Replace CV_NETVAR with CV_NOTINNET for cv_renderhitbox

The CV_NETVAR flag being used for cvars not registered in a dedicated server context will completely mess with the internal netid to cvar linkage.
And I'm not really keen on registering a cvar purely for rendering on dedicated servers, so let's just prevent renderhitbox from being changed in netgames entirely.
This commit is contained in:
SteelT 2023-09-08 13:25:20 -04:00
parent 858f102ca4
commit 72662efc8d

View file

@ -34,7 +34,7 @@ static CV_PossibleValue_t renderhitbox_cons_t[] = {
{RENDERHITBOX_RINGS, "Rings"},
{0}};
consvar_t cv_renderhitbox = CVAR_INIT ("renderhitbox", "Off", CV_CHEAT|CV_NETVAR, renderhitbox_cons_t, NULL);
consvar_t cv_renderhitbox = CVAR_INIT ("renderhitbox", "Off", CV_CHEAT|CV_NOTINNET, renderhitbox_cons_t, NULL);
consvar_t cv_renderhitboxinterpolation = CVAR_INIT ("renderhitbox_interpolation", "On", CV_SAVE, CV_OnOff, NULL);
consvar_t cv_renderhitboxgldepth = CVAR_INIT ("renderhitbox_gldepth", "Off", CV_SAVE, CV_OnOff, NULL);