Commit graph

13922 commits

Author SHA1 Message Date
Eidolon
7a5f1dec9e Remove DJGPP GDB stub
Once more, SRB2 no longer works on DOS so this is irrelevant
2022-07-17 19:48:49 -05:00
Eidolon
f0cd404234 Remove unused djgpp patch
SRB2 no longer works on DOS so this is irrelevant
2022-07-17 19:48:09 -05:00
Eidolon
0ab8576ddb Remove legacy SRB2Updater tool
Also unsupported and nonfunctional
2022-07-17 19:40:53 -05:00
Eidolon
2ff3035746 Remove SRB2 Music Player
This thing is ancient history and also depends on FMOD.
2022-07-17 19:37:46 -05:00
Eidolon
955259d5c1 Remove win32 backend-specific files 2022-07-17 19:34:19 -05:00
Eidolon
69c5da2720 Merge branch 'next' into uncappedrevengeance 2022-07-15 00:14:27 -05:00
Eidolon
4fccd15f53 Merge branch 'cmake-mac-linkage' into 'next'
cmake: Various macOS build/package improvements

See merge request STJr/SRB2!1800
2022-07-15 05:02:36 +00:00
Eidolon
0e5b5bf5d9 cmake: Set plist properties for macOS bundle
yay icon
2022-07-14 23:57:53 -05:00
Eidolon
66ab96363c cmake: Fix rpath issues in macOS bundle fixup 2022-07-14 23:32:34 -05:00
Eidolon
a3ffd04223 cmake: Adjust linkage for macOS
This properly links dylibs set during build instead of expecting
the libraries to be in the system path.
2022-07-14 18:37:17 -05:00
Eidolon
af8bc3af7e Merge branch 'udmf-plane-displacement-fix' into 'next'
UDMF conversion: Fix noclimb flag not being applied to linedef types 66-68

Closes #868

See merge request STJr/SRB2!1790
2022-06-05 23:13:04 +00:00
Eidolon
66bda92ac1 Merge branch 'udmf-gravity-fix' into 'next'
Fix copypaste error in P_GetMobjGravity

Closes #867

See merge request STJr/SRB2!1791
2022-06-05 23:09:42 +00:00
MascaraSnake
c9536ff4dc Fix copypaste error in P_GetMobjGravity 2022-06-04 17:46:00 +02:00
MascaraSnake
9971592dc6 UDMF conversion: Fix noclimb flag not being applied to linedef types 66-68 2022-06-04 11:14:31 +02:00
MascaraSnake
fc4b79c0de Fix custom FOF flag conversion in binary maps 2022-06-04 10:59:42 +02:00
Eidolon
6829e4ae62 Merge branch 'sp-secfset-update-triggertag' into 'next'
Update triggertag on sector tag fset

Closes #865

See merge request STJr/SRB2!1789
2022-05-31 21:15:56 +00:00
Sally Coolatta
8b175398f8 Use old behavior when dipping below 35 with interp 2022-05-30 17:25:43 -05:00
MascaraSnake
af7c0f4d6c Allow linedef types 409/410 to change the trigger tag 2022-05-29 12:24:14 +02:00
MascaraSnake
37da148996 Update triggertag on Tag_SectorFSet if in binary map and the sector has a trigger special 2022-05-29 11:56:30 +02:00
Eidolon
44764cb1a4 Merge branch 'sp-scrside-accel' into 'next'
Change UDMF wall scroll scale to SCROLL_SHIFT

Closes #862

See merge request STJr/SRB2!1788
2022-05-29 07:07:17 +00:00
Eidolon
f94c25c05c Change UDMF wall scroll scale to SCROLL_SHIFT
UDMF special 502 now must scale arg 2 and 3 in the same scale
space as line length scrolling in binary format. This
is to ensure compatibility with the binary format.

Fixes STJr/SRB2#862

Co-Authored-By: MascaraSnake <jonassauer27@gmail.com>
2022-05-29 02:02:20 -05:00
Zwip-Zwap Zapony
d10ca13eb9 Apply 1 suggestion(s) to 1 file(s) 2022-05-28 12:18:09 +00:00
MascaraSnake
e1a5f48c51 Fix even more size_t printfs 2022-05-28 14:08:19 +02:00
MascaraSnake
fd2a097c34 Fix more size_t mishaps 2022-05-28 10:29:35 +02:00
Eidolon
35a5c82c42 Update triggertag on sector tag fset
Fixes STJr/SRB2#865
2022-05-27 13:36:55 -05:00
Eidolon
1ef40c9037 Update interpolation during objectplace 2022-05-21 14:38:32 -05:00
Eidolon
8040c8fe05 Tweaks for kart v1 MR comments 2022-05-21 12:36:21 -05:00
Sally Coolatta
79f736b75f Use double instead of precise_t for FPS counter
Makes the displayed FPS more accurate to what it's actually displaying.

Also removed HUDTRANS from it -- stop it fading out during level transitions, it's annoying when I actually want to see the FPS during those bits.
2022-05-19 16:08:42 -05:00
Eidolon
169f33a101 Defensively recreate title drawlist
Avoids a crash when connecting to a server in the Intro
2022-05-18 21:07:16 -05:00
Eidolon
516a5e8350 Remove hudlib getDeltaTime 2022-05-18 18:29:37 -05:00
Eidolon
32b166669e Don't interpolate during net lag 2022-05-17 19:57:31 -05:00
Eidolon
7c00cea1fc Add per-split player view resets 2022-05-05 20:11:37 -05:00
Eidolon
d511857675 Reset view interp in preticker 2022-05-05 19:43:55 -05:00
Eidolon
73930c655b Run UpdateMobjInterpolators in preticker 2022-05-05 19:27:51 -05:00
Eidolon
1920dba082 Run UpdateLevelInterpolators in preticker
Fixes KartKrew/Kart-Public#10
2022-05-05 18:51:49 -05:00
Sally Coolatta
4d18329946 Revert to before screenUpdate boolean was added
Was done this way for the sake of an older version of uncapped's timing; now that the new timing is much better, I decided it should remain as close to pre-uncapped as it can be.
2022-05-05 15:07:27 -05:00
Eidolon
738b0ed2e3 Merge branch 'uncapped-zofs' into 'uncappedrevengeance'
Add +zofs to normal gravity mobjs (fixes signpost sparkles etc)

See merge request ShaderWraith/SRB2!3
2022-05-05 19:50:46 +00:00
katsy
c2e1b1be54 Restore deleted zofs (fixes signpost sparkles etc) 2022-05-05 13:18:01 -05:00
Eidolon
e3fd3dfa65 Only play emerald hunt sounds on new tics 2022-05-04 20:40:45 -05:00
Sally Coolatta
40c2f66a5a Move screenshot code before timing 2022-05-04 20:02:36 -05:00
Eidolon
bd73256390 Fix Marathon Mode menu for uncapped 2022-05-03 18:18:08 -05:00
Eidolon
1c11ddd6ae Only check VERTICALFLIP for old_z calc 2022-05-03 15:23:00 -05:00
Eidolon
7ec0420ce6 Adjust spawned mobj z by gravity inversion 2022-05-03 15:07:35 -05:00
Eidolon
805941a98f Merge public next into uncappedrevengeance
This is to capture the UDMF merges and make the later code review
easier.
2022-05-03 14:45:14 -05:00
MascaraSnake
28bdd7ef00 Fix size_t compiler warnings in P_WriteTextmap 2022-05-01 19:27:10 +02:00
Nev3r
0953acca15 Merge branch 'udmf-linedef-executors' into 'next'
UDMF: Linedef executors

See merge request STJr/SRB2!1625
2022-05-01 07:45:43 +00:00
Nev3r
997f799383 Merge branch 'udmf-full' into 'next'
UDMF: The whole thing

See merge request STJr/SRB2!1714
2022-05-01 07:36:12 +00:00
Eidolon
f0d7d8467f Refactor timing code even more
System layer is greatly simplified and framecap
logic has been moved internally. I_Sleep now
takes a sleep duration and I_SleepDuration
generically implements a precise sleep with spin
loop.
2022-05-01 00:32:46 -05:00
Eidolon
7d7564b7f9 Disable sprite offset interpolation (for now) 2022-04-30 21:56:42 -05:00
Eidolon
48d8c83540 Ensure view is not interpolated on first frame 2022-04-30 19:10:07 -05:00