Commit graph

8267 commits

Author SHA1 Message Date
James R
f0ee901160 Support adding to CV_FLOAT cvars with the Add command 2019-10-22 20:04:02 -07:00
James R
135619af8b Add a command to increment cvars 2019-10-22 20:03:45 -07:00
James R
602c66d173 Grab mouse on window focus
Window focus does not necessarily imply mouse movement.
2019-10-22 19:45:43 -07:00
James R
3ffa84a77b Replace ping command with a condensed and sorted version 2019-10-22 19:40:05 -07:00
James R
29a5999a44 "NEWPING" might as well be the only ping 2019-10-22 19:39:26 -07:00
James R
d62674c184 Clang warnings 2019-10-22 19:18:56 -07:00
toaster
386ac78600 Merge branch 'mace-place' into 'master'
Make maces normally placeable in maps.

See merge request STJr/SRB2Internal!390
2019-10-22 13:29:06 -04:00
Monster Iestyn
520deac658 remove last few specks of Windows CE code I missed years ago 2019-10-22 16:39:44 +01:00
Nev3r
dbd8e563b4 Merge branch 'soundex_tweak' into 'master'
Tweak Line Special 414's behavior

See merge request STJr/SRB2Internal!382
2019-10-22 05:31:22 -04:00
sphere
57a8af1557 Disable standalone hangable chains, since they're not a good mechanic. 2019-10-22 02:29:34 +02:00
James R
acd28c001e lmao I forgot the backside FOF 2019-10-21 14:44:16 -07:00
James R
ea0a0f4f3c Comment for insanity 2019-10-21 14:28:22 -07:00
James R
e2f2166d24 Fix hang due to comparison not working on at least GCC 9.1
I have no idea what the fuck is going on here. k infinitely ascends. (Even
above integer restrictions when I made it UINT8.) I can only imagine some kind
of fuckery in the stack. Surely this is a compiler error.
2019-10-21 14:20:29 -07:00
James R
8c5c2a7e4b Flatb 2019-10-21 12:42:04 -07:00
lachwright
3a3122e255 Add green flame sprites, state, and object 2019-10-21 16:22:20 +08:00
lachwright
d6411b9549 Add new ATZ gargoyle sprites 2019-10-21 13:43:02 +08:00
lachwright
c52ee364f5 Only allow landing in the melee ability mid-twinspin if jump or spin is held 2019-10-21 12:49:12 +08:00
James R
e15ffd2bc8 Optimize texture/patch/png/flat flat caching
SIGSEGV in the case where you have a TEXTURES entry, but no texture or flat,
has been fixed.

Missing flats for now yield a HOM instead of REDFLR as well.

OpenGL also doesn't work yet. And I'm too tired for now to bother with it.
2019-10-20 20:24:03 -07:00
lachwright
441aceb116 Add new dashmode colormap 2019-10-21 04:37:56 +08:00
toaster
9d425b21e2 Modify initial platform sink to be more natural, while still toeing the line between "forgiving" and "punishing". 2019-10-20 19:13:46 +01:00
lachwright
a2f0f61d75 Merge branch 'master' into linedef-153 2019-10-20 20:20:41 +08:00
MascaraSnake
57d29a9b65 Merge branch 'platterwrap' into 'master'
Prevent wraparound on Level platter when there are less than 3 rows

See merge request STJr/SRB2Internal!383
2019-10-20 06:45:05 -04:00
MascaraSnake
7c481744a4 Merge branch 'kartport_dedi' into 'master'
Kart-port dedicated server Lua fix (round 2)

See merge request STJr/SRB2Internal!387
2019-10-20 06:43:54 -04:00
MascaraSnake
41dd9c4f0a Merge branch 'flats-fixes-13102019' into 'master'
Transparent flat fixes (Resolves #249)

Closes #249

See merge request STJr/SRB2Internal!384
2019-10-20 06:42:17 -04:00
MascaraSnake
fcf05c728b Merge branch 'master' into object_tweaks 2019-10-20 12:34:49 +02:00
MascaraSnake
54847b1949 Merge branch 'mapthingtweaks' into 'master'
Mapthing tweaks (object_tweaks division 1)

See merge request STJr/SRB2Internal!396
2019-10-20 06:33:01 -04:00
MascaraSnake
0a321b96d3 Clarified description of "strong" bustable blocks in the ZB config 2019-10-20 12:28:30 +02:00
Steel Titanium
b219be6f5e
Remove level select restrictions in Multiplayer 2019-10-19 21:37:03 -04:00
MascaraSnake
1604e4d439 Make spinbust behavior consistent with other bustable blocks and rename FF_ONLYKNUX to FF_STRONGBUST 2019-10-19 22:20:48 +02:00
Monster Iestyn
9c36cf00d8 Merge branch 'fix-player-state-resynch' into 'master'
Fix player state resynching

See merge request STJr/SRB2Internal!393
2019-10-19 16:15:19 -04:00
James R
fc97ccd7d4 Fix item selection not returning to "Specify IPv4 Address" 2019-10-19 13:07:20 -07:00
James R
4a15e2d1d8 Fix "You must specify an IP address" message returning to title instead of MP menu 2019-10-19 13:01:06 -07:00
James R
dfdbc0afe3 Don't fade to character select from secret level select 2019-10-19 12:42:53 -07:00
James R
25d8b7d5ea Don't fade to Server Options 2019-10-19 12:25:02 -07:00
Steel Titanium
3e0a9cf742
Revert my old attempt of making the level music fade out before game over jingle 2019-10-19 14:36:30 -04:00
MascaraSnake
3f42834a98 Merge branch 'thinkerlists_oops' into 'master'
Fixed a netgame crash that was caused by a closing brace being in the wrong place :v

See merge request STJr/SRB2Internal!395
2019-10-19 13:34:28 -04:00
toaster
c8629c2aab Adjust hardcoded skin numbers for character-related events, to fit with the re-ordered skins. 2019-10-19 18:16:52 +01:00
toaster
bf761a26d6 * Implement fixes/tweaks as written on the gitlab.
* `SPR2_NTAG` last vestiges removal.
    * Removed need for `getskinfromdescription()` by calculating it once, at Menu load, and storing in `description_t`.
    * Fixed nametag colour issues.
    * Support widescreen with nametags.

* Fix a metric SHITTON of compiler errors.
    * Redefining `x` and `y` within scope of previous `x` and `y` (`M_DrawSetupChoosePlayerMenu`)
    * GCC straight up will not let you cast a `const char*` to a `char` (`V_DrawNameTag`)
    * Redefining `lines` within the scope of the global.
    * Redefining `string` within the function-specific `string`.
    * It would be recommended for y'alls to turn ERRORMODE on!
2019-10-19 18:15:54 +01:00
Louis-Antoine
88d239ac36 Set the player's name as soon as they enter the game 2019-10-19 17:09:18 +02:00
toaster
7e04cbbc16 Fix mixed declaration and code error in A_RolloutRock (object_tweaks division 2) 2019-10-19 16:01:04 +01:00
toaster
920736ac8b Grouped ports from object_tweaks.
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Put diagonal blue spring in config.
2019-10-19 15:57:01 +01:00
toaster
dfd6c5b9d2 Fix hw_light.c list (not gonna make an exe for this) 2019-10-19 15:50:16 +01:00
toaster
e549de392f Prevent CA2_MELEE, CA_TWINSPIN and CA_BOUNCE from fucking up boosters. 2019-10-19 14:46:14 +01:00
toaster
7f26b90113 Decrease drag on directionchar in waterslides on sphere's request. 2019-10-19 14:32:34 +01:00
toaster
f2bbf53c0d Change boost panel thing numbers per MS's request. 2019-10-19 14:32:15 +01:00
MascaraSnake
73c39990f9 Fix restoration of delayed linedef executors in P_NetUnArchiveThinkers for real 2019-10-19 14:51:24 +02:00
MascaraSnake
c7fd22f98a Fixed a netgame crash that was caused by a closing brace being in the wrong place :v 2019-10-19 12:08:15 +02:00
toaster
8e9ada1093 * Add MT_BANPYURA and MT_BANPSPRING to dehacked.c.
* Correct spelling of `MT_BANPSPRING`.
2019-10-18 20:32:35 +01:00
toaster
ad09f2603d * New object types!
* Red and yellow Boost panels!
        * Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
        * https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
        * Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
        * Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
    * Banpyura!
        * A Crushstacean with a spring instead of a crushclaw.
        * https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
        * Wanted this for a while, finally added it.
* Improved springs.
    * Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
    * Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
    * Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
    * Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
    * They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
    * Add above new types.
    * Add Blue Diagonal Spring, which existed in the source but not the config.
    * Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-18 18:33:45 +01:00
Monster Iestyn
246a6489e9 Fix missing & which I totally forgot about in writing this fix (yes this is the "compile error" everyone was talking about) 2019-10-18 13:37:42 +01:00