mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-20 08:20:52 +00:00
Lua colorlib: extracolormap support
This commit is contained in:
parent
0ce41f3e1d
commit
4ea2887d7f
13 changed files with 457 additions and 60 deletions
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@ -105,6 +105,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
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lua_blockmaplib.c
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lua_hudlib.c
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lua_hudlib_drawlist.c
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lua_colorlib.c
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lua_inputlib.c
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)
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@ -213,6 +213,7 @@ static const struct {
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{META_HUDINFO, "hudinfo_t"},
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{META_PATCH, "patch_t"},
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{META_COLORMAP, "colormap"},
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{META_EXTRACOLORMAP,"extracolormap_t"},
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{META_CAMERA, "camera_t"},
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{META_ACTION, "action"},
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@ -1928,6 +1929,26 @@ static int lib_pCeilingzAtPos(lua_State *L)
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return 1;
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}
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static int lib_pGetSectorColormapAt(lua_State *L)
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{
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sector_t *sector = NULL;
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if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
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sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
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fixed_t x = luaL_checkfixed(L, 2);
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fixed_t y = luaL_checkfixed(L, 3);
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fixed_t z = luaL_checkfixed(L, 4);
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INLEVEL
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if (!sector)
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return LUA_ErrInvalid(L, "sector_t");
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extracolormap_t *exc;
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if (sector)
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exc = P_GetColormapFromSectorAt(sector, x, y, z);
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else
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exc = P_GetSectorColormapAt(x, y, z);
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LUA_PushUserdata(L, exc, META_EXTRACOLORMAP);
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return 1;
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}
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static int lib_pDoSpring(lua_State *L)
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{
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mobj_t *spring = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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@ -4151,6 +4172,7 @@ static luaL_Reg lib[] = {
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{"P_RadiusAttack",lib_pRadiusAttack},
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{"P_FloorzAtPos",lib_pFloorzAtPos},
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{"P_CeilingzAtPos",lib_pCeilingzAtPos},
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{"P_GetSectorColormapAt",lib_pGetSectorColormapAt},
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{"P_DoSpring",lib_pDoSpring},
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{"P_TryCameraMove", lib_pTryCameraMove},
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{"P_TeleportCameraMove", lib_pTeleportCameraMove},
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335
src/lua_colorlib.c
Normal file
335
src/lua_colorlib.c
Normal file
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@ -0,0 +1,335 @@
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2021-2022 by "Lactozilla".
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// Copyright (C) 2014-2023 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_colorlib.c
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/// \brief color and colormap libraries for Lua scripting
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "r_data.h"
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#include "lua_script.h"
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#include "lua_libs.h"
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static UINT8 GetRGBAColorsFromTable(lua_State *L, UINT32 index, UINT8 *rgba, boolean useAlpha)
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{
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UINT8 num = 0;
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lua_pushnil(L);
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while (lua_next(L, index)) {
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lua_Integer i = 0;
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const char *field = NULL;
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if (lua_isnumber(L, -2))
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i = lua_tointeger(L, -2);
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else
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field = luaL_checkstring(L, -2);
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#define CHECKFIELD(p, c) (i == p || (field && fastcmp(field, c)))
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#define RGBASET(p, c) { \
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INT32 color = luaL_checkinteger(L, -1); \
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if (color < 0 || color > 255) \
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luaL_error(L, c " channel %d out of range (0 - 255)", color); \
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rgba[p] = (UINT8)color; \
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num++; \
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}
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if (CHECKFIELD(1, "r")) {
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RGBASET(0, "red color");
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} else if (CHECKFIELD(2, "g")) {
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RGBASET(1, "green color");
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} else if (CHECKFIELD(3, "b")) {
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RGBASET(2, "blue color");
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} else if (useAlpha && CHECKFIELD(4, "a")) {
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RGBASET(3, "alpha");
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}
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#undef CHECKFIELD
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#undef RGBASET
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lua_pop(L, 1);
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}
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return num;
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}
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#define IS_HEX_CHAR(x) ((x >= '0' && x <= '9') || (x >= 'a' && x <= 'f') || (x >= 'A' && x <= 'F'))
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#define ARE_HEX_CHARS(str, i) IS_HEX_CHAR(str[i]) && IS_HEX_CHAR(str[i + 1])
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static UINT32 hex2int(char x)
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{
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if (x >= '0' && x <= '9')
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return x - '0';
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else if (x >= 'a' && x <= 'f')
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return x - 'a' + 10;
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else if (x >= 'A' && x <= 'F')
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return x - 'A' + 10;
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return 0;
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}
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static UINT8 ParseHTMLColor(const char *str, UINT8 *rgba, size_t numc)
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{
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const char *hex = str;
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if (hex[0] == '#')
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hex++;
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else if (!IS_HEX_CHAR(hex[0]))
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return 0;
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size_t len = strlen(hex);
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if (len == 3)
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{
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// Shorthand like #09C
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for (unsigned i = 0; i < 3; i++)
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{
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if (!IS_HEX_CHAR(hex[i]))
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return 0;
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UINT32 hx = hex2int(hex[i]);
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*rgba++ = (hx * 16) + hx;
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}
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return 3;
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}
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else if (len == 6 || len == 8)
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{
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if (numc != 4)
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len = 6;
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// A triplet like #0099CC
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for (unsigned i = 0; i < len; i += 2)
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{
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if (!ARE_HEX_CHARS(hex, i))
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return false;
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*rgba++ = (hex2int(hex[i]) * 16) + hex2int(hex[i + 1]);
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}
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return len;
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}
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return 0;
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}
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/////////////////////////
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// extracolormap userdata
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/////////////////////////
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enum extracolormap_e {
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extracolormap_r = 0,
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extracolormap_g,
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extracolormap_b,
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extracolormap_a,
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extracolormap_rgba,
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extracolormap_fade_r,
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extracolormap_fade_g,
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extracolormap_fade_b,
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extracolormap_fade_a,
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extracolormap_fade_rgba,
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extracolormap_fade_start,
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extracolormap_fade_end,
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extracolormap_colormap
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};
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static const char *const extracolormap_opt[] = {
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"r",
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"g",
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"b",
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"a",
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"rgba",
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"fade_r",
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"fade_g",
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"fade_b",
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"fade_a",
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"fade_rgba",
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"fade_start",
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"fade_end",
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"colormap",
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NULL};
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#define ALPHA_SCALE_FACTOR 102 // (255 / 25) * 10
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#define SCALE_ALPHA_UP(alpha) (((alpha) * ALPHA_SCALE_FACTOR) / 10)
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#define SCALE_ALPHA_DOWN(alpha) (((alpha) * 10) / ALPHA_SCALE_FACTOR)
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static int extracolormap_get(lua_State *L)
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{
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extracolormap_t *exc = *((extracolormap_t **)luaL_checkudata(L, 1, META_EXTRACOLORMAP));
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enum extracolormap_e field = luaL_checkoption(L, 2, NULL, extracolormap_opt);
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switch (field)
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{
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case extracolormap_r:
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lua_pushinteger(L, R_GetRgbaR(exc->rgba));
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break;
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case extracolormap_g:
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lua_pushinteger(L, R_GetRgbaG(exc->rgba));
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break;
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case extracolormap_b:
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lua_pushinteger(L, R_GetRgbaB(exc->rgba));
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break;
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case extracolormap_a:
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lua_pushinteger(L, SCALE_ALPHA_UP(R_GetRgbaA(exc->rgba)));
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break;
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case extracolormap_rgba:
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lua_pushinteger(L, R_GetRgbaR(exc->rgba));
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lua_pushinteger(L, R_GetRgbaG(exc->rgba));
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lua_pushinteger(L, R_GetRgbaB(exc->rgba));
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lua_pushinteger(L, SCALE_ALPHA_UP(R_GetRgbaA(exc->rgba)));
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return 4;
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case extracolormap_fade_r:
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lua_pushinteger(L, R_GetRgbaR(exc->fadergba));
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break;
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case extracolormap_fade_g:
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lua_pushinteger(L, R_GetRgbaG(exc->fadergba));
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break;
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case extracolormap_fade_b:
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lua_pushinteger(L, R_GetRgbaB(exc->fadergba));
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break;
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case extracolormap_fade_a:
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lua_pushinteger(L, SCALE_ALPHA_UP(R_GetRgbaA(exc->fadergba)));
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break;
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case extracolormap_fade_rgba:
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lua_pushinteger(L, R_GetRgbaR(exc->fadergba));
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lua_pushinteger(L, R_GetRgbaG(exc->fadergba));
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lua_pushinteger(L, R_GetRgbaB(exc->fadergba));
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lua_pushinteger(L, SCALE_ALPHA_UP(R_GetRgbaA(exc->fadergba)));
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return 4;
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case extracolormap_fade_start:
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lua_pushinteger(L, exc->fadestart);
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break;
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case extracolormap_fade_end:
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lua_pushinteger(L, exc->fadeend);
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break;
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case extracolormap_colormap:
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LUA_PushUserdata(L, exc->colormap, META_COLORMAP);
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break;
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}
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return 1;
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}
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static void GetExtraColormapRGBA(lua_State *L, UINT8 *rgba)
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{
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rgba[3] = SCALE_ALPHA_UP(rgba[3]);
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if (lua_type(L, 3) == LUA_TSTRING)
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{
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const char *str = lua_tostring(L, 3);
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UINT8 parsed = ParseHTMLColor(str, rgba, 4);
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if (!parsed)
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luaL_error(L, "Malformed HTML color '%s'", str);
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}
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else
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GetRGBAColorsFromTable(L, 3, rgba, true);
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rgba[3] = SCALE_ALPHA_DOWN(rgba[3]);
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}
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static int extracolormap_set(lua_State *L)
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{
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extracolormap_t *exc = *((extracolormap_t **)luaL_checkudata(L, 1, META_EXTRACOLORMAP));
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enum extracolormap_e field = luaL_checkoption(L, 2, NULL, extracolormap_opt);
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UINT8 r = R_GetRgbaR(exc->rgba);
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UINT8 g = R_GetRgbaG(exc->rgba);
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UINT8 b = R_GetRgbaB(exc->rgba);
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UINT8 a = R_GetRgbaA(exc->rgba);
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UINT8 fr = R_GetRgbaR(exc->fadergba);
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UINT8 fg = R_GetRgbaG(exc->fadergba);
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UINT8 fb = R_GetRgbaB(exc->fadergba);
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UINT8 fa = R_GetRgbaA(exc->fadergba);
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UINT8 rgba[4];
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INT32 old_rgba = exc->rgba, old_fade_rgba = exc->fadergba; // It's not unsigned?
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UINT8 old_fade_start = exc->fadestart, old_fade_end = exc->fadeend;
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#define val luaL_checkinteger(L, 3)
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switch(field)
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{
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case extracolormap_r:
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exc->rgba = R_PutRgbaRGBA(val, g, b, a);
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break;
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case extracolormap_g:
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exc->rgba = R_PutRgbaRGBA(r, val, b, a);
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break;
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case extracolormap_b:
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exc->rgba = R_PutRgbaRGBA(r, g, val, a);
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break;
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case extracolormap_a:
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exc->rgba = R_PutRgbaRGBA(r, g, b, SCALE_ALPHA_DOWN(val));
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break;
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case extracolormap_rgba:
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rgba[0] = r;
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rgba[1] = g;
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rgba[2] = b;
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rgba[3] = a;
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GetExtraColormapRGBA(L, rgba);
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exc->rgba = R_PutRgbaRGBA(rgba[0], rgba[1], rgba[2], rgba[3]);
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break;
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case extracolormap_fade_r:
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exc->fadergba = R_PutRgbaRGBA(val, fg, fb, fa);
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break;
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case extracolormap_fade_g:
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exc->fadergba = R_PutRgbaRGBA(fr, val, fb, fa);
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break;
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case extracolormap_fade_b:
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exc->fadergba = R_PutRgbaRGBA(fr, fg, val, fa);
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break;
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case extracolormap_fade_a:
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exc->fadergba = R_PutRgbaRGBA(fr, fg, fb, SCALE_ALPHA_DOWN(val));
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break;
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case extracolormap_fade_rgba:
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rgba[0] = fr;
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rgba[1] = fg;
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rgba[2] = fb;
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rgba[3] = fa;
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GetExtraColormapRGBA(L, rgba);
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exc->fadergba = R_PutRgbaRGBA(rgba[0], rgba[1], rgba[2], rgba[3]);
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break;
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case extracolormap_fade_start:
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if (val > 31)
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return luaL_error(L, "fade start %d out of range (0 - 31)", val);
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exc->fadestart = val;
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break;
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case extracolormap_fade_end:
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if (val > 31)
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return luaL_error(L, "fade end %d out of range (0 - 31)", val);
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exc->fadeend = val;
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break;
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case extracolormap_colormap:
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return luaL_error(L, LUA_QL("extracolormap_t") " field " LUA_QS " should not be set directly.", extracolormap_opt[field]);
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}
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#undef val
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if (exc->rgba != old_rgba
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|| exc->fadergba != old_fade_rgba
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|| exc->fadestart != old_fade_start
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|| exc->fadeend != old_fade_end)
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R_GenerateLightTable(exc, true);
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return 0;
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}
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int LUA_ColorLib(lua_State *L)
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{
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luaL_newmetatable(L, META_EXTRACOLORMAP);
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lua_pushcfunction(L, extracolormap_get);
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lua_setfield(L, -2, "__index");
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lua_pushcfunction(L, extracolormap_set);
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lua_setfield(L, -2, "__newindex");
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lua_pop(L, 1);
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return 0;
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}
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@ -84,6 +84,7 @@ extern boolean mousegrabbedbylua;
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#define META_HUDINFO "HUDINFO_T*"
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#define META_PATCH "PATCH_T*"
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#define META_COLORMAP "COLORMAP"
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#define META_EXTRACOLORMAP "EXTRACOLORMAP_T"
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#define META_CAMERA "CAMERA_T*"
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#define META_ACTION "ACTIONF_T*"
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@ -111,4 +112,5 @@ int LUA_TagLib(lua_State *L);
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int LUA_PolyObjLib(lua_State *L);
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int LUA_BlockmapLib(lua_State *L);
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int LUA_HudLib(lua_State *L);
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int LUA_ColorLib(lua_State *L);
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int LUA_InputLib(lua_State *L);
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@ -57,6 +57,7 @@ enum sector_e {
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sector_ffloors,
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sector_fslope,
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sector_cslope,
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sector_extracolormap,
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sector_flags,
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sector_specialflags,
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sector_damagetype,
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@ -95,6 +96,7 @@ static const char *const sector_opt[] = {
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"ffloors",
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"f_slope",
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"c_slope",
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"extracolormap",
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"flags",
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"specialflags",
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"damagetype",
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@ -751,6 +753,9 @@ static int sector_get(lua_State *L)
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case sector_cslope: // c_slope
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LUA_PushUserdata(L, sector->c_slope, META_SLOPE);
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return 1;
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case sector_extracolormap: // extra_colormap
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LUA_PushUserdata(L, sector->extra_colormap, META_EXTRACOLORMAP);
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return 1;
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case sector_flags: // flags
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lua_pushinteger(L, sector->flags);
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return 1;
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@ -58,6 +58,7 @@ static lua_CFunction liblist[] = {
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LUA_PolyObjLib, // polyobj_t
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LUA_BlockmapLib, // blockmap stuff
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LUA_HudLib, // HUD stuff
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LUA_ColorLib, // general color functions
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LUA_InputLib, // inputs
|
||||
NULL
|
||||
};
|
||||
|
|
14
src/m_misc.c
14
src/m_misc.c
|
@ -2805,3 +2805,17 @@ boolean M_IsStringEmpty(const char *s)
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Rounds off floating numbers and checks for 0 - 255 bounds
|
||||
int M_RoundUp(double number)
|
||||
{
|
||||
if (number > 255.0l)
|
||||
return 255;
|
||||
if (number < 0.0l)
|
||||
return 0;
|
||||
|
||||
if ((int)number <= (int)(number - 0.5f))
|
||||
return (int)number + 1;
|
||||
|
||||
return (int)number;
|
||||
}
|
||||
|
|
|
@ -112,6 +112,9 @@ boolean M_IsStringEmpty(const char *s);
|
|||
// counting bits, for weapon ammo code, usually
|
||||
FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);
|
||||
|
||||
// Rounds off floating numbers and checks for 0 - 255 bounds
|
||||
int M_RoundUp(double number);
|
||||
|
||||
#include "w_wad.h"
|
||||
extern char configfile[MAX_WADPATH];
|
||||
|
||||
|
|
|
@ -438,6 +438,10 @@ boolean PIT_PushableMoved(mobj_t *thing);
|
|||
|
||||
boolean P_DoSpring(mobj_t *spring, mobj_t *object);
|
||||
|
||||
INT32 P_GetSectorLightAt(sector_t *sector, fixed_t x, fixed_t y, fixed_t z);
|
||||
extracolormap_t *P_GetColormapFromSectorAt(sector_t *sector, fixed_t x, fixed_t y, fixed_t z);
|
||||
extracolormap_t *P_GetSectorColormapAt(fixed_t x, fixed_t y, fixed_t z);
|
||||
|
||||
//
|
||||
// P_SETUP
|
||||
//
|
||||
|
|
32
src/p_map.c
32
src/p_map.c
|
@ -5067,3 +5067,35 @@ fixed_t P_CeilingzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
|||
|
||||
return ceilingz;
|
||||
}
|
||||
|
||||
INT32 P_GetSectorLightAt(sector_t *sector, fixed_t x, fixed_t y, fixed_t z)
|
||||
{
|
||||
if (!sector->numlights)
|
||||
return -1;
|
||||
|
||||
INT32 light = sector->numlights - 1;
|
||||
|
||||
// R_GetPlaneLight won't work on sloped lights!
|
||||
for (INT32 lightnum = 1; lightnum < sector->numlights; lightnum++) {
|
||||
fixed_t h = P_GetLightZAt(§or->lightlist[lightnum], x, y);
|
||||
if (h <= z) {
|
||||
light = lightnum - 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return light;
|
||||
}
|
||||
|
||||
extracolormap_t *P_GetColormapFromSectorAt(sector_t *sector, fixed_t x, fixed_t y, fixed_t z)
|
||||
{
|
||||
if (sector->numlights)
|
||||
return *sector->lightlist[P_GetSectorLightAt(sector, x, y, z)].extra_colormap;
|
||||
else
|
||||
return sector->extra_colormap;
|
||||
}
|
||||
|
||||
extracolormap_t *P_GetSectorColormapAt(fixed_t x, fixed_t y, fixed_t z)
|
||||
{
|
||||
return P_GetColormapFromSectorAt(R_PointInSubsector(x, y)->sector, x, y, z);
|
||||
}
|
||||
|
|
55
src/r_data.c
55
src/r_data.c
|
@ -692,9 +692,26 @@ extracolormap_t *R_ColormapForName(char *name)
|
|||
//
|
||||
static double deltas[256][3], map[256][3];
|
||||
|
||||
static int RoundUp(double number);
|
||||
static colorlookup_t lighttable_lut;
|
||||
|
||||
static UINT8 LightTableNearest(UINT8 r, UINT8 g, UINT8 b)
|
||||
{
|
||||
return NearestColor(r, g, b);
|
||||
}
|
||||
|
||||
static UINT8 LightTableNearest_LUT(UINT8 r, UINT8 g, UINT8 b)
|
||||
{
|
||||
return GetColorLUT(&lighttable_lut, r, g, b);
|
||||
}
|
||||
|
||||
lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap)
|
||||
{
|
||||
extra_colormap->colormap = Z_MallocAlign((256 * 34) + 10, PU_LEVEL, NULL, 8);
|
||||
R_GenerateLightTable(extra_colormap, false);
|
||||
return extra_colormap->colormap;
|
||||
}
|
||||
|
||||
void R_GenerateLightTable(extracolormap_t *extra_colormap, boolean uselookup)
|
||||
{
|
||||
double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb;
|
||||
double maskamt = 0, othermask = 0;
|
||||
|
@ -711,7 +728,6 @@ lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap)
|
|||
UINT8 fadestart = extra_colormap->fadestart,
|
||||
fadedist = extra_colormap->fadeend - extra_colormap->fadestart;
|
||||
|
||||
lighttable_t *lighttable = NULL;
|
||||
size_t i;
|
||||
|
||||
/////////////////////
|
||||
|
@ -753,6 +769,16 @@ lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap)
|
|||
int p;
|
||||
char *colormap_p;
|
||||
|
||||
UINT8 (*NearestColorFunc)(UINT8, UINT8, UINT8);
|
||||
|
||||
if (uselookup)
|
||||
{
|
||||
InitColorLUT(&lighttable_lut, pMasterPalette, false);
|
||||
NearestColorFunc = LightTableNearest_LUT;
|
||||
}
|
||||
else
|
||||
NearestColorFunc = LightTableNearest;
|
||||
|
||||
// Initialise the map and delta arrays
|
||||
// map[i] stores an RGB color (as double) for index i,
|
||||
// which is then converted to SRB2's palette later
|
||||
|
@ -783,8 +809,7 @@ lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap)
|
|||
|
||||
// Now allocate memory for the actual colormap array itself!
|
||||
// aligned on 8 bit for asm code
|
||||
colormap_p = Z_MallocAlign((256 * 34) + 10, PU_LEVEL, NULL, 8);
|
||||
lighttable = (UINT8 *)colormap_p;
|
||||
colormap_p = (char *)extra_colormap->colormap;
|
||||
|
||||
// Calculate the palette index for each palette index, for each light level
|
||||
// (as well as the two unused colormap lines we inherited from Doom)
|
||||
|
@ -792,9 +817,9 @@ lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap)
|
|||
{
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
*colormap_p = NearestColor((UINT8)RoundUp(map[i][0]),
|
||||
(UINT8)RoundUp(map[i][1]),
|
||||
(UINT8)RoundUp(map[i][2]));
|
||||
*colormap_p = NearestColorFunc((UINT8)M_RoundUp(map[i][0]),
|
||||
(UINT8)M_RoundUp(map[i][1]),
|
||||
(UINT8)M_RoundUp(map[i][2]));
|
||||
colormap_p++;
|
||||
|
||||
if ((UINT32)p < fadestart)
|
||||
|
@ -818,8 +843,6 @@ lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
return lighttable;
|
||||
}
|
||||
|
||||
extracolormap_t *R_CreateColormapFromLinedef(char *p1, char *p2, char *p3)
|
||||
|
@ -1133,20 +1156,6 @@ UINT8 NearestPaletteColor(UINT8 r, UINT8 g, UINT8 b, RGBA_t *palette)
|
|||
return (UINT8)bestcolor;
|
||||
}
|
||||
|
||||
// Rounds off floating numbers and checks for 0 - 255 bounds
|
||||
static int RoundUp(double number)
|
||||
{
|
||||
if (number > 255.0l)
|
||||
return 255;
|
||||
if (number < 0.0l)
|
||||
return 0;
|
||||
|
||||
if ((int)number <= (int)(number - 0.5f))
|
||||
return (int)number + 1;
|
||||
|
||||
return (int)number;
|
||||
}
|
||||
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
const char *R_NameForColormap(extracolormap_t *extra_colormap)
|
||||
{
|
||||
|
|
|
@ -92,6 +92,7 @@ typedef enum
|
|||
TMCF_OVERRIDE = 1<<13,
|
||||
} textmapcolormapflags_t;
|
||||
|
||||
void R_GenerateLightTable(extracolormap_t *extra_colormap, boolean uselookup);
|
||||
lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap);
|
||||
extracolormap_t * R_CreateColormapFromLinedef(char *p1, char *p2, char *p3);
|
||||
extracolormap_t* R_CreateColormap(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags);
|
||||
|
|
|
@ -1306,8 +1306,8 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
patch_t *patch;
|
||||
fixed_t xscale, yscale, shadowxscale, shadowyscale, shadowskew, x1, x2;
|
||||
INT32 heightsec, phs;
|
||||
INT32 light = 0;
|
||||
fixed_t scalemul; UINT8 trans;
|
||||
fixed_t scalemul;
|
||||
UINT8 trans;
|
||||
fixed_t floordiff;
|
||||
fixed_t groundz;
|
||||
pslope_t *groundslope;
|
||||
|
@ -1425,27 +1425,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
if (thing->renderflags & RF_NOCOLORMAPS)
|
||||
shadow->extra_colormap = NULL;
|
||||
else
|
||||
{
|
||||
if (thing->subsector->sector->numlights)
|
||||
{
|
||||
INT32 lightnum;
|
||||
light = thing->subsector->sector->numlights - 1;
|
||||
|
||||
// R_GetPlaneLight won't work on sloped lights!
|
||||
for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) {
|
||||
fixed_t h = P_GetLightZAt(&thing->subsector->sector->lightlist[lightnum], interp.x, interp.y);
|
||||
if (h <= shadow->gzt) {
|
||||
light = lightnum - 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (thing->subsector->sector->numlights)
|
||||
shadow->extra_colormap = *thing->subsector->sector->lightlist[light].extra_colormap;
|
||||
else
|
||||
shadow->extra_colormap = thing->subsector->sector->extra_colormap;
|
||||
}
|
||||
shadow->extra_colormap = P_GetColormapFromSectorAt(thing->subsector->sector, interp.x, interp.y, shadow->gzt);
|
||||
|
||||
shadow->transmap = R_GetTranslucencyTable(trans + 1);
|
||||
shadow->colormap = scalelight[0][0]; // full dark!
|
||||
|
@ -2132,21 +2112,9 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
if (thing->subsector->sector->numlights)
|
||||
{
|
||||
INT32 lightnum;
|
||||
fixed_t top = (splat) ? gz : gzt;
|
||||
light = thing->subsector->sector->numlights - 1;
|
||||
|
||||
// R_GetPlaneLight won't work on sloped lights!
|
||||
for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) {
|
||||
fixed_t h = P_GetLightZAt(&thing->subsector->sector->lightlist[lightnum], interp.x, interp.y);
|
||||
if (h <= top) {
|
||||
light = lightnum - 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
//light = R_GetPlaneLight(thing->subsector->sector, gzt, false);
|
||||
lightnum = (*thing->subsector->sector->lightlist[light].lightlevel >> LIGHTSEGSHIFT);
|
||||
light = P_GetSectorLightAt(thing->subsector->sector, interp.x, interp.y, splat ? gz : gzt);
|
||||
|
||||
INT32 lightnum = (*thing->subsector->sector->lightlist[light].lightlevel >> LIGHTSEGSHIFT);
|
||||
if (lightnum < 0)
|
||||
spritelights = scalelight[0];
|
||||
else if (lightnum >= LIGHTLEVELS)
|
||||
|
|
Loading…
Reference in a new issue