Commit graph

534 commits

Author SHA1 Message Date
sphere
8ffce81fc3 Merge branch 'whirlybirdridesagain' into 'next'
Removed thokked when hitting springs (resolves #1245)

Closes #1245

See merge request STJr/SRB2!2429
2024-06-03 13:30:16 +00:00
katsy
b0f5255a0d Removed thokked when hitting springs 2024-04-28 17:10:34 -05:00
SSNTails
8e43f0a46e Merge branch SRB2:next into issue1133 2024-03-16 14:38:00 +00:00
SSNTails
b4ad054422 Zwip Zwap Zapony's suggestions 2024-03-16 10:28:49 -04:00
SSNTails
2181dadb4c Checking MFE_VERTICALFLIP matching is actually redundant.. 2024-03-15 16:39:37 -04:00
SSNTails
a58d9036bc Restore MF2_OBJECTFLIP/MFE_VERTICALFLIP on rollout rock disconnect 2024-03-15 14:28:44 -04:00
sphere
dedd80a0f0 Merge branch 'issue1195' into 'next'
Issue #1195 - Standing at a corner under steam, but far away enough to not be...

See merge request STJr/SRB2!2318
2024-03-13 13:49:49 +00:00
Arthur
2da539ed9f Merge branch 'issue1195' of https://git.do.srb2.org/SSNTails/SRB2 into issue1195 2024-02-27 07:12:26 -05:00
Arthur
e19b9e7d24 A little bit of semantic cleanup 2024-02-27 07:12:22 -05:00
SSNTails
34817d9776 Rollout rock handling with gravity boots 2024-02-18 22:38:34 -05:00
Logan Aerl Arias
9cf6432be2 Update p_map.c 2024-02-18 23:16:24 +00:00
SSNTails
d8723c4b7f Don't forget about pushables! 2024-02-15 15:18:26 -05:00
SSNTails
f5829451a3 saving for later 2024-02-15 13:27:54 -05:00
SSNTails
fdb94b15ea Issue #1195 - Standing at a corner under steam, but far away enough to not be impacted by it, causes the player animation to reset for a tic 2024-02-15 12:42:31 -05:00
Gustaf Alhäll
1a53971c39 Fix various segfaults caused by missing P_MobjWasRemoved checks 2024-02-09 19:39:20 +01:00
sphere
41613d89a1 Merge branch 'blockmap-links' into 'next'
Make objects able to collide with others if they occupy multiple blockmap cells (resolves #592)

Closes #592

See merge request STJr/SRB2!2267
2024-02-08 23:16:59 +00:00
Lactozilla
7cabf43e85 Merge branch 'lua-colorlib-get-sector-translation' into 'next'
Add v.getSectorColormap and P_GetSectorLightLevelAt

See merge request STJr/SRB2!2230
2024-01-21 23:54:08 +00:00
Lactozilla
756e9d0d48 Link objects into multiple blockmap sectors
Ported from ZDoom
2024-01-17 19:10:19 -03:00
Logan Aerl Arias
4edebbe67f Merge branch 'blockedexposed' into 'next'
Expose P_LineIsBlocking to Lua

See merge request STJr/SRB2!2150
2024-01-08 23:38:11 +00:00
Logan Aerl Arias
51bb5d41e0 Merge branch 'next' into lua-colorlib-get-sector-translation 2023-12-31 12:11:12 -05:00
Logan Aerl Arias
c159987a30 Merge branch SRB2:next into blockedexposed 2023-12-31 16:57:01 +00:00
Lactozilla
fd64fdfa34 Merge branch 'next' into sector-portals 2023-12-27 23:46:16 -03:00
Logan Aerl Arias
64da1fada1 Merge branch 'handle-player-mobjsetstate' into 'next'
Handle player state is P_SetMobjState

See merge request STJr/SRB2!2239
2023-12-26 00:00:39 +00:00
Logan Aerl Arias
b5a4f227f6 Merge branch 'fix-segfault-removemobj-spawn' into 'next'
Fix segfaults when P_RemoveMobj is called from MobjSpawn hook

See merge request STJr/SRB2!1973
2023-12-25 23:58:26 +00:00
Gustaf Alhäll
ddba6e80f7
Handle player state is P_MobjSetState 2023-12-23 13:45:16 +01:00
Lactozilla
eb3129490f Add P_GetSectorLightLevelAt 2023-11-30 19:50:22 -03:00
Lactozilla
8e331f86bd Merge branch 'next' into sector-portals 2023-11-30 19:01:54 -03:00
sphere
c7cae406b8 Merge branch 'lua-extracolormap' into 'next'
Lua colorlib: extracolormap support

See merge request STJr/SRB2!2093
2023-11-29 11:47:06 +00:00
sphere
04911b95b6 Merge branch 'raise-side-limits' into 'next'
Raise sidedef limits

See merge request STJr/SRB2!2163
2023-11-29 11:45:52 +00:00
Lactozilla
0a3f2ec4f8 Merge remote-tracking branch 'stjr/next' into lua-extracolormap 2023-11-23 13:38:31 -03:00
Alam Ed Arias
a2e288a4dc Merge branch 'master' into fix-segfault-removemobj-spawn 2023-10-28 20:40:07 -04:00
Alam Ed Arias
26f978a905 Merge branch 'next' into platformpmomz 2023-10-25 15:07:49 -04:00
Alam Ed Arias
0fb1c64338 Merge branch 'next' into sector-portals 2023-10-25 14:11:58 -04:00
Alam Ed Arias
774cce8f28 Merge branch SRB2:next into blockedexposed 2023-10-25 18:07:18 +00:00
Alam Ed Arias
dea519637a Merge branch 'next' into lua-extracolormap 2023-10-23 14:49:44 -04:00
Alam Ed Arias
b9dddfbb23 Merge branch 'next' into raise-side-limits 2023-10-23 14:47:25 -04:00
Alam Ed Arias
8533955da8 Update src/p_map.c
it seems line_t have pointers, clear all of it
2023-10-13 22:52:43 -04:00
Alam Ed Arias
1bf78686e2 let not pass a point of a temp stack var around 2023-10-13 19:33:31 -04:00
Alam Ed Arias
af020810bf fix compiling for GCC 11+ 2023-10-13 17:02:33 -04:00
Lactozilla
8fd9a82a19 Raise sidedef limits
Also, fixes reading of GL3 nodes to use 32-bit indices for line IDs.
2023-09-21 02:06:06 -03:00
SMS Alfredo
a977fd6075 Expose P_LineIsBlocking 2023-09-17 18:45:57 -05:00
Lactozilla
0377d9e881 Merge remote-tracking branch 'stjr/next' into sector-portals 2023-09-08 14:09:54 -03:00
spherallic
a29d1ca219 Make camera noclip during NiGHTS gameplay 2023-09-05 18:03:51 +02:00
Lactozilla
9335ee3031 Implement "copy portal to line" sector portal type 2023-08-24 17:36:38 -03:00
Lactozilla
4ea2887d7f Lua colorlib: extracolormap support 2023-08-04 00:31:51 -03:00
Sal
99c95e2d7a Merge branch 'fix-mobjcollide-removemobj-segfault' into 'next'
Fix segfault when calling P_RemoveMobj from MobjCollide hook

See merge request STJr/SRB2!2041
2023-07-26 12:03:09 +00:00
Nev3r
022ddcf363 Merge branch 'models-plus-final' into 'next'
3D models support for spritexoffset, spriteyoffset, spritexscale, spriteyscale, parity with sprite rollangle

See merge request STJr/SRB2!1840
2023-07-24 12:46:10 +00:00
Sal
50d8becf55 Merge branch 'thespikesagaepisode3' into 'next'
Exclude non-solid objects from spike eject (resolves #706)

Closes #706

See merge request STJr/SRB2!1674
2023-07-24 09:17:07 +00:00
Sally Coolatta
ae233b000f Remove modeltilt, use roll & pitch instead
Broken currently, about half of the slopes you can go into have the wrong tilt
2023-07-24 04:11:42 -04:00
TehRealSalt
95cbee52c6 Model tilts
- Add modeltilt variable, for more manual control of the model tilting. By default this just copies standingslope, but doesn't get cleared in the air.
- Shadows & trailing bananas now tilt to match the ground they are on.
- Rocket Sneakers & afterimages now tilt to match the player's current orientation.
2023-07-24 04:11:42 -04:00