocksize;
|
||||
|
||||
INT32 i;
|
||||
boolean skyspecial = false; //poor hack for Legacy large skies..
|
||||
|
@ -619,11 +481,13 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
|
|||
else
|
||||
grtex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
|
||||
|
||||
HWR_ResizeBlock (texture->width, texture->height, &grtex->mipmap.grInfo);
|
||||
grtex->mipmap.width = (UINT16)blockwidth;
|
||||
grtex->mipmap.height = (UINT16)blockheight;
|
||||
grtex->mipmap.width = (UINT16)texture->width;
|
||||
grtex->mipmap.height = (UINT16)texture->height;
|
||||
grtex->mipmap.grInfo.format = textureformat;
|
||||
|
||||
blockwidth = texture->width;
|
||||
blockheight = texture->height;
|
||||
blocksize = (blockwidth * blockheight);
|
||||
block = MakeBlock(&grtex->mipmap);
|
||||
|
||||
if (skyspecial) //Hurdler: not efficient, but better than holes in the sky (and it's done only at level loading)
|
||||
|
@ -692,8 +556,6 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
|
|||
// patch may be NULL if grMipmap has been initialised already and makebitmap is false
|
||||
void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap)
|
||||
{
|
||||
INT32 newwidth, newheight;
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
// lump is a png so convert it
|
||||
size_t len = W_LumpLengthPwad(grPatch->wadnum, grPatch->lumpnum);
|
||||
|
@ -712,51 +574,32 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
|
|||
grPatch->leftoffset = SHORT(patch->leftoffset);
|
||||
grPatch->topoffset = SHORT(patch->topoffset);
|
||||
|
||||
// find the good 3dfx size (boring spec)
|
||||
HWR_ResizeBlock (SHORT(patch->width), SHORT(patch->height), &grMipmap->grInfo);
|
||||
grMipmap->width = (UINT16)blockwidth;
|
||||
grMipmap->height = (UINT16)blockheight;
|
||||
grMipmap->width = grMipmap->height = 1;
|
||||
while (grMipmap->width < grPatch->width) grMipmap->width <<= 1;
|
||||
while (grMipmap->height < grPatch->height) grMipmap->height <<= 1;
|
||||
|
||||
// no wrap around, no chroma key
|
||||
grMipmap->flags = 0;
|
||||
// setup the texture info
|
||||
grMipmap->grInfo.format = patchformat;
|
||||
}
|
||||
else
|
||||
{
|
||||
blockwidth = grMipmap->width;
|
||||
blockheight = grMipmap->height;
|
||||
blocksize = blockwidth * blockheight;
|
||||
|
||||
//grPatch->max_s = grPatch->max_t = 1.0f;
|
||||
grPatch->max_s = (float)grPatch->width / (float)grMipmap->width;
|
||||
grPatch->max_t = (float)grPatch->height / (float)grMipmap->height;
|
||||
}
|
||||
|
||||
Z_Free(grMipmap->grInfo.data);
|
||||
grMipmap->grInfo.data = NULL;
|
||||
|
||||
// if rounddown, rounddown patches as well as textures
|
||||
if (cv_grrounddown.value)
|
||||
{
|
||||
newwidth = blockwidth;
|
||||
newheight = blockheight;
|
||||
}
|
||||
else
|
||||
{
|
||||
// no rounddown, do not size up patches, so they don't look 'scaled'
|
||||
newwidth = min(grPatch->width, blockwidth);
|
||||
newheight = min(grPatch->height, blockheight);
|
||||
}
|
||||
|
||||
if (makebitmap)
|
||||
{
|
||||
MakeBlock(grMipmap);
|
||||
|
||||
HWR_DrawPatchInCache(grMipmap,
|
||||
newwidth, newheight,
|
||||
grMipmap->width, grMipmap->height,
|
||||
grPatch->width, grPatch->height,
|
||||
patch);
|
||||
}
|
||||
|
||||
grPatch->max_s = (float)newwidth / (float)blockwidth;
|
||||
grPatch->max_t = (float)newheight / (float)blockheight;
|
||||
}
|
||||
|
||||
|
||||
|
@ -896,8 +739,11 @@ GLTexture_t *HWR_GetTexture(INT32 tex)
|
|||
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
|
||||
HWR_GenerateTexture(tex, grtex);
|
||||
|
||||
// Tell the hardware driver to bind the current texture to the flat's mipmap
|
||||
HWD.pfnSetTexture(&grtex->mipmap);
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!grtex->mipmap.downloaded)
|
||||
HWD.pfnSetTexture(&grtex->mipmap);
|
||||
|
||||
HWR_SetCurrentTexture(&grtex->mipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
|
@ -910,11 +756,6 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
|||
size_t size, pflatsize;
|
||||
|
||||
// setup the texture info
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
|
||||
grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
|
||||
grMipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
||||
#endif
|
||||
grMipmap->grInfo.format = GR_TEXFMT_P_8;
|
||||
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
|
||||
|
@ -957,15 +798,7 @@ static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
|
|||
{
|
||||
UINT8 *flat;
|
||||
|
||||
if (needpatchflush)
|
||||
W_FlushCachedPatches();
|
||||
|
||||
// setup the texture info
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
|
||||
grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
|
||||
grMipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
||||
#endif
|
||||
grMipmap->grInfo.format = GR_TEXFMT_P_8;
|
||||
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
|
||||
|
@ -985,14 +818,15 @@ void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum)
|
|||
if (flatlumpnum == LUMPERROR)
|
||||
return;
|
||||
|
||||
if (needpatchflush)
|
||||
W_FlushCachedPatches();
|
||||
|
||||
grmip = HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
|
||||
if (!grmip->downloaded && !grmip->grInfo.data)
|
||||
HWR_CacheFlat(grmip, flatlumpnum);
|
||||
|
||||
HWD.pfnSetTexture(grmip);
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!grmip->downloaded)
|
||||
HWD.pfnSetTexture(grmip);
|
||||
|
||||
HWR_SetCurrentTexture(grmip);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
|
@ -1026,14 +860,17 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
|
|||
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
|
||||
HWR_CacheTextureAsFlat(&grtex->mipmap, texturenum);
|
||||
|
||||
// Tell the hardware driver to bind the current texture to the flat's mipmap
|
||||
HWD.pfnSetTexture(&grtex->mipmap);
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!grtex->mipmap.downloaded)
|
||||
HWD.pfnSetTexture(&grtex->mipmap);
|
||||
|
||||
HWR_SetCurrentTexture(&grtex->mipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
else // set no texture
|
||||
HWD.pfnSetTexture(NULL);
|
||||
HWR_SetCurrentTexture(NULL);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1055,7 +892,11 @@ static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
|
|||
Z_Free(patch);
|
||||
}
|
||||
|
||||
HWD.pfnSetTexture(grmip);
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!grmip->downloaded)
|
||||
HWD.pfnSetTexture(grmip);
|
||||
|
||||
HWR_SetCurrentTexture(grmip);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
|
@ -1066,9 +907,6 @@ static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
|
|||
// -----------------+
|
||||
void HWR_GetPatch(GLPatch_t *gpatch)
|
||||
{
|
||||
if (needpatchflush)
|
||||
W_FlushCachedPatches();
|
||||
|
||||
// is it in hardware cache
|
||||
if (!gpatch->mipmap->downloaded && !gpatch->mipmap->grInfo.data)
|
||||
{
|
||||
|
@ -1085,7 +923,11 @@ void HWR_GetPatch(GLPatch_t *gpatch)
|
|||
Z_Free(ptr);
|
||||
}
|
||||
|
||||
HWD.pfnSetTexture(gpatch->mipmap);
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!gpatch->mipmap->downloaded)
|
||||
HWD.pfnSetTexture(gpatch->mipmap);
|
||||
|
||||
HWR_SetCurrentTexture(gpatch->mipmap);
|
||||
|
||||
// The system-memory patch data can be purged now.
|
||||
Z_ChangeTag(gpatch->mipmap->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
|
@ -1099,9 +941,6 @@ void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap)
|
|||
{
|
||||
GLMipmap_t *grmip, *newmip;
|
||||
|
||||
if (needpatchflush)
|
||||
W_FlushCachedPatches();
|
||||
|
||||
if (colormap == colormaps || colormap == NULL)
|
||||
{
|
||||
// Load the default (green) color in doom cache (temporary?) AND hardware cache
|
||||
|
@ -1225,19 +1064,12 @@ static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheig
|
|||
// -----------------+
|
||||
GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
|
||||
{
|
||||
GLPatch_t *grpatch;
|
||||
|
||||
if (needpatchflush)
|
||||
W_FlushCachedPatches();
|
||||
|
||||
grpatch = HWR_GetCachedGLPatch(lumpnum);
|
||||
|
||||
GLPatch_t *grpatch = HWR_GetCachedGLPatch(lumpnum);
|
||||
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->grInfo.data)
|
||||
{
|
||||
pic_t *pic;
|
||||
UINT8 *block;
|
||||
size_t len;
|
||||
INT32 newwidth, newheight;
|
||||
|
||||
pic = W_CacheLumpNum(lumpnum, PU_CACHE);
|
||||
grpatch->width = SHORT(pic->width);
|
||||
|
@ -1247,10 +1079,8 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
|
|||
grpatch->leftoffset = 0;
|
||||
grpatch->topoffset = 0;
|
||||
|
||||
// find the good 3dfx size (boring spec)
|
||||
HWR_ResizeBlock (grpatch->width, grpatch->height, &grpatch->mipmap->grInfo);
|
||||
grpatch->mipmap->width = (UINT16)blockwidth;
|
||||
grpatch->mipmap->height = (UINT16)blockheight;
|
||||
grpatch->mipmap->width = (UINT16)grpatch->width;
|
||||
grpatch->mipmap->height = (UINT16)grpatch->height;
|
||||
|
||||
if (pic->mode == PALETTE)
|
||||
grpatch->mipmap->grInfo.format = textureformat; // can be set by driver
|
||||
|
@ -1262,30 +1092,16 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
|
|||
// allocate block
|
||||
block = MakeBlock(grpatch->mipmap);
|
||||
|
||||
// if rounddown, rounddown patches as well as textures
|
||||
if (cv_grrounddown.value)
|
||||
{
|
||||
newwidth = blockwidth;
|
||||
newheight = blockheight;
|
||||
}
|
||||
else
|
||||
{
|
||||
// no rounddown, do not size up patches, so they don't look 'scaled'
|
||||
newwidth = min(SHORT(pic->width),blockwidth);
|
||||
newheight = min(SHORT(pic->height),blockheight);
|
||||
}
|
||||
|
||||
|
||||
if (grpatch->width == blockwidth &&
|
||||
grpatch->height == blockheight &&
|
||||
if (grpatch->width == SHORT(pic->width) &&
|
||||
grpatch->height == SHORT(pic->height) &&
|
||||
format2bpp[grpatch->mipmap->grInfo.format] == format2bpp[picmode2GR[pic->mode]])
|
||||
{
|
||||
// no conversion needed
|
||||
M_Memcpy(grpatch->mipmap->grInfo.data, pic->data,len);
|
||||
}
|
||||
else
|
||||
HWR_DrawPicInCache(block, newwidth, newheight,
|
||||
blockwidth*format2bpp[grpatch->mipmap->grInfo.format],
|
||||
HWR_DrawPicInCache(block, SHORT(pic->width), SHORT(pic->height),
|
||||
SHORT(pic->width)*format2bpp[grpatch->mipmap->grInfo.format],
|
||||
pic,
|
||||
format2bpp[grpatch->mipmap->grInfo.format]);
|
||||
|
||||
|
@ -1293,8 +1109,7 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
|
|||
Z_ChangeTag(block, PU_HWRCACHE_UNLOCKED);
|
||||
|
||||
grpatch->mipmap->flags = 0;
|
||||
grpatch->max_s = (float)newwidth / (float)blockwidth;
|
||||
grpatch->max_t = (float)newheight / (float)blockheight;
|
||||
grpatch->max_s = grpatch->max_t = 1.0f;
|
||||
}
|
||||
HWD.pfnSetTexture(grpatch->mipmap);
|
||||
//CONS_Debug(DBG_RENDER, "picloaded at %x as texture %d\n",grpatch->mipmap.grInfo.data, grpatch->mipmap.downloaded);
|
||||
|
@ -1330,7 +1145,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
|
|||
{
|
||||
INT32 i,j;
|
||||
fixed_t posx, posy, stepx, stepy;
|
||||
UINT8 *block = mipmap->grInfo.data; // places the data directly into here, it already has the space allocated from HWR_ResizeBlock
|
||||
UINT8 *block = mipmap->grInfo.data; // places the data directly into here
|
||||
UINT8 *flat;
|
||||
UINT8 *dest, *src, texel;
|
||||
RGBA_t col;
|
||||
|
@ -1345,7 +1160,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
|
|||
for (j = 0; j < pblockheight; j++)
|
||||
{
|
||||
posx = 0;
|
||||
dest = &block[j*blockwidth]; // 1bpp
|
||||
dest = &block[j*(mipmap->width)]; // 1bpp
|
||||
src = &flat[(posy>>FRACBITS)*SHORT(fmwidth)];
|
||||
for (i = 0; i < pblockwidth;i++)
|
||||
{
|
||||
|
@ -1399,14 +1214,12 @@ static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
|
|||
}
|
||||
|
||||
// Thankfully, this will still work for this scenario
|
||||
HWR_ResizeBlock(fmwidth, fmheight, &grMipmap->grInfo);
|
||||
|
||||
grMipmap->width = blockwidth;
|
||||
grMipmap->height = blockheight;
|
||||
grMipmap->width = fmwidth;
|
||||
grMipmap->height = fmheight;
|
||||
|
||||
MakeBlock(grMipmap);
|
||||
|
||||
HWR_DrawFadeMaskInCache(grMipmap, blockwidth, blockheight, fademasklumpnum, fmwidth, fmheight);
|
||||
HWR_DrawFadeMaskInCache(grMipmap, fmwidth, fmheight, fademasklumpnum, fmwidth, fmheight);
|
||||
|
||||
// I DO need to convert this because it isn't power of 2 and we need the alpha
|
||||
}
|
||||
|
@ -1414,13 +1227,7 @@ static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
|
|||
|
||||
void HWR_GetFadeMask(lumpnum_t fademasklumpnum)
|
||||
{
|
||||
GLMipmap_t *grmip;
|
||||
|
||||
if (needpatchflush)
|
||||
W_FlushCachedPatches();
|
||||
|
||||
grmip = HWR_GetCachedGLPatch(fademasklumpnum)->mipmap;
|
||||
|
||||
GLMipmap_t *grmip = HWR_GetCachedGLPatch(fademasklumpnum)->mipmap;
|
||||
if (!grmip->downloaded && !grmip->grInfo.data)
|
||||
HWR_CacheFadeMask(grmip, fademasklumpnum);
|
||||
|
||||
|
|
|
@ -78,8 +78,8 @@
|
|||
#include "r_opengl/r_opengl.h"
|
||||
|
||||
#ifdef HAVE_SPHEREFRUSTRUM
|
||||
static GLfloat viewMatrix[16];
|
||||
static GLfloat projMatrix[16];
|
||||
static GLdouble viewMatrix[16];
|
||||
static GLdouble projMatrix[16];
|
||||
float frustum[6][4];
|
||||
#endif
|
||||
|
||||
|
@ -320,12 +320,12 @@ void gld_clipper_Clear(void)
|
|||
|
||||
#define RMUL (1.6f/1.333333f)
|
||||
|
||||
angle_t gld_FrustumAngle(void)
|
||||
angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
{
|
||||
double floatangle;
|
||||
angle_t a1;
|
||||
|
||||
float tilt = (float)fabs(((double)(int)aimingangle) / ANG1);
|
||||
float tilt = (float)fabs(((double)(int)tiltangle) / ANG1);
|
||||
|
||||
// NEWCLIP TODO: SRB2CBTODO: make a global render_fov for this function
|
||||
|
||||
|
@ -339,7 +339,7 @@ angle_t gld_FrustumAngle(void)
|
|||
}
|
||||
|
||||
// If the pitch is larger than this you can look all around at a FOV of 90
|
||||
if (abs((signed)aimingangle) > 46 * ANG1)
|
||||
if (abs((signed)tiltangle) > 46 * ANG1)
|
||||
return 0xffffffff;
|
||||
|
||||
// ok, this is a gross hack that barely works...
|
||||
|
@ -352,7 +352,7 @@ angle_t gld_FrustumAngle(void)
|
|||
}
|
||||
|
||||
// SRB2CB I don't think used any of this stuff, let's disable for now since SRB2 probably doesn't want it either
|
||||
// compiler complains about (p)glGetDoublev anyway, in case anyone wants this
|
||||
// compiler complains about (p)glGetFloatv anyway, in case anyone wants this
|
||||
// only r_opengl.c can use the base gl funcs as it turns out, that's a problem for whoever wants sphere frustum checks
|
||||
// btw to renable define HAVE_SPHEREFRUSTRUM in hw_clip.h
|
||||
#ifdef HAVE_SPHEREFRUSTRUM
|
||||
|
@ -381,7 +381,7 @@ void gld_FrustrumSetup(void)
|
|||
float t;
|
||||
float clip[16];
|
||||
|
||||
pglGeFloatv(GL_PROJECTION_MATRIX, projMatrix);
|
||||
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
|
||||
pglGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix);
|
||||
|
||||
clip[0] = CALCMATRIX(0, 0, 1, 4, 2, 8, 3, 12);
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle);
|
||||
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle);
|
||||
void gld_clipper_Clear(void);
|
||||
angle_t gld_FrustumAngle(void);
|
||||
angle_t gld_FrustumAngle(angle_t tiltangle);
|
||||
#ifdef HAVE_SPHEREFRUSTRUM
|
||||
void gld_FrustrumSetup(void);
|
||||
boolean gld_SphereInFrustum(float x, float y, float z, float radius);
|
||||
|
|
|
@ -1,21 +1,14 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief defines structures and exports for the standard 3D driver DLL used by Doom Legacy
|
||||
/// \file hw_data.h
|
||||
/// \brief defines structures and exports for the hardware interface used by Sonic Robo Blast 2
|
||||
|
||||
#ifndef _HWR_DATA_
|
||||
#define _HWR_DATA_
|
||||
|
|
|
@ -1,24 +1,19 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \file hw_defs.h
|
||||
/// \brief 3D hardware renderer definitions
|
||||
|
||||
#ifndef _HWR_DEFS_
|
||||
#define _HWR_DEFS_
|
||||
#include "../doomtype.h"
|
||||
#include "../r_defs.h"
|
||||
|
||||
#define ZCLIP_PLANE 4.0f // Used for the actual game drawing
|
||||
#define NZCLIP_PLANE 0.9f // Seems to be only used for the HUD and screen textures
|
||||
|
@ -82,16 +77,18 @@ typedef struct
|
|||
// Simple 3D vector
|
||||
typedef struct FVector
|
||||
{
|
||||
FLOAT x,y,z;
|
||||
FLOAT x,y,z;
|
||||
} FVector;
|
||||
|
||||
// 3D model vector (coords + texture coords)
|
||||
typedef struct
|
||||
{
|
||||
//FVector Point;
|
||||
FLOAT x,y,z;
|
||||
FLOAT s,t,w; // texture coordinates
|
||||
} v3d_t, wallVert3D;
|
||||
// ======================
|
||||
// wallVert3D
|
||||
// ----------------------
|
||||
// :crab: IS GONE! :crab:
|
||||
// ======================
|
||||
|
||||
// -----------
|
||||
// structures
|
||||
// -----------
|
||||
|
||||
//Hurdler: Transform (coords + angles)
|
||||
//BP: transform order : scale(rotation_x(rotation_y(translation(v))))
|
||||
|
@ -123,15 +120,16 @@ typedef struct
|
|||
#ifdef USE_FTRANSFORM_MIRROR
|
||||
boolean mirror; // SRB2Kart: Encore Mode
|
||||
#endif
|
||||
boolean shearing; // 14042019
|
||||
float viewaiming; // 17052019
|
||||
} FTransform;
|
||||
|
||||
// Transformed vector, as passed to HWR API
|
||||
typedef struct
|
||||
{
|
||||
FLOAT x,y,z;
|
||||
FUINT argb; // flat-shaded color
|
||||
FLOAT sow; // s texture ordinate (s over w)
|
||||
FLOAT tow; // t texture ordinate (t over w)
|
||||
FLOAT s; // s texture ordinate (s over w)
|
||||
FLOAT t; // t texture ordinate (t over w)
|
||||
} FOutVector;
|
||||
|
||||
|
||||
|
@ -162,10 +160,10 @@ enum EPolyFlags
|
|||
PF_Invisible = 0x00000400, // Disable write to color buffer
|
||||
PF_Decal = 0x00000800, // Enable polygon offset
|
||||
PF_Modulated = 0x00001000, // Modulation (multiply output with constant ARGB)
|
||||
// When set, pass the color constant into the FSurfaceInfo -> FlatColor
|
||||
// When set, pass the color constant into the FSurfaceInfo -> PolyColor
|
||||
PF_NoTexture = 0x00002000, // Use the small white texture
|
||||
PF_Corona = 0x00004000, // Tell the rendrer we are drawing a corona
|
||||
PF_Unused = 0x00008000, // Unused
|
||||
PF_Ripple = 0x00008000, // Water shader effect
|
||||
PF_RemoveYWrap = 0x00010000, // Force clamp texture on Y
|
||||
PF_ForceWrapX = 0x00020000, // Force repeat texture on X
|
||||
PF_ForceWrapY = 0x00040000, // Force repeat texture on Y
|
||||
|
@ -178,7 +176,6 @@ enum EPolyFlags
|
|||
enum ESurfFlags
|
||||
{
|
||||
SF_DYNLIGHT = 0x00000001,
|
||||
|
||||
};
|
||||
|
||||
enum ETextureFlags
|
||||
|
@ -190,38 +187,36 @@ enum ETextureFlags
|
|||
TF_TRANSPARENT = 0x00000040, // texture with some alpha == 0
|
||||
};
|
||||
|
||||
#ifdef TODO
|
||||
struct FTextureInfo
|
||||
{
|
||||
FUINT Width; // Pixels
|
||||
FUINT Height; // Pixels
|
||||
FUBYTE *TextureData; // Image data
|
||||
FUINT Format; // FORMAT_RGB, ALPHA ...
|
||||
FBITFIELD Flags; // Flags to tell driver about texture (see ETextureFlags)
|
||||
void DriverExtra; // (OpenGL texture object nr, ...)
|
||||
// chromakey enabled,...
|
||||
|
||||
struct FTextureInfo *Next; // Manage list of downloaded textures.
|
||||
};
|
||||
#else
|
||||
typedef struct GLMipmap_s FTextureInfo;
|
||||
#endif
|
||||
|
||||
// jimita 14032019
|
||||
struct FLightInfo
|
||||
{
|
||||
FUINT light_level;
|
||||
FUINT fade_start;
|
||||
FUINT fade_end;
|
||||
};
|
||||
typedef struct FLightInfo FLightInfo;
|
||||
|
||||
// Description of a renderable surface
|
||||
struct FSurfaceInfo
|
||||
{
|
||||
FUINT PolyFlags; // Surface flags -- UNUSED YET --
|
||||
RGBA_t FlatColor; // Flat-shaded color used with PF_Modulated mode
|
||||
FUINT PolyFlags;
|
||||
RGBA_t PolyColor;
|
||||
RGBA_t TintColor;
|
||||
RGBA_t FadeColor;
|
||||
FLightInfo LightInfo; // jimita 14032019
|
||||
};
|
||||
typedef struct FSurfaceInfo FSurfaceInfo;
|
||||
|
||||
#define GL_DEFAULTMIX 0x00000000
|
||||
#define GL_DEFAULTFOG 0xFF000000
|
||||
|
||||
//Hurdler: added for backward compatibility
|
||||
enum hwdsetspecialstate
|
||||
{
|
||||
HWD_SET_MODEL_LIGHTING = 1,
|
||||
HWD_SET_FOG_MODE,
|
||||
HWD_SET_FOG_COLOR,
|
||||
HWD_SET_FOG_DENSITY,
|
||||
HWD_SET_SHADERS,
|
||||
HWD_SET_TEXTUREFILTERMODE,
|
||||
HWD_SET_TEXTUREANISOTROPICMODE,
|
||||
HWD_NUMSTATE
|
||||
|
@ -229,6 +224,15 @@ enum hwdsetspecialstate
|
|||
|
||||
typedef enum hwdsetspecialstate hwdspecialstate_t;
|
||||
|
||||
// Lactozilla: Shader info
|
||||
// Generally set at the start of the frame.
|
||||
enum hwdshaderinfo
|
||||
{
|
||||
HWD_SHADERINFO_LEVELTIME = 1,
|
||||
};
|
||||
|
||||
typedef enum hwdshaderinfo hwdshaderinfo_t;
|
||||
|
||||
enum hwdfiltermode
|
||||
{
|
||||
HWD_SET_TEXTUREFILTER_POINTSAMPLED,
|
||||
|
|
|
@ -1,19 +1,12 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2005 by Sonic Team Junior.
|
||||
//
|
||||
// Copyright (C) 2005 by SRB2 Jr. Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \file hw_dll.h
|
||||
/// \brief Win32 DLL and Shared Objects API definitions
|
||||
|
||||
#ifndef __HWR_DLL_H__
|
||||
|
@ -54,8 +47,6 @@
|
|||
#endif
|
||||
#endif
|
||||
|
||||
typedef void (*I_Error_t) (const char *error, ...) FUNCIERROR;
|
||||
|
||||
// ==========================================================================
|
||||
// MATHS
|
||||
// ==========================================================================
|
||||
|
@ -63,7 +54,7 @@ typedef void (*I_Error_t) (const char *error, ...) FUNCIERROR;
|
|||
// Constants
|
||||
#define DEGREE (0.017453292519943295769236907684883l) // 2*PI/360
|
||||
|
||||
void DBG_Printf(const char *lpFmt, ...) /*FUNCPRINTF*/;
|
||||
void GL_DBG_Printf(const char *format, ...) /*FUNCPRINTF*/;
|
||||
|
||||
#ifdef _WINDOWS
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved);
|
||||
|
|
|
@ -1,19 +1,13 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \file hw_draw.c
|
||||
/// \brief miscellaneous drawing (mainly 2d)
|
||||
|
||||
#ifdef __GNUC__
|
||||
|
@ -23,6 +17,7 @@
|
|||
#include "../doomdef.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hw_main.h"
|
||||
#include "hw_glob.h"
|
||||
#include "hw_drv.h"
|
||||
|
||||
|
@ -43,9 +38,6 @@
|
|||
#define O_BINARY 0
|
||||
#endif
|
||||
|
||||
float gr_patch_scalex;
|
||||
float gr_patch_scaley;
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma pack(1)
|
||||
#endif
|
||||
|
@ -65,9 +57,6 @@ typedef struct
|
|||
#if defined(_MSC_VER)
|
||||
#pragma pack()
|
||||
#endif
|
||||
typedef UINT8 GLRGB[3];
|
||||
|
||||
#define BLENDMODE PF_Translucent
|
||||
|
||||
static UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
|
||||
static UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
|
||||
|
@ -121,12 +110,12 @@ void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
|
|||
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].sow = v[3].sow = 0.0f;
|
||||
v[2].sow = v[1].sow = gpatch->max_s;
|
||||
v[0].tow = v[1].tow = 0.0f;
|
||||
v[2].tow = v[3].tow = gpatch->max_t;
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = gpatch->max_s;
|
||||
v[0].t = v[1].t = 0.0f;
|
||||
v[2].t = v[3].t = gpatch->max_t;
|
||||
|
||||
flags = BLENDMODE|PF_Clip|PF_NoZClip|PF_NoDepthTest;
|
||||
flags = PF_Translucent|PF_NoDepthTest;
|
||||
|
||||
if (option & V_WRAPX)
|
||||
flags |= PF_ForceWrapX;
|
||||
|
@ -356,19 +345,19 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
|
|||
|
||||
if (option & V_FLIP)
|
||||
{
|
||||
v[0].sow = v[3].sow = gpatch->max_s;
|
||||
v[2].sow = v[1].sow = 0.0f;
|
||||
v[0].s = v[3].s = gpatch->max_s;
|
||||
v[2].s = v[1].s = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
v[0].sow = v[3].sow = 0.0f;
|
||||
v[2].sow = v[1].sow = gpatch->max_s;
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = gpatch->max_s;
|
||||
}
|
||||
|
||||
v[0].tow = v[1].tow = 0.0f;
|
||||
v[2].tow = v[3].tow = gpatch->max_t;
|
||||
v[0].t = v[1].t = 0.0f;
|
||||
v[2].t = v[3].t = gpatch->max_t;
|
||||
|
||||
flags = BLENDMODE|PF_Clip|PF_NoZClip|PF_NoDepthTest;
|
||||
flags = PF_Translucent|PF_NoDepthTest;
|
||||
|
||||
if (option & V_WRAPX)
|
||||
flags |= PF_ForceWrapX;
|
||||
|
@ -379,11 +368,11 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
|
|||
if (alphalevel)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = 0xff;
|
||||
if (alphalevel == 13) Surf.FlatColor.s.alpha = softwaretranstogl_lo[st_translucency];
|
||||
else if (alphalevel == 14) Surf.FlatColor.s.alpha = softwaretranstogl[st_translucency];
|
||||
else if (alphalevel == 15) Surf.FlatColor.s.alpha = softwaretranstogl_hi[st_translucency];
|
||||
else Surf.FlatColor.s.alpha = softwaretranstogl[10-alphalevel];
|
||||
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
|
||||
if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
|
||||
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
|
||||
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
|
||||
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
|
||||
flags |= PF_Modulated;
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
|
||||
}
|
||||
|
@ -514,19 +503,19 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
|
|||
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].sow = v[3].sow = ((sx )/(float)SHORT(gpatch->width) )*gpatch->max_s;
|
||||
v[0].s = v[3].s = ((sx )/(float)SHORT(gpatch->width) )*gpatch->max_s;
|
||||
if (sx + w > SHORT(gpatch->width))
|
||||
v[2].sow = v[1].sow = gpatch->max_s;
|
||||
v[2].s = v[1].s = gpatch->max_s;
|
||||
else
|
||||
v[2].sow = v[1].sow = ((sx+w)/(float)SHORT(gpatch->width) )*gpatch->max_s;
|
||||
v[2].s = v[1].s = ((sx+w)/(float)SHORT(gpatch->width) )*gpatch->max_s;
|
||||
|
||||
v[0].tow = v[1].tow = ((sy )/(float)SHORT(gpatch->height))*gpatch->max_t;
|
||||
v[0].t = v[1].t = ((sy )/(float)SHORT(gpatch->height))*gpatch->max_t;
|
||||
if (sy + h > SHORT(gpatch->height))
|
||||
v[2].tow = v[3].tow = gpatch->max_t;
|
||||
v[2].t = v[3].t = gpatch->max_t;
|
||||
else
|
||||
v[2].tow = v[3].tow = ((sy+h)/(float)SHORT(gpatch->height))*gpatch->max_t;
|
||||
v[2].t = v[3].t = ((sy+h)/(float)SHORT(gpatch->height))*gpatch->max_t;
|
||||
|
||||
flags = BLENDMODE|PF_Clip|PF_NoZClip|PF_NoDepthTest;
|
||||
flags = PF_Translucent|PF_NoDepthTest;
|
||||
|
||||
if (option & V_WRAPX)
|
||||
flags |= PF_ForceWrapX;
|
||||
|
@ -537,11 +526,11 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
|
|||
if (alphalevel)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = 0xff;
|
||||
if (alphalevel == 13) Surf.FlatColor.s.alpha = softwaretranstogl_lo[st_translucency];
|
||||
else if (alphalevel == 14) Surf.FlatColor.s.alpha = softwaretranstogl[st_translucency];
|
||||
else if (alphalevel == 15) Surf.FlatColor.s.alpha = softwaretranstogl_hi[st_translucency];
|
||||
else Surf.FlatColor.s.alpha = softwaretranstogl[10-alphalevel];
|
||||
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
|
||||
if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
|
||||
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
|
||||
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
|
||||
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
|
||||
flags |= PF_Modulated;
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
|
||||
}
|
||||
|
@ -569,10 +558,10 @@ void HWR_DrawPic(INT32 x, INT32 y, lumpnum_t lumpnum)
|
|||
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].sow = v[3].sow = 0;
|
||||
v[2].sow = v[1].sow = patch->max_s;
|
||||
v[0].tow = v[1].tow = 0;
|
||||
v[2].tow = v[3].tow = patch->max_t;
|
||||
v[0].s = v[3].s = 0;
|
||||
v[2].s = v[1].s = patch->max_s;
|
||||
v[0].t = v[1].t = 0;
|
||||
v[2].t = v[3].t = patch->max_t;
|
||||
|
||||
|
||||
//Hurdler: Boris, the same comment as above... but maybe for pics
|
||||
|
@ -581,7 +570,7 @@ void HWR_DrawPic(INT32 x, INT32 y, lumpnum_t lumpnum)
|
|||
// But then, the question is: why not 0 instead of PF_Masked ?
|
||||
// or maybe PF_Environment ??? (like what I said above)
|
||||
// BP: PF_Environment don't change anything ! and 0 is undifined
|
||||
HWD.pfnDrawPolygon(NULL, v, 4, BLENDMODE | PF_NoDepthTest | PF_Clip | PF_NoZClip);
|
||||
HWD.pfnDrawPolygon(NULL, v, 4, PF_Translucent | PF_NoDepthTest | PF_Clip | PF_NoZClip);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
@ -644,10 +633,10 @@ void HWR_DrawFlatFill (INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum
|
|||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
// flat is 64x64 lod and texture offsets are [0.0, 1.0]
|
||||
v[0].sow = v[3].sow = (float)((x & flatflag)/dflatsize);
|
||||
v[2].sow = v[1].sow = (float)(v[0].sow + w/dflatsize);
|
||||
v[0].tow = v[1].tow = (float)((y & flatflag)/dflatsize);
|
||||
v[2].tow = v[3].tow = (float)(v[0].tow + h/dflatsize);
|
||||
v[0].s = v[3].s = (float)((x & flatflag)/dflatsize);
|
||||
v[2].s = v[1].s = (float)(v[0].s + w/dflatsize);
|
||||
v[0].t = v[1].t = (float)((y & flatflag)/dflatsize);
|
||||
v[2].t = v[3].t = (float)(v[0].t + h/dflatsize);
|
||||
|
||||
HWR_LiterallyGetFlat(flatlumpnum);
|
||||
|
||||
|
@ -679,20 +668,20 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
|||
v[2].y = v[3].y = 1.0f;
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].sow = v[3].sow = 0.0f;
|
||||
v[2].sow = v[1].sow = 1.0f;
|
||||
v[0].tow = v[1].tow = 1.0f;
|
||||
v[2].tow = v[3].tow = 0.0f;
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = 1.0f;
|
||||
v[0].t = v[1].t = 1.0f;
|
||||
v[2].t = v[3].t = 0.0f;
|
||||
|
||||
if (color & 0xFF00) // Do COLORMAP fade.
|
||||
{
|
||||
Surf.FlatColor.rgba = UINT2RGBA(0x01010160);
|
||||
Surf.FlatColor.s.alpha = (strength*8);
|
||||
Surf.PolyColor.rgba = UINT2RGBA(0x01010160);
|
||||
Surf.PolyColor.s.alpha = (strength*8);
|
||||
}
|
||||
else // Do TRANSMAP** fade.
|
||||
{
|
||||
Surf.FlatColor.rgba = V_GetColor(color).rgba;
|
||||
Surf.FlatColor.s.alpha = softwaretranstogl[strength];
|
||||
Surf.PolyColor.rgba = V_GetColor(color).rgba;
|
||||
Surf.PolyColor.s.alpha = softwaretranstogl[strength];
|
||||
}
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
}
|
||||
|
@ -850,24 +839,22 @@ void HWR_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT16 ac
|
|||
v[0].y = v[1].y = fy;
|
||||
v[2].y = v[3].y = fy - fh;
|
||||
|
||||
//Hurdler: do we still use this argb color? if not, we should remove it
|
||||
v[0].argb = v[1].argb = v[2].argb = v[3].argb = 0xff00ff00; //;
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].sow = v[3].sow = 0.0f;
|
||||
v[2].sow = v[1].sow = 1.0f;
|
||||
v[0].tow = v[1].tow = 0.0f;
|
||||
v[2].tow = v[3].tow = 1.0f;
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = 1.0f;
|
||||
v[0].t = v[1].t = 0.0f;
|
||||
v[2].t = v[3].t = 1.0f;
|
||||
|
||||
if (actualcolor & 0xFF00) // Do COLORMAP fade.
|
||||
{
|
||||
Surf.FlatColor.rgba = UINT2RGBA(0x01010160);
|
||||
Surf.FlatColor.s.alpha = (strength*8);
|
||||
Surf.PolyColor.rgba = UINT2RGBA(0x01010160);
|
||||
Surf.PolyColor.s.alpha = (strength*8);
|
||||
}
|
||||
else // Do TRANSMAP** fade.
|
||||
{
|
||||
Surf.FlatColor.rgba = V_GetColor(actualcolor).rgba;
|
||||
Surf.FlatColor.s.alpha = softwaretranstogl[strength];
|
||||
Surf.PolyColor.rgba = V_GetColor(actualcolor).rgba;
|
||||
Surf.PolyColor.s.alpha = softwaretranstogl[strength];
|
||||
}
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
}
|
||||
|
@ -888,13 +875,13 @@ void HWR_DrawConsoleBack(UINT32 color, INT32 height)
|
|||
v[2].y = v[3].y = 1.0f;
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].sow = v[3].sow = 0.0f;
|
||||
v[2].sow = v[1].sow = 1.0f;
|
||||
v[0].tow = v[1].tow = 1.0f;
|
||||
v[2].tow = v[3].tow = 0.0f;
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = 1.0f;
|
||||
v[0].t = v[1].t = 1.0f;
|
||||
v[2].t = v[3].t = 0.0f;
|
||||
|
||||
Surf.FlatColor.rgba = UINT2RGBA(color);
|
||||
Surf.FlatColor.s.alpha = 0x80;
|
||||
Surf.PolyColor.rgba = UINT2RGBA(color);
|
||||
Surf.PolyColor.s.alpha = 0x80;
|
||||
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
}
|
||||
|
@ -914,13 +901,13 @@ void HWR_DrawTutorialBack(UINT32 color, INT32 boxheight)
|
|||
v[2].y = v[3].y = -1.0f+((height<<1)/(float)vid.height);
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].sow = v[3].sow = 0.0f;
|
||||
v[2].sow = v[1].sow = 1.0f;
|
||||
v[0].tow = v[1].tow = 1.0f;
|
||||
v[2].tow = v[3].tow = 0.0f;
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = 1.0f;
|
||||
v[0].t = v[1].t = 1.0f;
|
||||
v[2].t = v[3].t = 0.0f;
|
||||
|
||||
Surf.FlatColor.rgba = UINT2RGBA(color);
|
||||
Surf.FlatColor.s.alpha = (color == 0 ? 0xC0 : 0x80); // make black darker, like software
|
||||
Surf.PolyColor.rgba = UINT2RGBA(color);
|
||||
Surf.PolyColor.s.alpha = (color == 0 ? 0xC0 : 0x80); // make black darker, like software
|
||||
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
}
|
||||
|
@ -1232,17 +1219,15 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT32
|
|||
v[0].y = v[1].y = fy;
|
||||
v[2].y = v[3].y = fy - fh;
|
||||
|
||||
//Hurdler: do we still use this argb color? if not, we should remove it
|
||||
v[0].argb = v[1].argb = v[2].argb = v[3].argb = 0xff00ff00; //;
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].sow = v[3].sow = 0.0f;
|
||||
v[2].sow = v[1].sow = 1.0f;
|
||||
v[0].tow = v[1].tow = 0.0f;
|
||||
v[2].tow = v[3].tow = 1.0f;
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = 1.0f;
|
||||
v[0].t = v[1].t = 0.0f;
|
||||
v[2].t = v[3].t = 1.0f;
|
||||
|
||||
Surf.FlatColor.rgba = UINT2RGBA(actualcolor);
|
||||
Surf.FlatColor.s.alpha = 0x80;
|
||||
Surf.PolyColor.rgba = UINT2RGBA(actualcolor);
|
||||
Surf.PolyColor.s.alpha = 0x80;
|
||||
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
}
|
||||
|
@ -1412,16 +1397,14 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
|||
v[0].y = v[1].y = fy;
|
||||
v[2].y = v[3].y = fy - fh;
|
||||
|
||||
//Hurdler: do we still use this argb color? if not, we should remove it
|
||||
v[0].argb = v[1].argb = v[2].argb = v[3].argb = 0xff00ff00; //;
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].sow = v[3].sow = 0.0f;
|
||||
v[2].sow = v[1].sow = 1.0f;
|
||||
v[0].tow = v[1].tow = 0.0f;
|
||||
v[2].tow = v[3].tow = 1.0f;
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = 1.0f;
|
||||
v[0].t = v[1].t = 0.0f;
|
||||
v[2].t = v[3].t = 1.0f;
|
||||
|
||||
Surf.FlatColor = V_GetColor(color);
|
||||
Surf.PolyColor = V_GetColor(color);
|
||||
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4,
|
||||
PF_Modulated|PF_NoTexture|PF_NoDepthTest);
|
||||
|
|
|
@ -1,20 +1,13 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \file hw_drv.h
|
||||
/// \brief imports/exports for the 3D hardware low-level interface API
|
||||
|
||||
#ifndef __HWR_DRV_H__
|
||||
|
@ -32,7 +25,7 @@
|
|||
// STANDARD DLL EXPORTS
|
||||
// ==========================================================================
|
||||
|
||||
EXPORT boolean HWRAPI(Init) (I_Error_t ErrorFunction);
|
||||
EXPORT boolean HWRAPI(Init) (void);
|
||||
#ifndef HAVE_SDL
|
||||
EXPORT void HWRAPI(Shutdown) (void);
|
||||
#endif
|
||||
|
@ -43,10 +36,12 @@ EXPORT void HWRAPI(SetPalette) (RGBA_t *ppal);
|
|||
EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl);
|
||||
EXPORT void HWRAPI(Draw2DLine) (F2DCoord *v1, F2DCoord *v2, RGBA_t Color);
|
||||
EXPORT void HWRAPI(DrawPolygon) (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags);
|
||||
EXPORT void HWRAPI(DrawIndexedTriangles) (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, UINT32 *IndexArray);
|
||||
EXPORT void HWRAPI(RenderSkyDome) (INT32 tex, INT32 texture_width, INT32 texture_height, FTransform transform);
|
||||
EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags);
|
||||
EXPORT void HWRAPI(ClearBuffer) (FBOOLEAN ColorMask, FBOOLEAN DepthMask, FRGBAFloat *ClearColor);
|
||||
EXPORT void HWRAPI(SetTexture) (FTextureInfo *TexInfo);
|
||||
EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *TexInfo);
|
||||
EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height, INT32 dst_stride, UINT16 *dst_data);
|
||||
EXPORT void HWRAPI(GClipRect) (INT32 minx, INT32 miny, INT32 maxx, INT32 maxy, float nearclip);
|
||||
EXPORT void HWRAPI(ClearMipMapCache) (void);
|
||||
|
@ -55,14 +50,11 @@ EXPORT void HWRAPI(ClearMipMapCache) (void);
|
|||
EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value);
|
||||
|
||||
//Hurdler: added for new development
|
||||
EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, UINT8 *color);
|
||||
EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, FSurfaceInfo *Surface);
|
||||
EXPORT void HWRAPI(CreateModelVBOs) (model_t *model);
|
||||
EXPORT void HWRAPI(SetTransform) (FTransform *ptransform);
|
||||
EXPORT INT32 HWRAPI(GetTextureUsed) (void);
|
||||
EXPORT INT32 HWRAPI(GetRenderVersion) (void);
|
||||
|
||||
#define SCREENVERTS 10
|
||||
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
|
||||
EXPORT void HWRAPI(FlushScreenTextures) (void);
|
||||
EXPORT void HWRAPI(StartScreenWipe) (void);
|
||||
EXPORT void HWRAPI(EndScreenWipe) (void);
|
||||
|
@ -71,6 +63,20 @@ EXPORT void HWRAPI(DrawIntermissionBG) (void);
|
|||
EXPORT void HWRAPI(MakeScreenTexture) (void);
|
||||
EXPORT void HWRAPI(MakeScreenFinalTexture) (void);
|
||||
EXPORT void HWRAPI(DrawScreenFinalTexture) (int width, int height);
|
||||
|
||||
#define SCREENVERTS 10
|
||||
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
|
||||
|
||||
// jimita
|
||||
EXPORT void HWRAPI(LoadShaders) (void);
|
||||
EXPORT void HWRAPI(KillShaders) (void);
|
||||
EXPORT void HWRAPI(SetShader) (int shader);
|
||||
EXPORT void HWRAPI(UnSetShader) (void);
|
||||
|
||||
EXPORT void HWRAPI(SetShaderInfo) (hwdshaderinfo_t info, INT32 value);
|
||||
EXPORT void HWRAPI(LoadCustomShader) (int number, char *shader, size_t size, boolean fragment);
|
||||
EXPORT void HWRAPI(InitCustomShaders) (void);
|
||||
|
||||
// ==========================================================================
|
||||
// HWR DRIVER OBJECT, FOR CLIENT PROGRAM
|
||||
// ==========================================================================
|
||||
|
@ -84,10 +90,12 @@ struct hwdriver_s
|
|||
FinishUpdate pfnFinishUpdate;
|
||||
Draw2DLine pfnDraw2DLine;
|
||||
DrawPolygon pfnDrawPolygon;
|
||||
DrawIndexedTriangles pfnDrawIndexedTriangles;
|
||||
RenderSkyDome pfnRenderSkyDome;
|
||||
SetBlend pfnSetBlend;
|
||||
ClearBuffer pfnClearBuffer;
|
||||
SetTexture pfnSetTexture;
|
||||
UpdateTexture pfnUpdateTexture;
|
||||
ReadRect pfnReadRect;
|
||||
GClipRect pfnGClipRect;
|
||||
ClearMipMapCache pfnClearMipMapCache;
|
||||
|
@ -96,7 +104,6 @@ struct hwdriver_s
|
|||
CreateModelVBOs pfnCreateModelVBOs;
|
||||
SetTransform pfnSetTransform;
|
||||
GetTextureUsed pfnGetTextureUsed;
|
||||
GetRenderVersion pfnGetRenderVersion;
|
||||
#ifdef _WINDOWS
|
||||
GetModeList pfnGetModeList;
|
||||
#endif
|
||||
|
@ -112,13 +119,19 @@ struct hwdriver_s
|
|||
MakeScreenTexture pfnMakeScreenTexture;
|
||||
MakeScreenFinalTexture pfnMakeScreenFinalTexture;
|
||||
DrawScreenFinalTexture pfnDrawScreenFinalTexture;
|
||||
|
||||
LoadShaders pfnLoadShaders;
|
||||
KillShaders pfnKillShaders;
|
||||
SetShader pfnSetShader;
|
||||
UnSetShader pfnUnSetShader;
|
||||
|
||||
SetShaderInfo pfnSetShaderInfo;
|
||||
LoadCustomShader pfnLoadCustomShader;
|
||||
InitCustomShaders pfnInitCustomShaders;
|
||||
};
|
||||
|
||||
extern struct hwdriver_s hwdriver;
|
||||
|
||||
//Hurdler: 16/10/99: added for OpenGL gamma correction
|
||||
//extern RGBA_t gamma_correction;
|
||||
|
||||
#define HWD hwdriver
|
||||
|
||||
#endif //not defined _CREATE_DLL_
|
||||
|
|
|
@ -1,19 +1,12 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \file hw_glide.h
|
||||
/// \brief Declaration needed by Glide renderer
|
||||
/// !!! To be replaced by our own def in the future !!!
|
||||
|
||||
|
@ -25,26 +18,6 @@
|
|||
typedef unsigned long FxU32;
|
||||
typedef long FxI32;
|
||||
|
||||
typedef FxI32 GrAspectRatio_t;
|
||||
#define GR_ASPECT_LOG2_8x1 3 /* 8W x 1H */
|
||||
#define GR_ASPECT_LOG2_4x1 2 /* 4W x 1H */
|
||||
#define GR_ASPECT_LOG2_2x1 1 /* 2W x 1H */
|
||||
#define GR_ASPECT_LOG2_1x1 0 /* 1W x 1H */
|
||||
#define GR_ASPECT_LOG2_1x2 -1 /* 1W x 2H */
|
||||
#define GR_ASPECT_LOG2_1x4 -2 /* 1W x 4H */
|
||||
#define GR_ASPECT_LOG2_1x8 -3 /* 1W x 8H */
|
||||
|
||||
typedef FxI32 GrLOD_t;
|
||||
#define GR_LOD_LOG2_256 0x8
|
||||
#define GR_LOD_LOG2_128 0x7
|
||||
#define GR_LOD_LOG2_64 0x6
|
||||
#define GR_LOD_LOG2_32 0x5
|
||||
#define GR_LOD_LOG2_16 0x4
|
||||
#define GR_LOD_LOG2_8 0x3
|
||||
#define GR_LOD_LOG2_4 0x2
|
||||
#define GR_LOD_LOG2_2 0x1
|
||||
#define GR_LOD_LOG2_1 0x0
|
||||
|
||||
typedef FxI32 GrTextureFormat_t;
|
||||
#define GR_TEXFMT_ALPHA_8 0x2 /* (0..0xFF) alpha */
|
||||
#define GR_TEXFMT_INTENSITY_8 0x3 /* (0..0xFF) intensity */
|
||||
|
@ -59,11 +32,6 @@ typedef FxI32 GrTextureFormat_t;
|
|||
|
||||
typedef struct
|
||||
{
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
GrLOD_t smallLodLog2;
|
||||
GrLOD_t largeLodLog2;
|
||||
GrAspectRatio_t aspectRatioLog2;
|
||||
#endif
|
||||
GrTextureFormat_t format;
|
||||
void *data;
|
||||
} GrTexInfo;
|
||||
|
|
|
@ -1,20 +1,13 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \file hw_glob.h
|
||||
/// \brief globals (shared data & code) for hw_ modules
|
||||
|
||||
#ifndef _HWR_GLOB_H_
|
||||
|
@ -118,11 +111,6 @@ void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
|
|||
// --------
|
||||
// hw_draw.c
|
||||
// --------
|
||||
extern float gr_patch_scalex;
|
||||
extern float gr_patch_scaley;
|
||||
|
||||
extern consvar_t cv_grrounddown; // on/off
|
||||
|
||||
extern INT32 patchformat;
|
||||
extern INT32 textureformat;
|
||||
|
||||
|
|
|
@ -1,19 +1,13 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \file hw_light.c
|
||||
/// \brief Corona/Dynamic/Static lighting add on by Hurdler
|
||||
/// !!! Under construction !!!
|
||||
|
||||
|
@ -879,19 +873,19 @@ void HWR_WallLighting(FOutVector *wlVerts)
|
|||
#endif
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
wlVerts[i].sow = (float)(0.5f + d[i]*s);
|
||||
wlVerts[i].tow = (float)(0.5f + (wlVerts[i].y-LIGHT_POS(j).y)*s*1.2f);
|
||||
wlVerts[i].s = (float)(0.5f + d[i]*s);
|
||||
wlVerts[i].t = (float)(0.5f + (wlVerts[i].y-LIGHT_POS(j).y)*s*1.2f);
|
||||
}
|
||||
|
||||
HWR_SetLight();
|
||||
|
||||
Surf.FlatColor.rgba = LONG(dynlights->p_lspr[j]->dynamic_color);
|
||||
Surf.PolyColor.rgba = LONG(dynlights->p_lspr[j]->dynamic_color);
|
||||
#ifdef DL_HIGH_QUALITY
|
||||
Surf.FlatColor.s.alpha = (UINT8)((1-dist_p2d/DL_SQRRADIUS(j))*Surf.FlatColor.s.alpha);
|
||||
Surf.PolyColor.s.alpha = (UINT8)((1-dist_p2d/DL_SQRRADIUS(j))*Surf.PolyColor.s.alpha);
|
||||
#endif
|
||||
// next state is null so fade out with alpha
|
||||
if (dynlights->mo[j]->state->nextstate == S_NULL)
|
||||
Surf.FlatColor.s.alpha = (UINT8)(((float)dynlights->mo[j]->tics/(float)dynlights->mo[j]->state->tics)*Surf.FlatColor.s.alpha);
|
||||
Surf.PolyColor.s.alpha = (UINT8)(((float)dynlights->mo[j]->tics/(float)dynlights->mo[j]->state->tics)*Surf.PolyColor.s.alpha);
|
||||
|
||||
HWD.pfnDrawPolygon (&Surf, wlVerts, 4, LIGHTMAPFLAGS);
|
||||
|
||||
|
@ -948,19 +942,19 @@ void HWR_PlaneLighting(FOutVector *clVerts, int nrClipVerts)
|
|||
#endif
|
||||
for (i = 0; i < nrClipVerts; i++)
|
||||
{
|
||||
clVerts[i].sow = 0.5f + (clVerts[i].x-LIGHT_POS(j).x)*s;
|
||||
clVerts[i].tow = 0.5f + (clVerts[i].z-LIGHT_POS(j).z)*s*1.2f;
|
||||
clVerts[i].s = 0.5f + (clVerts[i].x-LIGHT_POS(j).x)*s;
|
||||
clVerts[i].t = 0.5f + (clVerts[i].z-LIGHT_POS(j).z)*s*1.2f;
|
||||
}
|
||||
|
||||
HWR_SetLight();
|
||||
|
||||
Surf.FlatColor.rgba = LONG(dynlights->p_lspr[j]->dynamic_color);
|
||||
Surf.PolyColor.rgba = LONG(dynlights->p_lspr[j]->dynamic_color);
|
||||
#ifdef DL_HIGH_QUALITY
|
||||
Surf.FlatColor.s.alpha = (unsigned char)((1 - dist_p2d/DL_SQRRADIUS(j))*Surf.FlatColor.s.alpha);
|
||||
Surf.PolyColor.s.alpha = (unsigned char)((1 - dist_p2d/DL_SQRRADIUS(j))*Surf.PolyColor.s.alpha);
|
||||
#endif
|
||||
// next state is null so fade out with alpha
|
||||
if ((dynlights->mo[j]->state->nextstate == S_NULL))
|
||||
Surf.FlatColor.s.alpha = (unsigned char)(((float)dynlights->mo[j]->tics/(float)dynlights->mo[j]->state->tics)*Surf.FlatColor.s.alpha);
|
||||
Surf.PolyColor.s.alpha = (unsigned char)(((float)dynlights->mo[j]->tics/(float)dynlights->mo[j]->state->tics)*Surf.PolyColor.s.alpha);
|
||||
|
||||
HWD.pfnDrawPolygon (&Surf, clVerts, nrClipVerts, LIGHTMAPFLAGS);
|
||||
|
||||
|
@ -1027,11 +1021,11 @@ void HWR_DoCoronasLighting(FOutVector *outVerts, gr_vissprite_t *spr)
|
|||
// more realistique corona !
|
||||
if (cz >= 255*8+250)
|
||||
return;
|
||||
Surf.FlatColor.rgba = p_lspr->corona_color;
|
||||
Surf.PolyColor.rgba = p_lspr->corona_color;
|
||||
if (cz > 250.0f)
|
||||
Surf.FlatColor.s.alpha = 0xff-((int)cz-250)/8;
|
||||
Surf.PolyColor.s.alpha = 0xff-((int)cz-250)/8;
|
||||
else
|
||||
Surf.FlatColor.s.alpha = 0xff;
|
||||
Surf.PolyColor.s.alpha = 0xff;
|
||||
|
||||
// do not be hide by sprite of the light itself !
|
||||
cz = cz - 2.0f;
|
||||
|
@ -1043,19 +1037,19 @@ void HWR_DoCoronasLighting(FOutVector *outVerts, gr_vissprite_t *spr)
|
|||
// car comme l'offset est minime sa ce voit pas !
|
||||
light[0].x = cx-size; light[0].z = cz;
|
||||
light[0].y = cy-size*1.33f+p_lspr->light_yoffset;
|
||||
light[0].sow = 0.0f; light[0].tow = 0.0f;
|
||||
light[0].s = 0.0f; light[0].t = 0.0f;
|
||||
|
||||
light[1].x = cx+size; light[1].z = cz;
|
||||
light[1].y = cy-size*1.33f+p_lspr->light_yoffset;
|
||||
light[1].sow = 1.0f; light[1].tow = 0.0f;
|
||||
light[1].s = 1.0f; light[1].t = 0.0f;
|
||||
|
||||
light[2].x = cx+size; light[2].z = cz;
|
||||
light[2].y = cy+size*1.33f+p_lspr->light_yoffset;
|
||||
light[2].sow = 1.0f; light[2].tow = 1.0f;
|
||||
light[2].s = 1.0f; light[2].t = 1.0f;
|
||||
|
||||
light[3].x = cx-size; light[3].z = cz;
|
||||
light[3].y = cy+size*1.33f+p_lspr->light_yoffset;
|
||||
light[3].sow = 0.0f; light[3].tow = 1.0f;
|
||||
light[3].s = 0.0f; light[3].t = 1.0f;
|
||||
|
||||
HWR_GetPic(coronalumpnum); /// \todo use different coronas
|
||||
|
||||
|
@ -1101,11 +1095,11 @@ void HWR_DrawCoronas(void)
|
|||
// more realistique corona !
|
||||
if (cz >= 255*8+250)
|
||||
continue;
|
||||
Surf.FlatColor.rgba = p_lspr->corona_color;
|
||||
Surf.PolyColor.rgba = p_lspr->corona_color;
|
||||
if (cz > 250.0f)
|
||||
Surf.FlatColor.s.alpha = (UINT8)(0xff-(UINT8)(((int)cz-250)/8));
|
||||
Surf.PolyColor.s.alpha = (UINT8)(0xff-(UINT8)(((int)cz-250)/8));
|
||||
else
|
||||
Surf.FlatColor.s.alpha = 0xff;
|
||||
Surf.PolyColor.s.alpha = 0xff;
|
||||
|
||||
switch (p_lspr->type)
|
||||
{
|
||||
|
@ -1113,7 +1107,7 @@ void HWR_DrawCoronas(void)
|
|||
size = p_lspr->corona_radius * ((cz+120.0f)/950.0f); // d'ou vienne ces constante ?
|
||||
break;
|
||||
case ROCKET_SPR:
|
||||
Surf.FlatColor.s.alpha = (UINT8)((M_RandomByte()>>1)&0xff);
|
||||
Surf.PolyColor.s.alpha = (UINT8)((M_RandomByte()>>1)&0xff);
|
||||
// don't need a break
|
||||
case CORONA_SPR:
|
||||
size = p_lspr->corona_radius * ((cz+60.0f)/100.0f); // d'ou vienne ces constante ?
|
||||
|
@ -1133,19 +1127,19 @@ void HWR_DrawCoronas(void)
|
|||
|
||||
light[0].x = cx-size; light[0].z = cz;
|
||||
light[0].y = cy-size*1.33f;
|
||||
light[0].sow = 0.0f; light[0].tow = 0.0f;
|
||||
light[0].s = 0.0f; light[0].t = 0.0f;
|
||||
|
||||
light[1].x = cx+size; light[1].z = cz;
|
||||
light[1].y = cy-size*1.33f;
|
||||
light[1].sow = 1.0f; light[1].tow = 0.0f;
|
||||
light[1].s = 1.0f; light[1].t = 0.0f;
|
||||
|
||||
light[2].x = cx+size; light[2].z = cz;
|
||||
light[2].y = cy+size*1.33f;
|
||||
light[2].sow = 1.0f; light[2].tow = 1.0f;
|
||||
light[2].s = 1.0f; light[2].t = 1.0f;
|
||||
|
||||
light[3].x = cx-size; light[3].z = cz;
|
||||
light[3].y = cy+size*1.33f;
|
||||
light[3].sow = 0.0f; light[3].tow = 1.0f;
|
||||
light[3].s = 0.0f; light[3].t = 1.0f;
|
||||
|
||||
HWD.pfnDrawPolygon (&Surf, light, 4, PF_Modulated | PF_Additive | PF_Clip | PF_NoDepthTest | PF_Corona);
|
||||
}
|
||||
|
@ -1254,11 +1248,6 @@ static void HWR_SetLight(void)
|
|||
lightmappatch.height = 128;
|
||||
lightmappatch.mipmap->width = 128;
|
||||
lightmappatch.mipmap->height = 128;
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
lightmappatch.mipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_128;
|
||||
lightmappatch.mipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_128;
|
||||
lightmappatch.mipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
||||
#endif
|
||||
lightmappatch.mipmap->flags = 0; //TF_WRAPXY; // DEBUG: view the overdraw !
|
||||
}
|
||||
HWD.pfnSetTexture(lightmappatch.mipmap);
|
||||
|
|
|
@ -1,19 +1,13 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \file hw_light.h
|
||||
/// \brief Dynamic lighting & coronas add on by Hurdler
|
||||
|
||||
#ifndef _HW_LIGHTS_
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,20 +1,13 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \file hw_main.h
|
||||
/// \brief 3D render mode functions
|
||||
|
||||
#ifndef __HWR_MAIN_H__
|
||||
|
@ -73,8 +66,11 @@ void HWR_MakeScreenFinalTexture(void);
|
|||
void HWR_DrawScreenFinalTexture(int width, int height);
|
||||
|
||||
// This stuff is put here so MD2's can use them
|
||||
UINT32 HWR_Lighting(INT32 light, UINT32 color, UINT32 fadecolor, boolean fogblockpoly, boolean plane);
|
||||
FUNCMATH UINT8 LightLevelToLum(INT32 l);
|
||||
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap);
|
||||
UINT8 HWR_FogBlockAlpha(INT32 light, extracolormap_t *colormap); // Let's see if this can work
|
||||
|
||||
void HWR_ReadShaders(UINT16 wadnum, boolean PK3);
|
||||
void HWR_LoadShaders(void);
|
||||
|
||||
extern CV_PossibleValue_t granisotropicmode_cons_t[];
|
||||
|
||||
|
@ -84,21 +80,23 @@ extern consvar_t cv_grstaticlighting;
|
|||
extern consvar_t cv_grcoronas;
|
||||
extern consvar_t cv_grcoronasize;
|
||||
#endif
|
||||
|
||||
extern consvar_t cv_grshaders;
|
||||
extern consvar_t cv_grmodels;
|
||||
extern consvar_t cv_grmodelinterpolation;
|
||||
extern consvar_t cv_grmodellighting;
|
||||
extern consvar_t cv_grfog;
|
||||
extern consvar_t cv_grfogcolor;
|
||||
extern consvar_t cv_grfogdensity;
|
||||
extern consvar_t cv_grsoftwarefog;
|
||||
extern consvar_t cv_grfiltermode;
|
||||
extern consvar_t cv_granisotropicmode;
|
||||
extern consvar_t cv_grcorrecttricks;
|
||||
extern consvar_t cv_fovchange;
|
||||
extern consvar_t cv_grsolvetjoin;
|
||||
extern consvar_t cv_grshearing;
|
||||
extern consvar_t cv_grspritebillboarding;
|
||||
extern consvar_t cv_grskydome;
|
||||
extern consvar_t cv_grfakecontrast;
|
||||
extern consvar_t cv_grslopecontrast;
|
||||
|
||||
extern consvar_t cv_grbatching;
|
||||
|
||||
extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowy;
|
||||
|
||||
|
@ -108,4 +106,22 @@ extern float gr_viewwindowx, gr_basewindowcentery;
|
|||
extern fixed_t *hwbbox;
|
||||
extern FTransform atransform;
|
||||
|
||||
|
||||
// Render stats
|
||||
extern int rs_hw_nodesorttime;
|
||||
extern int rs_hw_nodedrawtime;
|
||||
extern int rs_hw_spritesorttime;
|
||||
extern int rs_hw_spritedrawtime;
|
||||
|
||||
// Render stats for batching
|
||||
extern int rs_hw_numpolys;
|
||||
extern int rs_hw_numverts;
|
||||
extern int rs_hw_numcalls;
|
||||
extern int rs_hw_numshaders;
|
||||
extern int rs_hw_numtextures;
|
||||
extern int rs_hw_numpolyflags;
|
||||
extern int rs_hw_numcolors;
|
||||
extern int rs_hw_batchsorttime;
|
||||
extern int rs_hw_batchdrawtime;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,23 +1,16 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief MD2 Handling
|
||||
/// \file hw_md2.c
|
||||
/// \brief 3D Model Handling
|
||||
/// Inspired from md2.c by Mete Ciragan (mete@swissquake.ch)
|
||||
|
||||
|
||||
#ifdef __GNUC__
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
@ -400,13 +393,6 @@ static void md2_loadTexture(md2_t *model)
|
|||
V_CubeApply(&image->s.red, &image->s.green, &image->s.blue);
|
||||
image++;
|
||||
}
|
||||
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
// not correct!
|
||||
grpatch->mipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_256;
|
||||
grpatch->mipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_256;
|
||||
grpatch->mipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
||||
#endif
|
||||
}
|
||||
HWD.pfnSetTexture(grpatch->mipmap);
|
||||
}
|
||||
|
@ -455,13 +441,6 @@ static void md2_loadBlendTexture(md2_t *model)
|
|||
grpatch->height = (INT16)h;
|
||||
grpatch->mipmap->width = (UINT16)w;
|
||||
grpatch->mipmap->height = (UINT16)h;
|
||||
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
// not correct!
|
||||
grpatch->mipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_256;
|
||||
grpatch->mipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_256;
|
||||
grpatch->mipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
||||
#endif
|
||||
}
|
||||
HWD.pfnSetTexture(grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
|
||||
|
||||
|
@ -949,11 +928,19 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
|
||||
blendcolor = V_GetColor(translation[firsti]);
|
||||
|
||||
if (secondi >= translen)
|
||||
mul = 0;
|
||||
|
||||
if (mul > 0) // If it's 0, then we only need the first color.
|
||||
{
|
||||
if (secondi >= translen) // blend to black
|
||||
#if 0
|
||||
if (secondi >= translen)
|
||||
{
|
||||
// blend to black
|
||||
nextcolor = V_GetColor(31);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
nextcolor = V_GetColor(translation[secondi]);
|
||||
|
||||
// Find difference between points
|
||||
|
@ -1188,15 +1175,14 @@ static UINT8 HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t
|
|||
|
||||
boolean HWR_DrawModel(gr_vissprite_t *spr)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
md2_t *md2;
|
||||
|
||||
char filename[64];
|
||||
INT32 frame = 0;
|
||||
INT32 nextFrame = -1;
|
||||
UINT8 spr2 = 0;
|
||||
FTransform p;
|
||||
md2_t *md2;
|
||||
UINT8 color[4];
|
||||
FSurfaceInfo Surf;
|
||||
|
||||
if (!cv_grmodels.value)
|
||||
return false;
|
||||
|
@ -1235,13 +1221,10 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
colormap = sector->extra_colormap;
|
||||
}
|
||||
|
||||
if (colormap)
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false);
|
||||
else
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, NORMALFOG, FADEFOG, false, false);
|
||||
HWR_Lighting(&Surf, lightlevel, colormap);
|
||||
}
|
||||
else
|
||||
Surf.FlatColor.rgba = 0xFFFFFFFF;
|
||||
Surf.PolyColor.rgba = 0xFFFFFFFF;
|
||||
|
||||
// Look at HWR_ProjectSprite for more
|
||||
{
|
||||
|
@ -1263,11 +1246,11 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
//durs = tics;
|
||||
|
||||
if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
Surf.FlatColor.s.alpha = 0x40;
|
||||
Surf.PolyColor.s.alpha = 0x40;
|
||||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
|
||||
else
|
||||
Surf.FlatColor.s.alpha = 0xFF;
|
||||
Surf.PolyColor.s.alpha = 0xFF;
|
||||
|
||||
// dont forget to enabled the depth test because we can't do this like
|
||||
// before: polygons models are not sorted
|
||||
|
@ -1512,11 +1495,6 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
}
|
||||
#endif
|
||||
|
||||
color[0] = Surf.FlatColor.s.red;
|
||||
color[1] = Surf.FlatColor.s.green;
|
||||
color[2] = Surf.FlatColor.s.blue;
|
||||
color[3] = Surf.FlatColor.s.alpha;
|
||||
|
||||
// SRB2CBTODO: MD2 scaling support
|
||||
finalscale *= FIXED_TO_FLOAT(spr->mobj->scale);
|
||||
|
||||
|
@ -1525,7 +1503,8 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
p.mirror = atransform.mirror; // from Kart
|
||||
#endif
|
||||
|
||||
HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, finalscale, flip, color);
|
||||
HWD.pfnSetShader(4); // model shader
|
||||
HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, finalscale, flip, &Surf);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -1,21 +1,14 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief MD2 Handling
|
||||
/// \file hw_md2.h
|
||||
/// \brief 3D Model Handling
|
||||
/// Inspired from md2.h by Mete Ciragan (mete@swissquake.ch)
|
||||
|
||||
#ifndef _HW_MD2_H_
|
||||
|
|
|
@ -1,19 +1,12 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2005 by Sonic Team Junior.
|
||||
//
|
||||
// Copyright (C) 2005 by SRB2 Jr. Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \file hws_data.h
|
||||
/// \brief 3D sound definitions
|
||||
|
||||
#ifndef __HWS_DATA_H__
|
||||
|
|
|
@ -206,7 +206,7 @@ int SetupPixelFormat(INT32 WantColorBits, INT32 WantStencilBits, INT32 WantDepth
|
|||
|
||||
if (iLastPFD)
|
||||
{
|
||||
DBG_Printf("WARNING : SetPixelFormat() called twise not supported by all drivers !\n");
|
||||
GL_DBG_Printf("WARNING : SetPixelFormat() called twise not supported by all drivers !\n");
|
||||
}
|
||||
|
||||
// set the pixel format only if different than the current
|
||||
|
@ -215,17 +215,17 @@ int SetupPixelFormat(INT32 WantColorBits, INT32 WantStencilBits, INT32 WantDepth
|
|||
else
|
||||
iLastPFD = iPFD;
|
||||
|
||||
DBG_Printf("SetupPixelFormat() - %d ColorBits - %d StencilBits - %d DepthBits\n",
|
||||
GL_DBG_Printf("SetupPixelFormat() - %d ColorBits - %d StencilBits - %d DepthBits\n",
|
||||
WantColorBits, WantStencilBits, WantDepthBits);
|
||||
|
||||
nPixelFormat = ChoosePixelFormat(hDC, &pfd);
|
||||
|
||||
if (nPixelFormat == 0)
|
||||
DBG_Printf("ChoosePixelFormat() FAILED\n");
|
||||
GL_DBG_Printf("ChoosePixelFormat() FAILED\n");
|
||||
|
||||
if (SetPixelFormat(hDC, nPixelFormat, &pfd) == 0)
|
||||
{
|
||||
DBG_Printf("SetPixelFormat() FAILED\n");
|
||||
GL_DBG_Printf("SetPixelFormat() FAILED\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -243,7 +243,7 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
|
|||
BOOL WantFullScreen = !(lvid->u.windowed); //(lvid->u.windowed ? 0 : CDS_FULLSCREEN);
|
||||
|
||||
UNREFERENCED_PARAMETER(pcurrentmode);
|
||||
DBG_Printf ("SetMode(): %dx%d %d bits (%s)\n",
|
||||
GL_DBG_Printf ("SetMode(): %dx%d %d bits (%s)\n",
|
||||
lvid->width, lvid->height, lvid->bpp*8,
|
||||
WantFullScreen ? "fullscreen" : "windowed");
|
||||
|
||||
|
@ -301,7 +301,7 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
|
|||
hDC = GetDC(hWnd);
|
||||
if (!hDC)
|
||||
{
|
||||
DBG_Printf("GetDC() FAILED\n");
|
||||
GL_DBG_Printf("GetDC() FAILED\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -321,12 +321,12 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
|
|||
hGLRC = pwglCreateContext(hDC);
|
||||
if (!hGLRC)
|
||||
{
|
||||
DBG_Printf("pwglCreateContext() FAILED\n");
|
||||
GL_DBG_Printf("pwglCreateContext() FAILED\n");
|
||||
return 0;
|
||||
}
|
||||
if (!pwglMakeCurrent(hDC, hGLRC))
|
||||
{
|
||||
DBG_Printf("wglMakeCurrent() FAILED\n");
|
||||
GL_DBG_Printf("wglMakeCurrent() FAILED\n");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@ -337,15 +337,15 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
|
|||
//BP: why don't we make it earlier ?
|
||||
//Hurdler: we cannot do that before intialising gl context
|
||||
renderer = (LPCSTR)pglGetString(GL_RENDERER);
|
||||
DBG_Printf("Vendor : %s\n", pglGetString(GL_VENDOR));
|
||||
DBG_Printf("Renderer : %s\n", renderer);
|
||||
DBG_Printf("Version : %s\n", pglGetString(GL_VERSION));
|
||||
DBG_Printf("Extensions : %s\n", gl_extensions);
|
||||
GL_DBG_Printf("Vendor : %s\n", pglGetString(GL_VENDOR));
|
||||
GL_DBG_Printf("Renderer : %s\n", renderer);
|
||||
GL_DBG_Printf("Version : %s\n", pglGetString(GL_VERSION));
|
||||
GL_DBG_Printf("Extensions : %s\n", gl_extensions);
|
||||
|
||||
// BP: disable advenced feature that don't work on somes hardware
|
||||
// Hurdler: Now works on G400 with bios 1.6 and certified drivers 6.04
|
||||
if (strstr(renderer, "810")) oglflags |= GLF_NOZBUFREAD;
|
||||
DBG_Printf("oglflags : 0x%X\n", oglflags);
|
||||
GL_DBG_Printf("oglflags : 0x%X\n", oglflags);
|
||||
|
||||
#ifdef USE_WGL_SWAP
|
||||
if (isExtAvailable("WGL_EXT_swap_control",gl_extensions))
|
||||
|
@ -386,7 +386,7 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
|
|||
// -----------------+
|
||||
static void UnSetRes(void)
|
||||
{
|
||||
DBG_Printf("UnSetRes()\n");
|
||||
GL_DBG_Printf("UnSetRes()\n");
|
||||
|
||||
pwglMakeCurrent(hDC, NULL);
|
||||
pwglDeleteContext(hGLRC);
|
||||
|
@ -437,7 +437,7 @@ EXPORT void HWRAPI(GetModeList) (vmode_t** pvidmodes, INT32 *numvidmodes)
|
|||
video_modes[iMode].misc = 0;
|
||||
video_modes[iMode].name = malloc(12 * sizeof (CHAR));
|
||||
sprintf(video_modes[iMode].name, "%dx%d", (INT32)Tmp.dmPelsWidth, (INT32)Tmp.dmPelsHeight);
|
||||
DBG_Printf ("Mode: %s\n", video_modes[iMode].name);
|
||||
GL_DBG_Printf ("Mode: %s\n", video_modes[iMode].name);
|
||||
video_modes[iMode].width = Tmp.dmPelsWidth;
|
||||
video_modes[iMode].height = Tmp.dmPelsHeight;
|
||||
video_modes[iMode].bytesperpixel = Tmp.dmBitsPerPel/8;
|
||||
|
@ -474,7 +474,7 @@ EXPORT void HWRAPI(GetModeList) (vmode_t** pvidmodes, INT32 *numvidmodes)
|
|||
HDC bpphdc;
|
||||
INT32 iBitsPerPel;
|
||||
|
||||
DBG_Printf ("HWRAPI GetModeList()\n");
|
||||
GL_DBG_Printf ("HWRAPI GetModeList()\n");
|
||||
|
||||
bpphdc = GetDC(NULL); // on obtient le bpp actuel
|
||||
iBitsPerPel = GetDeviceCaps(bpphdc, BITSPIXEL);
|
||||
|
@ -490,7 +490,7 @@ EXPORT void HWRAPI(GetModeList) (vmode_t** pvidmodes, INT32 *numvidmodes)
|
|||
video_modes[i].misc = 0;
|
||||
video_modes[i].name = malloc(12 * sizeof (CHAR));
|
||||
sprintf(video_modes[i].name, "%dx%d", res[i][0], res[i][1]);
|
||||
DBG_Printf ("Mode: %s\n", video_modes[i].name);
|
||||
GL_DBG_Printf ("Mode: %s\n", video_modes[i].name);
|
||||
video_modes[i].width = res[i][0];
|
||||
video_modes[i].height = res[i][1];
|
||||
video_modes[i].bytesperpixel = iBitsPerPel/8;
|
||||
|
@ -511,9 +511,9 @@ EXPORT void HWRAPI(Shutdown) (void)
|
|||
#ifdef DEBUG_TO_FILE
|
||||
long nb_centiemes;
|
||||
|
||||
DBG_Printf ("HWRAPI Shutdown()\n");
|
||||
GL_DBG_Printf ("HWRAPI Shutdown()\n");
|
||||
nb_centiemes = ((clock()-my_clock)*100)/CLOCKS_PER_SEC;
|
||||
DBG_Printf("Nb frames: %li; Nb sec: %2.2f -> %2.1f fps\n",
|
||||
GL_DBG_Printf("Nb frames: %li; Nb sec: %2.2f -> %2.1f fps\n",
|
||||
nb_frames, nb_centiemes/100.0f, (100*nb_frames)/(double)nb_centiemes);
|
||||
#endif
|
||||
|
||||
|
@ -530,7 +530,7 @@ EXPORT void HWRAPI(Shutdown) (void)
|
|||
}
|
||||
FreeLibrary(GLU32);
|
||||
FreeLibrary(OGL32);
|
||||
DBG_Printf ("HWRAPI Shutdown(DONE)\n");
|
||||
GL_DBG_Printf ("HWRAPI Shutdown(DONE)\n");
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
|
@ -543,7 +543,7 @@ EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl)
|
|||
#else
|
||||
UNREFERENCED_PARAMETER(waitvbl);
|
||||
#endif
|
||||
// DBG_Printf ("FinishUpdate()\n");
|
||||
// GL_DBG_Printf ("FinishUpdate()\n");
|
||||
#ifdef DEBUG_TO_FILE
|
||||
if ((++nb_frames)==2) // on ne commence pas <20> la premi<6D>re frame
|
||||
my_clock = clock();
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -70,10 +70,6 @@
|
|||
extern FILE *gllogstream;
|
||||
#endif
|
||||
|
||||
#ifndef DRIVER_STRING
|
||||
#define DRIVER_STRING "HWRAPI Init(): SRB2 OpenGL renderer" // Tails
|
||||
#endif
|
||||
|
||||
// ==========================================================================
|
||||
// PROTOS
|
||||
// ==========================================================================
|
||||
|
@ -81,13 +77,11 @@ extern FILE *gllogstream;
|
|||
boolean LoadGL(void);
|
||||
void *GetGLFunc(const char *proc);
|
||||
boolean SetupGLfunc(void);
|
||||
boolean SetupGLFunc13(void);
|
||||
void SetupGLFunc4(void);
|
||||
void Flush(void);
|
||||
INT32 isExtAvailable(const char *extension, const GLubyte *start);
|
||||
int SetupPixelFormat(INT32 WantColorBits, INT32 WantStencilBits, INT32 WantDepthBits);
|
||||
void SetModelView(GLint w, GLint h);
|
||||
void SetStates(void);
|
||||
FUNCMATH float byteasfloat(UINT8 fbyte);
|
||||
|
||||
#ifndef GL_EXT_texture_filter_anisotropic
|
||||
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
||||
|
@ -123,12 +117,15 @@ static PFNglEnableClientState pglEnableClientState;
|
|||
// GLOBAL
|
||||
// ==========================================================================
|
||||
|
||||
extern const GLubyte *gl_extensions;
|
||||
extern RGBA_t myPaletteData[];
|
||||
extern GLint screen_width;
|
||||
extern GLint screen_height;
|
||||
extern GLbyte screen_depth;
|
||||
extern GLint maximumAnisotropy;
|
||||
extern const GLubyte *gl_version;
|
||||
extern const GLubyte *gl_renderer;
|
||||
extern const GLubyte *gl_extensions;
|
||||
|
||||
extern RGBA_t myPaletteData[];
|
||||
extern GLint screen_width;
|
||||
extern GLint screen_height;
|
||||
extern GLbyte screen_depth;
|
||||
extern GLint maximumAnisotropy;
|
||||
|
||||
/** \brief OpenGL flags for video driver
|
||||
*/
|
||||
|
|
|
@ -46,6 +46,8 @@ UINT32 I_GetFreeMem(UINT32 *total);
|
|||
*/
|
||||
tic_t I_GetTime(void);
|
||||
|
||||
int I_GetTimeMicros(void);// provides microsecond counter for render stats
|
||||
|
||||
/** \brief The I_Sleep function
|
||||
|
||||
\return void
|
||||
|
|
142
src/m_menu.c
142
src/m_menu.c
|
@ -316,8 +316,11 @@ static void M_VideoOptions(INT32 choice);
|
|||
menu_t OP_VideoOptionsDef, OP_VideoModeDef, OP_ColorOptionsDef;
|
||||
#ifdef HWRENDER
|
||||
static void M_OpenGLOptionsMenu(void);
|
||||
menu_t OP_OpenGLOptionsDef, OP_OpenGLFogDef;
|
||||
#endif
|
||||
menu_t OP_OpenGLOptionsDef;
|
||||
#ifdef ALAM_LIGHTING
|
||||
menu_t OP_OpenGLLightingDef;
|
||||
#endif // ALAM_LIGHTING
|
||||
#endif // HWRENDER
|
||||
menu_t OP_SoundOptionsDef;
|
||||
menu_t OP_SoundAdvancedDef;
|
||||
|
||||
|
@ -364,9 +367,6 @@ static void M_DrawVideoMode(void);
|
|||
static void M_DrawColorMenu(void);
|
||||
static void M_DrawScreenshotMenu(void);
|
||||
static void M_DrawMonitorToggles(void);
|
||||
#ifdef HWRENDER
|
||||
static void M_OGL_DrawFogMenu(void);
|
||||
#endif
|
||||
#ifndef NONET
|
||||
static void M_DrawConnectMenu(void);
|
||||
static void M_DrawMPMainMenu(void);
|
||||
|
@ -390,9 +390,6 @@ static boolean M_CancelConnect(void);
|
|||
static void M_HandleConnectIP(INT32 choice);
|
||||
#endif
|
||||
static void M_HandleSetupMultiPlayer(INT32 choice);
|
||||
#ifdef HWRENDER
|
||||
static void M_HandleFogColor(INT32 choice);
|
||||
#endif
|
||||
static void M_HandleVideoMode(INT32 choice);
|
||||
|
||||
static void M_ResetCvars(void);
|
||||
|
@ -1412,22 +1409,23 @@ static menuitem_t OP_OpenGLOptionsMenu[] =
|
|||
{
|
||||
{IT_HEADER, NULL, "3D Models", NULL, 0},
|
||||
{IT_STRING|IT_CVAR, NULL, "Models", &cv_grmodels, 12},
|
||||
{IT_STRING|IT_CVAR, NULL, "Model interpolation", &cv_grmodelinterpolation, 22},
|
||||
{IT_STRING|IT_CVAR, NULL, "Model lighting", &cv_grmodellighting, 32},
|
||||
{IT_STRING|IT_CVAR, NULL, "Frame interpolation", &cv_grmodelinterpolation, 22},
|
||||
{IT_STRING|IT_CVAR, NULL, "Ambient lighting", &cv_grmodellighting, 32},
|
||||
|
||||
{IT_HEADER, NULL, "General", NULL, 51},
|
||||
{IT_STRING|IT_CVAR, NULL, "Field of view", &cv_fov, 63},
|
||||
{IT_STRING|IT_CVAR, NULL, "Quality", &cv_scr_depth, 73},
|
||||
{IT_STRING|IT_CVAR, NULL, "Texture Filter", &cv_grfiltermode, 83},
|
||||
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_granisotropicmode,93},
|
||||
{IT_STRING|IT_CVAR, NULL, "Shaders", &cv_grshaders, 63},
|
||||
{IT_STRING|IT_CVAR, NULL, "Lack of perspective", &cv_grshearing, 73},
|
||||
{IT_STRING|IT_CVAR, NULL, "Field of view", &cv_fov, 83},
|
||||
|
||||
{IT_HEADER, NULL, "Miscellaneous", NULL, 112},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Fog...", &OP_OpenGLFogDef, 124},
|
||||
{IT_HEADER, NULL, "Miscellaneous", NULL, 102},
|
||||
{IT_STRING|IT_CVAR, NULL, "Bit depth", &cv_scr_depth, 114},
|
||||
{IT_STRING|IT_CVAR, NULL, "Texture filter", &cv_grfiltermode, 124},
|
||||
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_granisotropicmode, 134},
|
||||
#ifdef ALAM_LIGHTING
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Lighting...", &OP_OpenGLLightingDef, 134},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Lighting...", &OP_OpenGLLightingDef, 144},
|
||||
#endif
|
||||
#if defined (_WINDOWS) && (!((defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)))
|
||||
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 144},
|
||||
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 154},
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@ -1439,15 +1437,8 @@ static menuitem_t OP_OpenGLLightingMenu[] =
|
|||
{IT_STRING|IT_CVAR, NULL, "Dynamic lighting", &cv_grdynamiclighting, 20},
|
||||
{IT_STRING|IT_CVAR, NULL, "Static lighting", &cv_grstaticlighting, 30},
|
||||
};
|
||||
#endif
|
||||
#endif // ALAM_LIGHTING
|
||||
|
||||
static menuitem_t OP_OpenGLFogMenu[] =
|
||||
{
|
||||
{IT_STRING|IT_CVAR, NULL, "Fog", &cv_grfog, 10},
|
||||
{IT_STRING|IT_KEYHANDLER, NULL, "Fog color", M_HandleFogColor, 20},
|
||||
{IT_STRING|IT_CVAR, NULL, "Fog density", &cv_grfogdensity, 30},
|
||||
{IT_STRING|IT_CVAR, NULL, "Software Fog",&cv_grsoftwarefog,40},
|
||||
};
|
||||
#endif
|
||||
|
||||
static menuitem_t OP_SoundOptionsMenu[] =
|
||||
|
@ -2194,20 +2185,9 @@ menu_t OP_OpenGLOptionsDef = DEFAULTMENUSTYLE(
|
|||
menu_t OP_OpenGLLightingDef = DEFAULTMENUSTYLE(
|
||||
MTREE4(MN_OP_MAIN, MN_OP_VIDEO, MN_OP_OPENGL, MN_OP_OPENGL_LIGHTING),
|
||||
"M_VIDEO", OP_OpenGLLightingMenu, &OP_OpenGLOptionsDef, 60, 40);
|
||||
#endif
|
||||
menu_t OP_OpenGLFogDef =
|
||||
{
|
||||
MTREE4(MN_OP_MAIN, MN_OP_VIDEO, MN_OP_OPENGL, MN_OP_OPENGL_FOG),
|
||||
"M_VIDEO",
|
||||
sizeof (OP_OpenGLFogMenu)/sizeof (menuitem_t),
|
||||
&OP_OpenGLOptionsDef,
|
||||
OP_OpenGLFogMenu,
|
||||
M_OGL_DrawFogMenu,
|
||||
60, 40,
|
||||
0,
|
||||
NULL
|
||||
};
|
||||
#endif
|
||||
#endif // ALAM_LIGHTING
|
||||
#endif // HWRENDER
|
||||
|
||||
menu_t OP_DataOptionsDef = DEFAULTMENUSTYLE(
|
||||
MTREE2(MN_OP_MAIN, MN_OP_DATA),
|
||||
"M_DATA", OP_DataOptionsMenu, &OP_MainDef, 60, 30);
|
||||
|
@ -12798,85 +12778,3 @@ static void M_QuitSRB2(INT32 choice)
|
|||
(void)choice;
|
||||
M_StartMessage(quitmsg[M_RandomKey(NUM_QUITMESSAGES)], M_QuitResponse, MM_YESNO);
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
// =====================================================================
|
||||
// OpenGL specific options
|
||||
// =====================================================================
|
||||
|
||||
#define FOG_COLOR_ITEM 1
|
||||
// ===================
|
||||
// M_OGL_DrawFogMenu()
|
||||
// ===================
|
||||
static void M_OGL_DrawFogMenu(void)
|
||||
{
|
||||
INT32 mx, my;
|
||||
|
||||
mx = currentMenu->x;
|
||||
my = currentMenu->y;
|
||||
M_DrawGenericMenu(); // use generic drawer for cursor, items and title
|
||||
V_DrawString(BASEVIDWIDTH - mx - V_StringWidth(cv_grfogcolor.string, 0),
|
||||
my + currentMenu->menuitems[FOG_COLOR_ITEM].alphaKey, V_YELLOWMAP, cv_grfogcolor.string);
|
||||
// blink cursor on FOG_COLOR_ITEM if selected
|
||||
if (itemOn == FOG_COLOR_ITEM && skullAnimCounter < 4)
|
||||
V_DrawCharacter(BASEVIDWIDTH - mx,
|
||||
my + currentMenu->menuitems[FOG_COLOR_ITEM].alphaKey, '_' | 0x80,false);
|
||||
}
|
||||
|
||||
//===================
|
||||
// M_HandleFogColor()
|
||||
//===================
|
||||
static void M_HandleFogColor(INT32 choice)
|
||||
{
|
||||
size_t i, l;
|
||||
char temp[8];
|
||||
boolean exitmenu = false; // exit to previous menu and send name change
|
||||
|
||||
switch (choice)
|
||||
{
|
||||
case KEY_DOWNARROW:
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
itemOn++;
|
||||
break;
|
||||
|
||||
case KEY_UPARROW:
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
itemOn--;
|
||||
break;
|
||||
|
||||
case KEY_ESCAPE:
|
||||
exitmenu = true;
|
||||
break;
|
||||
|
||||
case KEY_BACKSPACE:
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
strcpy(temp, cv_grfogcolor.string);
|
||||
strcpy(cv_grfogcolor.zstring, "000000");
|
||||
l = strlen(temp)-1;
|
||||
for (i = 0; i < l; i++)
|
||||
cv_grfogcolor.zstring[i + 6 - l] = temp[i];
|
||||
break;
|
||||
|
||||
default:
|
||||
if ((choice >= '0' && choice <= '9') || (choice >= 'a' && choice <= 'f')
|
||||
|| (choice >= 'A' && choice <= 'F'))
|
||||
{
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
strcpy(temp, cv_grfogcolor.string);
|
||||
strcpy(cv_grfogcolor.zstring, "000000");
|
||||
l = strlen(temp);
|
||||
for (i = 0; i < l; i++)
|
||||
cv_grfogcolor.zstring[5 - i] = temp[l - i];
|
||||
cv_grfogcolor.zstring[5] = (char)choice;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (exitmenu)
|
||||
{
|
||||
if (currentMenu->prevMenu)
|
||||
M_SetupNextMenu(currentMenu->prevMenu);
|
||||
else
|
||||
M_ClearMenus(true);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -92,8 +92,6 @@ typedef enum
|
|||
MN_OP_COLOR,
|
||||
MN_OP_OPENGL,
|
||||
MN_OP_OPENGL_LIGHTING,
|
||||
MN_OP_OPENGL_FOG,
|
||||
MN_OP_OPENGL_COLOR,
|
||||
|
||||
MN_OP_SOUND,
|
||||
|
||||
|
|
|
@ -8578,7 +8578,7 @@ static void P_MovePlayer(player_t *player)
|
|||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none && cv_fovchange.value)
|
||||
if (rendermode == render_opengl && cv_fovchange.value)
|
||||
{
|
||||
fixed_t speed;
|
||||
const fixed_t runnyspeed = 20*FRACUNIT;
|
||||
|
@ -9988,9 +9988,11 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
|
||||
if (camorbit) //Sev here, I'm guessing this is where orbital cam lives
|
||||
{
|
||||
if (rendermode == render_opengl)
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl && !cv_grshearing.value)
|
||||
distxy = FixedMul(dist, FINECOSINE((focusaiming>>ANGLETOFINESHIFT) & FINEMASK));
|
||||
else
|
||||
#endif
|
||||
distxy = dist;
|
||||
distz = -FixedMul(dist, FINESINE((focusaiming>>ANGLETOFINESHIFT) & FINEMASK)) + slopez;
|
||||
}
|
||||
|
|
|
@ -798,6 +798,9 @@ static void R_AddPolyObjects(subsector_t *sub)
|
|||
po = (polyobj_t *)(po->link.next);
|
||||
}
|
||||
|
||||
// for render stats
|
||||
rs_numpolyobjects += numpolys;
|
||||
|
||||
// sort polyobjects
|
||||
R_SortPolyObjects(sub);
|
||||
|
||||
|
@ -1235,6 +1238,9 @@ void R_RenderBSPNode(INT32 bspnum)
|
|||
{
|
||||
node_t *bsp;
|
||||
INT32 side;
|
||||
|
||||
rs_numbspcalls++;
|
||||
|
||||
while (!(bspnum & NF_SUBSECTOR)) // Found a subsector?
|
||||
{
|
||||
bsp = &nodes[bspnum];
|
||||
|
|
|
@ -242,9 +242,10 @@ UINT32 ASTBlendPixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alph
|
|||
fullalpha = 0xFF;
|
||||
alpha = (UINT8)fullalpha;
|
||||
|
||||
// if the background pixel is empty, match software and don't blend anything
|
||||
// if the background pixel is empty,
|
||||
// match software and don't blend anything
|
||||
if (!background.s.alpha)
|
||||
output.rgba = 0;
|
||||
output.s.alpha = 0;
|
||||
else
|
||||
{
|
||||
UINT8 beta = (0xFF - alpha);
|
||||
|
|
90
src/r_main.c
90
src/r_main.c
|
@ -33,6 +33,8 @@
|
|||
#include "z_zone.h"
|
||||
#include "m_random.h" // quake camera shake
|
||||
#include "r_portal.h"
|
||||
#include "r_main.h"
|
||||
#include "i_system.h" // I_GetTimeMicros
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h"
|
||||
|
@ -97,6 +99,22 @@ lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
|
|||
// Hack to support extra boom colormaps.
|
||||
extracolormap_t *extra_colormaps = NULL;
|
||||
|
||||
// Render stats
|
||||
int rs_prevframetime = 0;
|
||||
int rs_rendercalltime = 0;
|
||||
int rs_swaptime = 0;
|
||||
|
||||
int rs_bsptime = 0;
|
||||
|
||||
int rs_sw_portaltime = 0;
|
||||
int rs_sw_planetime = 0;
|
||||
int rs_sw_maskedtime = 0;
|
||||
|
||||
int rs_numbspcalls = 0;
|
||||
int rs_numsprites = 0;
|
||||
int rs_numdrawnodes = 0;
|
||||
int rs_numpolyobjects = 0;
|
||||
|
||||
static CV_PossibleValue_t drawdist_cons_t[] = {
|
||||
{256, "256"}, {512, "512"}, {768, "768"},
|
||||
{1024, "1024"}, {1536, "1536"}, {2048, "2048"},
|
||||
|
@ -147,6 +165,8 @@ consvar_t cv_homremoval = {"homremoval", "No", CV_SAVE, homremoval_cons_t, NULL,
|
|||
|
||||
consvar_t cv_maxportals = {"maxportals", "2", CV_SAVE, maxportals_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_renderstats = {"renderstats", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
void SplitScreen_OnChange(void)
|
||||
{
|
||||
if (!cv_debug && netgame)
|
||||
|
@ -900,11 +920,6 @@ void R_ExecuteSetViewSize(void)
|
|||
|
||||
R_InitTextureMapping();
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
HWR_InitTextureMapping();
|
||||
#endif
|
||||
|
||||
// thing clipping
|
||||
for (i = 0; i < viewwidth; i++)
|
||||
screenheightarray[i] = (INT16)viewheight;
|
||||
|
@ -1038,29 +1053,34 @@ subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y)
|
|||
// R_SetupFrame
|
||||
//
|
||||
|
||||
// WARNING: a should be unsigned but to add with 2048, it isn't!
|
||||
#define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)/fovtan)
|
||||
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
// 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out)
|
||||
static void R_SetupFreelook(void)
|
||||
{
|
||||
INT32 dy = 0;
|
||||
|
||||
// clip it in the case we are looking a hardware 90 degrees full aiming
|
||||
// (lmps, network and use F12...)
|
||||
if (rendermode == render_soft
|
||||
#ifdef HWRENDER
|
||||
|| cv_grshearing.value
|
||||
#endif
|
||||
)
|
||||
{
|
||||
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
|
||||
}
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
// clip it in the case we are looking a hardware 90 degrees full aiming
|
||||
// (lmps, network and use F12...)
|
||||
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
|
||||
dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
|
||||
dy = (AIMINGTODY(aimingangle)>>FRACBITS) * viewwidth/BASEVIDWIDTH;
|
||||
yslope = &yslopetab[viewheight*8 - (viewheight/2 + dy)];
|
||||
}
|
||||
|
||||
centery = (viewheight/2) + dy;
|
||||
centeryfrac = centery<<FRACBITS;
|
||||
}
|
||||
|
||||
#undef AIMINGTODY
|
||||
|
||||
void R_SetupFrame(player_t *player)
|
||||
{
|
||||
camera_t *thiscam;
|
||||
|
@ -1305,6 +1325,38 @@ void R_SkyboxFrame(player_t *player)
|
|||
R_SetupFreelook();
|
||||
}
|
||||
|
||||
boolean R_ViewpointHasChasecam(player_t *player)
|
||||
{
|
||||
boolean chasecam = false;
|
||||
|
||||
if (splitscreen && player == &players[secondarydisplayplayer] && player != &players[consoleplayer])
|
||||
chasecam = (cv_chasecam2.value != 0);
|
||||
else
|
||||
chasecam = (cv_chasecam.value != 0);
|
||||
|
||||
if (player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD || gamestate == GS_TITLESCREEN || tutorialmode)
|
||||
chasecam = true; // force chasecam on
|
||||
else if (player->spectator) // no spectator chasecam
|
||||
chasecam = false; // force chasecam off
|
||||
|
||||
return chasecam;
|
||||
}
|
||||
|
||||
boolean R_IsViewpointThirdPerson(player_t *player, boolean skybox)
|
||||
{
|
||||
boolean chasecam = R_ViewpointHasChasecam(player);
|
||||
|
||||
// cut-away view stuff
|
||||
if (player->awayviewtics || skybox)
|
||||
return chasecam;
|
||||
// use outside cam view
|
||||
else if (!player->spectator && chasecam)
|
||||
return true;
|
||||
|
||||
// use the player's eyes view
|
||||
return false;
|
||||
}
|
||||
|
||||
static void R_PortalFrame(portal_t *portal)
|
||||
{
|
||||
viewx = portal->viewx;
|
||||
|
@ -1410,7 +1462,11 @@ void R_RenderPlayerView(player_t *player)
|
|||
mytotal = 0;
|
||||
ProfZeroTimer();
|
||||
#endif
|
||||
rs_numbspcalls = rs_numpolyobjects = rs_numdrawnodes = 0;
|
||||
rs_bsptime = I_GetTimeMicros();
|
||||
R_RenderBSPNode((INT32)numnodes - 1);
|
||||
rs_bsptime = I_GetTimeMicros() - rs_bsptime;
|
||||
rs_numsprites = visspritecount;
|
||||
#ifdef TIMING
|
||||
RDMSR(0x10, &mycount);
|
||||
mytotal += mycount; // 64bit add
|
||||
|
@ -1428,6 +1484,7 @@ void R_RenderPlayerView(player_t *player)
|
|||
Portal_AddSkyboxPortals();
|
||||
|
||||
// Portal rendering. Hijacks the BSP traversal.
|
||||
rs_sw_portaltime = I_GetTimeMicros();
|
||||
if (portal_base)
|
||||
{
|
||||
portal_t *portal;
|
||||
|
@ -1467,15 +1524,20 @@ void R_RenderPlayerView(player_t *player)
|
|||
Portal_Remove(portal);
|
||||
}
|
||||
}
|
||||
rs_sw_portaltime = I_GetTimeMicros() - rs_sw_portaltime;
|
||||
|
||||
rs_sw_planetime = I_GetTimeMicros();
|
||||
R_DrawPlanes();
|
||||
#ifdef FLOORSPLATS
|
||||
R_DrawVisibleFloorSplats();
|
||||
#endif
|
||||
rs_sw_planetime = I_GetTimeMicros() - rs_sw_planetime;
|
||||
|
||||
// draw mid texture and sprite
|
||||
// And now 3D floors/sides!
|
||||
rs_sw_maskedtime = I_GetTimeMicros();
|
||||
R_DrawMasked(masks, nummasks);
|
||||
rs_sw_maskedtime = I_GetTimeMicros() - rs_sw_maskedtime;
|
||||
|
||||
free(masks);
|
||||
}
|
||||
|
|
31
src/r_main.h
31
src/r_main.h
|
@ -26,7 +26,10 @@ extern INT32 centerx, centery;
|
|||
|
||||
extern fixed_t centerxfrac, centeryfrac;
|
||||
extern fixed_t projection, projectiony;
|
||||
extern fixed_t fovtan; // field of view
|
||||
extern fixed_t fovtan;
|
||||
|
||||
// WARNING: a should be unsigned but to add with 2048, it isn't!
|
||||
#define AIMINGTODY(a) FixedDiv((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160), fovtan)
|
||||
|
||||
extern size_t validcount, linecount, loopcount, framecount;
|
||||
|
||||
|
@ -71,6 +74,25 @@ subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y);
|
|||
|
||||
boolean R_DoCulling(line_t *cullheight, line_t *viewcullheight, fixed_t vz, fixed_t bottomh, fixed_t toph);
|
||||
|
||||
// Render stats
|
||||
|
||||
extern consvar_t cv_renderstats;
|
||||
|
||||
extern int rs_prevframetime;// time when previous frame was rendered
|
||||
extern int rs_rendercalltime;
|
||||
extern int rs_swaptime;
|
||||
|
||||
extern int rs_bsptime;
|
||||
|
||||
extern int rs_sw_portaltime;
|
||||
extern int rs_sw_planetime;
|
||||
extern int rs_sw_maskedtime;
|
||||
|
||||
extern int rs_numbspcalls;
|
||||
extern int rs_numsprites;
|
||||
extern int rs_numdrawnodes;
|
||||
extern int rs_numpolyobjects;
|
||||
|
||||
//
|
||||
// REFRESH - the actual rendering functions.
|
||||
//
|
||||
|
@ -104,10 +126,13 @@ void R_SetViewSize(void);
|
|||
// do it (sometimes explicitly called)
|
||||
void R_ExecuteSetViewSize(void);
|
||||
|
||||
void R_SetupFrame(player_t *player);
|
||||
void R_SkyboxFrame(player_t *player);
|
||||
|
||||
void R_SetupFrame(player_t *player);
|
||||
// Called by G_Drawer.
|
||||
boolean R_ViewpointHasChasecam(player_t *player);
|
||||
boolean R_IsViewpointThirdPerson(player_t *player, boolean skybox);
|
||||
|
||||
// Called by D_Display.
|
||||
void R_RenderPlayerView(player_t *player);
|
||||
|
||||
// add commands related to engine, at game startup
|
||||
|
|
|
@ -2505,6 +2505,8 @@ static drawnode_t *R_CreateDrawNode(drawnode_t *link)
|
|||
node->thickseg = NULL;
|
||||
node->ffloor = NULL;
|
||||
node->sprite = NULL;
|
||||
|
||||
rs_numdrawnodes++;
|
||||
return node;
|
||||
}
|
||||
|
||||
|
|
|
@ -220,6 +220,7 @@
|
|||
<ClInclude Include="..\hardware\hw3dsdrv.h" />
|
||||
<ClInclude Include="..\hardware\hw3sound.h" />
|
||||
<ClInclude Include="..\hardware\hws_data.h" />
|
||||
<ClInclude Include="..\hardware\hw_batching.h" />
|
||||
<ClInclude Include="..\hardware\hw_clip.h" />
|
||||
<ClInclude Include="..\hardware\hw_data.h" />
|
||||
<ClInclude Include="..\hardware\hw_defs.h" />
|
||||
|
@ -370,6 +371,7 @@
|
|||
<ClCompile Include="..\g_game.c" />
|
||||
<ClCompile Include="..\g_input.c" />
|
||||
<ClCompile Include="..\hardware\hw3sound.c" />
|
||||
<ClCompile Include="..\hardware\hw_batching.c" />
|
||||
<ClCompile Include="..\hardware\hw_bsp.c" />
|
||||
<ClCompile Include="..\hardware\hw_cache.c" />
|
||||
<ClCompile Include="..\hardware\hw_clip.c" />
|
||||
|
|
|
@ -219,6 +219,9 @@
|
|||
<ClInclude Include="..\hardware\hws_data.h">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\hardware\hw_batching.h">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\hardware\hw_clip.h">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClInclude>
|
||||
|
@ -636,6 +639,9 @@
|
|||
<ClCompile Include="..\hardware\hw3sound.c">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\hardware\hw_batching.c">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\hardware\hw_bsp.c">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
@ -75,14 +75,17 @@ void *hwSym(const char *funcName,void *handle)
|
|||
void *funcPointer = NULL;
|
||||
#ifdef HWRENDER
|
||||
if (0 == strcmp("SetPalette", funcName))
|
||||
funcPointer = &OglSdlSetPalette;
|
||||
funcPointer = &OglSdlSetPalette;
|
||||
|
||||
GETFUNC(Init);
|
||||
GETFUNC(Draw2DLine);
|
||||
GETFUNC(DrawPolygon);
|
||||
GETFUNC(DrawIndexedTriangles);
|
||||
GETFUNC(RenderSkyDome);
|
||||
GETFUNC(SetBlend);
|
||||
GETFUNC(ClearBuffer);
|
||||
GETFUNC(SetTexture);
|
||||
GETFUNC(UpdateTexture);
|
||||
GETFUNC(ReadRect);
|
||||
GETFUNC(GClipRect);
|
||||
GETFUNC(ClearMipMapCache);
|
||||
|
@ -91,7 +94,6 @@ void *hwSym(const char *funcName,void *handle)
|
|||
GETFUNC(DrawModel);
|
||||
GETFUNC(CreateModelVBOs);
|
||||
GETFUNC(SetTransform);
|
||||
GETFUNC(GetRenderVersion);
|
||||
GETFUNC(PostImgRedraw);
|
||||
GETFUNC(FlushScreenTextures);
|
||||
GETFUNC(StartScreenWipe);
|
||||
|
@ -101,6 +103,16 @@ void *hwSym(const char *funcName,void *handle)
|
|||
GETFUNC(MakeScreenTexture);
|
||||
GETFUNC(MakeScreenFinalTexture);
|
||||
GETFUNC(DrawScreenFinalTexture);
|
||||
|
||||
GETFUNC(LoadShaders);
|
||||
GETFUNC(KillShaders);
|
||||
GETFUNC(SetShader);
|
||||
GETFUNC(UnSetShader);
|
||||
|
||||
GETFUNC(SetShaderInfo);
|
||||
GETFUNC(LoadCustomShader);
|
||||
GETFUNC(InitCustomShaders);
|
||||
|
||||
#else //HWRENDER
|
||||
if (0 == strcmp("FinishUpdate", funcName))
|
||||
return funcPointer; //&FinishUpdate;
|
||||
|
|
|
@ -54,6 +54,12 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
|||
#include <fcntl.h>
|
||||
#endif
|
||||
|
||||
#if defined (_WIN32)
|
||||
DWORD TimeFunction(int requested_frequency);
|
||||
#else
|
||||
int TimeFunction(int requested_frequency);
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#ifdef _WIN32
|
||||
#include <conio.h>
|
||||
|
@ -2063,9 +2069,11 @@ static p_timeGetTime pfntimeGetTime = NULL;
|
|||
// but lower precision on Windows NT
|
||||
// ---------
|
||||
|
||||
tic_t I_GetTime(void)
|
||||
DWORD TimeFunction(int requested_frequency)
|
||||
{
|
||||
tic_t newtics = 0;
|
||||
DWORD newtics = 0;
|
||||
// this var acts as a multiplier if sub-millisecond precision is asked but is not available
|
||||
int excess_frequency = requested_frequency / 1000;
|
||||
|
||||
if (!starttickcount) // high precision timer
|
||||
{
|
||||
|
@ -2085,7 +2093,7 @@ tic_t I_GetTime(void)
|
|||
|
||||
if (frequency.LowPart && QueryPerformanceCounter(&currtime))
|
||||
{
|
||||
newtics = (INT32)((currtime.QuadPart - basetime.QuadPart) * NEWTICRATE
|
||||
newtics = (INT32)((currtime.QuadPart - basetime.QuadPart) * requested_frequency
|
||||
/ frequency.QuadPart);
|
||||
}
|
||||
else if (pfntimeGetTime)
|
||||
|
@ -2093,11 +2101,19 @@ tic_t I_GetTime(void)
|
|||
currtime.LowPart = pfntimeGetTime();
|
||||
if (!basetime.LowPart)
|
||||
basetime.LowPart = currtime.LowPart;
|
||||
newtics = ((currtime.LowPart - basetime.LowPart)/(1000/NEWTICRATE));
|
||||
if (requested_frequency > 1000)
|
||||
newtics = currtime.LowPart - basetime.LowPart * excess_frequency;
|
||||
else
|
||||
newtics = (currtime.LowPart - basetime.LowPart)/(1000/requested_frequency);
|
||||
}
|
||||
}
|
||||
else
|
||||
newtics = (GetTickCount() - starttickcount)/(1000/NEWTICRATE);
|
||||
{
|
||||
if (requested_frequency > 1000)
|
||||
newtics = (GetTickCount() - starttickcount) * excess_frequency;
|
||||
else
|
||||
newtics = (GetTickCount() - starttickcount)/(1000/requested_frequency);
|
||||
}
|
||||
|
||||
return newtics;
|
||||
}
|
||||
|
@ -2119,7 +2135,9 @@ static void I_ShutdownTimer(void)
|
|||
// I_GetTime
|
||||
// returns time in 1/TICRATE second tics
|
||||
//
|
||||
tic_t I_GetTime (void)
|
||||
|
||||
// millisecond precision only
|
||||
int TimeFunction(int requested_frequency)
|
||||
{
|
||||
static Uint64 basetime = 0;
|
||||
Uint64 ticks = SDL_GetTicks();
|
||||
|
@ -2129,14 +2147,24 @@ tic_t I_GetTime (void)
|
|||
|
||||
ticks -= basetime;
|
||||
|
||||
ticks = (ticks*TICRATE);
|
||||
ticks = (ticks*requested_frequency);
|
||||
|
||||
ticks = (ticks/1000);
|
||||
|
||||
return (tic_t)ticks;
|
||||
return ticks;
|
||||
}
|
||||
#endif
|
||||
|
||||
tic_t I_GetTime(void)
|
||||
{
|
||||
return TimeFunction(NEWTICRATE);
|
||||
}
|
||||
|
||||
int I_GetTimeMicros(void)
|
||||
{
|
||||
return TimeFunction(1000000);
|
||||
}
|
||||
|
||||
//
|
||||
//I_StartupTimer
|
||||
//
|
||||
|
|
|
@ -357,11 +357,7 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
|
|||
case SDL_SCANCODE_RGUI: return KEY_RIGHTWIN;
|
||||
default: break;
|
||||
}
|
||||
#ifdef HWRENDER
|
||||
DBG_Printf("Unknown incoming scancode: %d, represented %c\n",
|
||||
code,
|
||||
SDL_GetKeyName(SDL_GetKeyFromScancode(code)));
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1480,6 +1476,7 @@ void VID_CheckGLLoaded(rendermode_t oldrender)
|
|||
#ifdef HWRENDER
|
||||
if (vid_opengl_state == -1) // Well, it didn't work the first time anyway.
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "OpenGL never loaded\n");
|
||||
rendermode = oldrender;
|
||||
if (chosenrendermode == render_opengl) // fallback to software
|
||||
rendermode = render_soft;
|
||||
|
@ -1828,10 +1825,12 @@ void VID_StartupOpenGL(void)
|
|||
HWD.pfnFinishUpdate = NULL;
|
||||
HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL);
|
||||
HWD.pfnDrawPolygon = hwSym("DrawPolygon",NULL);
|
||||
HWD.pfnDrawIndexedTriangles = hwSym("DrawIndexedTriangles",NULL);
|
||||
HWD.pfnRenderSkyDome = hwSym("RenderSkyDome",NULL);
|
||||
HWD.pfnSetBlend = hwSym("SetBlend",NULL);
|
||||
HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
|
||||
HWD.pfnSetTexture = hwSym("SetTexture",NULL);
|
||||
HWD.pfnUpdateTexture = hwSym("UpdateTexture",NULL);
|
||||
HWD.pfnReadRect = hwSym("ReadRect",NULL);
|
||||
HWD.pfnGClipRect = hwSym("GClipRect",NULL);
|
||||
HWD.pfnClearMipMapCache = hwSym("ClearMipMapCache",NULL);
|
||||
|
@ -1841,7 +1840,6 @@ void VID_StartupOpenGL(void)
|
|||
HWD.pfnDrawModel = hwSym("DrawModel",NULL);
|
||||
HWD.pfnCreateModelVBOs = hwSym("CreateModelVBOs",NULL);
|
||||
HWD.pfnSetTransform = hwSym("SetTransform",NULL);
|
||||
HWD.pfnGetRenderVersion = hwSym("GetRenderVersion",NULL);
|
||||
HWD.pfnPostImgRedraw = hwSym("PostImgRedraw",NULL);
|
||||
HWD.pfnFlushScreenTextures=hwSym("FlushScreenTextures",NULL);
|
||||
HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL);
|
||||
|
@ -1852,14 +1850,16 @@ void VID_StartupOpenGL(void)
|
|||
HWD.pfnMakeScreenFinalTexture=hwSym("MakeScreenFinalTexture",NULL);
|
||||
HWD.pfnDrawScreenFinalTexture=hwSym("DrawScreenFinalTexture",NULL);
|
||||
|
||||
// check gl renderer lib
|
||||
if (HWD.pfnGetRenderVersion() != VERSION)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("The version of the renderer doesn't match the version of the executable!\nBe sure you have installed SRB2 properly.\n"));
|
||||
vid_opengl_state = -1;
|
||||
}
|
||||
else
|
||||
vid_opengl_state = HWD.pfnInit(I_Error) ? 1 : -1; // let load the OpenGL library
|
||||
HWD.pfnLoadShaders = hwSym("LoadShaders",NULL);
|
||||
HWD.pfnKillShaders = hwSym("KillShaders",NULL);
|
||||
HWD.pfnSetShader = hwSym("SetShader",NULL);
|
||||
HWD.pfnUnSetShader = hwSym("UnSetShader",NULL);
|
||||
|
||||
HWD.pfnSetShaderInfo = hwSym("SetShaderInfo",NULL);
|
||||
HWD.pfnLoadCustomShader = hwSym("LoadCustomShader",NULL);
|
||||
HWD.pfnInitCustomShaders= hwSym("InitCustomShaders",NULL);
|
||||
|
||||
vid_opengl_state = HWD.pfnInit() ? 1 : -1; // let load the OpenGL library
|
||||
|
||||
if (vid_opengl_state == -1)
|
||||
{
|
||||
|
|
|
@ -37,6 +37,7 @@
|
|||
|
||||
#ifdef HWRENDER
|
||||
#include "../hardware/r_opengl/r_opengl.h"
|
||||
#include "../hardware/hw_main.h"
|
||||
#include "ogl_sdl.h"
|
||||
#include "../i_system.h"
|
||||
#include "hwsym_sdl.h"
|
||||
|
@ -90,15 +91,15 @@ boolean LoadGL(void)
|
|||
const char *OGLLibname = NULL;
|
||||
const char *GLULibname = NULL;
|
||||
|
||||
if (M_CheckParm ("-OGLlib") && M_IsNextParm())
|
||||
if (M_CheckParm("-OGLlib") && M_IsNextParm())
|
||||
OGLLibname = M_GetNextParm();
|
||||
|
||||
if (SDL_GL_LoadLibrary(OGLLibname) != 0)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Could not load OpenGL Library: %s\n"
|
||||
"Falling back to Software mode.\n", SDL_GetError());
|
||||
if (!M_CheckParm ("-OGLlib"))
|
||||
CONS_Alert(CONS_ERROR, "If you know what is the OpenGL library's name, use -OGLlib\n");
|
||||
if (!M_CheckParm("-OGLlib"))
|
||||
CONS_Printf("If you know what is the OpenGL library's name, use -OGLlib\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -118,7 +119,7 @@ boolean LoadGL(void)
|
|||
GLULibname = NULL;
|
||||
#endif
|
||||
|
||||
if (M_CheckParm ("-GLUlib") && M_IsNextParm())
|
||||
if (M_CheckParm("-GLUlib") && M_IsNextParm())
|
||||
GLULibname = M_GetNextParm();
|
||||
|
||||
if (GLULibname)
|
||||
|
@ -152,31 +153,29 @@ boolean LoadGL(void)
|
|||
*/
|
||||
boolean OglSdlSurface(INT32 w, INT32 h)
|
||||
{
|
||||
INT32 cbpp;
|
||||
const GLvoid *glvendor = NULL, *glrenderer = NULL, *glversion = NULL;
|
||||
INT32 cbpp = cv_scr_depth.value < 16 ? 16 : cv_scr_depth.value;
|
||||
static boolean first_init = false;
|
||||
|
||||
cbpp = cv_scr_depth.value < 16 ? 16 : cv_scr_depth.value;
|
||||
|
||||
glvendor = pglGetString(GL_VENDOR);
|
||||
// Get info and extensions.
|
||||
//BP: why don't we make it earlier ?
|
||||
//Hurdler: we cannot do that before intialising gl context
|
||||
glrenderer = pglGetString(GL_RENDERER);
|
||||
glversion = pglGetString(GL_VERSION);
|
||||
gl_extensions = pglGetString(GL_EXTENSIONS);
|
||||
|
||||
DBG_Printf("Vendor : %s\n", glvendor);
|
||||
DBG_Printf("Renderer : %s\n", glrenderer);
|
||||
DBG_Printf("Version : %s\n", glversion);
|
||||
DBG_Printf("Extensions : %s\n", gl_extensions);
|
||||
oglflags = 0;
|
||||
|
||||
if (!first_init)
|
||||
{
|
||||
gl_version = pglGetString(GL_VERSION);
|
||||
gl_renderer = pglGetString(GL_RENDERER);
|
||||
gl_extensions = pglGetString(GL_EXTENSIONS);
|
||||
|
||||
GL_DBG_Printf("OpenGL %s\n", gl_version);
|
||||
GL_DBG_Printf("GPU: %s\n", gl_renderer);
|
||||
GL_DBG_Printf("Extensions: %s\n", gl_extensions);
|
||||
}
|
||||
first_init = true;
|
||||
|
||||
if (isExtAvailable("GL_EXT_texture_filter_anisotropic", gl_extensions))
|
||||
pglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maximumAnisotropy);
|
||||
else
|
||||
maximumAnisotropy = 1;
|
||||
|
||||
SetupGLFunc13();
|
||||
SetupGLFunc4();
|
||||
|
||||
granisotropicmode_cons_t[1].value = maximumAnisotropy;
|
||||
|
||||
|
@ -222,7 +221,7 @@ void OglSdlFinishUpdate(boolean waitvbl)
|
|||
HWR_DrawScreenFinalTexture(realwidth, realheight);
|
||||
}
|
||||
|
||||
EXPORT void HWRAPI( OglSdlSetPalette) (RGBA_t *palette)
|
||||
EXPORT void HWRAPI(OglSdlSetPalette) (RGBA_t *palette)
|
||||
{
|
||||
size_t palsize = (sizeof(RGBA_t) * 256);
|
||||
// on a palette change, you have to reload all of the textures
|
||||
|
|
|
@ -418,7 +418,7 @@ void V_SetPalette(INT32 palettenum)
|
|||
LoadMapPalette();
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
if (rendermode == render_opengl)
|
||||
HWR_SetPalette(&pLocalPalette[palettenum*256]);
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
else
|
||||
|
@ -432,7 +432,7 @@ void V_SetPaletteLump(const char *pal)
|
|||
{
|
||||
LoadPalette(pal);
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
if (rendermode == render_opengl)
|
||||
HWR_SetPalette(pLocalPalette);
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
else
|
||||
|
@ -529,7 +529,7 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
|
||||
#ifdef HWRENDER
|
||||
//if (rendermode != render_soft && !con_startup) // Why?
|
||||
if (rendermode != render_soft)
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWR_DrawStretchyFixedPatch((GLPatch_t *)patch, x, y, pscale, vscale, scrn, colormap);
|
||||
return;
|
||||
|
@ -829,7 +829,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
|||
|
||||
#ifdef HWRENDER
|
||||
//if (rendermode != render_soft && !con_startup) // Not this again
|
||||
if (rendermode != render_soft)
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWR_DrawCroppedPatch((GLPatch_t*)patch,x,y,pscale,scrn,sx,sy,w,h);
|
||||
return;
|
||||
|
@ -1153,7 +1153,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
|
||||
#ifdef HWRENDER
|
||||
//if (rendermode != render_soft && !con_startup) // Not this again
|
||||
if (rendermode != render_soft)
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWR_DrawFill(x, y, w, h, c);
|
||||
return;
|
||||
|
@ -1350,7 +1350,7 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
UINT32 hwcolor = V_GetHWConsBackColor();
|
||||
HWR_DrawConsoleFill(x, y, w, h, c, hwcolor); // we still use the regular color stuff but only for flags. actual draw color is "hwcolor" for this.
|
||||
|
@ -1547,7 +1547,7 @@ void V_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c, UINT16 color, U
|
|||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
// ughhhhh please can someone else do this? thanks ~toast 25/7/19 in 38 degrees centigrade w/o AC
|
||||
HWR_DrawFadeFill(x, y, w, h, c, color, strength); // toast two days later - left above comment in 'cause it's funny
|
||||
|
@ -1709,7 +1709,7 @@ void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum)
|
|||
size_t size, lflatsize, flatshift;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWR_DrawFlatFill(x, y, w, h, flatnum);
|
||||
return;
|
||||
|
@ -1819,7 +1819,7 @@ void V_DrawPatchFill(patch_t *pat)
|
|||
void V_DrawFadeScreen(UINT16 color, UINT8 strength)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWR_FadeScreenMenuBack(color, strength);
|
||||
return;
|
||||
|
@ -1848,7 +1848,7 @@ void V_DrawFadeConsBack(INT32 plines)
|
|||
UINT8 *deststop, *buf;
|
||||
|
||||
#ifdef HWRENDER // not win32 only 19990829 by Kin
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
UINT32 hwcolor = V_GetHWConsBackColor();
|
||||
HWR_DrawConsoleBack(hwcolor, plines);
|
||||
|
@ -1881,7 +1881,7 @@ void V_DrawPromptBack(INT32 boxheight, INT32 color)
|
|||
color = cons_backcolor.value;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
UINT32 hwcolor;
|
||||
switch (color)
|
||||
|
@ -3506,8 +3506,7 @@ void V_DoPostProcessor(INT32 view, postimg_t type, INT32 param)
|
|||
INT32 height, yoffset;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// draw a hardware converted patch
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
if (rendermode != render_soft)
|
||||
return;
|
||||
#endif
|
||||
|
||||
|
|
32
src/w_wad.c
32
src/w_wad.c
|
@ -848,6 +848,15 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
|
|||
wadfiles[numwadfiles] = wadfile;
|
||||
numwadfiles++; // must come BEFORE W_LoadDehackedLumps, so any addfile called by COM_BufInsertText called by Lua doesn't overwrite what we just loaded
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Read shaders from file
|
||||
if (rendermode == render_opengl && (vid_opengl_state == 1))
|
||||
{
|
||||
HWR_ReadShaders(numwadfiles - 1, (type == RET_PK3));
|
||||
HWR_LoadShaders();
|
||||
}
|
||||
#endif // HWRENDER
|
||||
|
||||
// TODO: HACK ALERT - Load Lua & SOC stuff right here. I feel like this should be out of this place, but... Let's stick with this for now.
|
||||
switch (wadfile->type)
|
||||
{
|
||||
|
@ -1632,21 +1641,6 @@ boolean W_IsPatchCached(lumpnum_t lumpnum, void *ptr)
|
|||
return W_IsPatchCachedPWAD(WADFILENUM(lumpnum),LUMPNUM(lumpnum), ptr);
|
||||
}
|
||||
|
||||
void W_FlushCachedPatches(void)
|
||||
{
|
||||
if (needpatchflush)
|
||||
{
|
||||
Z_FreeTag(PU_CACHE);
|
||||
Z_FreeTag(PU_PATCH);
|
||||
Z_FreeTag(PU_HUDGFX);
|
||||
Z_FreeTag(PU_HWRPATCHINFO);
|
||||
Z_FreeTag(PU_HWRMODELTEXTURE);
|
||||
Z_FreeTag(PU_HWRCACHE);
|
||||
Z_FreeTags(PU_HWRCACHE_UNLOCKED, PU_HWRMODELTEXTURE_UNLOCKED);
|
||||
}
|
||||
needpatchflush = false;
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// W_CacheLumpName
|
||||
// ==========================================================================
|
||||
|
@ -1674,9 +1668,6 @@ void *W_CacheSoftwarePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
|||
{
|
||||
lumpcache_t *lumpcache = NULL;
|
||||
|
||||
if (needpatchflush)
|
||||
W_FlushCachedPatches();
|
||||
|
||||
if (!TestValidLump(wad, lump))
|
||||
return NULL;
|
||||
|
||||
|
@ -1727,9 +1718,6 @@ void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
|||
GLPatch_t *grPatch;
|
||||
#endif
|
||||
|
||||
if (needpatchflush)
|
||||
W_FlushCachedPatches();
|
||||
|
||||
if (!TestValidLump(wad, lump))
|
||||
return NULL;
|
||||
|
||||
|
@ -1778,7 +1766,7 @@ void W_UnlockCachedPatch(void *patch)
|
|||
// The hardware code does its own memory management, as its patches
|
||||
// have different lifetimes from software's.
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
if (rendermode == render_opengl)
|
||||
HWR_UnlockCachedPatch((GLPatch_t*)patch);
|
||||
else
|
||||
#endif
|
||||
|
|
|
@ -210,7 +210,6 @@ void *W_CacheSoftwarePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag);
|
|||
void *W_CacheSoftwarePatchNum(lumpnum_t lumpnum, INT32 tag);
|
||||
|
||||
void W_UnlockCachedPatch(void *patch);
|
||||
void W_FlushCachedPatches(void);
|
||||
|
||||
void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5);
|
||||
|
||||
|
|
|
@ -106,6 +106,7 @@ static loadfunc_t hwdFuncTable[] = {
|
|||
{"SetBlend@4", &hwdriver.pfnSetBlend},
|
||||
{"ClearBuffer@12", &hwdriver.pfnClearBuffer},
|
||||
{"SetTexture@4", &hwdriver.pfnSetTexture},
|
||||
{"UpdateTexture@4", &hwdriver.pfnUpdateTexture},
|
||||
{"ReadRect@24", &hwdriver.pfnReadRect},
|
||||
{"GClipRect@20", &hwdriver.pfnGClipRect},
|
||||
{"ClearMipMapCache@0", &hwdriver.pfnClearMipMapCache},
|
||||
|
@ -120,7 +121,7 @@ static loadfunc_t hwdFuncTable[] = {
|
|||
{"FlushScreenTextures@0",&hwdriver.pfnFlushScreenTextures},
|
||||
{"StartScreenWipe@0", &hwdriver.pfnStartScreenWipe},
|
||||
{"EndScreenWipe@0", &hwdriver.pfnEndScreenWipe},
|
||||
{"DoScreenWipe@4", &hwdriver.pfnDoScreenWipe},
|
||||
{"DoScreenWipe@0", &hwdriver.pfnDoScreenWipe},
|
||||
{"DrawIntermissionBG@0",&hwdriver.pfnDrawIntermissionBG},
|
||||
{"MakeScreenTexture@0", &hwdriver.pfnMakeScreenTexture},
|
||||
{"MakeScreenFinalTexture@0", &hwdriver.pfnMakeScreenFinalTexture},
|
||||
|
@ -137,6 +138,7 @@ static loadfunc_t hwdFuncTable[] = {
|
|||
{"SetBlend", &hwdriver.pfnSetBlend},
|
||||
{"ClearBuffer", &hwdriver.pfnClearBuffer},
|
||||
{"SetTexture", &hwdriver.pfnSetTexture},
|
||||
{"UpdateTexture", &hwdriver.pfnUpdateTexture},
|
||||
{"ReadRect", &hwdriver.pfnReadRect},
|
||||
{"GClipRect", &hwdriver.pfnGClipRect},
|
||||
{"ClearMipMapCache", &hwdriver.pfnClearMipMapCache},
|
||||
|
|
|
@ -499,17 +499,14 @@ void Z_FreeTags(INT32 lowtag, INT32 hightag)
|
|||
// Utility functions
|
||||
// -----------------
|
||||
|
||||
// for renderer switching, free a bunch of stuff
|
||||
// for renderer switching
|
||||
boolean needpatchflush = false;
|
||||
boolean needpatchrecache = false;
|
||||
|
||||
// flush all patches from memory
|
||||
// (also frees memory tagged with PU_CACHE)
|
||||
// (which are not necessarily patches but I don't care)
|
||||
void Z_FlushCachedPatches(void)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "Z_FlushCachedPatches()...\n");
|
||||
Z_FreeTag(PU_CACHE);
|
||||
Z_FreeTag(PU_PATCH);
|
||||
Z_FreeTag(PU_HUDGFX);
|
||||
Z_FreeTag(PU_HWRPATCHINFO);
|
||||
|
@ -808,7 +805,7 @@ static void Command_Memfree_f(void)
|
|||
sizeu1(Z_TagsUsage(PU_PURGELEVEL, INT32_MAX)>>10));
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
CONS_Printf(M_GetText("Patch info headers: %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHINFO)>>10));
|
||||
CONS_Printf(M_GetText("Mipmap patches : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHCOLMIPMAP)>>10));
|
||||
|
|
Loading…
Reference in a new issue