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Zwip Zwap Zapony's suggestions
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2181dadb4c
commit
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4 changed files with 10 additions and 34 deletions
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@ -14799,12 +14799,18 @@ void A_RolloutRock(mobj_t *actor)
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if (!actor->tracer || P_MobjWasRemoved(actor->tracer) || !actor->tracer->health)
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actor->flags |= MF_PUSHABLE;
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else if (actor->tracer->eflags & MFE_VERTICALFLIP)
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{
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actor->flags2 |= MF2_OBJECTFLIP;
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actor->eflags |= MFE_VERTICALFLIP;
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}
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else
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{
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actor->flags2 = (actor->flags2 & ~MF2_OBJECTFLIP) | (actor->tracer->flags2 & MF2_OBJECTFLIP);
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actor->eflags = (actor->eflags & ~MFE_VERTICALFLIP) | (actor->tracer->eflags & MFE_VERTICALFLIP);
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actor->flags2 &= ~MF2_OBJECTFLIP;
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actor->eflags &= ~MFE_VERTICALFLIP;
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}
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actor->friction = FRACUNIT; // turns out riding on solids sucks, so let's just make it easier on ourselves
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if (actor->eflags & MFE_JUSTHITFLOOR)
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@ -1057,9 +1057,6 @@ static unsigned PIT_DoCheckThing(mobj_t *thing)
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if (!P_IsObjectOnGround(thing))
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thing->momz += tmthing->momz;
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thing->extravalue1 = thing->flags2;
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thing->extravalue2 = thing->eflags;
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return CHECKTHING_COLLIDE;
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}
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}
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@ -1526,11 +1526,6 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
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case MT_CYBRAKDEMON:
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gravityadd >>= 1;
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break;
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case MT_ROLLOUTROCK:
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// If a player has gravity boots and its riding a rollout rock, the rock should copy the player's gravity
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if (mo->tracer && mo->tracer->player && mo->tracer->player->powers[pw_gravityboots])
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gravityadd = -gravityadd;
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break;
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default:
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break;
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}
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26
src/p_user.c
26
src/p_user.c
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@ -1084,22 +1084,11 @@ void P_ResetPlayer(player_t *player)
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player->mo->tracer->flags |= MF_PUSHABLE;
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// goose the mom a little bit to trigger gravity to process for a tic
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if (player->mo->eflags & MFE_VERTICALFLIP)
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if (player->mo->tracer->eflags & MFE_VERTICALFLIP)
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player->mo->tracer->momz -= 1;
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else
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player->mo->tracer->momz += 1;
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// Restore MF2_OBJECTFLIP / MFE_VERTICALFLIP
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if (player->mo->tracer->extravalue1 & MF2_OBJECTFLIP)
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player->mo->tracer->flags2 |= MF2_OBJECTFLIP;
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else
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player->mo->tracer->flags2 &= ~MF2_OBJECTFLIP;
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if (player->mo->tracer->extravalue2 & MFE_VERTICALFLIP)
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player->mo->tracer->eflags |= MFE_VERTICALFLIP;
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else
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player->mo->tracer->eflags &= ~MFE_VERTICALFLIP;
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P_SetTarget(&player->mo->tracer->tracer, NULL);
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}
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P_SetTarget(&player->mo->tracer, NULL);
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@ -4580,22 +4569,11 @@ void P_DoJump(player_t *player, boolean soundandstate, boolean allowflip)
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P_SetObjectMomZ(player->mo->tracer, -9*FRACUNIT, true);
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// goose the mom a little bit to trigger gravity to process for a tic
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if (player->mo->eflags & MFE_VERTICALFLIP)
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if (player->mo->tracer->eflags & MFE_VERTICALFLIP)
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player->mo->tracer->momz -= 1;
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else
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player->mo->tracer->momz += 1;
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// Restore MF2_OBJECTFLIP / MFE_VERTICALFLIP
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if (player->mo->tracer->extravalue1 & MF2_OBJECTFLIP)
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player->mo->tracer->flags2 |= MF2_OBJECTFLIP;
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else
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player->mo->tracer->flags2 &= ~MF2_OBJECTFLIP;
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if (player->mo->tracer->extravalue2 & MFE_VERTICALFLIP)
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player->mo->tracer->eflags |= MFE_VERTICALFLIP;
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else
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player->mo->tracer->eflags &= ~MFE_VERTICALFLIP;
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player->mo->tracer->flags |= MF_PUSHABLE;
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P_SetTarget(&player->mo->tracer->tracer, NULL);
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}
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