mazmazz
a1b1391e24
Interface name refactor: Music -> Song
...
* Music refers to the music system, song refers to the entity being played.
* s_sound doesn't follow this, everything is music
2018-08-21 06:22:35 -04:00
mazmazz
17e2c3f5be
Debug messages
2018-08-20 08:47:41 -04:00
mazmazz
18daf255ee
Rename I_QueueDigSongPostFade to I_QueueDigSong
2018-08-20 01:16:52 -04:00
mazmazz
9539c597dd
Midimode safeties for song queueing/fading
2018-08-20 01:14:29 -04:00
mazmazz
6b028049e0
Music lump existence minor fixes
2018-08-20 01:14:01 -04:00
mazmazz
e51f9ecf90
* Allow S_ChangeMusic to queue the same track for fading
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* StopDigSong upon running queue so that GME works for queueing
2018-08-19 23:20:40 -04:00
mazmazz
2cf49f9361
I_FadeOutStopMusic, I_FadeInStartDigSong, S_ChangeMusicWithFade implementation
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* First attempt, a little messy but works fine
2018-08-19 22:05:42 -04:00
mazmazz
b844a908a1
Make S_FadeMusicFromLevel accept mandatory source_volume
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* Make S_FadeMusic a legitimate function to grab current internal volume
2018-08-19 17:02:13 -04:00
mazmazz
918976bdcc
S_FadeMusic[FromLevel] and S_StopFadingMusic implementation
2018-08-19 16:19:48 -04:00
mazmazz
d5dfde240d
I_SetInternalMusicVolume implementation
2018-08-19 09:38:57 -04:00
mazmazz
5487fd5be0
Fix S_SetMusicLoopPoint wrong method; trigger only on is_looping
2018-08-18 20:54:56 -04:00
mazmazz
fdd1af62a8
I_GetMusicLoopPoint and I_SetMusicLoopPoint implementation
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* Stub pause for MIDI
* Fix MP3 tag wide char search
* Reset songpaused bool where appropriate
2018-08-18 20:19:44 -04:00
mazmazz
d7720a8556
Remove I_MIDIPlaying
2018-08-18 17:45:57 -04:00
mazmazz
bd1eece7bc
S_MusicType implementation; MOD support for Get/SetMusicPosition and MusicLength
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* Misc MOD fixes
2018-08-18 17:17:53 -04:00
mazmazz
c6035f5956
I_GetMusicLength implementation
2018-08-18 14:18:29 -04:00
mazmazz
d93ca34859
Hide MusicPlus lua behind an #ifdef HAVE_LUA_MUSICPLUS
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# Conflicts:
# src/lua_hook.h
# src/lua_hooklib.c
# src/p_user.c
2018-08-15 03:37:11 -04:00
mazmazz
a9776f7b25
Undoing malloc for S_MusicName, pass music_name instead.
...
I don't think there's a reason for copying to a new var.
2018-08-15 02:11:01 -04:00
mazmazz
47423a69ed
Refactor to SetMusicPosition, GetMusicPosition
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# Conflicts:
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 02:10:46 -04:00
mazmazz
0ea40321ca
S_MusicName copy music_name to new buffer (is this ok?)
2018-08-15 02:07:51 -04:00
mazmazz
34ea90600a
Support mflags and looping in MusicChange hook
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# Conflicts:
# src/lua_hook.h
2018-08-15 02:07:33 -04:00
mazmazz
d14eedd700
Implemented MusicChange lua hook
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# Conflicts:
# src/lua_hook.h
# src/lua_hooklib.c
2018-08-15 02:06:43 -04:00
mazmazz
662c366830
S_MusicName, S_MusicExists, S_PauseMusic lua, S_ResumeMusic lua
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# Conflicts:
# src/lua_baselib.c
2018-08-15 02:01:34 -04:00
mazmazz
2483c11cc4
Implement I_MusicPaused in SDL2, SDL1.2, and FMOD; console and lua commands
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:55:03 -04:00
mazmazz
d47d18998b
Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:43:51 -04:00
mazmazz
8981ef2cdc
Change get/set music position to UINT32 parameter, milliseconds
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# Conflicts:
# src/d_netcmd.c
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:40:20 -04:00
mazmazz
a4f7b17389
Initial attempt for get/set song position
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* Declared I_SetSongPosition, I_GetSongPosition
* Implemented S_PositionMusic and S_GetPositionMusic
* Exposed in console TUNES and lua
* Implemented set position in SDL, SDL12, WIN32
* Implemented get position in WIN32
# Conflicts:
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:38:06 -04:00
Steel Titanium
2139d4771f
Default sound volume is too loud
2018-04-11 14:40:05 -04:00
toasterbabe
8372bde91b
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
2017-10-18 21:02:50 +01:00
Monster Iestyn
302d0425e0
Incinerated WinCE
2017-09-29 23:25:34 +01:00
Monster Iestyn
23d28e6b8c
Gutted the GP2X
2017-09-29 22:27:08 +01:00
Monster Iestyn
7481ffef2a
Wiped out Wii (and Wii Linux)
2017-09-29 21:03:28 +01:00
Monster Iestyn
41ae71db4a
postponed PSP
2017-09-29 20:34:16 +01:00
Monster Iestyn
f4e535a64d
Burned Dreamcast port at the stake
2017-09-29 18:19:34 +01:00
toasterbabe
f0ce22edb6
Fix issue #72 (where closed captioning jingles didn't account for pausing).
2017-09-27 15:37:52 +01:00
toasterbabe
cd512d014a
<Alam_Squeeze> s_sound.c: In function `S_StartCaption':
...
<Alam_Squeeze> s_sound.c:409: warning: 'same' might be used uninitialized in this functio
2017-05-09 14:42:23 +01:00
toasterbabe
0cc838bca7
<Alam_Squeeze> make: *** [../objs/Mingw/Debug/m_menu.o] Error 1
...
<Alam_Squeeze> s_sound.c: In function `S_StartCaption':
<Alam_Squeeze> s_sound.c:416: warning: comparison of unsigned expression >= 0 is always true
<Alam_Squeeze> Makefile:770: recipe for target '../objs/Mingw/Debug/s_sound.o' failed
<Alam_Squeeze> make: *** [../objs/Mingw/Debug/s_sound.o] Error 1
2017-05-09 14:17:34 +01:00
toasterbabe
2f435dd85a
Make closedcaptioning's onchange give an indicator of success.
2017-04-29 18:51:21 +01:00
toasterbabe
b1d5bc3190
Reset captions where appropriate (including in S_StopSounds(), as it should have been doing all along).
2017-04-29 17:53:24 +01:00
toasterbabe
0af9de2ba6
Bugfix: When you stop hearing the music, allow the caption to expire sooner rather than later.
2017-04-29 16:40:31 +01:00
toasterbabe
73f1550242
There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though.
...
* Serious refactor of - and internal exposure of - what has become S_StartCaption().
* Renaming of a few existing captions.
* The prevention of access to - or writing over - sfx_None's stuff in SOC or Lua.
* The new Lua wrapper function S_StartMusicCaption(string, tics, optional player), which essentially allows custom music captions to be created. (This is best used for stuff like final lap music in SRB2 Kart or bonus time in a thokker-like game, not a comprehensive Now Playing expy. That'd be a different kettle of fish.)
Also, updated all the lock-on stuff to use P_IsLocalPlayer instead of rolling my own.
2017-04-29 16:27:52 +01:00
toasterbabe
94add11fab
Updated captions to:
...
* be more efficient
* fade away early if they stop playing
* make their current max stick-around time longer
* make the fade time/etc easier to modify
2017-04-29 12:58:40 +01:00
toasterbabe
deba4dcf0d
Made updating the captions a part of S_UpdateSound(), not SCR_ClosedCaptions() (which really should have been render-only all along).
2017-04-28 22:46:21 +01:00
toasterbabe
314870bdc2
Support captions for player 2 in 2-player. (You can't tell which screen the sounds are coming from without visual cues normally, so there isn't two seperate caption lists.)
2017-04-17 22:21:16 +01:00
toasterbabe
08e7a7cb4d
Clean up captions code to allow for different numbers defined at compile time.
2017-04-17 18:15:42 +01:00
toasterbabe
3551509ed8
* Remaster the sound stacking methodology such that the same sound effect updates its previous position rather than heading to the bottom.
...
* Put brackets around the sound names on the reccomendation of a friend who works with disability in gaming.
* Update a bunch of sound names to better match what they actually do in SRB2.
2017-04-17 14:38:56 +01:00
toasterbabe
db282caefe
* Fix a bug with sounds overlapping.
...
* Make sounds with identical names (as opposed to just identical sfx's) stack together.
* Corrected a few names.
2017-04-17 02:03:44 +01:00
toasterbabe
3e29ee3f01
Closed captioning!
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* Provides a helpful description for the hearing impaired, whether permanent, temporary or situational.
* Consvar "closedcaptioning", with on/off values available.
* Only works if sounds are on. This is frustrating. I will see what I can do to allow it to work with sounds off in future, but for now it's dependent in order to properly accept or decline sounds.
* Thanks to MI for making that wiki page a lot more comprehensive a few days ago.
* Weapon ring is now a seperate sfx_wepfir instead of doubling up on sfx_thok.
* Also, made V_StringWidth work with V_NOSCALESTART.
2017-04-17 01:09:47 +01:00
toasterbabe
2ba3afaeda
Implemented unique attract shield sound (patch.dta).
2016-12-26 13:02:26 +00:00
toasterbabe
a5a6ceff71
More thorough Mario soundification for new shield sounds.
2016-10-23 22:21:42 +01:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Inuyasha
e91cfa7110
Fixed frustrating MIDI stuff
...
Until we use something besides Native MIDI to play
back MIDI music, MIDI volume changing is disabled
since it causes way too much of a damn headache.
(It's not even our fault, it's fucking MS.)
2016-04-06 08:16:13 -07:00
Inuyasha
7349cbdbc0
Backwards compatibility.
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A test WAD for all possible use cases I can think of
can be found here:
https://dl.dropboxusercontent.com/u/3518218/21/secret/bc_test.wad
2016-03-03 02:54:07 -08:00
Inuyasha
8c17dac589
The concept of "music slots" doesn't exist anymore.
...
Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.
(cherry picked from commit 025ca413a2
)
# Conflicts:
# src/p_user.c
2016-02-09 02:48:33 -08:00
Alam Ed Arias
404b5f666c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
Alam Ed Arias
f03e591f64
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
Alam Ed Arias
2fed5d1270
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00