Commit graph

12775 commits

Author SHA1 Message Date
Alam Ed Arias
1372b60db9 Update src/hardware/mw_md2.c
there are 2 more name buffers that need to be bigger
2023-10-15 16:00:25 -04:00
Alam Ed Arias
b6aaf582d1 Update src/hardware/mw_md2.c
fscanf need 26 chars in the name buffer
2023-10-15 15:29:51 -04:00
Alam Ed Arias
bc852fa099 remove unused variables that was only set 2023-10-15 14:34:53 -04:00
Alam Ed Arias
aaebcc6ce1 Update src/hardware/hw_batching.c
fix misleading indentation
2023-10-15 14:24:20 -04:00
Alam Ed Arias
35f57882e4 signalhandlers are function of NORETURN 2023-10-15 14:16:13 -04:00
Alam Ed Arias
806c8f259c Update src/Makefile.d/detect.mk
Support Mingw64 toolchain versions
2023-10-14 08:23:03 -04:00
Alam Ed Arias
8533955da8 Update src/p_map.c
it seems line_t have pointers, clear all of it
2023-10-13 22:52:43 -04:00
Alam Ed Arias
8f00667abe Update src/Makefile.d/*.mk
both Makefile and *.mk should be in the same EOL
2023-10-13 20:18:37 -04:00
Alam Ed Arias
1bf78686e2 let not pass a point of a temp stack var around 2023-10-13 19:33:31 -04:00
Alam Ed Arias
af020810bf fix compiling for GCC 11+ 2023-10-13 17:02:33 -04:00
Alam Ed Arias
a6038dd6f2 Update detect.mk
Add support for GCC 13.2
2023-10-13 19:49:43 +00:00
Alam Ed Arias
dfe1810580 Revert "Undo src/Makefile"
This reverts commit 4f116673f3.
2023-10-12 22:30:26 -04:00
Alam Ed Arias
4f116673f3 Undo src/Makefile
Let see, revert OBJCOPY,OBJDUMP and WINDRES statements
2023-10-12 22:26:43 -04:00
Alam Ed Arias
4e2324216d Makefile
Also allow overwrite of OBJCOPY, OBJDUMP and WINDRES
2023-10-12 19:43:09 -04:00
Alam Ed Arias
8558d123ee SDL: add version check for SDL_OPenURL() 2023-09-12 19:32:47 -04:00
Logan Arias
02c4720703 Merge branch 'circleci' into 'master'
CircleCi: update buildbot

See merge request STJr/SRB2!2144
2023-09-09 20:53:31 +00:00
Alam Ed Arias
64eb1b0bff backtrace: do not care for junk var 2023-09-09 16:21:04 -04:00
Alam Ed Arias
05223fbc6d backtrace: store result of write() in a junk var 2023-09-09 16:10:42 -04:00
spherallic
a4a3b5b094 2.2.13 2023-09-09 01:16:28 +02:00
katsy
82568f81fc Disable renderhitbox in multiplaye altogether 2023-09-08 17:46:13 -05:00
sphere
0952d31369 Merge branch 'fix-1x1-floorsprite-draw' into 'next'
Fix floorsprite rendering with 1x1 images

Closes #1052

See merge request STJr/SRB2!2141
2023-09-08 22:35:34 +00:00
Lactozilla
27021d2921 Optimize 2023-09-08 17:43:55 -03:00
Lactozilla
14eb589611 Fix floorsprite rendering with 1x1 images 2023-09-08 17:26:42 -03:00
sphere
0f914a4e25 Merge branch 'netvars-fix' into 'next'
Replace CV_NETVAR with CV_NOTINNET for cv_renderhitbox (Fixes #1103)

Closes #1103

See merge request STJr/SRB2!2140
2023-09-08 17:51:30 +00:00
sphere
b5636d9dc9 Merge branch 'lua-supername' into 'next'
Expose skin.supername to Lua

See merge request STJr/SRB2!2138
2023-09-08 17:51:19 +00:00
sphere
afee1cb687 Merge branch 'sprite-clip-optimization' into 'next'
Optimize sprite rendering by ignoring completely occluded sprites

See merge request STJr/SRB2!2131
2023-09-08 17:51:11 +00:00
sphere
d42a96263b Merge branch 'interpolate-hitbox-scaling' into 'next'
Interpolate Hitboxes when Scaling Mobjs

See merge request STJr/SRB2!2124
2023-09-08 17:51:06 +00:00
SteelT
72662efc8d Replace CV_NETVAR with CV_NOTINNET for cv_renderhitbox
The CV_NETVAR flag being used for cvars not registered in a dedicated server context will completely mess with the internal netid to cvar linkage.
And I'm not really keen on registering a cvar purely for rendering on dedicated servers, so let's just prevent renderhitbox from being changed in netgames entirely.
2023-09-08 13:34:56 -04:00
Zwip-Zwap Zapony
11a2fe8613 Expose skin.supername to Lua 2023-09-06 21:02:04 +02:00
Krabs
858f102ca4 Update hash for patch.pk3 2023-09-06 12:50:51 -04:00
Krabs
49ee744ba1 Update version number 2023-09-06 12:50:32 -04:00
sphere
b5232a4ca4 Merge branch 'nights-noclip-camera' into 'next'
Make camera noclip during NiGHTS gameplay

See merge request STJr/SRB2!2136
2023-09-05 22:27:13 +00:00
sphere
5ce2b93a74 Merge branch 'lua-invalid-field-crash' into 'next'
Fix possible crashes in the Lua API when accessing invalid fields

See merge request STJr/SRB2!2128
2023-09-05 22:24:29 +00:00
sphere
fefdd7987c Merge branch 'title-animation-skip' into 'next'
Allow input during title animation after the first time

See merge request STJr/SRB2!2122
2023-09-05 22:23:57 +00:00
sphere
a90422a30e Merge branch 'dodrawforviewmobj' into 'next'
Don't Copy mobj->dontdrawforviewmobj To MT_OVERLAYs

See merge request STJr/SRB2!2125
2023-09-05 17:56:34 +00:00
spherallic
85fc55bfc1 Prevent title input during negative finalecount 2023-09-05 19:38:45 +02:00
sphere
417928f680 Merge branch 'nobombsphereattract2' into 'next'
Don't attract bomb spheres with Nightopian Helper

See merge request STJr/SRB2!2135
2023-09-05 17:25:42 +00:00
sphere
1ba1f7454b Merge branch 'the_elder_skyscroll_ii_daggerfall' into 'next'
Fix the Record Attack Background Jumping

See merge request STJr/SRB2!2129
2023-09-05 17:24:22 +00:00
sphere
e012a721e8 Merge branch 'instantretry' into 'next'
Add toggle for instant retry in Record Attack

See merge request STJr/SRB2!2120
2023-09-05 17:24:03 +00:00
sphere
b7b1e0b1e5 Add toggle for instant retry in Record Attack 2023-09-05 17:24:03 +00:00
sphere
758c5a893b Merge branch 'katsy-next-patch-00801' into 'next'
Make renderhitbox a netvar to prevent clientside wallhacking

See merge request STJr/SRB2!2133
2023-09-05 17:23:35 +00:00
katsy
969e21017d Make renderhitbox a netvar to prevent clientside wallhacking 2023-09-05 17:23:34 +00:00
spherallic
a29d1ca219 Make camera noclip during NiGHTS gameplay 2023-09-05 18:03:51 +02:00
spherallic
52d356d09e Don't attract bomb spheres with Nightopian Helper 2023-09-05 14:43:30 +02:00
Lactozilla
57a880a286 Fix a bug 2023-09-03 19:35:58 -03:00
Lactozilla
d777b62e1b Improve checks for papersprites 2023-09-03 18:59:39 -03:00
Eidolon
c35456d5cb Actually fix papersprites near camera crash 2023-09-03 16:33:06 -05:00
Lactozilla
58bd31fdca Make hitboxes count towards the total sprite count
This has the effect of misrepresenting how many sprites are actually visible, but it's more "accurate".
2023-09-03 17:14:48 -03:00
Lactozilla
b8313ceda2 Optimize sprite rendering by ignoring completely occluded sprites 2023-09-03 17:02:35 -03:00
Eidolon
d4a2bb5675 Fix sprite scale column iteration crash 2023-09-03 10:08:03 -05:00